Commit Graph

672 Commits (1431afb51a08535a0ceabc22f11a55c0e5f5bb93)

Author SHA1 Message Date
puvvadar 32d01f6abd Further fixes to Server to Authority RPC generation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 716275b8da Fix type error with Server to Authority RPC generation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp 1d7f690e06 missing header includes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters 4374e6177e Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp 9e4c434095 unreachable code in jinja
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp b8787739e1 more fixes after rebase
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 2d09e9c60e Gems/Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste 9052764980 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters e475405850 Updating multiplayer auto-components to require the LocalPredictionPlayerInputComponent service if they use NetworkInputs. Without LocalPredictionPlayerInputComponent CreateInput and ProcessInput will never be called
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn 693b205747 Removing debug code, and fixing vector/array not respecting replication record dirty bits
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn 6518cf82d6 Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes 4 years ago
kberg-amzn 716089e803 More fixes and some temp debugging logs
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Vincent Liu 9579826b5c
[SPEC-7971] Update gem module name to match cmake target name (#3055)
Fixes for module names so they match cmake target name
4 years ago
Gene Walters 85d4abae83 Move MultiplayerComponent destructor to cpp (which #includes the controller) so that when it comes time to destroy the unique_ptr<Controller> it can do so on a complete type. Also, minor spelling error fix
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
sconel fbcb6510e6
Update storage of Prefab Dom info to be best effort (#2862)
* Update storage of Prefab Dom info to be best effort

Signed-off-by: sconel <sconel@amazon.com>

* Update IssueReporter to Skipped instead of PartialSkip

Signed-off-by: sconel <sconel@amazon.com>

* Address PR feedback

Signed-off-by: sconel <sconel@amazon.com>

* Fix failing Prefab Unit Test that expected default values to be stripped

Signed-off-by: sconel <sconel@amazon.com>
4 years ago
Olex Lozitskiy 5363105c6d
SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
4 years ago
kberg-amzn 18709dad7a Removing imgui debug module from server target
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn b957b26b54 merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn f85e8124a9 Fixes and cleanup for recent correction changes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp 19d79f1559 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
AMZN-Olex a550827e97 Addressing PR
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 9bc40b6eb8 Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/multiplayer_per_entity_analytics 4 years ago
kberg-amzn 976654e809 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn e0d0bbfdae Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex 72aed355ce Cleanup
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 2118ef7a21 Preparing for PR
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 854e540950 Cleanup
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar 115f669679 Rename timeout functions for readability
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 4 years ago
AMZN-Olex 73b9daad25 Merged development
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar 07e2bea1fe Add connection interface timeout config and remove Ctrl+G timer
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
AMZN-Olex 0620f6dff3 Minor refactoring
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 93a3d3efa0 Bandwith overlay works without imgui
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar e22820e08b
Merge pull request #2146 from aws-lumberyard-dev/mp_lerp_jitter
Fix inconsistent client lerp and account for blend factor on server
4 years ago
lumberyard-employee-dm bb372f05cd
Fixed the emplace function implementations for stack and queue (#2657)
* Fixed the emplace function implementations for stack and queue

Cleaned up several functions in the stack, queue and priority_queue
classes that were non-standard or weren't needed.

Updated the "style" of the code to use more modern concepts: "typedef" ->
"using", empty constructor body -> default keyword.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Replaced the custom implementations of AZStd stack, (proirity)queue

Theses classes now have a template alias to the standard library version
of the classes

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
puvvadar 02486a6fbe Add usage intention to GetPrevious descriptor
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 318fee8e22 Fix tabs
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
nvsickle 9041c8c917 Ensure network autonomy gets set before entity activation on non-dedicated servers
-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
puvvadar 8612d7bce2 Fix incorrect blending math
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
SergeyAMZN 42a99d3d43
Merge pull request #2618 from aws-lumberyard-dev/MPAsteroids
Fixed autogen namespace always going upper case
4 years ago
pereslav ce99e3f2ec Fixed autogen namespace always going upper case
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
puvvadar 496a0f686f Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter 4 years ago
AMZN-Olex c13d3ec086 Minor corrections in code gen for usability
Signed-off-by: Olex Lozitskiy <mr.olexander@gmail.com>
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn 6839497d99 Corrects math computing blend factors to interpolate state between received network updates
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex 462c31b5de Refactoring to use AZ::Events
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
pappeste 0f0a6c5cd3 Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-Olex 5ebb096d1a Debug overlay for kpbs per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar 3429738f38 Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter 4 years ago
AMZN-Olex 8fa3addda3 Added debug overlay for entitie with high network costs
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 59f65f2656 Refactored to store entities by entity ids
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn 23fb27e2a4 New AzNetworking metrics display plus connection quality debug widgets using ImGui
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex a2f3066fa3 Imgui per entity works
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex f29fd86a39 More converstion in progress
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex 46777b537e Brought over LY legacy imgui code
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar b4e8801095 Account for new blend factor calc and updated ScopedAlterTime usages
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
onecent1101 85c403ea06 Remove =
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
onecent1101 d7627c05f6 Fix autogen template RewindableObject construction for linux platform
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
puvvadar 08a53a3a6f Merging development to mp_lerp_jitter
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar b55bad496d Adding rewindable mechanisms to support interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar 69d5f64bb7 Add function documentation for GetCurrentBlendFactor
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn 52780f2130 Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 4 years ago
puvvadar ebe326f6e9 Add server side accounting for blend factor
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters d411c1d1d9
Autonomous to Authority Net Properties (#2153)
* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* WIP. Exposing Auton->Auth Properties accessors and onchange events

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Reverting some wip debug prints

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Minor whitespacing fix

Signed-off-by: Gene Walters <genewalt@amazon.com>

* minor undoing of whitespacing

Signed-off-by: Gene Walters <genewalt@amazon.com>

* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist

Signed-off-by: Gene Walters <genewalt@amazon.com>

* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send

Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn 07a1af99ba Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 4 years ago
kberg-amzn 23a4835e48 Desync debug work
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham 38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Gene Walters 90763faeae
Remove redundant scope from autocomponent functions (#2134)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp 074518454c Merge branch 'development' into cmake/SPEC-7179 4 years ago
puvvadar 7950c2b549 Add target host frame ID tracking to network transform
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp 9b0316132c Gems/Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
puvvadar 63cbb69797 Update previous transform to prevent jitter from lerping
Signed-off-by: puvvadar <puvvadar@amazon.com>
5 years ago
puvvadar a48a0d1f8a Fix positional desync of network objects plus related log spam
Signed-off-by: puvvadar <puvvadar@amazon.com>
5 years ago
SergeyAMZN d8c4e0160a
Merge pull request #1970 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
Fixed crash when non-net entities get activated
5 years ago
pereslav ffb4a3c432 Fixed crash when non-net entities get activated
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
kberg-amzn 68d2536b3b Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons 5 years ago
kberg-amzn bd5226aac5 Changes to fix rewindable attributes incorrectly used on read-only archetype data, fix some bad logic in the pre-render blending code, adding a serializer for AZ::Transform, and adding our client.cfg and server.cfg files to .gitignore
Signed-off-by: kberg-amzn <karlberg@amazon.com>
5 years ago
hultonha 9bfb90a513 Merge branch 'stabilization/2106' into hultonha/gitflow_210707_o3de
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
pereslav 4a42c32a4b LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
hultonha 2ea9bfb144 merge stabilization/2106 into development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
Chris Galvan 7677f2b49d Fixed additional copyright header issue from latest development pull
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan f47e71da36 Merged conflicts from pulling down latest development
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
SergeyAMZN 0a957fb03a
Merge pull request #1762 from aws-lumberyard-dev/MultiplayerEditorFixes2
LYN-4866 Fixed net entities indices when creating net spawnable
5 years ago
Chris Galvan d7574777a8 Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
pereslav d17390befb LYN-4866 Fixed net entities indices when creating net spawnable
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
lumberyard-employee-dm 2478c60793
Fixed several o3de python package and install layout issues (#1714)
* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty

This simplifies the first time user experience when running cmake

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Refactored install layout logic for External Subdirectories

Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories

Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed the o3de.bat script changing the working directory before running the o3de.py script

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template

Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.

This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value

Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added doc comment on the new cmke ly_get_vs_folder_directory function()

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Steve Pham b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
5 years ago
AMZN-Olex d7bfd34a67 IFilterEntityManager work
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
5 years ago
pereslav 1100e20e26 Merged ctrl+g fixes from MultiplayerEditorFixes
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Gene Walters 4e14c0069b Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628 5 years ago
puvvadar d6629eea2e Fix order of ops issue in MP Session Termination 5 years ago
Olex Lozitskiy be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
sconel 2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
5 years ago
SergeyAMZN ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
5 years ago
pereslav 6b1d3d1f9a SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 5 years ago
sconel f91e640741 Fix issue where new projects would crash when entering game mode 5 years ago
AMZN-Olex 5a061e409d Fixed EntityDelete messages 5 years ago
puvvadar 632d774d4c Add disconnect type param to Terminate 5 years ago
puvvadar bda758a9c5 Adjust cleanup logic to handle Session events more cohesively 5 years ago
Steve Pham 70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504) 5 years ago
AMZN-Olex 93a34033a9 Correcting tabs 5 years ago
AMZN-Olex b9dec79743 Clean up 5 years ago
pereslav 970dcea16e SPEC-7469 Fixed EditorServerInfo packet serialization 5 years ago
AMZN-Olex e5aa56d565 Added a runtime switch to turn on/off removal of player spawnable on disconnect 5 years ago
AMZN-Olex 35364c9403 Fixing a nullptr crash in NetworkTime 5 years ago
AMZN-Olex f79cca6f9d Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 5 years ago
Mike Balfour 9aa44a56e7
Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
Integration from stabilization/2106 at commit d5490ecf69 .
5 years ago
AMZN-Olex 0f05791bd8 Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 5 years ago
AMZN-Olex fd021f065a Fixes to codegen to avoid nullptr access during disconnects 5 years ago
AMZN-Olex fcbec8c202 Fixed removal of player's prefab on disconnect 5 years ago
mbalfour df648db62e Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
#	Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
#	Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
#	Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
5 years ago
AMZN-puvvadar 0186911a3a
Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
5 years ago
puvvadar 55f5e9f0ae Remove unnecessary forward declare 5 years ago
Olex Lozitskiy 706cf0e9c3
sig/network - Fixes EntityReplicationManager::UpdateWindow logic
Corrects ReplicationSet to be an ordered map
5 years ago
AMZN-Olex ece1187683 Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 5 years ago
puvvadar f2bc80d103 Remove obvious comment 5 years ago
puvvadar f49e5cf645 Validate some base cases in InitializeMultiplayer 5 years ago
puvvadar 3a7df983d9 Cleanup listen and connect logic to prevent log spam 5 years ago
puvvadar 8f5681ffdb Add GetActiveConnectionCount to IConnectionSet 5 years ago
Gene Walters 530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
5 years ago
Gene Walters 526a0f1289 Fix for Jenkins Validation: removing tabs and removing unwanted spaces. 5 years ago
Stephen Tramer b78fa5eed4
Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
Networking libraries + Gems API documentation
5 years ago
nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 5 years ago
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
5 years ago
puvvadar 04387be083 Remove some redundant includes, forward declares and similar pieces 5 years ago
puvvadar a748c2e152 Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking 5 years ago
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 5 years ago
Gene Walters 4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
5 years ago
Gene Walters 0810f353c6 Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty 5 years ago
Gene Walters f2b6ea7d8d Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects 5 years ago
puvvadar be71aec4e3 Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup 5 years ago
puvvadar 2b8e87f674 Begin cleaning MPSysComponent 5 years ago
stramer c7a0e7b930 [LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
5 years ago
Gene Walters bcd008df20 Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component 5 years ago
puvvadar 2a6009c94b Cleanup OnDisconnect client case slightly 5 years ago
puvvadar cf5641a211 Cleanup shutdown, activate and deactivate for MPSystemComponent 5 years ago
puvvadar 2eca923694 Rework session validation to work through Connect packet 5 years ago
puvvadar adc09435f4 Cleanup validation failure logic 5 years ago
puvvadar 04bf6c3689 Separate out session validation into its own packet 5 years ago
AMZN-Olex 8485a93612 Correcting the issue with processing of prefabs in Multiplayer enabled projects 5 years ago
Gene Walters 548f65e5d8
Merge pull request #1206 from aws-lumberyard-dev/SPEC7223_MultiplayerComponentRPC_BehaviorContext_ParameterNames
Multiplayer RPC Parameter Names Exposed to Behavior Context
5 years ago
AMZN-puvvadar 5bdf9e3c6d
Merge pull request #1175 from aws-lumberyard-dev/mp_session_integ
Integrating AzFramework Session hooks to Multiplayer
5 years ago
Gene Walters 618b7d12bb Add parameter names to RPC behavior context so users know what each parameter does. Also added tooltip, although script canvas isnt always showing it (I will create a separate bug) 5 years ago
puvvadar 59d0a8817e Fix inconsistent naming and cover edge case 5 years ago
puvvadar da7870bb2a Fix some typos and comments 5 years ago
puvvadar 056e170eb6 Check for dns name on request player join 5 years ago
puvvadar cd5867d2fa Cleanup session changes and add on connection disconnected event 5 years ago
puvvadar fa55b495c4 Add handling for session provider ticket 5 years ago
Gene Walters 260b2851f3
Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
Allow Script Canvas Users to Listen for RPC Events Via EntityId
5 years ago
puvvadar 2b227a17d1 Remove extraneous code 5 years ago
puvvadar 45b1bbc85c Fix duplicate include 5 years ago
puvvadar 6f4c0c2ce8 Rename interfaces for clarity 5 years ago
puvvadar 03989f77bb Cleanup includes 5 years ago
puvvadar 40c7a6bd2d Integrate remaining requests and rename Handling Requests interfaces for clarity 5 years ago
Esteban Papp 36cb0f6d40
SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
5 years ago
puvvadar 5274019d31 Merge branch 'main' into mp_session_integ 5 years ago
Gene Walters 3e74c4f1e1 fixed minor type. Beh method name should say entityId, not entity 5 years ago
AMZN-koppersr 55a4680659 Fixed Multiplayer unit tests.
The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed.
5 years ago
AMZN-koppersr 4eb5b3554e Merge branch 'main' into SpawnableEntityIdMapping 5 years ago
puvvadar 6ed6f3f808 Merge branch 'main' into mp_session_integ 5 years ago
Gene Walters c586ff1ca6 Allow script canvas user to listen for RPC events 5 years ago
Esteban Papp 76a6df341b
SPEC-2513 Fixes to enable w4457 5 years ago
puvvadar 1d6c69dea2 Merge main to mp_session_integ 5 years ago
puvvadar c55f65b78f Integrate parts of Session Server API 5 years ago
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
Gene Walters 8666ca6467
Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
5 years ago
AMZN-puvvadar e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
5 years ago
Gene Walters cd619e14dc Allow script canvas users to send RPCs via entityId 5 years ago
Gene Walters 89b1afc50e Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile 5 years ago
karlberg afeea87862 Fix for linux being a banned keyword 5 years ago
pereslav bffb7d1b28 Simplified the change to rely on sv_port cvar 5 years ago
pereslav 3b519c6475 removed whitespace 5 years ago
pereslav c752b9d0fc Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts 5 years ago
karlberg 38853eb2c2 Linux build fix 5 years ago
karlberg 82f9d08cfd Build fix for uniform scale changes 5 years ago
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg b013d7ac67 Minor cleanup 5 years ago
karlberg 8ef2bd7518 Turn off desync debug by default, as this explodes network input sizes 5 years ago
karlberg a69db3bf76 Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem 5 years ago
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 5 years ago
Gene Walters 1a01a876a2 Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate 5 years ago
Gene Walters fe913f310d
Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
Host's Default Player NetBinding will be Autonomous on the Host
5 years ago
AMZN-puvvadar 61fde9cb7f
Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
Fixes for MP Gem container scripting and non-rewindable containers
5 years ago
Esteban Papp ff9a052ce6
Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
5 years ago
puvvadar 17f85be9b5 Switch size check to empty 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
Gene Walters 0f258954fb Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up 5 years ago
karlberg e737307168 Merging latest origin/main 5 years ago
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
Gene Walters 98d9ee44fd Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous 5 years ago
puvvadar 4d2e453b73 Cleanup flow of logic in serialization 5 years ago
AMZN-koppersr d4ce2849c7 Post-merge fixup. 5 years ago
puvvadar 0c6af23652 Correct numeric cast 5 years ago
puvvadar 291e27a381 Correct numeric cast 5 years ago
puvvadar f007efbc36 Fix various container issues in jinja 5 years ago
pappeste 01933f45b1 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
5 years ago
pappeste f1b688f435 Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	CMakeLists.txt
#	Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
#	Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
#	cmake/LYWrappers.cmake
#	cmake/SettingsRegistry.cmake
#	scripts/o3de/tests/unit_test_current_project.py
5 years ago
Gene Walters c746b9939b Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous 5 years ago
puvvadar 528df7fad2 Merge branch 'main' into mp_serialize_vector 5 years ago
Gene Walters 7a16ef31f5 Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate 5 years ago
puvvadar ab0a1cee2f Fix inadvertent redefine in Test 5 years ago
Gene Walters 09dd298a8d Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate 5 years ago
puvvadar 023dce00ff Fix syntax error in RewindableArray 5 years ago
puvvadar 9103135275 Add iterator test for RewindableFixedVector 5 years ago
puvvadar 95963aa198 Update iterators to account for rewindable size 5 years ago
puvvadar 7830955680 Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding 5 years ago
Gene Walters 05a0e063a2 Also making Auton->Auth Getters requiring controller 5 years ago
greerdv c0546c27f7 change default scale to 1 5 years ago
greerdv 4018bb587c update network code to use uniform scale on Transform 5 years ago
lumberyard-employee-dm 4652d47fb3 Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere 5 years ago
Gene Walters 0fc9697e49 Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get 5 years ago
Gene Walters b5a0df00e1 Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves 5 years ago
puvvadar b256b737a8 Add IBitset include 5 years ago
puvvadar 6559b4c5a9 Cleanup extraneous includes in Rewindable headers 5 years ago
puvvadar d2797c0d15 Add RewindableArray and cleanup a bit more of vector 5 years ago
puvvadar 50b9233552 Cleanup rewind concerns by basing around m_rewindableSize 5 years ago
puvvadar 050574715a Address various feedback around RewindableFixedVector 5 years ago
puvvadar e47fb1b7ea Fix outdated Rewindable vector jinja generation 5 years ago
puvvadar 6d9dd587ee Revert change to LocalPrediction xml 5 years ago
puvvadar 7129cad1ce Add RewindableFixedVector and update jinja components to use it 5 years ago
Gene Walters 12d0d9e7b7 The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar 5 years ago
pereslav 43ffb2c872 SPEC-6984 Fixed flaky test when user settings were written by ComponentApplication 5 years ago
puvvadar a7c41064a4 Update fixed_vector autogen to account for IsRewindable 5 years ago
Gene Walters d948bf0a77 Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
karlberg 3dd40171cd Merging latest origin 5 years ago
AMZN-puvvadar fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
lawsonamzn e886dba77e Update Multiplayer gem to conform to the new standard
The multiplayer gem had a naming conflict in it - a module was called
"Tools".
5 years ago
Gene Walters d656afa1c3 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 5 years ago
pereslav cb87b7cd1f Moved early return case in prefab processing 5 years ago
puvvadar d26d24d9bd Remove test RTTIs 5 years ago
lawsonamzn 6a7a86062e Updates AutomatedTesting project and adds atom support 5 years ago
Nicholas Lawson c9d5d7fb77 The new gem registration and usage system
Merge from mainline (Rebase)
5 years ago
puvvadar 7ecb00cca1 Cleanup jinja formatting and fix log spam 5 years ago
pereslav 43d98ac989 Fixed comment 5 years ago
pereslav 22e893ccbe Added support for nested prefabs in multiplayer pipeline 5 years ago
puvvadar 2452149e7d Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
Gene Walters f61b9c4081 Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces) 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
Gene Walters f7dfbd3955 Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas 5 years ago
puvvadar e4808751f9 Merge branch 'main' into mpgem_scripting_rpc 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar 350e5a0cd2 Update to const auto& 5 years ago
Gene Walters 0d207eab19 fixes minor auto-formatting issue 5 years ago
Gene Walters c4641f2594 ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client 5 years ago
puvvadar e2ade654fb Address misc feedback 5 years ago
puvvadar f087b3be89 AutoComponent jinja formatting 5 years ago
puvvadar e03645f816 Disable editorsv launch by default 5 years ago
puvvadar 19316e422b Check launch process exists before waiting for 15 seconds 5 years ago
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 5 years ago
pereslav b821a3a12d Fixed build 5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
puvvadar 920f85981d Add another missed header file 5 years ago
puvvadar cf4e04ba57 Cleanup a few more headers 5 years ago
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 5 years ago
puvvadar 0d9b55bff2 Move static buffer to member to prevent potential memory issues 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
puvvadar bb851943c8 Update unit test to account for missing dependency 5 years ago
puvvadar 77da0ed042 Merge main to mpgem_scripting_rpc 5 years ago
puvvadar 83a56ce71c Cleanup typo 5 years ago
Gene Walters 1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
Begin Cleaning Up Vector Network Properties

Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar f94d0c99e7 Cleanup connection order slightly 5 years ago
Gene Walters f043d9350a Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now 5 years ago
puvvadar df68ab6c56 Update headers in editor auto packets 5 years ago
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 5 years ago
Gene Walters 2ce7ca5436 Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct 5 years ago
karlberg e0ea9e6224 Removing debug code 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
puvvadar 0e53c77516 Fix some include paths 5 years ago
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 5 years ago
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 5 years ago
karlberg 61c24ee265 Removing tab in cmake file 5 years ago
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 5 years ago
puvvadar 74ea093f71 More comment cleanup 5 years ago
puvvadar 467caa6175 Some whitespace and comment cleanup 5 years ago
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 5 years ago
puvvadar 8a39f9f1b4 Streamline MP Ctrl+G logic via MultiplayerEditorConnection 5 years ago
Gene Walters a34a240cf6 MultiplierTypes serialized so they are available in the ScriptCanvas variable window 5 years ago
pereslav fdc890b0fc Added comments to the test 5 years ago
pereslav 68711fce75 Added network prefab processor test 5 years ago
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 5 years ago
karlberg cb8016bde5 Fix for validator failing on empty files 5 years ago
Gene Walters 77899c5d96 Updated network property behavior context category so they are grouped nicer in the Script Canvas palette 5 years ago
karlberg 601dd30452 Various build and test fixes 5 years ago
karlberg eea0660d21 A couple more fixes 5 years ago
karlberg e772265871 Build fixes for gem reorganization 5 years ago
karlberg 8bb425709b unit test fix 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 5 years ago
karlberg 293e0057f4 Actually invoke the override OnConnect handler 5 years ago
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 5 years ago
Gene Walters 0867764e5b Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue 5 years ago
Gene Walters b9a0bf52ab Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
Gene Walters 3ebf23211f Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace 5 years ago
puvvadar ed7cee8844 Merge main to mpgem_scripting_rpc 5 years ago
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 5 years ago
pereslav 92ef82f933 Added handling parented net entities 5 years ago
karlberg 80f6dcd258 Build fixes for android 5 years ago
karlberg d2df379fa4 Fixes for AR issues 5 years ago
karlberg e8917e0f06 Fix for format string type mismatch 5 years ago
karlberg 05a39a4412 Fix several build failures 5 years ago
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
karlberg 4b1fe9b10b Fix a comment and minor optimization to the server to client replication window 5 years ago
karlberg e7f0bc9ee2 Local prediction player controller is now functional 5 years ago
puvvadar 108f4dfdd6 Merge branch 'main' into mp_editor_pipeline 5 years ago
puvvadar aa51233536 Add Asset serialization for Ctrl+G and related net interfaces 5 years ago
karlberg 751d13dd7b Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
pereslav f4bd72880e Fixed tabs 5 years ago
pereslav 9e2975ba3c Fixed unit tests when Spawnable system component was missing 5 years ago
pereslav 30625cf5d3 merge from main 5 years ago
pereslav e414cc151d SPEC-6590 Implemented network entities instantiation by network spawnable asset ID 5 years ago
karlberg d0a561fa01 merging latest origin 5 years ago
karlberg 822368ef01 Changes to get visibility system working again in-game 5 years ago
puvvadar 2f4120cdfb Update Ctrl+G logic to account for prefab processing status and timing 5 years ago
puvvadar 8fc0b84d99 Merge branch 'main' into mpgem_editor 5 years ago
pereslav 85e46a5f10 Merge branch 'main' into MultiplayerPipeline 5 years ago
pereslav 7e633d907e Enabled NetworkPrefabProcessor for Ctrl+G 5 years ago
lumberyard-employee-dm 3dec5d3b71
LYN-2537 engine assets (#254)
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder

* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file

* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message

* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets

* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder

* Moving the Engine Settings Registry folder from Engine/Registry -> Registry

* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator

* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now

* Fixed Atom Shader Preprocessing when running using an External Project

* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable

* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root

* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder

* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder

* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder

* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension

* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command

* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder

* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames

* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder

* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available

* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder

* Updating References to EngineAssets source asset folder in code to be the Assets source folder

* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders

* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner

* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test

Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory

* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory

* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'
5 years ago
puvvadar 0dfd635b27 Merge branch 'main' into mpgem_editor 5 years ago
puvvadar 5689b08a23 Merge branch 'main' into mpgem_scripting_rpc 5 years ago
puvvadar 12d5288e32 Add codegen for BehaviorContext binding of RPC Send functions 5 years ago
puvvadar bd435e2abb Build MP Editor RequiredSystem Components off standard version 5 years ago
karlberg ff3be54b68 This change got clobbered by the file move 5 years ago
karlberg 6bb51bd9e4 Merging latest origin 5 years ago
karlberg a73d25dfe6 One more broken component causing atom tests to crash + some extra PR feedback 5 years ago
karlberg 2fc710d73b Addressing PR feedback 5 years ago
karlberg 138b10c902 Unity build fixes 5 years ago
karlberg 51e8b21a0e Clang compile fix 5 years ago
karlberg b6a710a7fa Fixing more merge issues 5 years ago
karlberg 8cb1edb7d7 Updates ImGui to release version 1.82, builds out some better initial multiplayer metrics 5 years ago
pereslav e3b016deba PR feedback addressing 5 years ago
puvvadar 925928bb20 Add MultiplayerEditorGem to clean up logic plus misc. cleanup 5 years ago
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 5 years ago
karlberg 590785e4ad Stats are up, but require a ton of presentation polish to be more useful 5 years ago
puvvadar 8d84737743 Disable Ctrl+G server launch by default 5 years ago
puvvadar 98c8e07804 Fixing a white space issue 5 years ago
puvvadar 0ddf6cd6d2 Merge main to mpgem_editor 5 years ago
karlberg 9b78646397 Missed these changes 5 years ago
karlberg c8bc5b7463 Initial work on multiple gem multiplayer components 5 years ago
pereslav c920e98da7 Added optional activation of selective entities spawning 5 years ago
karlberg f26d7f9301 First crack at the multiplayer component registry to allow multiplayer components to live in any gem 5 years ago
pereslav 374f690b5d tabs/whitespace fixes 5 years ago
karlberg 7adbdb2889 Fix some include paths after rename/refactor 5 years ago
karlberg 0da6d5ad61 Missed the associated cmake changes 5 years ago