Address additional review comments.

Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
This commit is contained in:
stramer
2021-06-17 18:01:44 -07:00
parent c7399537e2
commit 673495c49d
3 changed files with 3 additions and 3 deletions
@@ -37,7 +37,7 @@ namespace AzNetworking
//!
//! ICompressor is an abstract compression interface meant for user provided GEMs to implement (such as the [Multiplayer
//! Compression Gem](http://docs.o3de.org/docs/user-guide/gems/reference/multiplayer-compression)).
//! Compression is currently supported on Udp and Tcp connections. Instantiation of a compressor is controlled by the
//! Compression is supported for both TCP and UDP connections. Instantiation of a compressor is controlled by the
//! `net_UdpCompressor` or `net_TcpCompressor` cvar for their respective protocols.
class ICompressor
@@ -38,7 +38,7 @@ namespace AzNetworking
//! front information about the state of the packet. Currently there is only one flag to indicate if the Packet is
//! compressed or not.
//!
//! The remainder of the header contains the PacketType and the PacketId. While the PacketFlags byte is exempted from most
//! The remainder of the header contains the PacketType and the PacketId. While the PacketFlags byte is exempt from most
//! additional forms of processing, the remainder of the header is not.
class IPacketHeader
@@ -54,7 +54,7 @@ namespace Multiplayer
//!
//! IMultiplayer is an AZ::Interface<T> that provides applications access to
//! multiplayer session information and events. IMultiplayer is implemented on the
//! MultiplayerSystemsComponent and is used to define and access information about
//! MultiplayerSystemComponent and is used to define and access information about
//! the type of session and the role held by the current agent. An Agent is defined
//! here as an actor in a session. Types of Agents included by default are a Client,
//! a Client Server and a Dedicated Server.