Fix incorrect blending math
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -157,7 +157,7 @@ namespace Multiplayer
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{
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// Client blends from previous frame to target so here we subtract blend factor to get to that state
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const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.f);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * blendFactor);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.f - blendFactor));
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m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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@@ -861,12 +861,12 @@ namespace Multiplayer
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{
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m_tickFactor += deltaTime / serverRateSeconds;
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// Linear close to the origin, but asymptote at y = 1
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const float renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f);
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m_renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f);
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AZLOG
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(
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NET_Blending,
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"Computed blend factor of %0.3f using a tick factor of %0.3f, a frametime of %0.3f and a serverTickRate of %0.3f",
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renderBlendFactor,
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m_renderBlendFactor,
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m_tickFactor,
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deltaTime,
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serverRateSeconds
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@@ -913,7 +913,7 @@ namespace Multiplayer
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for (NetBindComponent* netBindComponent : gatheredEntities)
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{
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netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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}
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}
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else
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@@ -925,7 +925,7 @@ namespace Multiplayer
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NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
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if (netBindComponent != nullptr)
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{
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netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
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netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
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}
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}
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}
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@@ -156,6 +156,7 @@ namespace Multiplayer
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HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
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double m_serverSendAccumulator = 0.0;
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float m_renderBlendFactor = 0.0f;
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float m_tickFactor = 0.0f;
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#if !defined(AZ_RELEASE_BUILD)
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