Merge pull request #1316 from aws-lumberyard-dev/Networking/olexl/prefab_fix
sig/network: Correcting the issue with processing of prefabs in Multiplayer projects
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@@ -123,6 +123,8 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::Multiplayer.Builders.Static
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RUNTIME_DEPENDENCIES
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Gem::Multiplayer.Editor
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)
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ly_add_target(
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