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@ -623,12 +623,6 @@ namespace Multiplayer
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void NetBindComponent::HandleMarkedDirty()
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{
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if (m_needsToBeStopped)
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{
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// Entity is about to deleted, it's not safe to proceed
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return;
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}
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m_dirtiedEvent.Signal();
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if (NetworkRoleHasController(GetNetEntityRole()))
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{
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