Fix several build failures
This commit is contained in:
@@ -206,8 +206,8 @@ namespace AZ
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler& handler) override final;
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler& handler) override final;
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler& handler) override final;
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void SignalEntityActivated(AZ::Entity* entity) override final;
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void SignalEntityDeactivated(AZ::Entity* entity) override final;
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void SignalEntityActivated(Entity* entity) override final;
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void SignalEntityDeactivated(Entity* entity) override final;
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bool AddEntity(Entity* entity) override;
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bool RemoveEntity(Entity* entity) override;
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bool DeleteEntity(const EntityId& id) override;
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@@ -52,10 +52,10 @@ namespace UnitTest
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override {}
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override {}
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override {}
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override {}
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override {}
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void SignalEntityActivated(AZ::Entity* entity) override {}
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void SignalEntityDeactivated(AZ::Entity* entity) override {}
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void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override {}
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void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override {}
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void SignalEntityActivated(AZ::Entity*) override {}
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void SignalEntityDeactivated(AZ::Entity*) override {}
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bool AddEntity(AZ::Entity*) override { return true; }
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bool RemoveEntity(AZ::Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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@@ -1234,8 +1234,8 @@ namespace UnitTest
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void SignalEntityActivated(Entity*) override { }
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void SignalEntityDeactivated(Entity*) override { }
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bool AddEntity(Entity*) override { return false; }
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bool RemoveEntity(Entity*) override { return false; }
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bool DeleteEntity(const EntityId&) override { return false; }
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@@ -1102,8 +1102,8 @@ namespace UnitTest
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override {}
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override {}
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override {}
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void SignalEntityActivated(AZ::Entity* entity) override {}
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void SignalEntityDeactivated(AZ::Entity* entity) override {}
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void SignalEntityActivated(Entity*) override {}
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void SignalEntityDeactivated(Entity*) override {}
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bool AddEntity(Entity*) override { return true; }
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bool RemoveEntity(Entity*) override { return true; }
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bool DeleteEntity(const EntityId&) override { return true; }
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@@ -577,10 +577,10 @@ namespace AWSClientAuthUnitTest
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity*) override { }
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void SignalEntityDeactivated(AZ::Entity*) override { }
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bool AddEntity(AZ::Entity*) override { return true; }
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bool RemoveEntity(AZ::Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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@@ -107,8 +107,8 @@ namespace UnitTest
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void SignalEntityActivated(Entity*) override { }
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void SignalEntityDeactivated(Entity*) override { }
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bool AddEntity(Entity*) override { return false; }
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bool RemoveEntity(Entity*) override { return false; }
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bool DeleteEntity(const EntityId&) override { return false; }
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@@ -41,10 +41,10 @@ namespace UnitTest
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity*) override { }
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void SignalEntityDeactivated(AZ::Entity*) override { }
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bool AddEntity(AZ::Entity*) override { return false; }
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bool RemoveEntity(AZ::Entity*) override { return false; }
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bool DeleteEntity(const AZ::EntityId&) override { return false; }
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@@ -38,10 +38,10 @@ namespace UnitTest
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity*) override { }
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void SignalEntityDeactivated(AZ::Entity*) override { }
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bool AddEntity(AZ::Entity*) override { return false; }
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bool RemoveEntity(AZ::Entity*) override { return false; }
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bool DeleteEntity(const AZ::EntityId&) override { return false; }
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@@ -306,8 +306,8 @@ public:
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void RegisterEntityRemovedEventHandler(EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void SignalEntityActivated(Entity*) override { }
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void SignalEntityDeactivated(Entity*) override { }
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bool AddEntity(Entity*) override { return true; }
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bool RemoveEntity(Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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@@ -9,7 +9,7 @@
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma optimize("", off)
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#include <Source/MultiplayerSystemComponent.h>
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#include <Source/Components/MultiplayerComponent.h>
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#include <Source/AutoGen/AutoComponentTypes.h>
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@@ -10,7 +10,7 @@
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*
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*/
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#include "NullReplicationWindow.h"
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#include <Source/ReplicationWindows/NullReplicationWindow.h>
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namespace Multiplayer
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{
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@@ -82,10 +82,10 @@ protected:
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void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
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void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
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void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
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void RegisterEntityActivatedEventHandler(EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity* entity) override { }
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void SignalEntityDeactivated(AZ::Entity* entity) override { }
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void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
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void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
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void SignalEntityActivated(AZ::Entity*) override { }
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void SignalEntityDeactivated(AZ::Entity*) override { }
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bool AddEntity(AZ::Entity*) override { return true; }
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bool RemoveEntity(AZ::Entity*) override { return true; }
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bool DeleteEntity(const AZ::EntityId&) override { return true; }
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