LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on

Signed-off-by: pereslav <pereslav@amazon.com>
This commit is contained in:
pereslav
2021-07-07 00:12:30 +01:00
parent 5fdb33b1d7
commit 4a42c32a4b
2 changed files with 3 additions and 3 deletions
@@ -735,7 +735,7 @@ namespace Multiplayer
NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
{
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()));
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
NetworkEntityHandle controlledEntity;
@@ -60,7 +60,7 @@ namespace ScriptCanvas
void RuntimeComponent::Execute()
{
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::Execute (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_Assert(m_executionState, "RuntimeComponent::Execute called without an execution state");
SC_EXECUTION_TRACE_GRAPH_ACTIVATED(CreateActivationInfo());
SCRIPT_CANVAS_PERFORMANCE_SCOPE_EXECUTION(m_executionState->GetScriptCanvasId(), m_runtimeOverrides.m_runtimeAsset.GetId());
@@ -116,7 +116,7 @@ namespace ScriptCanvas
AZ_Assert(m_runtimeAsset.Get(), "RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
#endif
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
AZ_PROFILE_SCOPE_DYNAMIC(AZ::Debug::ProfileCategory::ScriptCanvas, "RuntimeComponent::InitializeExecution (%s)", m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().c_str());
SCRIPT_CANVAS_PERFORMANCE_SCOPE_INITIALIZATION(m_scriptCanvasId, m_runtimeOverrides.m_runtimeAsset.GetId());
m_executionState = ExecutionState::Create(ExecutionStateConfig(m_runtimeOverrides.m_runtimeAsset, *this));