Add function documentation for GetCurrentBlendFactor

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-20 14:21:00 -07:00
parent ebe326f6e9
commit 69d5f64bb7
@@ -121,6 +121,9 @@ namespace Multiplayer
//! @return the current server time in milliseconds
virtual AZ::TimeMs GetCurrentHostTimeMs() const = 0;
//! Returns the current blend factor for client side interpolation
//! This value is only relevant on the client and is used to smooth between host frames
//! @return the current blend factor
virtual float GetCurrentBlendFactor() const = 0;
//! Returns the network time instance bound to this multiplayer instance.