Add function documentation for GetCurrentBlendFactor
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -121,6 +121,9 @@ namespace Multiplayer
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//! @return the current server time in milliseconds
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virtual AZ::TimeMs GetCurrentHostTimeMs() const = 0;
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//! Returns the current blend factor for client side interpolation
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//! This value is only relevant on the client and is used to smooth between host frames
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//! @return the current blend factor
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virtual float GetCurrentBlendFactor() const = 0;
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//! Returns the network time instance bound to this multiplayer instance.
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