update network code to use uniform scale on Transform
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@@ -488,18 +488,17 @@ void TransformCompressor::Marshal(WriteBuffer& wb, const AZ::Transform& value) c
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{
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AZ::u8 flags = 0;
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auto flagsMarker = wb.InsertMarker(flags);
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AZ::Matrix3x3 m33 = AZ::Matrix3x3::CreateFromTransform(value);
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AZ::Vector3 scale = m33.ExtractScale();
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AZ::Quaternion rot = AZ::Quaternion::CreateFromMatrix3x3(m33.GetOrthogonalized());
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float scale = value.GetUniformScale();
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AZ::Quaternion rot = value.GetRotation();
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if (!rot.IsIdentity())
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{
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flags |= HAS_ROT;
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wb.Write(rot, QuatCompMarshaler());
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}
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if (!scale.IsClose(AZ::Vector3::CreateOne()))
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if (!AZ::IsClose(scale, 1.0f, AZ::Constants::Tolerance))
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{
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flags |= HAS_SCALE;
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wb.Write(scale, Vec3CompMarshaler());
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wb.Write(scale, HalfMarshaler());
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}
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AZ::Vector3 pos = value.GetTranslation();
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if (!pos.IsZero())
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@@ -527,9 +526,9 @@ void TransformCompressor::Unmarshal(AZ::Transform& value, ReadBuffer& rb) const
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}
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if (flags & HAS_SCALE)
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{
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AZ::Vector3 scale;
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rb.Read(scale, Vec3CompMarshaler());
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xform.MultiplyByScale(scale);
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float scale;
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rb.Read(scale, HalfMarshaler());
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xform.MultiplyByUniformScale(scale);
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}
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if (flags & HAS_POS)
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{
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@@ -34,11 +34,11 @@ namespace Multiplayer
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private:
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void OnRotationChangedEvent(const AZ::Quaternion& rotation);
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void OnTranslationChangedEvent(const AZ::Vector3& translation);
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void OnScaleChangedEvent(const AZ::Vector3& scale);
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void OnScaleChangedEvent(float scale);
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AZ::Event<AZ::Quaternion>::Handler m_rotationEventHandler;
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AZ::Event<AZ::Vector3>::Handler m_translationEventHandler;
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AZ::Event<AZ::Vector3>::Handler m_scaleEventHandler;
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AZ::Event<float>::Handler m_scaleEventHandler;
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};
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class NetworkTransformComponentController
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@@ -14,7 +14,7 @@
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<NetworkProperty Type="AZ::Quaternion" Name="rotation" Init="AZ::Quaternion::CreateIdentity()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="AZ::Vector3" Name="translation" Init="AZ::Vector3::CreateZero()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="AZ::Vector3" Name="scale" Init="AZ::Vector3::CreateZero()" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="float" Name="scale" Init="0.0f" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="uint8_t" Name="resetCount" Init="0" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="false" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="NetEntityId" Name="parentEntityId" Init="InvalidNetEntityId" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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<NetworkProperty Type="int32_t" Name="parentAttachmentBoneId" Init="-1" ReplicateFrom="Authority" ReplicateTo="Client" IsRewindable="true" IsPredictable="true" IsPublic="true" Container="Object" ExposeToEditor="false" GenerateEventBindings="true" />
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@@ -32,7 +32,7 @@ namespace Multiplayer
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NetworkTransformComponent::NetworkTransformComponent()
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: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
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, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
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, m_scaleEventHandler([this](const AZ::Vector3& scale) { OnScaleChangedEvent(scale); })
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, m_scaleEventHandler([this](float scale) { OnScaleChangedEvent(scale); })
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{
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;
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}
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@@ -68,10 +68,10 @@ namespace Multiplayer
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GetTransformComponent()->SetWorldTM(worldTm);
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}
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void NetworkTransformComponent::OnScaleChangedEvent(const AZ::Vector3& scale)
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void NetworkTransformComponent::OnScaleChangedEvent(float scale)
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{
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AZ::Transform worldTm = GetTransformComponent()->GetWorldTM();
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worldTm.SetScale(scale);
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worldTm.SetUniformScale(scale);
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GetTransformComponent()->SetWorldTM(worldTm);
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}
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@@ -100,7 +100,7 @@ namespace Multiplayer
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{
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SetRotation(worldTm.GetRotation());
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SetTranslation(worldTm.GetTranslation());
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SetScale(worldTm.GetScale());
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SetScale(worldTm.GetUniformScale());
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}
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}
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}
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