Fix order of ops issue in MP Session Termination
This commit is contained in:
@@ -219,7 +219,8 @@ namespace Multiplayer
|
||||
// Cleanup connections, fire events and uninitialize state
|
||||
auto visitor = [reason](IConnection& connection) { connection.Disconnect(reason, TerminationEndpoint::Local); };
|
||||
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
|
||||
if (GetAgentType() == MultiplayerAgentType::DedicatedServer || GetAgentType() == MultiplayerAgentType::ClientServer)
|
||||
MultiplayerAgentType agentType = GetAgentType();
|
||||
if (agentType == MultiplayerAgentType::DedicatedServer || agentType == MultiplayerAgentType::ClientServer)
|
||||
{
|
||||
m_networkInterface->StopListening();
|
||||
m_shutdownEvent.Signal(m_networkInterface);
|
||||
@@ -227,7 +228,7 @@ namespace Multiplayer
|
||||
InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
|
||||
|
||||
// Signal session management, do this after uninitializing state
|
||||
if (GetAgentType() == MultiplayerAgentType::DedicatedServer || GetAgentType() == MultiplayerAgentType::ClientServer)
|
||||
if (agentType == MultiplayerAgentType::DedicatedServer || agentType == MultiplayerAgentType::ClientServer)
|
||||
{
|
||||
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user