Fix for format string type mismatch
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@@ -180,16 +180,16 @@ namespace Multiplayer
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}
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if (lostInput)
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{
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AZLOG(NET_Prediction, "InputLost InputId=%u", input.GetClientInputId());
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AZLOG(NET_Prediction, "InputLost InputId=%u", aznumeric_cast<uint32_t>(input.GetClientInputId()));
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}
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else
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{
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AZLOG(NET_Prediction, "Processed InputId=%u", input.GetClientInputId());
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AZLOG(NET_Prediction, "Processed InputId=%u", aznumeric_cast<uint32_t>(input.GetClientInputId()));
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}
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}
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else
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{
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AZLOG(NET_Prediction, "Dropped InputId=%u", input.GetClientInputId());
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AZLOG(NET_Prediction, "Dropped InputId=%u", aznumeric_cast<uint32_t>(input.GetClientInputId()));
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}
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--inputArrayIndex;
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}
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