Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter

This commit is contained in:
puvvadar
2021-07-29 09:58:07 -07:00
141 changed files with 5169 additions and 8892 deletions
@@ -0,0 +1,102 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Hydra script that is used to create a new level with a default rendering setup.
After the level is setup, screenshots are diffed against golden images are used to verify pass/fail results of the test.
See the run() function for more in-depth test info.
"""
import os
import sys
import azlmbr.legacy.general as general
sys.path.append(os.path.join(azlmbr.paths.devroot, "AutomatedTesting", "Gem", "PythonTests"))
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.editor_test_helper import EditorTestHelper
from atom_renderer.atom_utils.benchmark_utils import BenchmarkHelper
SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 720
DEGREE_RADIAN_FACTOR = 0.0174533
helper = EditorTestHelper(log_prefix="Test_Atom_BasicLevelSetup")
def run():
"""
1. View -> Layouts -> Restore Default Layout, sets the viewport to ratio 16:9 @ 1280 x 720
2. Runs console command r_DisplayInfo = 0
3. Opens AtomFeatureIntegrationBenchmark level
4. Initializes benchmark helper with benchmark name to capture benchmark metadata.
5. Idles for 100 frames, then collects pass timings for 100 frames.
:return: None
"""
def initial_viewport_setup(screen_width, screen_height):
general.set_viewport_size(screen_width, screen_height)
general.update_viewport()
helper.wait_for_condition(
function=lambda: helper.isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1)
and helper.isclose(a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1),
timeout_in_seconds=4.0
)
result = helper.isclose(a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and helper.isclose(
a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
general.log(general.get_viewport_size().x)
general.log(general.get_viewport_size().y)
general.log(general.get_viewport_size().z)
general.log(f"Viewport is set to the expected size: {result}")
general.run_console("r_DisplayInfo = 0")
def after_level_load():
"""Function to call after creating/opening a level to ensure it loads."""
# Give everything a second to initialize.
general.idle_enable(True)
general.idle_wait(1.0)
general.update_viewport()
general.idle_wait(0.5) # half a second is more than enough for updating the viewport.
# Close out problematic windows, FPS meters, and anti-aliasing.
if general.is_helpers_shown(): # Turn off the helper gizmos if visible
general.toggle_helpers()
general.idle_wait(1.0)
if general.is_pane_visible("Error Report"): # Close Error Report windows that block focus.
general.close_pane("Error Report")
if general.is_pane_visible("Error Log"): # Close Error Log windows that block focus.
general.close_pane("Error Log")
general.idle_wait(1.0)
general.run_console("r_displayInfo=0")
general.run_console("r_antialiasingmode=0")
general.idle_wait(1.0)
return True
# Wait for Editor idle loop before executing Python hydra scripts.
general.idle_enable(True)
general.open_level_no_prompt("AtomFeatureIntegrationBenchmark")
# Basic setup after opening level.
after_level_load()
initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT)
general.enter_game_mode()
general.idle_wait(1.0)
helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=2.0)
benchmarker = BenchmarkHelper("AtomFeatureIntegrationBenchmark")
benchmarker.capture_benchmark_metadata()
general.idle_wait_frames(100)
for i in range(1, 101):
benchmarker.capture_pass_timestamp(i)
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Capturing complete.")
if __name__ == "__main__":
run()
@@ -0,0 +1,84 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr.atom
import azlmbr.legacy.general as general
FOLDER_PATH = '@user@/Scripts/PerformanceBenchmarks'
METADATA_FILE = 'benchmark_metadata.json'
class BenchmarkHelper(object):
"""
A helper to capture benchmark data.
"""
def __init__(self, benchmark_name):
super().__init__()
self.benchmark_name = benchmark_name
self.output_path = f'{FOLDER_PATH}/{benchmark_name}'
self.done = False
self.capturedData = False
self.max_frames_to_wait = 200
def capture_benchmark_metadata(self):
"""
Capture benchmark metadata and block further execution until it has been written to the disk.
"""
self.handler = azlmbr.atom.ProfilingCaptureNotificationBusHandler()
self.handler.connect()
self.handler.add_callback('OnCaptureBenchmarkMetadataFinished', self.on_data_captured)
self.done = False
self.capturedData = False
success = azlmbr.atom.ProfilingCaptureRequestBus(
azlmbr.bus.Broadcast, "CaptureBenchmarkMetadata", self.benchmark_name, f'{self.output_path}/{METADATA_FILE}'
)
if success:
self.wait_until_data()
general.log('Benchmark metadata captured.')
else:
general.log('Failed to capture benchmark metadata.')
return self.capturedData
def capture_pass_timestamp(self, frame_number):
"""
Capture pass timestamps and block further execution until it has been written to the disk.
"""
self.handler = azlmbr.atom.ProfilingCaptureNotificationBusHandler()
self.handler.connect()
self.handler.add_callback('OnCaptureQueryTimestampFinished', self.on_data_captured)
self.done = False
self.capturedData = False
success = azlmbr.atom.ProfilingCaptureRequestBus(
azlmbr.bus.Broadcast, "CapturePassTimestamp", f'{self.output_path}/frame{frame_number}_timestamps.json')
if success:
self.wait_until_data()
general.log('Pass timestamps captured.')
else:
general.log('Failed to capture pass timestamps.')
return self.capturedData
def on_data_captured(self, parameters):
# the parameters come in as a tuple
if parameters[0]:
general.log('Captured data successfully.')
self.capturedData = True
else:
general.log('Failed to capture data.')
self.done = True
self.handler.disconnect()
def wait_until_data(self):
frames_waited = 0
while self.done == False:
general.idle_wait_frames(1)
if frames_waited > self.max_frames_to_wait:
general.log('Timed out while waiting for the data to be captured')
self.handler.disconnect()
break
else:
frames_waited = frames_waited + 1
general.log(f'(waited {frames_waited} frames)')
@@ -14,6 +14,7 @@ import pytest
import ly_test_tools.environment.file_system as file_system
from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
from ly_test_tools.benchmark.data_aggregator import BenchmarkDataAggregator
import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
@@ -83,3 +84,43 @@ class TestAllComponentsIndepthTests(object):
for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
compare_screenshots(test_screenshot, golden_screenshot)
@pytest.mark.parametrize('rhi', ['dx12', 'vulkan'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
@pytest.mark.parametrize("level", ["AtomFeatureIntegrationBenchmark"])
class TestPerformanceBenchmarkSuite(object):
def test_AtomFeatureIntegrationBenchmark(
self, request, editor, workspace, rhi, project, launcher_platform, level):
"""
Please review the hydra script run by this test for more specific test info.
Tests the performance of the Simple level.
"""
expected_lines = [
"Benchmark metadata captured.",
"Pass timestamps captured.",
"Capturing complete.",
"Captured data successfully."
]
unexpected_lines = [
"Failed to capture data.",
"Failed to capture pass timestamps.",
"Failed to capture benchmark metadata."
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
editor,
"hydra_GPUTest_AtomFeatureIntegrationBenchmark.py",
timeout=EDITOR_TIMEOUT,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
cfg_args=[level],
null_renderer=False,
)
aggregator = BenchmarkDataAggregator(workspace, logger, 'periodic')
aggregator.upload_metrics(rhi)
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:5232563c3ff322669808ac4daeda3d822e4ef8c9c87db0fa245f0f9c9c34aada
size 23379
@@ -0,0 +1,6 @@
<download name="AtomFeatureIntegrationBenchmark" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="154A" md5="da50266269914f05d06d80f0025953fc"/>
</files>
</download>
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e075be2cb7cf5aa98e3503c1119b94c3098b35500c98c4db32d025c9e1afa52d
size 5450
@@ -0,0 +1,12 @@
495.045,510.96,35.8437,-0.166,0,-1.82124
4.79827,4.71364,64.7838,-1.41886,0,2.48964
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
0,0,0,0,0,0
+2
View File
@@ -163,6 +163,8 @@ ly_add_target(
editor_files.cmake
PLATFORM_INCLUDE_FILES
Platform/${PAL_PLATFORM_NAME}/editor_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
TARGET_PROPERTIES
LY_INSTALL_GENERATE_RUN_TARGET TRUE
BUILD_DEPENDENCIES
PRIVATE
3rdParty::Qt::Core
+2 -2
View File
@@ -20,11 +20,11 @@ struct AffineParts
Vec3 scale; //!< Stretch factors.
float fDet; //!< Sign of determinant.
/** Decompose matrix to its affnie parts.
/** Decompose matrix to its affine parts.
*/
void Decompose(const Matrix34& mat);
/** Decompose matrix to its affnie parts.
/** Decompose matrix to its affine parts.
Assume there`s no stretch rotation.
*/
void SpectralDecompose(const Matrix34& mat);
-7
View File
@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup>
<DisableFastUpToDateCheck>True</DisableFastUpToDateCheck>
</PropertyGroup>
</Project>
@@ -84,7 +84,7 @@ namespace AZ
else
{
AZ::Debug::Trace::Instance().Assert(__FILE__, __LINE__, AZ_FUNCTION_SIGNATURE,
"Bus has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads");
"Bus %s has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads", BusType::GetName());
}
}
@@ -57,6 +57,7 @@ namespace AZ::Internal
// and avoid all this logic.
using namespace AZ::SettingsRegistryMergeUtils;
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
AZ::IO::FixedMaxPath engineRoot;
if (auto engineManifestPath = AZ::Utils::GetEngineManifestPath(); !engineManifestPath.empty())
@@ -72,45 +73,16 @@ namespace AZ::Internal
struct EngineInfo
{
AZ::IO::FixedMaxPath m_path;
AZ::SettingsRegistryInterface::FixedValueString m_moniker;
FixedValueString m_moniker;
};
struct EnginePathsVisitor : public AZ::SettingsRegistryInterface::Visitor
{
void Visit(
[[maybe_unused]] AZStd::string_view path, [[maybe_unused]] AZStd::string_view valueName,
[[maybe_unused]] AZStd::string_view path, AZStd::string_view valueName,
[[maybe_unused]] AZ::SettingsRegistryInterface::Type type, AZStd::string_view value) override
{
m_enginePaths.emplace_back(EngineInfo{AZ::IO::FixedMaxPath{value}.LexicallyNormal(), {}});
}
AZ::SettingsRegistryInterface::VisitResponse Traverse(
[[maybe_unused]] AZStd::string_view path, AZStd::string_view valueName,
AZ::SettingsRegistryInterface::VisitAction action, AZ::SettingsRegistryInterface::Type type) override
{
auto response = AZ::SettingsRegistryInterface::VisitResponse::Continue;
if (action == AZ::SettingsRegistryInterface::VisitAction::Begin)
{
if (type == AZ::SettingsRegistryInterface::Type::Array)
{
if (valueName.compare("engines") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
else if (action == AZ::SettingsRegistryInterface::VisitAction::Value)
{
if (type == AZ::SettingsRegistryInterface::Type::String)
{
if (valueName.compare("path") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
return response;
m_enginePaths.emplace_back(EngineInfo{ AZ::IO::FixedMaxPath{value}.LexicallyNormal(), FixedValueString{valueName} });
}
AZStd::vector<EngineInfo> m_enginePaths{};
@@ -119,11 +91,11 @@ namespace AZ::Internal
EnginePathsVisitor pathVisitor;
if (manifestLoaded)
{
auto enginePathsKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/engines", EngineManifestRootKey);
auto enginePathsKey = FixedValueString::format("%s/engines_path", EngineManifestRootKey);
settingsRegistry.Visit(pathVisitor, enginePathsKey);
}
const auto engineMonikerKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/engine_name", EngineSettingsRootKey);
const auto engineMonikerKey = FixedValueString::format("%s/engine_name", EngineSettingsRootKey);
AZStd::set<AZ::IO::FixedMaxPath> projectPathsNotFound;
@@ -135,7 +107,15 @@ namespace AZ::Internal
if (settingsRegistry.MergeSettingsFile(
engineSettingsPath.Native(), AZ::SettingsRegistryInterface::Format::JsonMergePatch, EngineSettingsRootKey))
{
settingsRegistry.Get(engineInfo.m_moniker, engineMonikerKey);
FixedValueString engineName;
settingsRegistry.Get(engineName, engineMonikerKey);
AZ_Warning("SettingsRegistryMergeUtils",engineInfo.m_moniker == engineName,
R"(The engine name key "%s" mapped to engine path "%s" within the global manifest of "%s")"
R"( does not match the "engine_name" field "%s" in the engine.json)" "\n"
"This engine should be re-registered.",
engineInfo.m_moniker.c_str(), engineInfo.m_path.c_str(), engineManifestPath.c_str(),
engineName.c_str())
engineInfo.m_moniker = engineName;
}
}
@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<!-- rapidjson::GenericValue - basic support -->
<Type Name="rapidjson_ly::GenericValue&lt;*,*&gt;">
<DisplayString Condition="(data_.f.flags &amp; kTypeMask) == kNullType">null</DisplayString>
<DisplayString Condition="data_.f.flags == kTrueFlag">true</DisplayString>
<DisplayString Condition="data_.f.flags == kFalseFlag">false</DisplayString>
<DisplayString Condition="data_.f.flags == kShortStringFlag">{data_.ss.str}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kTypeMask) == kStringType">{(const char*)((size_t)data_.s.str &amp; 0x0000FFFFFFFFFFFF)}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kNumberIntFlag) == kNumberIntFlag">{data_.n.i.i}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kNumberUintFlag) == kNumberUintFlag">{data_.n.u.u}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kNumberInt64Flag) == kNumberInt64Flag">{data_.n.i64}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kNumberUint64Flag) == kNumberUint64Flag">{data_.n.u64}</DisplayString>
<DisplayString Condition="(data_.f.flags &amp; kNumberDoubleFlag) == kNumberDoubleFlag">{data_.n.d}</DisplayString>
<DisplayString Condition="data_.f.flags == kObjectType">Object members={data_.o.size}</DisplayString>
<DisplayString Condition="data_.f.flags == kArrayType">Array members={data_.a.size}</DisplayString>
<Expand>
<Item Condition="data_.f.flags == kObjectType" Name="[size]">data_.o.size</Item>
<Item Condition="data_.f.flags == kObjectType" Name="[capacity]">data_.o.capacity</Item>
<ArrayItems Condition="data_.f.flags == kObjectType">
<Size>data_.o.size</Size>
<!-- NOTE: Rapidjson stores some extra data in the high bits of pointers, which is why the mask -->
<ValuePointer>(rapidjson_ly::GenericMember&lt;$T1,$T2&gt;*)(((size_t)data_.o.members) &amp; 0x0000FFFFFFFFFFFF)</ValuePointer>
</ArrayItems>
<Item Condition="data_.f.flags == kArrayType" Name="[size]">data_.a.size</Item>
<Item Condition="data_.f.flags == kArrayType" Name="[capacity]">data_.a.capacity</Item>
<ArrayItems Condition="data_.f.flags == kArrayType">
<Size>data_.a.size</Size>
<!-- NOTE: Rapidjson stores some extra data in the high bits of pointers, which is why the mask -->
<ValuePointer>(rapidjson_ly::GenericValue&lt;$T1,$T2&gt;*)(((size_t)data_.a.elements) &amp; 0x0000FFFFFFFFFFFF)</ValuePointer>
</ArrayItems>
</Expand>
</Type>
</AutoVisualizer>
@@ -30,6 +30,7 @@ set(FILES
../Common/VisualStudio/AzCore/Natvis/azcore.natvis
../Common/VisualStudio/AzCore/Natvis/azcore.natstepfilter
../Common/VisualStudio/AzCore/Natvis/azcore.natjmc
../Common/VisualStudio/AzCore/Natvis/rapidjson.natvis
AzCore/Debug/StackTracer_Windows.cpp
../Common/WinAPI/AzCore/Debug/Trace_WinAPI.cpp
../Common/WinAPI/AzCore/IO/Streamer/StreamerContext_WinAPI.cpp
@@ -123,6 +123,12 @@ namespace AzPhysics
->Field("Kinematic", &RigidBodyConfiguration::m_kinematic)
->Field("CCD Enabled", &RigidBodyConfiguration::m_ccdEnabled)
->Field("Compute Mass", &RigidBodyConfiguration::m_computeMass)
->Field("Lock Linear X", &RigidBodyConfiguration::m_lockLinearX)
->Field("Lock Linear Y", &RigidBodyConfiguration::m_lockLinearY)
->Field("Lock Linear Z", &RigidBodyConfiguration::m_lockLinearZ)
->Field("Lock Angular X", &RigidBodyConfiguration::m_lockAngularX)
->Field("Lock Angular Y", &RigidBodyConfiguration::m_lockAngularY)
->Field("Lock Angular Z", &RigidBodyConfiguration::m_lockAngularZ)
->Field("Mass", &RigidBodyConfiguration::m_mass)
->Field("Compute COM", &RigidBodyConfiguration::m_computeCenterOfMass)
->Field("Centre of mass offset", &RigidBodyConfiguration::m_centerOfMassOffset)
@@ -62,6 +62,16 @@ namespace AzPhysics
bool m_computeInertiaTensor = true;
bool m_computeMass = true;
// Flags to restrict motion along specific world-space axes.
bool m_lockLinearX = false;
bool m_lockLinearY = false;
bool m_lockLinearZ = false;
// Flags to restrict rotation around specific world-space axes.
bool m_lockAngularX = false;
bool m_lockAngularY = false;
bool m_lockAngularZ = false;
//! If set, non-simulated shapes will also be included in the mass properties calculation.
bool m_includeAllShapesInMassCalculation = false;
@@ -22,6 +22,7 @@ namespace AzNetworking
const AZ::TimeMs deltaTimeMs = currentTimeMs - m_lastLoggedTimeMs;
m_atoms[m_activeAtom].m_bytesTransmitted += byteCount;
m_atoms[m_activeAtom].m_packetsSent++;
m_atoms[m_activeAtom].m_timeAccumulatorMs += deltaTimeMs;
if (m_atoms[m_activeAtom].m_timeAccumulatorMs >= m_maxSampleTimeMs)
@@ -32,6 +33,11 @@ namespace AzNetworking
m_lastLoggedTimeMs = currentTimeMs;
}
void DatarateMetrics::LogPacketLost()
{
m_atoms[m_activeAtom].m_packetsLost++;
}
float DatarateMetrics::GetBytesPerSecond() const
{
const uint32_t sampleAtom = 1 - m_activeAtom;
@@ -47,6 +53,18 @@ namespace AzNetworking
return (bytesLogged * 1000.0f) / sampleTime; // (* 1000) to convert from bytes per millisecond to bytes per second
}
float DatarateMetrics::GetLossRatePercent() const
{
const uint32_t sampleAtom = 1 - m_activeAtom;
if (m_atoms[sampleAtom].m_packetsSent == 0)
{
return 0.0f;
}
return float(m_atoms[sampleAtom].m_packetsLost) / float(m_atoms[sampleAtom].m_packetsSent);
}
void ConnectionComputeRtt::LogPacketSent(PacketId packetId, AZ::TimeMs currentTimeMs)
{
for (uint32_t i = 0; i < MaxTrackableEntries; i++)
@@ -19,8 +19,10 @@ namespace AzNetworking
{
DatarateAtom() = default;
AZ::TimeMs m_timeAccumulatorMs = AZ::TimeMs{ 0 };
uint32_t m_bytesTransmitted = 0;
AZ::TimeMs m_timeAccumulatorMs = AZ::TimeMs{0};
uint32_t m_packetsSent = 0;
uint32_t m_packetsLost = 0;
};
//! @class DatarateMetrics
@@ -40,19 +42,26 @@ namespace AzNetworking
//! @param currentTimeMs current process time in milliseconds
void LogPacket(uint32_t byteCount, AZ::TimeMs currentTimeMs);
//! Invoked whenever a packet has determined to be lost.
void LogPacketLost();
//! Retrieve a sample of the datarate being incurred by this connection in bytes per second.
//! @return datarate for traffic sent to or from the connection in bytes per second
float GetBytesPerSecond() const;
//! Returns the estimated packet loss rate as a percentage of packets.
//! @return the estimated percentage loss rate
float GetLossRatePercent() const;
private:
//! Used internally to swap buffers used for metric gathering.
void SwapBuffers();
static constexpr AZ::TimeMs MaxSampleTimeMs = AZ::TimeMs{500};
static constexpr AZ::TimeMs MaxSampleTimeMs = AZ::TimeMs{ 2000 };
AZ::TimeMs m_maxSampleTimeMs = MaxSampleTimeMs;
AZ::TimeMs m_lastLoggedTimeMs = MaxSampleTimeMs;
AZ::TimeMs m_maxSampleTimeMs = MaxSampleTimeMs;
AZ::TimeMs m_lastLoggedTimeMs = MaxSampleTimeMs;
uint32_t m_activeAtom = 0;
DatarateAtom m_atoms[2];
};
@@ -69,7 +78,7 @@ namespace AzNetworking
ConnectionPacketEntry(PacketId packetId, AZ::TimeMs sendTimeMs);
PacketId m_packetId = InvalidPacketId;
AZ::TimeMs m_sendTimeMs = AZ::TimeMs{0};
AZ::TimeMs m_sendTimeMs = AZ::TimeMs{0};
};
//! @class ConnectionComputeRtt
@@ -100,8 +109,8 @@ namespace AzNetworking
private:
static constexpr uint32_t MaxTrackableEntries = 4;
static constexpr float InitialRoundTripTime = 0.1f; //< Start off with a 100 millisecond estimate for Rtt
static constexpr uint32_t MaxTrackableEntries = 8;
static constexpr float InitialRoundTripTime = 0.1f; //< Start off with a 100 millisecond estimate for Rtt
float m_roundTripTime = InitialRoundTripTime;
ConnectionPacketEntry m_entries[MaxTrackableEntries];
@@ -117,6 +126,11 @@ namespace AzNetworking
//! Resets all internal metrics to defaults.
void Reset();
void LogPacketSent(uint32_t byteCount, AZ::TimeMs currentTimeMs);
void LogPacketRecv(uint32_t byteCount, AZ::TimeMs currentTimeMs);
void LogPacketLost();
void LogPacketAcked();
uint32_t m_packetsSent = 0;
uint32_t m_packetsRecv = 0;
uint32_t m_packetsLost = 0;
@@ -40,4 +40,33 @@ namespace AzNetworking
{
*this = ConnectionMetrics();
}
inline void ConnectionMetrics::LogPacketSent(uint32_t byteCount, AZ::TimeMs currentTimeMs)
{
if (byteCount > 0)
{
m_packetsSent++;
}
m_sendDatarate.LogPacket(byteCount, currentTimeMs);
}
inline void ConnectionMetrics::LogPacketRecv(uint32_t byteCount, AZ::TimeMs currentTimeMs)
{
if (byteCount > 0)
{
m_packetsRecv++;
}
m_recvDatarate.LogPacket(byteCount, currentTimeMs);
}
inline void ConnectionMetrics::LogPacketLost()
{
m_packetsLost++;
m_sendDatarate.LogPacketLost();
}
inline void ConnectionMetrics::LogPacketAcked()
{
m_packetsAcked++;
}
}
@@ -95,11 +95,6 @@ namespace AzNetworking
//! @return the max transmission unit for this connection
virtual uint32_t GetConnectionMtu() const = 0;
//! Sets connection quality values for testing poor connection conditions.
//! Currently unsupported on TcpConnections
//! @param connectionQuality simulated connection quality values to use
virtual void SetConnectionQuality(const ConnectionQuality& connectionQuality) = 0;
//! Returns the connection identifier for this connection instance.
//! @return the connection identifier for this connection instance
ConnectionId GetConnectionId() const;
@@ -128,12 +123,23 @@ namespace AzNetworking
//! @return reference to the connection metric info
ConnectionMetrics& GetMetrics();
//! Retrieves debug connection quality settings.
//! Currently unsupported on TcpConnections
//! @return connection quality structure for this connection
const ConnectionQuality& GetConnectionQuality() const;
//! Retrieves debug connection quality settings, non-const.
//! Currently unsupported on TcpConnections
//! @return connection quality structure for this connection
ConnectionQuality& GetConnectionQuality();
private:
// The following data members are here in the interface for performance reasons
ConnectionId m_connectionId = InvalidConnectionId;
IpAddress m_remoteAddress;
ConnectionMetrics m_connectionMetrics;
ConnectionQuality m_connectionQuality;
void* m_userData = nullptr;
};
}
@@ -59,4 +59,14 @@ namespace AzNetworking
{
return m_connectionMetrics;
}
inline const ConnectionQuality& IConnection::GetConnectionQuality() const
{
return m_connectionQuality;
}
inline ConnectionQuality& IConnection::GetConnectionQuality()
{
return m_connectionQuality;
}
}
@@ -122,7 +122,7 @@ namespace AzNetworking
bool TcpConnection::UpdateRecv()
{
const AZ::TimeMs startTimeMs = AZ::GetElapsedTimeMs();
GetMetrics().m_recvDatarate.LogPacket(0, startTimeMs);
GetMetrics().LogPacketRecv(0, startTimeMs);
// Read new data off the input socket
{
@@ -261,11 +261,6 @@ namespace AzNetworking
return 0; // do nothing, unsupported on TCP connections
}
void TcpConnection::SetConnectionQuality([[maybe_unused]] const ConnectionQuality& connectionQuality)
{
; // do nothing, unsupported on TCP connections
}
bool TcpConnection::SendPacketInternal(PacketType packetType, TcpPacketEncodingBuffer& payloadBuffer, AZ::TimeMs currentTimeMs)
{
AZ_Assert(payloadBuffer.GetCapacity() < AZStd::numeric_limits<uint16_t>::max(), "Buffer capacity should be representable using 2 bytes or less");
@@ -333,8 +328,7 @@ namespace AzNetworking
}
m_sendRingbuffer.AdvanceWriteBuffer(headerSize + payloadSize);
GetMetrics().m_packetsSent++;
GetMetrics().m_sendDatarate.LogPacket(headerSize + payloadSize, currentTimeMs);
GetMetrics().LogPacketSent(headerSize + payloadSize, currentTimeMs);
m_networkInterface.GetMetrics().m_sendPackets++;
UpdateSend();
return true;
@@ -379,8 +373,7 @@ namespace AzNetworking
memcpy(dstData, srcData, packetSize);
m_recvRingbuffer.AdvanceReadBuffer(serializer.GetReadSize() + packetSize);
GetMetrics().m_packetsRecv++;
GetMetrics().m_recvDatarate.LogPacket(packetSize, currentTimeMs);
GetMetrics().LogPacketRecv(packetSize, currentTimeMs);
m_networkInterface.GetMetrics().m_recvPackets++;
return true;
}
@@ -102,7 +102,6 @@ namespace AzNetworking
bool Disconnect(DisconnectReason reason, TerminationEndpoint endpoint) override;
void SetConnectionMtu(uint32_t connectionMtu) override;
uint32_t GetConnectionMtu() const override;
void SetConnectionQuality(const ConnectionQuality& connectionQuality) override;
// @}
//! Sets the registered socket file descriptor for this TcpConnection in the associated ConnectionSet instance.
@@ -152,7 +152,7 @@ namespace AzNetworking
void UdpConnection::ProcessAcked(PacketId packetId, AZ::TimeMs currentTimeMs)
{
GetMetrics().m_packetsAcked++;
GetMetrics().LogPacketAcked();
m_reliableQueue.OnPacketAcked(m_networkInterface, *this, packetId);
// Compute Rtt adjustments
@@ -172,8 +172,7 @@ namespace AzNetworking
GetMetrics().m_connectionRtt.LogPacketSent(packetId, currentTimeMs);
}
GetMetrics().m_packetsSent++;
GetMetrics().m_sendDatarate.LogPacket(packetSize, currentTimeMs);
GetMetrics().LogPacketSent(packetSize, currentTimeMs);
m_lastSentPacketMs = currentTimeMs;
m_unackedPacketCount = 0;
}
@@ -193,7 +192,7 @@ namespace AzNetworking
return PacketTimeoutResult::Acked;
case PacketAckState::Nacked:
GetMetrics().m_packetsLost++;
GetMetrics().LogPacketLost();
if (reliability == ReliabilityType::Reliable)
{
m_reliableQueue.OnPacketLost(m_networkInterface, *this, packetId);
@@ -224,8 +223,7 @@ namespace AzNetworking
return false;
}
GetMetrics().m_packetsRecv++;
GetMetrics().m_recvDatarate.LogPacket(packetSize, currentTimeMs);
GetMetrics().LogPacketRecv(packetSize, currentTimeMs);
if (header.GetIsReliable() && !m_reliableQueue.OnPacketReceived(header))
{
@@ -66,13 +66,8 @@ namespace AzNetworking
bool Disconnect(DisconnectReason reason, TerminationEndpoint endpoint) override;
void SetConnectionMtu(uint32_t connectionMtu) override;
uint32_t GetConnectionMtu() const override;
void SetConnectionQuality(const ConnectionQuality& connectionQuality) override;
// @}
//! Gets connection quality values for testing poor connection conditions.
//! @return connection quality values for this IConnection instance
const ConnectionQuality& GetConnectionQuality() const;
//! Returns a suitable encryption endpoint for this connection type.
//! @return reference to the connections encryption endpoint
DtlsEndpoint& GetDtlsEndpoint();
@@ -146,8 +141,6 @@ namespace AzNetworking
UdpFragmentQueue m_fragmentQueue;
ConnectionState m_state = ConnectionState::Disconnected;
ConnectionRole m_connectionRole = ConnectionRole::Connector;
ConnectionQuality m_connectionQuality;
DtlsEndpoint m_dtlsEndpoint;
AZ::TimeMs m_lastSentPacketMs;
@@ -160,4 +153,3 @@ namespace AzNetworking
}
#include <AzNetworking/UdpTransport/UdpConnection.inl>
@@ -10,16 +10,6 @@
namespace AzNetworking
{
inline void UdpConnection::SetConnectionQuality(const ConnectionQuality& connectionQuality)
{
m_connectionQuality = connectionQuality;
}
inline const ConnectionQuality& UdpConnection::GetConnectionQuality() const
{
return m_connectionQuality;
}
inline DtlsEndpoint& UdpConnection::GetDtlsEndpoint()
{
return m_dtlsEndpoint;
@@ -224,8 +224,7 @@ namespace AzNetworking
continue;
}
connection->GetMetrics().m_recvDatarate.LogPacket(packet.m_receivedBytes + UdpPacketHeaderSize, currentTimeMs);
connection->GetMetrics().m_packetsRecv++;
connection->GetMetrics().LogPacketRecv(packet.m_receivedBytes + UdpPacketHeaderSize, currentTimeMs);
// Decode the packet flag bitset first since it's always uncompressed
UdpPacketHeader header;
@@ -126,7 +126,7 @@ namespace AzNetworking
#ifdef ENABLE_LATENCY_DEBUG
if (connectionQuality.m_lossPercentage > 0)
{
if (int32_t(m_random.GetRandom() % 100) < (connectionQuality.m_lossPercentage / 2))
if (int32_t(m_random.GetRandom() % 100) < (connectionQuality.m_lossPercentage))
{
// Pretend we sent, but don't actually send
return true;
@@ -157,9 +157,11 @@ namespace AzNetworking
#ifdef ENABLE_LATENCY_DEBUG
else if ((connectionQuality.m_latencyMs > AZ::TimeMs{ 0 }) || (connectionQuality.m_varianceMs > AZ::TimeMs{ 0 }))
{
const AZ::TimeMs jitterMs = aznumeric_cast<AZ::TimeMs>(m_random.GetRandom()) % (connectionQuality.m_varianceMs / aznumeric_cast<AZ::TimeMs>(2));
const AZ::TimeMs jitterMs = aznumeric_cast<AZ::TimeMs>(m_random.GetRandom()) % (connectionQuality.m_varianceMs > AZ::TimeMs{ 0 }
? connectionQuality.m_varianceMs
: AZ::TimeMs{ 1 });
const AZ::TimeMs currTimeMs = AZ::GetElapsedTimeMs();
const AZ::TimeMs deferTimeMs = (connectionQuality.m_latencyMs / aznumeric_cast<AZ::TimeMs>(2)) + jitterMs;
const AZ::TimeMs deferTimeMs = (connectionQuality.m_latencyMs) + jitterMs;
DeferredData deferred = DeferredData(address, data, size, encrypt, dtlsEndpoint);
AZ::Interface<AZ::IEventScheduler>::Get()->AddCallback([&, deferredData = deferred]
@@ -62,6 +62,7 @@ class ProjectedShadow
float3 m_lightDirection;
float3 m_normalVector;
float3 m_shadowPosition;
float m_bias;
};
float ProjectedShadow::GetVisibility(
@@ -238,7 +239,7 @@ float ProjectedShadow::GetVisibilityEsm()
}
const float3 atlasPosition = GetAtlasPosition(m_shadowPosition.xy);
const float depth = PerspectiveDepthToLinear(
m_shadowPosition.z,
m_shadowPosition.z - m_bias,
coefficients);
const float occluder = shadowmap.SampleLevel(
PassSrg::LinearSampler,
@@ -280,7 +281,7 @@ float ProjectedShadow::GetVisibilityEsmPcf()
}
const float3 atlasPosition = GetAtlasPosition(m_shadowPosition.xy);
const float depth = PerspectiveDepthToLinear(
m_shadowPosition.z,
m_shadowPosition.z - m_bias,
coefficients);
const float occluder = shadowmap.SampleLevel(
PassSrg::LinearSampler,
@@ -346,7 +347,7 @@ float ProjectedShadow::SamplePcfBicubic()
param.shadowPos = float3(atlasPosition.xy * ViewSrg::m_invShadowmapAtlasSize, atlasPosition.z);
param.shadowMapSize = ViewSrg::m_shadowmapAtlasSize;
param.invShadowMapSize = ViewSrg::m_invShadowmapAtlasSize;
param.comparisonValue = m_shadowPosition.z - ViewSrg::m_projectedShadows[m_shadowIndex].m_bias;
param.comparisonValue = m_shadowPosition.z - m_bias;
param.samplerState = SceneSrg::m_hwPcfSampler;
if (filteringSampleCount <= 4)
@@ -384,8 +385,8 @@ bool ProjectedShadow::IsShadowed(float3 shadowPosition)
PassSrg::LinearSampler,
float3(atlasPosition.xy * invAtlasSize, atlasPosition.z), /*LOD=*/0).r;
const float depthDiff = depthInShadowmap - shadowPosition.z;
float bias = ViewSrg::m_projectedShadows[m_shadowIndex].m_bias;
if (depthDiff < -bias)
if (depthDiff < -m_bias)
{
return true;
}
@@ -428,6 +429,8 @@ void ProjectedShadow::SetShadowPosition()
const float4x4 depthBiasMatrix = ViewSrg::m_projectedShadows[m_shadowIndex].m_depthBiasMatrix;
float4 shadowPositionHomogeneous = mul(depthBiasMatrix, float4(m_worldPosition, 1));
m_shadowPosition = shadowPositionHomogeneous.xyz / shadowPositionHomogeneous.w;
m_bias = ViewSrg::m_projectedShadows[m_shadowIndex].m_bias / shadowPositionHomogeneous.w;
}
float3 ProjectedShadow::GetAtlasPosition(float2 texturePosition)
@@ -84,6 +84,8 @@ namespace AZ
//! Sets if shadows are enabled
virtual void SetShadowsEnabled(LightHandle handle, bool enabled) = 0;
//! Sets the shadow bias
virtual void SetShadowBias(LightHandle handle, float bias) = 0;
//! Sets the shadowmap size (width and height) of the light.
virtual void SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize) = 0;
//! Specifies filter method of shadows.
@@ -66,6 +66,8 @@ namespace AZ
virtual void SetShadowsEnabled(LightHandle handle, bool enabled) = 0;
//! Sets the shadowmap size (width and height) of the light.
virtual void SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize) = 0;
//! Sets the shadow bias
virtual void SetShadowBias(LightHandle handle, float bias) = 0;
//! Specifies filter method of shadows.
virtual void SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) = 0;
//! Specifies the width of boundary between shadowed area and lit area in radians. The degree ofshadowed gradually changes on
@@ -50,6 +50,8 @@ namespace AZ::Render
virtual void SetFieldOfViewY(ShadowId id, float fieldOfView) = 0;
//! Sets the maximum resolution of the shadow map
virtual void SetShadowmapMaxResolution(ShadowId id, ShadowmapSize size) = 0;
//! Sets the shadow bias
virtual void SetShadowBias(ShadowId id, float bias) = 0;
//! Sets the shadowmap Pcf method.
virtual void SetPcfMethod(ShadowId id, PcfMethod method) = 0;
//! Sets the shadow filter method
@@ -308,6 +308,11 @@ namespace AZ
AZStd::invoke(AZStd::forward<Functor>(functor), m_shadowFeatureProcessor, shadowId, AZStd::forward<ParamType>(param));
}
}
void DiskLightFeatureProcessor::SetShadowBias(LightHandle handle, float bias)
{
SetShadowSetting(handle, &ProjectedShadowFeatureProcessor::SetShadowBias, bias);
}
void DiskLightFeatureProcessor::SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize)
{
@@ -50,6 +50,7 @@ namespace AZ
void SetConstrainToConeLight(LightHandle handle, bool useCone) override;
void SetConeAngles(LightHandle handle, float innerDegrees, float outerDegrees) override;
void SetShadowsEnabled(LightHandle handle, bool enabled) override;
void SetShadowBias(LightHandle handle, float bias) override;
void SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize) override;
void SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) override;
void SetSofteningBoundaryWidthAngle(LightHandle handle, float boundaryWidthRadians) override;
@@ -277,6 +277,11 @@ namespace AZ
}
}
}
void PointLightFeatureProcessor::SetShadowBias(LightHandle handle, float bias)
{
SetShadowSetting(handle, &ProjectedShadowFeatureProcessor::SetShadowBias, bias);
}
void PointLightFeatureProcessor::SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize)
{
@@ -47,6 +47,7 @@ namespace AZ
void SetAttenuationRadius(LightHandle handle, float attenuationRadius) override;
void SetBulbRadius(LightHandle handle, float bulbRadius) override;
void SetShadowsEnabled(LightHandle handle, bool enabled) override;
void SetShadowBias(LightHandle handle, float bias) override;
void SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize) override;
void SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) override;
void SetSofteningBoundaryWidthAngle(LightHandle handle, float boundaryWidthRadians) override;
@@ -143,7 +143,15 @@ namespace AZ::Render
shadowProperty.m_desc.m_fieldOfViewYRadians = fieldOfViewYRadians;
UpdateShadowView(shadowProperty);
}
void ProjectedShadowFeatureProcessor::SetShadowBias(ShadowId id, float bias)
{
AZ_Assert(id.IsValid(), "Invalid ShadowId passed to ProjectedShadowFeatureProcessor::SetShadowBias().");
ShadowProperty& shadowProperty = GetShadowPropertyFromShadowId(id);
shadowProperty.m_bias = bias;
}
void ProjectedShadowFeatureProcessor::SetShadowmapMaxResolution(ShadowId id, ShadowmapSize size)
{
AZ_Assert(id.IsValid(), "Invalid ShadowId passed to ProjectedShadowFeatureProcessor::SetShadowmapMaxResolution().");
@@ -265,23 +273,20 @@ namespace AZ::Render
view->SetCameraTransform(Matrix3x4::CreateFromTransform(desc.m_transform));
ShadowData& shadowData = m_shadowData.GetElement<ShadowDataIndex>(shadowProperty.m_shadowId.GetIndex());
shadowData.m_bias = (nearDist / farDist) * 0.1f;
// Adjust the manually set bias to a more appropriate range for the shader. Scale the bias by the
// near plane so that the bias appears consistent as other light properties change.
shadowData.m_bias = nearDist * shadowProperty.m_bias * 0.01f;
FilterParameter& esmData = m_shadowData.GetElement<FilterParamIndex>(shadowProperty.m_shadowId.GetIndex());
if (FilterMethodIsEsm(shadowData))
{
// Set parameters to calculate linear depth if ESM is used.
m_filterParameterNeedsUpdate = true;
esmData.m_isEnabled = true;
esmData.m_n_f_n = nearDist / (farDist - nearDist);
esmData.m_n_f = nearDist - farDist;
esmData.m_f = farDist;
}
else
{
// Reset enabling flag if ESM is not used.
esmData.m_isEnabled = false;
}
// Set parameters to calculate linear depth if ESM is used.
esmData.m_n_f_n = nearDist / (farDist - nearDist);
esmData.m_n_f = nearDist - farDist;
esmData.m_f = farDist;
esmData.m_isEnabled = FilterMethodIsEsm(shadowData);
m_filterParameterNeedsUpdate = m_filterParameterNeedsUpdate || esmData.m_isEnabled;
for (EsmShadowmapsPass* esmPass : m_esmShadowmapsPasses)
{
@@ -47,6 +47,7 @@ namespace AZ::Render
void SetAspectRatio(ShadowId id, float aspectRatio) override;
void SetFieldOfViewY(ShadowId id, float fieldOfViewYRadians) override;
void SetShadowmapMaxResolution(ShadowId id, ShadowmapSize size) override;
void SetShadowBias(ShadowId id, float bias) override;
void SetPcfMethod(ShadowId id, PcfMethod method);
void SetEsmExponent(ShadowId id, float exponent);
void SetShadowFilterMethod(ShadowId id, ShadowFilterMethod method) override;
@@ -79,6 +80,7 @@ namespace AZ::Render
{
ProjectedShadowDescriptor m_desc;
RPI::ViewPtr m_shadowmapView;
float m_bias = 0.1f;
ShadowId m_shadowId;
};
@@ -0,0 +1,112 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AtomToolsFramework/Communication/LocalServer.h>
#include <AtomToolsFramework/Communication/LocalSocket.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <QTimer>
namespace AtomToolsFramework
{
//! Base class for Atom tools to inherit from
class AtomToolsApplication
: public AzFramework::Application
, public AzQtComponents::AzQtApplication
, protected AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
, protected AzFramework::AssetSystemStatusBus::Handler
, protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
, protected AZ::UserSettingsOwnerRequestBus::Handler
{
public:
AZ_TYPE_INFO(AtomTools::AtomToolsApplication, "{A0DF25BA-6F74-4F11-9F85-0F99278D5986}");
using Base = AzFramework::Application;
AtomToolsApplication(int* argc, char*** argv);
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
void CreateReflectionManager() override;
void Reflect(AZ::ReflectContext* context) override;
void RegisterCoreComponents() override;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
void StartCommon(AZ::Entity* systemEntity) override;
void Tick(float deltaOverride = -1.f) override;
void Stop() override;
protected:
//////////////////////////////////////////////////////////////////////////
// AssetDatabaseRequestsBus::Handler overrides...
bool GetAssetDatabaseLocation(AZStd::string& result) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application overrides...
void Destroy() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::AssetSystemStatusBus::Handler overrides...
void AssetSystemAvailable() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::ComponentApplication overrides...
void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::UserSettingsOwnerRequestBus::Handler overrides...
void SaveSettings() override;
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorPythonConsoleNotificationBus::Handler overrides...
void OnTraceMessage(AZStd::string_view message) override;
void OnErrorMessage(AZStd::string_view message) override;
void OnExceptionMessage(AZStd::string_view message) override;
////////////////////////////////////////////////////////////////////////
virtual AZStd::string GetBuildTargetName() const;
virtual AZStd::vector<AZStd::string> GetCriticalAssetFilters() const;
virtual void LoadSettings();
virtual void UnloadSettings();
virtual void CompileCriticalAssets();
virtual void ProcessCommandLine(const AZ::CommandLine& commandLine);
virtual bool LaunchDiscoveryService();
virtual void StartInternal();
static void PyIdleWaitFrames(uint32_t frames);
AzToolsFramework::TraceLogger m_traceLogger;
//! Local user settings are used to store material browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
//! Are local settings loaded
bool m_activatedLocalUserSettings = false;
QTimer m_timer;
AtomToolsFramework::LocalSocket m_socket;
AtomToolsFramework::LocalServer m_server;
};
} // namespace AtomToolsFramework
@@ -0,0 +1,512 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <AtomToolsFramework/Util/Util.h>
#include <AtomToolsFramework/Application/AtomToolsApplication.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzFramework/IO/LocalFileIO.h>
#include <AzFramework/Network/AssetProcessorConnection.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
#include <AzToolsFramework/AzToolsFrameworkModule.h>
#include <AzToolsFramework/SourceControl/PerforceComponent.h>
#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx>
#include <AzToolsFramework/UI/UICore/QWidgetSavedState.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QMessageBox>
#include <QObject>
AZ_POP_DISABLE_WARNING
namespace AtomToolsFramework
{
AZStd::string AtomToolsApplication::GetBuildTargetName() const
{
return AZStd::string("AtomTools");
}
const char* AtomToolsApplication::GetCurrentConfigurationName() const
{
#if defined(_RELEASE)
return "ReleaseAtomTools";
#elif defined(_DEBUG)
return "DebugAtomTools";
#else
return "ProfileAtomTools";
#endif
}
AtomToolsApplication::AtomToolsApplication(int* argc, char*** argv)
: Application(argc, argv)
, AzQtApplication(*argc, *argv)
{
connect(&m_timer, &QTimer::timeout, this, [&]()
{
this->PumpSystemEventLoopUntilEmpty();
this->Tick();
});
}
void AtomToolsApplication::CreateReflectionManager()
{
Base::CreateReflectionManager();
GetSerializeContext()->CreateEditContext();
}
void AtomToolsApplication::Reflect(AZ::ReflectContext* context)
{
Base::Reflect(context);
AzToolsFramework::AssetBrowser::AssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::RootAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::FolderAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::ProductAssetBrowserEntry::Reflect(context);
AzToolsFramework::QTreeViewWithStateSaving::Reflect(context);
AzToolsFramework::QWidgetSavedState::Reflect(context);
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
auto targetName = GetBuildTargetName();
// this will put these methods into the 'azlmbr.AtomTools.general' module
auto addGeneral = [targetName](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
{
methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, targetName);
};
// The reflection here is based on patterns in CryEditPythonHandler::Reflect
addGeneral(behaviorContext->Method(
"idle_wait_frames", &AtomToolsApplication::PyIdleWaitFrames, nullptr,
"Waits idling for a frames. Primarily used for auto-testing."));
}
}
void AtomToolsApplication::RegisterCoreComponents()
{
Base::RegisterCoreComponents();
RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
}
AZ::ComponentTypeList AtomToolsApplication::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = Base::GetRequiredSystemComponents();
components.insert(
components.end(),
{
azrtti_typeid<AzToolsFramework::AssetBrowser::AssetBrowserComponent>(),
azrtti_typeid<AzToolsFramework::Thumbnailer::ThumbnailerComponent>(),
azrtti_typeid<AzToolsFramework::Components::PropertyManagerComponent>(),
azrtti_typeid<AzToolsFramework::PerforceComponent>(),
});
return components;
}
void AtomToolsApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Base::CreateStaticModules(outModules);
outModules.push_back(aznew AzToolsFramework::AzToolsFrameworkModule);
}
void AtomToolsApplication::StartCommon(AZ::Entity* systemEntity)
{
AzFramework::AssetSystemStatusBus::Handler::BusConnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect();
Base::StartCommon(systemEntity);
StartInternal();
m_timer.start();
}
void AtomToolsApplication::Destroy()
{
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor);
Base::Destroy();
}
AZStd::vector<AZStd::string> AtomToolsApplication::GetCriticalAssetFilters() const
{
return AZStd::vector<AZStd::string>({});
}
void AtomToolsApplication::AssetSystemAvailable()
{
bool connectedToAssetProcessor = false;
// When the AssetProcessor is already launched it should take less than a second to perform a connection
// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
// and able to negotiate a connection when running a debug build
// and to negotiate a connection
auto targetName = GetBuildTargetName();
AzFramework::AssetSystem::ConnectionSettings connectionSettings;
AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
connectionSettings.m_connectionDirection =
AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
connectionSettings.m_connectionIdentifier = GetBuildTargetName();
connectionSettings.m_loggingCallback = [targetName]([[maybe_unused]] AZStd::string_view logData)
{
AZ_TracePrintf(targetName.c_str(), "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
};
AzFramework::AssetSystemRequestBus::BroadcastResult(
connectedToAssetProcessor, &AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
if (connectedToAssetProcessor)
{
CompileCriticalAssets();
}
AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
}
void AtomToolsApplication::CompileCriticalAssets()
{
AZ_TracePrintf(GetBuildTargetName().c_str(), "Compiling critical assets.\n");
QStringList failedAssets;
// Forced asset processor to synchronously process all critical assets
// Note: with AssetManager's current implementation, a compiled asset won't be added in asset registry until next system tick.
// So the asset id won't be found right after CompileAssetSync call.
for (const AZStd::string& assetFilters : GetCriticalAssetFilters())
{
AZ_TracePrintf(GetBuildTargetName().c_str(), "Compiling critical asset matching: %s.\n", assetFilters.c_str());
// Wait for the asset be compiled
AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown;
AzFramework::AssetSystemRequestBus::BroadcastResult(
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, assetFilters);
if (status != AzFramework::AssetSystem::AssetStatus_Compiled)
{
failedAssets.append(assetFilters.c_str());
}
}
if (!failedAssets.empty())
{
QMessageBox::critical(
activeWindow(), QString("Failed to compile critical assets"),
QString("Failed to compile the following critical assets:\n%1\n%2")
.arg(failedAssets.join(",\n"))
.arg("Make sure this is an Atom project."));
ExitMainLoop();
}
}
void AtomToolsApplication::SaveSettings()
{
if (m_activatedLocalUserSettings)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZStd::string fileName = "@user@/" + GetBuildTargetName() + "UserSettings.xml";
AZ::IO::FileIOBase::GetInstance()->ResolvePath(
fileName.c_str(), resolvedPath, AZ_ARRAY_SIZE(resolvedPath));
m_localUserSettings.Save(resolvedPath, context);
}
}
void AtomToolsApplication::LoadSettings()
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZStd::string fileName = "@user@/" + GetBuildTargetName() + "UserSettings.xml";
AZ::IO::FileIOBase::GetInstance()->ResolvePath(fileName.c_str(), resolvedPath, AZ_MAX_PATH_LEN);
m_localUserSettings.Load(resolvedPath, context);
m_localUserSettings.Activate(AZ::UserSettings::CT_LOCAL);
AZ::UserSettingsOwnerRequestBus::Handler::BusConnect(AZ::UserSettings::CT_LOCAL);
m_activatedLocalUserSettings = true;
}
void AtomToolsApplication::UnloadSettings()
{
if (m_activatedLocalUserSettings)
{
SaveSettings();
m_localUserSettings.Deactivate();
AZ::UserSettingsOwnerRequestBus::Handler::BusDisconnect();
m_activatedLocalUserSettings = false;
}
}
void AtomToolsApplication::ProcessCommandLine(const AZ::CommandLine& commandLine)
{
const AZStd::string timeoputSwitchName = "timeout";
if (commandLine.HasSwitch(timeoputSwitchName))
{
const AZStd::string& timeoutValue = commandLine.GetSwitchValue(timeoputSwitchName, 0);
const uint32_t timeoutInMs = atoi(timeoutValue.c_str());
AZ_Printf(GetBuildTargetName().c_str(), "Timeout scheduled, shutting down in %u ms", timeoutInMs);
QTimer::singleShot(
timeoutInMs,
[this]
{
AZ_Printf(GetBuildTargetName().c_str(), "Timeout reached, shutting down");
ExitMainLoop();
});
}
// Process command line options for running one or more python scripts on startup
const AZStd::string runPythonScriptSwitchName = "runpython";
size_t runPythonScriptCount = commandLine.GetNumSwitchValues(runPythonScriptSwitchName);
for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex)
{
const AZStd::string runPythonScriptPath = commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex);
AZStd::vector<AZStd::string_view> runPythonArgs;
AZ_Printf(GetBuildTargetName().c_str(), "Launching script: %s", runPythonScriptPath.c_str());
AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(
&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, runPythonScriptPath, runPythonArgs);
}
const AZStd::string exitAfterCommandsSwitchName = "exitaftercommands";
if (commandLine.HasSwitch(exitAfterCommandsSwitchName))
{
ExitMainLoop();
}
}
bool AtomToolsApplication::LaunchDiscoveryService()
{
// Determine if this is the first launch of the tool by attempting to connect to a running server
if (m_socket.Connect(QApplication::applicationName()))
{
// If the server was located, the application is already running.
// Forward commandline options to other application instance.
QByteArray buffer;
buffer.append("ProcessCommandLine:");
// Add the command line options from this process to the message, skipping the executable path
for (int argi = 1; argi < m_argC; ++argi)
{
buffer.append(QString(m_argV[argi]).append("\n").toUtf8());
}
// Inject command line option to always bring the main window to the foreground
buffer.append("--activatewindow\n");
m_socket.Send(buffer);
m_socket.Disconnect();
return false;
}
// Setup server to handle basic commands
m_server.SetReadHandler(
[this](const QByteArray& buffer)
{
// Handle commmand line params from connected socket
if (buffer.startsWith("ProcessCommandLine:"))
{
// Remove header and parse commands
AZStd::string params(buffer.data(), buffer.size());
params = params.substr(strlen("ProcessCommandLine:"));
AZStd::vector<AZStd::string> tokens;
AZ::StringFunc::Tokenize(params, tokens, "\n");
if (!tokens.empty())
{
AZ::CommandLine commandLine;
commandLine.Parse(tokens);
ProcessCommandLine(commandLine);
}
}
});
// Launch local server
if (!m_server.Connect(QApplication::applicationName()))
{
return false;
}
return true;
}
void AtomToolsApplication::StartInternal()
{
if (WasExitMainLoopRequested())
{
return;
}
AZStd::string fileName = GetBuildTargetName() + ".log";
m_traceLogger.WriteStartupLog(fileName.c_str());
if (!LaunchDiscoveryService())
{
ExitMainLoop();
return;
}
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusConnect();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(
&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@assets@/assetcatalog.xml");
AZ::RPI::RPISystemInterface::Get()->InitializeSystemAssets();
LoadSettings();
auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
if (editorPythonEventsInterface)
{
// The PythonSystemComponent does not call StartPython to allow for lazy python initialization, so start it here
// The PythonSystemComponent will call StopPython when it deactivates, so we do not need our own corresponding call to
// StopPython
editorPythonEventsInterface->StartPython();
}
// Delay execution of commands and scripts post initialization
QTimer::singleShot(
0,
[this]()
{
ProcessCommandLine(m_commandLine);
});
}
bool AtomToolsApplication::GetAssetDatabaseLocation(AZStd::string& result)
{
AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get();
AZ::IO::FixedMaxPath assetDatabaseSqlitePath;
if (settingsRegistry &&
settingsRegistry->Get(assetDatabaseSqlitePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder))
{
assetDatabaseSqlitePath /= "assetdb.sqlite";
result = AZStd::string_view(assetDatabaseSqlitePath.Native());
return true;
}
return false;
}
void AtomToolsApplication::Tick(float deltaOverride)
{
TickSystem();
Base::Tick(deltaOverride);
if (WasExitMainLoopRequested())
{
m_timer.disconnect();
quit();
}
}
void AtomToolsApplication::Stop()
{
UnloadSettings();
Base::Stop();
}
void AtomToolsApplication::QueryApplicationType(AZ::ApplicationTypeQuery& appType) const
{
appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game;
}
void AtomToolsApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message)
{
#if defined(AZ_ENABLE_TRACING)
AZStd::vector<AZStd::string> lines;
AzFramework::StringFunc::Tokenize(
message, lines, "\n",
false, // Keep empty strings
false // Keep space strings
);
for (auto& line : lines)
{
AZ_TracePrintf(GetBuildTargetName().c_str(), "Python: %s\n", line.c_str());
}
#endif
}
void AtomToolsApplication::OnErrorMessage(AZStd::string_view message)
{
// Use AZ_TracePrintf instead of AZ_Error or AZ_Warning to avoid all the metadata noise
OnTraceMessage(message);
}
void AtomToolsApplication::OnExceptionMessage([[maybe_unused]] AZStd::string_view message)
{
AZ_Error(GetBuildTargetName().c_str(), false, "Python: " AZ_STRING_FORMAT, AZ_STRING_ARG(message));
}
// Copied from PyIdleWaitFrames in CryEdit.cpp
void AtomToolsApplication::PyIdleWaitFrames(uint32_t frames)
{
struct Ticker : public AZ::TickBus::Handler
{
Ticker(QEventLoop* loop, uint32_t targetFrames)
: m_loop(loop)
, m_targetFrames(targetFrames)
{
AZ::TickBus::Handler::BusConnect();
}
~Ticker()
{
AZ::TickBus::Handler::BusDisconnect();
}
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override
{
AZ_UNUSED(deltaTime);
AZ_UNUSED(time);
if (++m_elapsedFrames == m_targetFrames)
{
m_loop->quit();
}
}
QEventLoop* m_loop = nullptr;
uint32_t m_elapsedFrames = 0;
uint32_t m_targetFrames = 0;
};
QEventLoop loop;
Ticker ticker(&loop, frames);
loop.exec();
}
} // namespace AtomToolsFramework
@@ -7,6 +7,7 @@
#
set(FILES
Include/AtomToolsFramework/Application/AtomToolsApplication.h
Include/AtomToolsFramework/Communication/LocalServer.h
Include/AtomToolsFramework/Communication/LocalSocket.h
Include/AtomToolsFramework/Debug/TraceRecorder.h
@@ -23,6 +24,7 @@ set(FILES
Include/AtomToolsFramework/Viewport/RenderViewportWidget.h
Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h
Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h
Source/Application/AtomToolsApplication.cpp
Source/Communication/LocalServer.cpp
Source/Communication/LocalSocket.cpp
Source/Debug/TraceRecorder.cpp
@@ -6,7 +6,22 @@
*
*/
#include <AtomToolsFramework/Util/Util.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Atom/Document/MaterialDocumentModule.h>
#include <Atom/Document/MaterialDocumentSystemRequestBus.h>
#include <Atom/Viewport/MaterialViewportModule.h>
#include <Atom/Window/MaterialEditorWindowModule.h>
#include <Atom/Window/MaterialEditorWindowFactoryRequestBus.h>
#include <Atom/Window/MaterialEditorWindowRequestBus.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/IO/LocalFileIO.h>
@@ -26,24 +41,9 @@
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
#include <AtomToolsFramework/Util/Util.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Source/MaterialEditorApplication.h>
#include <MaterialEditor_Traits_Platform.h>
#include <Atom/Document/MaterialDocumentModule.h>
#include <Atom/Document/MaterialDocumentSystemRequestBus.h>
#include <Atom/Viewport/MaterialViewportModule.h>
#include <Atom/Window/MaterialEditorWindowModule.h>
#include <Atom/Window/MaterialEditorWindowFactoryRequestBus.h>
#include <Atom/Window/MaterialEditorWindowRequestBus.h>
#include <AzCore/Utils/Utils.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QObject>
#include <QMessageBox>
@@ -52,12 +52,12 @@ AZ_POP_DISABLE_WARNING
namespace MaterialEditor
{
//! This function returns the build system target name of "MaterialEditor
AZStd::string_view GetBuildTargetName()
AZStd::string MaterialEditorApplication::GetBuildTargetName() const
{
#if !defined (LY_CMAKE_TARGET)
#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
#endif
return AZStd::string_view{ LY_CMAKE_TARGET };
return AZStd::string{ LY_CMAKE_TARGET };
}
const char* MaterialEditorApplication::GetCurrentConfigurationName() const
@@ -72,19 +72,13 @@ namespace MaterialEditor
}
MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
: Application(argc, argv)
, AzQtApplication(*argc, *argv)
: AtomToolsApplication(argc, argv)
{
QApplication::setApplicationName("O3DE Material Editor");
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
connect(&m_timer, &QTimer::timeout, this, [&]()
{
this->PumpSystemEventLoopUntilEmpty();
this->Tick();
});
}
MaterialEditorApplication::~MaterialEditorApplication()
@@ -94,88 +88,14 @@ namespace MaterialEditor
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
void MaterialEditorApplication::CreateReflectionManager()
{
Application::CreateReflectionManager();
GetSerializeContext()->CreateEditContext();
}
void MaterialEditorApplication::Reflect(AZ::ReflectContext* context)
{
Application::Reflect(context);
AzToolsFramework::AssetBrowser::AssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::RootAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::FolderAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::ProductAssetBrowserEntry::Reflect(context);
AzToolsFramework::QTreeViewWithStateSaving::Reflect(context);
AzToolsFramework::QWidgetSavedState::Reflect(context);
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
// this will put these methods into the 'azlmbr.materialeditor.general' module
auto addGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
{
methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "materialeditor.general");
};
// The reflection here is based on patterns in CryEditPythonHandler::Reflect
addGeneral(behaviorContext->Method("idle_wait_frames", &MaterialEditorApplication::PyIdleWaitFrames, nullptr, "Waits idling for a frames. Primarily used for auto-testing."));
}
}
void MaterialEditorApplication::RegisterCoreComponents()
{
Application::RegisterCoreComponents();
RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
}
AZ::ComponentTypeList MaterialEditorApplication::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = Application::GetRequiredSystemComponents();
components.insert(components.end(), {
azrtti_typeid<AzToolsFramework::AssetBrowser::AssetBrowserComponent>(),
azrtti_typeid<AzToolsFramework::Thumbnailer::ThumbnailerComponent>(),
azrtti_typeid<AzToolsFramework::Components::PropertyManagerComponent>(),
azrtti_typeid<AzToolsFramework::PerforceComponent>(),
});
return components;
}
void MaterialEditorApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Application::CreateStaticModules(outModules);
outModules.push_back(aznew AzToolsFramework::AzToolsFrameworkModule);
Base::CreateStaticModules(outModules);
outModules.push_back(aznew MaterialDocumentModule);
outModules.push_back(aznew MaterialViewportModule);
outModules.push_back(aznew MaterialEditorWindowModule);
}
void MaterialEditorApplication::StartCommon(AZ::Entity* systemEntity)
{
{
//[GFX TODO][ATOM-408] This needs to be updated in some way to support the MaterialViewport render widget
}
AzFramework::AssetSystemStatusBus::Handler::BusConnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect();
AzFramework::Application::StartCommon(systemEntity);
StartInternal();
m_timer.start();
}
void MaterialEditorApplication::OnMaterialEditorWindowClosing()
{
ExitMainLoop();
@@ -187,120 +107,14 @@ namespace MaterialEditor
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
m_logFile = {};
m_startupLogSink = {};
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor);
Application::Destroy();
Base::Destroy();
}
void MaterialEditorApplication::AssetSystemAvailable()
AZStd::vector<AZStd::string> MaterialEditorApplication::GetCriticalAssetFilters() const
{
bool connectedToAssetProcessor = false;
// When the AssetProcessor is already launched it should take less than a second to perform a connection
// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
// and able to negotiate a connection when running a debug build
// and to negotiate a connection
AzFramework::AssetSystem::ConnectionSettings connectionSettings;
AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
connectionSettings.m_connectionIdentifier = "MaterialEditor";
connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
{
AZ_TracePrintf("Material Editor", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
};
AzFramework::AssetSystemRequestBus::BroadcastResult(connectedToAssetProcessor,
&AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
if (connectedToAssetProcessor)
{
CompileCriticalAssets();
}
AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
}
void MaterialEditorApplication::CompileCriticalAssets()
{
AZ_TracePrintf("MaterialEditor", "Compiling critical assets.\n");
// List of common asset filters for things that need to be compiled to run the material editor
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
const AZStd::string assetFiltersArray[] =
{
"passes/",
"config/",
"MaterialEditor/",
};
QStringList failedAssets;
// Forced asset processor to synchronously process all critical assets
// Note: with AssetManager's current implementation, a compiled asset won't be added in asset registry until next system tick.
// So the asset id won't be found right after CompileAssetSync call.
for (const AZStd::string& assetFilters : assetFiltersArray)
{
AZ_TracePrintf("MaterialEditor", "Compiling critical asset matching: %s.\n", assetFilters.c_str());
// Wait for the asset be compiled
AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown;
AzFramework::AssetSystemRequestBus::BroadcastResult(
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, assetFilters);
if (status != AzFramework::AssetSystem::AssetStatus_Compiled)
{
failedAssets.append(assetFilters.c_str());
}
}
if (!failedAssets.empty())
{
QMessageBox::critical(activeWindow(),
QString("Failed to compile critical assets"),
QString("Failed to compile the following critical assets:\n%1\n%2")
.arg(failedAssets.join(",\n"))
.arg("Make sure this is an Atom project."));
ExitMainLoop();
}
}
void MaterialEditorApplication::SaveSettings()
{
if (m_activatedLocalUserSettings)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@user@/MaterialEditorUserSettings.xml", resolvedPath, AZ_ARRAY_SIZE(resolvedPath));
m_localUserSettings.Save(resolvedPath, context);
}
}
bool MaterialEditorApplication::OnOutput(const char* window, const char* message)
{
// Suppress spam from the Source Control system
if (0 == strncmp(window, AzToolsFramework::SCC_WINDOW, AZ_ARRAY_SIZE(AzToolsFramework::SCC_WINDOW)))
{
return true;
}
if (m_logFile)
{
m_logFile->AppendLog(AzFramework::LogFile::SEV_NORMAL, window, message);
}
else
{
m_startupLogSink.push_back({ window, message });
}
return false;
return AZStd::vector<AZStd::string>({ "passes/", "config/", "MaterialEditor" });
}
void MaterialEditorApplication::ProcessCommandLine(const AZ::CommandLine& commandLine)
@@ -312,195 +126,27 @@ namespace MaterialEditor
&MaterialEditor::MaterialEditorWindowRequestBus::Handler::ActivateWindow);
}
const AZStd::string timeoputSwitchName = "timeout";
if (commandLine.HasSwitch(timeoputSwitchName))
{
const AZStd::string& timeoutValue = commandLine.GetSwitchValue(timeoputSwitchName, 0);
const uint32_t timeoutInMs = atoi(timeoutValue.c_str());
AZ_Printf("MaterialEditor", "Timeout scheduled, shutting down in %u ms", timeoutInMs);
QTimer::singleShot(timeoutInMs, [this] {
AZ_Printf("MaterialEditor", "Timeout reached, shutting down");
ExitMainLoop();
});
}
// Process command line options for running one or more python scripts on startup
const AZStd::string runPythonScriptSwitchName = "runpython";
size_t runPythonScriptCount = commandLine.GetNumSwitchValues(runPythonScriptSwitchName);
for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex)
{
const AZStd::string runPythonScriptPath = commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex);
AZStd::vector<AZStd::string_view> runPythonArgs;
AZ_Printf("MaterialEditor", "Launching script: %s", runPythonScriptPath.c_str());
AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(
&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs,
runPythonScriptPath,
runPythonArgs);
}
// Process command line options for opening one or more material documents on startup
size_t openDocumentCount = commandLine.GetNumMiscValues();
for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex)
{
const AZStd::string openDocumentPath = commandLine.GetMiscValue(openDocumentIndex);
AZ_Printf("MaterialEditor", "Opening document: %s", openDocumentPath.c_str());
AZ_Printf(GetBuildTargetName().c_str(), "Opening document: %s", openDocumentPath.c_str());
MaterialDocumentSystemRequestBus::Broadcast(&MaterialDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
}
const AZStd::string exitAfterCommandsSwitchName = "exitaftercommands";
if (commandLine.HasSwitch(exitAfterCommandsSwitchName))
{
ExitMainLoop();
}
}
void MaterialEditorApplication::LoadSettings()
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@user@/EditorUserSettings.xml", resolvedPath, AZ_MAX_PATH_LEN);
m_localUserSettings.Load(resolvedPath, context);
m_localUserSettings.Activate(AZ::UserSettings::CT_LOCAL);
AZ::UserSettingsOwnerRequestBus::Handler::BusConnect(AZ::UserSettings::CT_LOCAL);
m_activatedLocalUserSettings = true;
}
void MaterialEditorApplication::UnloadSettings()
{
if (m_activatedLocalUserSettings)
{
SaveSettings();
m_localUserSettings.Deactivate();
AZ::UserSettingsOwnerRequestBus::Handler::BusDisconnect();
m_activatedLocalUserSettings = false;
}
}
bool MaterialEditorApplication::LaunchDiscoveryService()
{
// Determine if this is the first launch of the tool by attempting to connect to a running server
if (m_socket.Connect(QApplication::applicationName()))
{
// If the server was located, the application is already running.
// Forward commandline options to other application instance.
QByteArray buffer;
buffer.append("ProcessCommandLine:");
// Add the command line options from this process to the message, skipping the executable path
for (int argi = 1; argi < m_argC; ++argi)
{
buffer.append(QString(m_argV[argi]).append("\n").toUtf8());
}
// Inject command line option to always bring the main window to the foreground
buffer.append("--activatewindow\n");
m_socket.Send(buffer);
m_socket.Disconnect();
return false;
}
// Setup server to handle basic commands
m_server.SetReadHandler([this](const QByteArray& buffer) {
// Handle commmand line params from connected socket
if (buffer.startsWith("ProcessCommandLine:"))
{
// Remove header and parse commands
AZStd::string params(buffer.data(), buffer.size());
params = params.substr(strlen("ProcessCommandLine:"));
AZStd::vector<AZStd::string> tokens;
AZ::StringFunc::Tokenize(params, tokens, "\n");
if (!tokens.empty())
{
AZ::CommandLine commandLine;
commandLine.Parse(tokens);
ProcessCommandLine(commandLine);
}
}
});
// Launch local server
if (!m_server.Connect(QApplication::applicationName()))
{
return false;
}
return true;
Base::ProcessCommandLine(commandLine);
}
void MaterialEditorApplication::StartInternal()
{
if (WasExitMainLoopRequested())
{
return;
}
m_traceLogger.WriteStartupLog("MaterialEditor.log");
if (!LaunchDiscoveryService())
{
ExitMainLoop();
return;
}
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusConnect();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@assets@/assetcatalog.xml");
AZ::RPI::RPISystemInterface::Get()->InitializeSystemAssets();
LoadSettings();
Base::StartInternal();
MaterialEditorWindowNotificationBus::Handler::BusConnect();
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::CreateMaterialEditorWindow);
auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
if (editorPythonEventsInterface)
{
// The PythonSystemComponent does not call StartPython to allow for lazy python initialization, so start it here
// The PythonSystemComponent will call StopPython when it deactivates, so we do not need our own corresponding call to StopPython
editorPythonEventsInterface->StartPython();
}
// Delay execution of commands and scripts post initialization
QTimer::singleShot(0, [this]() { ProcessCommandLine(m_commandLine); });
}
bool MaterialEditorApplication::GetAssetDatabaseLocation(AZStd::string& result)
{
AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get();
AZ::IO::FixedMaxPath assetDatabaseSqlitePath;
if (settingsRegistry && settingsRegistry->Get(assetDatabaseSqlitePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder))
{
assetDatabaseSqlitePath /= "assetdb.sqlite";
result = AZStd::string_view(assetDatabaseSqlitePath.Native());
return true;
}
return false;
}
void MaterialEditorApplication::Tick(float deltaOverride)
{
TickSystem();
Application::Tick(deltaOverride);
if (WasExitMainLoopRequested())
{
m_timer.disconnect();
quit();
}
}
void MaterialEditorApplication::Stop()
@@ -508,76 +154,6 @@ namespace MaterialEditor
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
UnloadSettings();
AzFramework::Application::Stop();
Base::Stop();
}
void MaterialEditorApplication::QueryApplicationType(AZ::ApplicationTypeQuery& appType) const
{
appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game;
}
void MaterialEditorApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message)
{
#if defined(AZ_ENABLE_TRACING)
AZStd::vector<AZStd::string> lines;
AzFramework::StringFunc::Tokenize(
message,
lines,
"\n",
false, // Keep empty strings
false // Keep space strings
);
for (auto& line : lines)
{
AZ_TracePrintf("MaterialEditor", "Python: %s\n", line.c_str());
}
#endif
}
void MaterialEditorApplication::OnErrorMessage(AZStd::string_view message)
{
// Use AZ_TracePrintf instead of AZ_Error or AZ_Warning to avoid all the metadata noise
OnTraceMessage(message);
}
void MaterialEditorApplication::OnExceptionMessage([[maybe_unused]] AZStd::string_view message)
{
AZ_Error("MaterialEditor", false, "Python: " AZ_STRING_FORMAT, AZ_STRING_ARG(message));
}
// Copied from PyIdleWaitFrames in CryEdit.cpp
void MaterialEditorApplication::PyIdleWaitFrames(uint32_t frames)
{
struct Ticker : public AZ::TickBus::Handler
{
Ticker(QEventLoop* loop, uint32_t targetFrames) : m_loop(loop), m_targetFrames(targetFrames)
{
AZ::TickBus::Handler::BusConnect();
}
~Ticker()
{
AZ::TickBus::Handler::BusDisconnect();
}
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override
{
AZ_UNUSED(deltaTime);
AZ_UNUSED(time);
if (++m_elapsedFrames == m_targetFrames)
{
m_loop->quit();
}
}
QEventLoop* m_loop = nullptr;
uint32_t m_elapsedFrames = 0;
uint32_t m_targetFrames = 0;
};
QEventLoop loop;
Ticker ticker(&loop, frames);
loop.exec();
}
} // namespace MaterialEditor
@@ -10,19 +10,7 @@
#include <Atom/Document/MaterialDocumentSystemRequestBus.h>
#include <Atom/Window/MaterialEditorWindowNotificationBus.h>
#include <AtomToolsFramework/Communication/LocalServer.h>
#include <AtomToolsFramework/Communication/LocalSocket.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzFramework/Logging/LogFile.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <AtomToolsFramework/Application/AtomToolsApplication.h>
#include <QTimer>
@@ -31,41 +19,24 @@ namespace MaterialEditor
class MaterialThumbnailRenderer;
class MaterialEditorApplication
: public AzFramework::Application
, public AzQtComponents::AzQtApplication
, private AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
: public AtomToolsFramework::AtomToolsApplication
, private MaterialEditorWindowNotificationBus::Handler
, private AzFramework::AssetSystemStatusBus::Handler
, private AZ::UserSettingsOwnerRequestBus::Handler
, private AZ::Debug::TraceMessageBus::Handler
, private AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
{
public:
AZ_TYPE_INFO(MaterialEditor::MaterialEditorApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}");
using Base = AzFramework::Application;
using Base = AtomToolsFramework::AtomToolsApplication;
MaterialEditorApplication(int* argc, char*** argv);
virtual ~MaterialEditorApplication();
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
void CreateReflectionManager() override;
void Reflect(AZ::ReflectContext* context) override;
void RegisterCoreComponents() override;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
void StartCommon(AZ::Entity* systemEntity) override;
void Tick(float deltaOverride = -1.f) override;
void Stop() override;
private:
//////////////////////////////////////////////////////////////////////////
// AssetDatabaseRequestsBus::Handler overrides...
bool GetAssetDatabaseLocation(AZStd::string& result) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// MaterialEditorWindowNotificationBus::Handler overrides...
void OnMaterialEditorWindowClosing() override;
@@ -76,66 +47,12 @@ namespace MaterialEditor
void Destroy() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::ComponentApplication overrides...
void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
//////////////////////////////////////////////////////////////////////////
void ProcessCommandLine(const AZ::CommandLine& commandLine) override;
void StartInternal() override;
AZStd::string GetBuildTargetName() const override;
////////////////////////////////////////////////////////////////////////
// EditorPythonConsoleNotificationBus::Handler overrides...
void OnTraceMessage(AZStd::string_view message) override;
void OnErrorMessage(AZStd::string_view message) override;
void OnExceptionMessage(AZStd::string_view message) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::AssetSystemStatusBus::Handler overrides...
void AssetSystemAvailable() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::UserSettingsOwnerRequestBus::Handler overrides...
void SaveSettings() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnOutput(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
void CompileCriticalAssets();
void ProcessCommandLine(const AZ::CommandLine& commandLine);
void LoadSettings();
void UnloadSettings();
bool LaunchDiscoveryService();
void StartInternal();
static void PyIdleWaitFrames(uint32_t frames);
struct LogMessage
{
AZStd::string window;
AZStd::string message;
};
AZStd::vector<LogMessage> m_startupLogSink;
AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
AzToolsFramework::TraceLogger m_traceLogger;
//! Local user settings are used to store material browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
//! Are local settings loaded
bool m_activatedLocalUserSettings = false;
QTimer m_timer;
AtomToolsFramework::LocalSocket m_socket;
AtomToolsFramework::LocalServer m_server;
};
//! List of common asset filters for things that need to be compiled to run the material editor
//! Some of these things will not be necessary once we have proper support for queued asset loading and reloading
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
} // namespace MaterialEditor
@@ -48,7 +48,7 @@ AZ_POP_DISABLE_WARNING
namespace ShaderManagementConsole
{
AZStd::string_view GetBuildTargetName()
AZStd::string ShaderManagementConsoleApplication::GetBuildTargetName() const
{
#if !defined (LY_CMAKE_TARGET)
#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
@@ -68,99 +68,22 @@ namespace ShaderManagementConsole
}
ShaderManagementConsoleApplication::ShaderManagementConsoleApplication(int* argc, char*** argv)
: Application(argc, argv)
, AzQtApplication(*argc, *argv)
: AtomToolsApplication(argc, argv)
{
QApplication::setApplicationName("O3DE Shader Management Console");
// The settings registry has been created at this point, so add the CMake target
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
connect(&m_timer, &QTimer::timeout, this, [&]()
{
this->PumpSystemEventLoopUntilEmpty();
this->Tick();
});
}
void ShaderManagementConsoleApplication::CreateReflectionManager()
{
Application::CreateReflectionManager();
GetSerializeContext()->CreateEditContext();
}
void ShaderManagementConsoleApplication::Reflect(AZ::ReflectContext* context)
{
Application::Reflect(context);
AzToolsFramework::AssetBrowser::AssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::RootAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::FolderAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::SourceAssetBrowserEntry::Reflect(context);
AzToolsFramework::AssetBrowser::ProductAssetBrowserEntry::Reflect(context);
AzToolsFramework::QTreeViewWithStateSaving::Reflect(context);
AzToolsFramework::QWidgetSavedState::Reflect(context);
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
// this will put these methods into the 'azlmbr.shadermanagementconsole.general' module
auto addGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
{
methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole.general");
};
// The reflection here is based on patterns in CryEditPythonHandler::Reflect
addGeneral(behaviorContext->Method("idle_wait_frames", &ShaderManagementConsoleApplication::PyIdleWaitFrames, nullptr, "Waits idling for a frames. Primarily used for auto-testing."));
}
}
void ShaderManagementConsoleApplication::RegisterCoreComponents()
{
Application::RegisterCoreComponents();
RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
}
AZ::ComponentTypeList ShaderManagementConsoleApplication::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = Application::GetRequiredSystemComponents();
components.insert(components.end(), {
azrtti_typeid<AzToolsFramework::AssetBrowser::AssetBrowserComponent>(),
azrtti_typeid<AzToolsFramework::Thumbnailer::ThumbnailerComponent>(),
azrtti_typeid<AzToolsFramework::Components::PropertyManagerComponent>(),
azrtti_typeid<AzToolsFramework::PerforceComponent>(),
});
return components;
}
void ShaderManagementConsoleApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Application::CreateStaticModules(outModules);
outModules.push_back(aznew AzToolsFramework::AzToolsFrameworkModule);
Base::CreateStaticModules(outModules);
outModules.push_back(aznew ShaderManagementConsoleDocumentModule);
outModules.push_back(aznew ShaderManagementConsoleWindowModule);
}
void ShaderManagementConsoleApplication::StartCommon(AZ::Entity* systemEntity)
{
AzFramework::AssetSystemStatusBus::Handler::BusConnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect();
AzFramework::Application::StartCommon(systemEntity);
StartInternal();
m_timer.start();
}
void ShaderManagementConsoleApplication::OnShaderManagementConsoleWindowClosing()
{
ExitMainLoop();
@@ -174,110 +97,13 @@ namespace ShaderManagementConsole
ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::DestroyShaderManagementConsoleWindow);
ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor);
Application::Destroy();
Base::Destroy();
}
void ShaderManagementConsoleApplication::AssetSystemAvailable()
AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
{
// Try connect to AP first before try to launch it manually.
bool connected = false;
auto ConnectToAssetProcessorWithIdentifier = [&connected](AzFramework::AssetSystem::AssetSystemRequests* assetSystemRequests)
{
// When the AssetProcessor is already launched it should take less than a second to perform a connection
// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
// and able to negotiate a connection when running a debug build
// and to negotiate a connection
AzFramework::AssetSystem::ConnectionSettings connectionSettings;
AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
connectionSettings.m_connectionIdentifier = "Shader Management Console";
connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
{
AZ_TracePrintf("Shader Management Console", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
};
connected = assetSystemRequests->EstablishAssetProcessorConnection(connectionSettings);
};
AzFramework::AssetSystemRequestBus::Broadcast(ConnectToAssetProcessorWithIdentifier);
if (connected)
{
CompileCriticalAssets();
}
AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
}
void ShaderManagementConsoleApplication::CompileCriticalAssets()
{
AZ_TracePrintf("Shader Management Console", "Compiling critical assets.\n");
// List of common asset filters for things that need to be compiled to run
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
const AZStd::string assetFilterss[] =
{
"passes/",
"config/",
};
QStringList failedAssets;
// Forced asset processor to synchronously process all critical assets
// Note: with AssetManager's current implementation, a compiled asset won't be added in asset registry until next system tick.
// So the asset id won't be found right after CompileAssetSync call.
for (const AZStd::string& assetFilters : assetFilterss)
{
AZ_TracePrintf("Shader Management Console", "Compiling critical asset matching: %s.\n", assetFilters.c_str());
// Wait for the asset be compiled
AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown;
AzFramework::AssetSystemRequestBus::BroadcastResult(
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, assetFilters);
if (status != AzFramework::AssetSystem::AssetStatus_Compiled)
{
failedAssets.append(assetFilters.c_str());
}
}
if (!failedAssets.empty())
{
QMessageBox::critical(activeWindow(),
QString("Failed to compile critical assets"),
QString("Failed to compile the following critical assets:\n%1\n%2")
.arg(failedAssets.join(",\n"))
.arg("Make sure this is an Atom project."));
m_closing = true;
}
}
void ShaderManagementConsoleApplication::SaveSettings()
{
if (m_activatedLocalUserSettings)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@user@/EditorUserSettings.xml", resolvedPath, AZ_ARRAY_SIZE(resolvedPath));
m_localUserSettings.Save(resolvedPath, context);
}
}
bool ShaderManagementConsoleApplication::OnPrintf(const char* window, const char* /*message*/)
{
// Suppress spam from the Source Control system
if (0 == strncmp(window, AzToolsFramework::SCC_WINDOW, AZ_ARRAY_SIZE(AzToolsFramework::SCC_WINDOW)))
{
return true;
}
return false;
return AZStd::vector<AZStd::string>({ "passes/", "config/" });
}
void ShaderManagementConsoleApplication::ProcessCommandLine()
@@ -304,173 +130,12 @@ namespace ShaderManagementConsole
}
}
void ShaderManagementConsoleApplication::LoadSettings()
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(context, "No serialize context");
char resolvedPath[AZ_MAX_PATH_LEN] = "";
AZ::IO::FileIOBase::GetInstance()->ResolvePath("@user@/EditorUserSettings.xml", resolvedPath, AZ_MAX_PATH_LEN);
m_localUserSettings.Load(resolvedPath, context);
m_localUserSettings.Activate(AZ::UserSettings::CT_LOCAL);
AZ::UserSettingsOwnerRequestBus::Handler::BusConnect(AZ::UserSettings::CT_LOCAL);
m_activatedLocalUserSettings = true;
}
void ShaderManagementConsoleApplication::UnloadSettings()
{
if (m_activatedLocalUserSettings)
{
SaveSettings();
m_localUserSettings.Deactivate();
AZ::UserSettingsOwnerRequestBus::Handler::BusDisconnect();
m_activatedLocalUserSettings = false;
}
}
bool ShaderManagementConsoleApplication::LaunchDiscoveryService()
{
const QStringList arguments = { "-fail_silently" };
return AtomToolsFramework::LaunchTool("GridHub", AZ_TRAIT_SHADER_MANAGEMENT_CONSOLE_EXT, arguments);
}
void ShaderManagementConsoleApplication::StartInternal()
{
if (m_closing)
{
return;
}
m_traceLogger.WriteStartupLog("ShaderManagementConsole.log");
//[GFX TODO][ATOM-415] Try to factor out some of this stuff with AtomSampleViewerApplication
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusConnect();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@assets@/assetcatalog.xml");
AZ::RPI::RPISystemInterface::Get()->InitializeSystemAssets();
LoadSettings();
LaunchDiscoveryService();
Base::StartInternal();
ShaderManagementConsoleWindowNotificationBus::Handler::BusConnect();
ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::CreateShaderManagementConsoleWindow);
auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
if (editorPythonEventsInterface)
{
// The PythonSystemComponent does not call StartPython to allow for lazy python initialization, so start it here
// The PythonSystemComponent will call StopPython when it deactivates, so we do not need our own corresponding call to StopPython
editorPythonEventsInterface->StartPython();
}
ProcessCommandLine();
}
bool ShaderManagementConsoleApplication::GetAssetDatabaseLocation(AZStd::string& result)
{
AZ::SettingsRegistryInterface* settingsRegistry = AZ::SettingsRegistry::Get();
AZ::IO::FixedMaxPath assetDatabaseSqlitePath;
if (settingsRegistry && settingsRegistry->Get(assetDatabaseSqlitePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder))
{
assetDatabaseSqlitePath /= "assetdb.sqlite";
result = AZStd::string_view(assetDatabaseSqlitePath.Native());
return true;
}
return false;
}
void ShaderManagementConsoleApplication::Tick(float deltaOverride)
{
TickSystem();
Application::Tick(deltaOverride);
if (m_closing)
{
m_timer.disconnect();
quit();
}
}
void ShaderManagementConsoleApplication::Stop()
{
UnloadSettings();
AzFramework::Application::Stop();
}
void ShaderManagementConsoleApplication::QueryApplicationType(AZ::ApplicationTypeQuery& appType) const
{
appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game;
}
void ShaderManagementConsoleApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message)
{
#if defined(AZ_ENABLE_TRACING)
AZStd::vector<AZStd::string> lines;
AzFramework::StringFunc::Tokenize(
message,
lines,
"\n",
false, // Keep empty strings
false // Keep space strings
);
for (auto& line : lines)
{
AZ_TracePrintf("Shader Management Console", "Python: %s\n", line.c_str());
}
#endif
}
void ShaderManagementConsoleApplication::OnErrorMessage(AZStd::string_view message)
{
// Use AZ_TracePrintf instead of AZ_Error or AZ_Warning to avoid all the metadata noise
OnTraceMessage(message);
}
void ShaderManagementConsoleApplication::OnExceptionMessage([[maybe_unused]] AZStd::string_view message)
{
AZ_Error("Shader Management Console", false, "Python: " AZ_STRING_FORMAT, AZ_STRING_ARG(message));
}
// Copied from PyIdleWaitFrames in CryEdit.cpp
void ShaderManagementConsoleApplication::PyIdleWaitFrames(uint32_t frames)
{
struct Ticker : public AZ::TickBus::Handler
{
Ticker(QEventLoop* loop, uint32_t targetFrames) : m_loop(loop), m_targetFrames(targetFrames)
{
AZ::TickBus::Handler::BusConnect();
}
~Ticker()
{
AZ::TickBus::Handler::BusDisconnect();
}
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override
{
AZ_UNUSED(deltaTime);
AZ_UNUSED(time);
if (++m_elapsedFrames == m_targetFrames)
{
m_loop->quit();
}
}
QEventLoop* m_loop = nullptr;
uint32_t m_elapsedFrames = 0;
uint32_t m_targetFrames = 0;
};
QEventLoop loop;
Ticker ticker(&loop, frames);
loop.exec();
}
} // namespace ShaderManagementConsole
@@ -8,63 +8,32 @@
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/UserSettings/UserSettingsProvider.h>
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
#include <AzQtComponents/Application/AzQtApplication.h>
#include <AtomToolsFramework/Application/AtomToolsApplication.h>
#include <QTimer>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AzFramework::Application
, public AzQtComponents::AzQtApplication
, private AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler
: public AtomToolsFramework::AtomToolsApplication
, private ShaderManagementConsoleWindowNotificationBus::Handler
, private AzFramework::AssetSystemStatusBus::Handler
, private AZ::UserSettingsOwnerRequestBus::Handler
, private AZ::Debug::TraceMessageBus::Handler
, private AzToolsFramework::EditorPythonConsoleNotificationBus::Handler
{
public:
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}");
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
using Base = AzFramework::Application;
using Base = AtomToolsFramework::AtomToolsApplication;
ShaderManagementConsoleApplication(int* argc, char*** argv);
virtual ~ShaderManagementConsoleApplication() = default;
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
void CreateReflectionManager() override;
void Reflect(AZ::ReflectContext* context) override;
void RegisterCoreComponents() override;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
void StartCommon(AZ::Entity* systemEntity) override;
void Tick(float deltaOverride = -1.f) override;
void Stop() override;
private:
//////////////////////////////////////////////////////////////////////////
// AssetDatabaseRequestsBus::Handler overrides...
bool GetAssetDatabaseLocation(AZStd::string& result) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ShaderManagementConsoleWindowNotificationBus::Handler overrides...
void OnShaderManagementConsoleWindowClosing() override;
@@ -75,57 +44,9 @@ namespace ShaderManagementConsole
void Destroy() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::ApplicationRequests::Bus overrides...
void QueryApplicationType(AZ::ApplicationTypeQuery& appType) const override;
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorPythonConsoleNotificationBus::Handler overrides...
void OnTraceMessage(AZStd::string_view message) override;
void OnErrorMessage(AZStd::string_view message) override;
void OnExceptionMessage(AZStd::string_view message) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AzFramework::AssetSystemStatusBus::Handler overrides...
void AssetSystemAvailable() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::UserSettingsOwnerRequestBus::Handler overrides...
void SaveSettings() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnPrintf(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
void CompileCriticalAssets();
void ProcessCommandLine();
void LoadSettings();
void UnloadSettings();
bool LaunchDiscoveryService();
void StartInternal();
static void PyIdleWaitFrames(uint32_t frames);
AzToolsFramework::TraceLogger m_traceLogger;
//! Local user settings are used to store asset browser tree expansion state
AZ::UserSettingsProvider m_localUserSettings;
//! Are local settings loaded
bool m_activatedLocalUserSettings = false;
QTimer m_timer;
bool m_started = false;
bool m_closing = false;
void StartInternal() override;
AZStd::string GetBuildTargetName() const override;
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
} // namespace ShaderManagementConsole
@@ -75,6 +75,8 @@ namespace AZ
private:
static constexpr float RowHeight = 50.0;
static constexpr int DefaultFramesToCollect = 50;
static constexpr float MediumFrameTimeLimit = 16.6; // 60 fps
static constexpr float HighFrameTimeLimit = 33.3; // 30 fps
// Draw the shared header between the two windows
void DrawCommonHeader();
@@ -127,8 +129,11 @@ namespace AZ
// Draw the ruler with frame time labels
void DrawRuler();
// Draw the frame time histogram
void DrawFrameTimeHistogram();
// Converts raw ticks to a pixel value suitable to give to ImDrawList, handles window scrolling
float ConvertTickToPixelSpace(AZStd::sys_time_t tick) const;
float ConvertTickToPixelSpace(AZStd::sys_time_t tick, AZStd::sys_time_t leftBound, AZStd::sys_time_t rightBound) const;
AZStd::sys_time_t GetViewportTickWidth() const;
@@ -280,7 +280,7 @@ namespace AZ
{
ImGui::Columns(3, "Options", true);
ImGui::Text("Frames To Collect:");
ImGui::SliderInt("", &m_framesToCollect, 10, 100, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic);
ImGui::SliderInt("", &m_framesToCollect, 10, 10000, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic);
ImGui::NextColumn();
@@ -295,6 +295,13 @@ namespace AZ
"Hold the right mouse button to move around. Zoom by scrolling the mouse wheel while holding <ctrl>.");
}
ImGui::Columns(1, "FrameTimeColumn", true);
if (ImGui::BeginChild("FrameTimeHistogram", { 0, 50 }, true, ImGuiWindowFlags_NoScrollbar))
{
DrawFrameTimeHistogram();
}
ImGui::EndChild();
ImGui::Columns(1, "RulerColumn", true);
@@ -519,8 +526,8 @@ namespace AZ
ImDrawList* drawList = ImGui::GetWindowDrawList();
const float startPixel = ConvertTickToPixelSpace(block.m_startTick);
const float endPixel = ConvertTickToPixelSpace(block.m_endTick);
const float startPixel = ConvertTickToPixelSpace(block.m_startTick, m_viewportStartTick, m_viewportEndTick);
const float endPixel = ConvertTickToPixelSpace(block.m_endTick, m_viewportStartTick, m_viewportEndTick);
const ImVec2 startPoint = { startPixel, wy + targetRow * RowHeight };
const ImVec2 endPoint = { endPixel, wy + targetRow * RowHeight + 40 };
@@ -656,7 +663,7 @@ namespace AZ
while (endTickItr != m_frameEndTicks.end() && *endTickItr < m_viewportEndTick)
{
const float horizontalPixel = ConvertTickToPixelSpace(*endTickItr);
const float horizontalPixel = ConvertTickToPixelSpace(*endTickItr, m_viewportStartTick, m_viewportEndTick);
drawList->AddLine({ horizontalPixel, wy }, { horizontalPixel, wy + windowHeight }, red);
++endTickItr;
}
@@ -684,8 +691,8 @@ namespace AZ
break;
}
const float lastFrameBoundaryPixel = ConvertTickToPixelSpace(lastFrameBoundaryTick);
const float nextFrameBoundaryPixel = ConvertTickToPixelSpace(nextFrameBoundaryTick);
const float lastFrameBoundaryPixel = ConvertTickToPixelSpace(lastFrameBoundaryTick, m_viewportStartTick, m_viewportEndTick);
const float nextFrameBoundaryPixel = ConvertTickToPixelSpace(nextFrameBoundaryTick, m_viewportStartTick, m_viewportEndTick);
const AZStd::string label =
AZStd::string::format("%.2f ms", CpuProfilerImGuiHelper::TicksToMs(nextFrameBoundaryTick - lastFrameBoundaryTick));
@@ -738,16 +745,98 @@ namespace AZ
}
}
inline void ImGuiCpuProfiler::DrawFrameTimeHistogram()
{
ImDrawList* drawList = ImGui::GetWindowDrawList();
const auto [wx, wy] = ImGui::GetWindowPos();
const ImU32 orange = ImGui::GetColorU32({ 1, .7, 0, 1 });
const ImU32 red = ImGui::GetColorU32({ 1, 0, 0, 1 });
const AZStd::sys_time_t ticksPerSecond = AZStd::GetTimeTicksPerSecond();
const AZStd::sys_time_t viewportCenter = m_viewportEndTick - (m_viewportEndTick - m_viewportStartTick) / 2;
const AZStd::sys_time_t leftHistogramBound = viewportCenter - ticksPerSecond;
const AZStd::sys_time_t rightHistogramBound = viewportCenter + ticksPerSecond;
// Draw frame limit lines
drawList->AddLine(
{ wx, wy + ImGui::GetWindowHeight() - MediumFrameTimeLimit },
{ wx + ImGui::GetWindowWidth(), wy + ImGui::GetWindowHeight() - MediumFrameTimeLimit },
orange);
drawList->AddLine(
{ wx, wy + ImGui::GetWindowHeight() - HighFrameTimeLimit },
{ wx + ImGui::GetWindowWidth(), wy + ImGui::GetWindowHeight() - HighFrameTimeLimit },
red);
// Draw viewport bound rectangle
const float leftViewportPixel = ConvertTickToPixelSpace(m_viewportStartTick, leftHistogramBound, rightHistogramBound);
const float rightViewportPixel = ConvertTickToPixelSpace(m_viewportEndTick, leftHistogramBound, rightHistogramBound);
const ImVec2 topLeftPos = { leftViewportPixel, wy };
const ImVec2 botRightPos = { rightViewportPixel, wy + ImGui::GetWindowHeight() };
const ImU32 gray = ImGui::GetColorU32({ 1, 1, 1, .3 });
drawList->AddRectFilled(topLeftPos, botRightPos, gray);
// Find the first onscreen frame execution time
auto frameEndTickItr = AZStd::lower_bound(m_frameEndTicks.begin(), m_frameEndTicks.end(), leftHistogramBound);
if (frameEndTickItr != m_frameEndTicks.begin())
{
--frameEndTickItr;
}
// Since we only store the frame end ticks, we must calculate the execution times on the fly by comparing pairs of elements.
AZStd::sys_time_t lastFrameEndTick = *frameEndTickItr;
while (*frameEndTickItr < rightHistogramBound && ++frameEndTickItr != m_frameEndTicks.end())
{
const AZStd::sys_time_t frameEndTick = *frameEndTickItr;
const float framePixelPos = ConvertTickToPixelSpace(frameEndTick, leftHistogramBound, rightHistogramBound);
const float frameTimeMs = CpuProfilerImGuiHelper::TicksToMs(frameEndTick - lastFrameEndTick);
const ImVec2 lineBottom = { framePixelPos, ImGui::GetWindowHeight() + wy };
const ImVec2 lineTop = { framePixelPos, ImGui::GetWindowHeight() + wy - frameTimeMs };
ImU32 lineColor = ImGui::GetColorU32({ .3, .3, .3, 1 }); // Gray
if (frameTimeMs > HighFrameTimeLimit)
{
lineColor = ImGui::GetColorU32({1, 0, 0, 1}); // Red
}
else if (frameTimeMs > MediumFrameTimeLimit)
{
lineColor = ImGui::GetColorU32({1, .7, 0, 1}); // Orange
}
drawList->AddLine(lineBottom, lineTop, lineColor, 3.0);
lastFrameEndTick = frameEndTick;
}
// Handle input
ImGui::InvisibleButton("HistogramInputCapture", { ImGui::GetWindowWidth(), ImGui::GetWindowHeight() });
ImGuiIO& io = ImGui::GetIO();
if (ImGui::IsItemClicked(ImGuiMouseButton_Left))
{
const float mousePixelX = io.MousePos.x;
const float percentWindow = (mousePixelX - wx) / ImGui::GetWindowWidth();
const AZStd::sys_time_t newViewportCenterTick = leftHistogramBound +
aznumeric_cast<AZStd::sys_time_t>((rightHistogramBound - leftHistogramBound) * percentWindow);
const AZStd::sys_time_t viewportWidth = GetViewportTickWidth();
m_viewportEndTick = newViewportCenterTick + viewportWidth / 2;
m_viewportStartTick = newViewportCenterTick - viewportWidth / 2;
}
}
inline AZStd::sys_time_t ImGuiCpuProfiler::GetViewportTickWidth() const
{
return m_viewportEndTick - m_viewportStartTick;
}
inline float ImGuiCpuProfiler::ConvertTickToPixelSpace(AZStd::sys_time_t tick) const
inline float ImGuiCpuProfiler::ConvertTickToPixelSpace(AZStd::sys_time_t tick, AZStd::sys_time_t leftBound, AZStd::sys_time_t rightBound) const
{
const float wx = ImGui::GetWindowPos().x;
const float tickSpaceShifted = aznumeric_cast<float>(tick - m_viewportStartTick); // This will be close to zero, so FP inaccuracy should not be too bad
const float tickSpaceNormalized = tickSpaceShifted / GetViewportTickWidth();
const float tickSpaceShifted = aznumeric_cast<float>(tick - leftBound); // This will be close to zero, so FP inaccuracy should not be too bad
const float tickSpaceNormalized = tickSpaceShifted / (rightBound - leftBound);
const float pixelSpace = tickSpaceNormalized * ImGui::GetWindowWidth() + wx;
return pixelSpace;
}
@@ -101,6 +101,12 @@ namespace AZ
//! Sets if shadows should be enabled.
virtual void SetEnableShadow(bool enabled) = 0;
//! Returns the shadow bias.
virtual float GetShadowBias() const = 0;
//! Sets the shadow bias.
virtual void SetShadowBias(float bias) = 0;
//! Returns the maximum width and height of shadowmap.
virtual ShadowmapSize GetShadowmapMaxSize() const = 0;
@@ -56,6 +56,7 @@ namespace AZ
// Shadows (only used for supported shapes)
bool m_enableShadow = false;
float m_bias = 0.1f;
ShadowmapSize m_shadowmapMaxSize = ShadowmapSize::Size256;
ShadowFilterMethod m_shadowFilterMethod = ShadowFilterMethod::None;
PcfMethod m_pcfMethod = PcfMethod::Bicubic;
@@ -18,7 +18,7 @@ namespace AZ
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AreaLightComponentConfig, ComponentConfig>()
->Version(6) // ATOM-15654
->Version(7) // ATOM-16034
->Field("LightType", &AreaLightComponentConfig::m_lightType)
->Field("Color", &AreaLightComponentConfig::m_color)
->Field("IntensityMode", &AreaLightComponentConfig::m_intensityMode)
@@ -33,6 +33,7 @@ namespace AZ
->Field("OuterShutterAngleDegrees", &AreaLightComponentConfig::m_outerShutterAngleDegrees)
// Shadows
->Field("Enable Shadow", &AreaLightComponentConfig::m_enableShadow)
->Field("Shadow Bias", &AreaLightComponentConfig::m_bias)
->Field("Shadowmap Max Size", &AreaLightComponentConfig::m_shadowmapMaxSize)
->Field("Shadow Filter Method", &AreaLightComponentConfig::m_shadowFilterMethod)
->Field("Softening Boundary Width", &AreaLightComponentConfig::m_boundaryWidthInDegrees)
@@ -68,6 +68,8 @@ namespace AZ::Render
->Event("GetEnableShadow", &AreaLightRequestBus::Events::GetEnableShadow)
->Event("SetEnableShadow", &AreaLightRequestBus::Events::SetEnableShadow)
->Event("GetShadowBias", &AreaLightRequestBus::Events::GetShadowBias)
->Event("SetShadowBias", &AreaLightRequestBus::Events::SetShadowBias)
->Event("GetShadowmapMaxSize", &AreaLightRequestBus::Events::GetShadowmapMaxSize)
->Event("SetShadowmapMaxSize", &AreaLightRequestBus::Events::SetShadowmapMaxSize)
->Event("GetShadowFilterMethod", &AreaLightRequestBus::Events::GetShadowFilterMethod)
@@ -94,6 +96,7 @@ namespace AZ::Render
->VirtualProperty("OuterShutterAngle", "GetOuterShutterAngle", "SetOuterShutterAngle")
->VirtualProperty("ShadowsEnabled", "GetEnableShadow", "SetEnableShadow")
->VirtualProperty("ShadowBias", "GetShadowBias", "SetShadowBias")
->VirtualProperty("ShadowmapMaxSize", "GetShadowmapMaxSize", "SetShadowmapMaxSize")
->VirtualProperty("ShadowFilterMethod", "GetShadowFilterMethod", "SetShadowFilterMethod")
->VirtualProperty("SofteningBoundaryWidthAngle", "GetSofteningBoundaryWidthAngle", "SetSofteningBoundaryWidthAngle")
@@ -307,6 +310,7 @@ namespace AZ::Render
m_lightShapeDelegate->SetEnableShadow(m_configuration.m_enableShadow);
if (m_configuration.m_enableShadow)
{
m_lightShapeDelegate->SetShadowBias(m_configuration.m_bias);
m_lightShapeDelegate->SetShadowmapMaxSize(m_configuration.m_shadowmapMaxSize);
m_lightShapeDelegate->SetShadowFilterMethod(m_configuration.m_shadowFilterMethod);
m_lightShapeDelegate->SetSofteningBoundaryWidthAngle(m_configuration.m_boundaryWidthInDegrees);
@@ -467,6 +471,20 @@ namespace AZ::Render
m_lightShapeDelegate->SetEnableShadow(enabled);
}
}
float AreaLightComponentController::GetShadowBias() const
{
return m_configuration.m_bias;
}
void AreaLightComponentController::SetShadowBias(float bias)
{
m_configuration.m_bias = bias;
if (m_lightShapeDelegate)
{
m_lightShapeDelegate->SetShadowBias(bias);
}
}
ShadowmapSize AreaLightComponentController::GetShadowmapMaxSize() const
{
@@ -76,6 +76,8 @@ namespace AZ
bool GetEnableShadow() const override;
void SetEnableShadow(bool enabled) override;
float GetShadowBias() const override;
void SetShadowBias(float bias) override;
ShadowmapSize GetShadowmapMaxSize() const override;
void SetShadowmapMaxSize(ShadowmapSize size) override;
ShadowFilterMethod GetShadowFilterMethod() const override;
@@ -123,6 +123,14 @@ namespace AZ::Render
}
}
void DiskLightDelegate::SetShadowBias(float bias)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetShadowBias(GetLightHandle(), bias);
}
}
void DiskLightDelegate::SetShadowmapMaxSize(ShadowmapSize size)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
@@ -41,6 +41,7 @@ namespace AZ
void SetShutterAngles(float innerAngleDegrees, float outerAngleDegrees) override;
void SetEnableShadow(bool enabled) override;
void SetShadowBias(float bias) override;
void SetShadowmapMaxSize(ShadowmapSize size) override;
void SetShadowFilterMethod(ShadowFilterMethod method) override;
void SetSofteningBoundaryWidthAngle(float widthInDegrees) override;
@@ -131,6 +131,15 @@ namespace AZ
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShadows)
->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::ShadowsDisabled)
->DataElement(Edit::UIHandlers::Slider, &AreaLightComponentConfig::m_bias, "Bias", "How deep in shadow a surface must be before being affected by it.")
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::Min, 0.0f)
->Attribute(Edit::Attributes::Max, 100.0f)
->Attribute(Edit::Attributes::SoftMin, 0.0f)
->Attribute(Edit::Attributes::SoftMax, 1.0f)
->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShadows)
->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::ShadowsDisabled)
->DataElement(Edit::UIHandlers::ComboBox, &AreaLightComponentConfig::m_shadowFilterMethod, "Shadow filter method",
"Filtering method of edge-softening of shadows.\n"
" None: no filtering\n"
@@ -53,6 +53,7 @@ namespace AZ
void SetShutterAngles([[maybe_unused]]float innerAngleDegrees, [[maybe_unused]]float outerAngleDegrees) override {};
void SetEnableShadow(bool enabled) override { m_shadowsEnabled = enabled; };
void SetShadowBias([[maybe_unused]] float bias) override {};
void SetShadowmapMaxSize([[maybe_unused]] ShadowmapSize size) override {};
void SetShadowFilterMethod([[maybe_unused]] ShadowFilterMethod method) override {};
void SetSofteningBoundaryWidthAngle([[maybe_unused]] float widthInDegrees) override {};
@@ -67,8 +67,10 @@ namespace AZ
// Shadows
//! Sets if shadows should be enabled
//! Sets if shadows should be enabled
virtual void SetEnableShadow(bool enabled) = 0;
//! Sets the shadow bias
virtual void SetShadowBias(float bias) = 0;
//! Sets the maximum resolution of the shadow map
virtual void SetShadowmapMaxSize(ShadowmapSize size) = 0;
//! Sets the filter method for the shadow
@@ -11,121 +11,124 @@
#include <Atom/Feature/CoreLights/PointLightFeatureProcessorInterface.h>
#include <AtomLyIntegration/CommonFeatures/CoreLights/AreaLightComponentConfig.h>
namespace AZ
namespace AZ::Render
{
namespace Render
SphereLightDelegate::SphereLightDelegate(LmbrCentral::SphereShapeComponentRequests* shapeBus, EntityId entityId, bool isVisible)
: LightDelegateBase<PointLightFeatureProcessorInterface>(entityId, isVisible)
, m_shapeBus(shapeBus)
{
SphereLightDelegate::SphereLightDelegate(LmbrCentral::SphereShapeComponentRequests* shapeBus, EntityId entityId, bool isVisible)
: LightDelegateBase<PointLightFeatureProcessorInterface>(entityId, isVisible)
, m_shapeBus(shapeBus)
{
InitBase(entityId);
}
InitBase(entityId);
}
float SphereLightDelegate::CalculateAttenuationRadius(float lightThreshold) const
{
// Calculate the radius at which the irradiance will be equal to cutoffIntensity.
float intensity = GetPhotometricValue().GetCombinedIntensity(PhotometricUnit::Lumen);
return sqrt(intensity / lightThreshold);
}
float SphereLightDelegate::CalculateAttenuationRadius(float lightThreshold) const
{
// Calculate the radius at which the irradiance will be equal to cutoffIntensity.
float intensity = GetPhotometricValue().GetCombinedIntensity(PhotometricUnit::Lumen);
return sqrt(intensity / lightThreshold);
}
void SphereLightDelegate::HandleShapeChanged()
void SphereLightDelegate::HandleShapeChanged()
{
if (GetLightHandle().IsValid())
{
if (GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
GetFeatureProcessor()->SetBulbRadius(GetLightHandle(), GetRadius());
}
GetFeatureProcessor()->SetPosition(GetLightHandle(), GetTransform().GetTranslation());
GetFeatureProcessor()->SetBulbRadius(GetLightHandle(), GetRadius());
}
}
float SphereLightDelegate::GetSurfaceArea() const
{
float radius = GetRadius();
return 4.0f * Constants::Pi * radius * radius;
}
float SphereLightDelegate::GetSurfaceArea() const
{
float radius = GetRadius();
return 4.0f * Constants::Pi * radius * radius;
}
float SphereLightDelegate::GetRadius() const
{
return m_shapeBus->GetRadius() * GetTransform().GetUniformScale();
}
float SphereLightDelegate::GetRadius() const
{
return m_shapeBus->GetRadius() * GetTransform().GetUniformScale();
}
void SphereLightDelegate::DrawDebugDisplay(const Transform& transform, const Color& color, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const
void SphereLightDelegate::DrawDebugDisplay(const Transform& transform, const Color& color, AzFramework::DebugDisplayRequests& debugDisplay, bool isSelected) const
{
if (isSelected)
{
if (isSelected)
{
debugDisplay.SetColor(color);
debugDisplay.SetColor(color);
// Draw a sphere for the attenuation radius
debugDisplay.DrawWireSphere(transform.GetTranslation(), GetConfig()->m_attenuationRadius);
}
// Draw a sphere for the attenuation radius
debugDisplay.DrawWireSphere(transform.GetTranslation(), GetConfig()->m_attenuationRadius);
}
}
void SphereLightDelegate::SetEnableShadow(bool enabled)
void SphereLightDelegate::SetEnableShadow(bool enabled)
{
Base::SetEnableShadow(enabled);
if (GetLightHandle().IsValid())
{
Base::SetEnableShadow(enabled);
if (GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetShadowsEnabled(GetLightHandle(), enabled);
}
GetFeatureProcessor()->SetShadowsEnabled(GetLightHandle(), enabled);
}
void SphereLightDelegate::SetShadowmapMaxSize(ShadowmapSize size)
}
void SphereLightDelegate::SetShadowBias(float bias)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetShadowmapMaxResolution(GetLightHandle(), size);
}
GetFeatureProcessor()->SetShadowBias(GetLightHandle(), bias);
}
}
void SphereLightDelegate::SetShadowFilterMethod(ShadowFilterMethod method)
void SphereLightDelegate::SetShadowmapMaxSize(ShadowmapSize size)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetShadowFilterMethod(GetLightHandle(), method);
}
GetFeatureProcessor()->SetShadowmapMaxResolution(GetLightHandle(), size);
}
}
void SphereLightDelegate::SetSofteningBoundaryWidthAngle(float widthInDegrees)
void SphereLightDelegate::SetShadowFilterMethod(ShadowFilterMethod method)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetSofteningBoundaryWidthAngle(GetLightHandle(), DegToRad(widthInDegrees));
}
GetFeatureProcessor()->SetShadowFilterMethod(GetLightHandle(), method);
}
}
void SphereLightDelegate::SetPredictionSampleCount(uint32_t count)
void SphereLightDelegate::SetSofteningBoundaryWidthAngle(float widthInDegrees)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetPredictionSampleCount(GetLightHandle(), count);
}
GetFeatureProcessor()->SetSofteningBoundaryWidthAngle(GetLightHandle(), DegToRad(widthInDegrees));
}
}
void SphereLightDelegate::SetFilteringSampleCount(uint32_t count)
void SphereLightDelegate::SetPredictionSampleCount(uint32_t count)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetFilteringSampleCount(GetLightHandle(), count);
}
GetFeatureProcessor()->SetPredictionSampleCount(GetLightHandle(), count);
}
}
void SphereLightDelegate::SetPcfMethod(PcfMethod method)
void SphereLightDelegate::SetFilteringSampleCount(uint32_t count)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetPcfMethod(GetLightHandle(), method);
}
GetFeatureProcessor()->SetFilteringSampleCount(GetLightHandle(), count);
}
}
void SphereLightDelegate::SetEsmExponent(float esmExponent)
void SphereLightDelegate::SetPcfMethod(PcfMethod method)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetEsmExponent(GetLightHandle(), esmExponent);
}
GetFeatureProcessor()->SetPcfMethod(GetLightHandle(), method);
}
}
} // namespace Render
} // namespace AZ
void SphereLightDelegate::SetEsmExponent(float esmExponent)
{
if (GetShadowsEnabled() && GetLightHandle().IsValid())
{
GetFeatureProcessor()->SetEsmExponent(GetLightHandle(), esmExponent);
}
}
} // namespace AZ::Render
@@ -31,6 +31,7 @@ namespace AZ
float GetSurfaceArea() const override;
float GetEffectiveSolidAngle() const override { return PhotometricValue::OmnidirectionalSteradians; }
void SetEnableShadow(bool enabled) override;
void SetShadowBias(float bias) override;
void SetShadowmapMaxSize(ShadowmapSize size) override;
void SetShadowFilterMethod(ShadowFilterMethod method) override;
void SetSofteningBoundaryWidthAngle(float widthInDegrees) override;
+1 -1
View File
@@ -8,5 +8,5 @@
"canonical_tags": ["Gem"],
"user_tags": ["Audio", "Utility", "Tools"],
"icon_path": "preview.png",
"requirements": "Users will need to download WWise from the AudioKinetic web site: https://www.audiokinetic.com/download/"
"requirements": "Users will need to download Wwise from the Audiokinetic web site: https://www.audiokinetic.com/download/"
}
-2
View File
@@ -219,8 +219,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/AnimGraphExampleNoDependency.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyAnimGraphExample.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/EmptyMotionSetExample.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyAnimGraphExample.animgraph
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyMotionSetExample.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset
${CMAKE_CURRENT_SOURCE_DIR}/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExampleNoDependency.motionset
OUTPUT_SUBDIRECTORY
@@ -93,9 +93,7 @@ namespace CommandSystem
}
// load anim graph from file
EMotionFX::Importer::AnimGraphSettings settings;
settings.mDisableNodeVisualization = false;
EMotionFX::AnimGraph* animGraph = EMotionFX::GetImporter().LoadAnimGraph(filename.c_str(), &settings);
EMotionFX::AnimGraph* animGraph = EMotionFX::GetImporter().LoadAnimGraph(filename.c_str());
if (!animGraph)
{
outResult = AZStd::string::format("Failed to load anim graph from %s.", filename.c_str());
@@ -97,7 +97,7 @@ namespace EMotionFX
AZ_UNUSED(sourceFile);
AZ::ObjectStream::FilterDescriptor loadFilter = AZ::ObjectStream::FilterDescriptor(&AZ::Data::AssetFilterNoAssetLoading, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES);
AZStd::unique_ptr<AnimGraph> animGraph(GetImporter().LoadAnimGraph(fullPath, nullptr, loadFilter));
AZStd::unique_ptr<AnimGraph> animGraph(GetImporter().LoadAnimGraph(fullPath, loadFilter));
if (!animGraph)
{
@@ -79,9 +79,6 @@ namespace EMotionFX
AttributePose(AnimGraphPose* pose)
: MCore::Attribute(TYPE_ID) { mValue = pose; }
~AttributePose() {}
uint32 GetDataSize() const override { return 0; }
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override { MCORE_UNUSED(stream); MCORE_UNUSED(streamEndianType); MCORE_UNUSED(version); return false; } // unsupported
};
@@ -130,9 +127,6 @@ namespace EMotionFX
AttributeMotionInstance(MotionInstance* motionInstance)
: MCore::Attribute(TYPE_ID) { mValue = motionInstance; }
~AttributeMotionInstance() {}
uint32 GetDataSize() const override { return 0; }
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override { MCORE_UNUSED(stream); MCORE_UNUSED(streamEndianType); MCORE_UNUSED(version); return false; } // unsupported
};
class AnimGraphPropertyUtils
@@ -1,120 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AnimGraphFileFormat.h"
#include <MCore/Source/Attribute.h>
#include <EMotionFX/Source/Parameter/BoolParameter.h>
#include <EMotionFX/Source/Parameter/ColorParameter.h>
#include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
#include <EMotionFX/Source/Parameter/FloatSpinnerParameter.h>
#include <EMotionFX/Source/Parameter/IntSliderParameter.h>
#include <EMotionFX/Source/Parameter/IntSpinnerParameter.h>
#include <EMotionFX/Source/Parameter/TagParameter.h>
#include <EMotionFX/Source/Parameter/RotationParameter.h>
#include <EMotionFX/Source/Parameter/StringParameter.h>
#include <EMotionFX/Source/Parameter/Vector2Parameter.h>
#include <EMotionFX/Source/Parameter/Vector3GizmoParameter.h>
#include <EMotionFX/Source/Parameter/Vector3Parameter.h>
#include <EMotionFX/Source/Parameter/Vector4Parameter.h>
namespace EMotionFX
{
namespace FileFormat
{
AZ::TypeId GetParameterTypeIdForInterfaceType(uint32 interfaceType)
{
switch (interfaceType)
{
case MCore::ATTRIBUTE_INTERFACETYPE_FLOATSPINNER:
return azrtti_typeid<EMotionFX::FloatSpinnerParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_FLOATSLIDER:
return azrtti_typeid<EMotionFX::FloatSliderParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_INTSPINNER:
return azrtti_typeid<EMotionFX::IntSpinnerParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_INTSLIDER:
return azrtti_typeid<EMotionFX::IntSliderParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_CHECKBOX:
return azrtti_typeid<EMotionFX::BoolParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR2:
return azrtti_typeid<EMotionFX::Vector2Parameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3GIZMO:
return azrtti_typeid<EMotionFX::Vector3GizmoParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR4:
return azrtti_typeid<EMotionFX::Vector4Parameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_COLOR:
return azrtti_typeid<EMotionFX::ColorParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_STRING:
return azrtti_typeid<EMotionFX::StringParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3:
return azrtti_typeid<EMotionFX::Vector3Parameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_TAG:
return azrtti_typeid<EMotionFX::TagParameter>();
case MCore::ATTRIBUTE_INTERFACETYPE_COMBOBOX:
case MCore::ATTRIBUTE_INTERFACETYPE_PROPERTYSET:
case MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT:
default:
break;
}
return AZ::TypeId();
}
uint32 GetInterfaceTypeForParameterTypeId(const AZ::TypeId& parameterTypeId)
{
if (parameterTypeId == azrtti_typeid<EMotionFX::FloatSpinnerParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_FLOATSPINNER;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::FloatSliderParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_FLOATSLIDER;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::IntSpinnerParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_INTSPINNER;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::IntSliderParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_INTSLIDER;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::BoolParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_CHECKBOX;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector2Parameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR2;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector3GizmoParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3GIZMO;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector4Parameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR4;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::ColorParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_COLOR;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::StringParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_STRING;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::Vector3Parameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_VECTOR3;
}
else if (parameterTypeId == azrtti_typeid<EMotionFX::TagParameter>())
{
return MCore::ATTRIBUTE_INTERFACETYPE_TAG;
}
return MCORE_INVALIDINDEX32;
}
}
} // namespace EMotionFX
@@ -1,231 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SharedFileFormatStructs.h"
#include "AzCore/RTTI/TypeInfo.h"
namespace EMotionFX
{
namespace FileFormat // so now we are in the namespace EMotionFX::FileFormat
{
// collection of animGraph chunk IDs
enum
{
ANIMGRAPH_CHUNK_BLENDNODE = 400,
ANIMGRAPH_CHUNK_STATETRANSITIONS = 401,
ANIMGRAPH_CHUNK_NODECONNECTIONS = 402,
ANIMGRAPH_CHUNK_PARAMETERS = 403,
ANIMGRAPH_CHUNK_NODEGROUPS = 404,
ANIMGRAPH_CHUNK_GROUPPARAMETERS = 405,
ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS = 406,
ANIMGRAPH_CHUNK_ADDITIONALINFO = 407,
ANIMGRAPH_FORCE_32BIT = 0xFFFFFFFF
};
enum
{
ANIMGRAPH_NODEFLAG_COLLAPSED = 1 << 0,
ANIMGRAPH_NODEFLAG_VISUALIZED = 1 << 1,
ANIMGRAPH_NODEFLAG_DISABLED = 1 << 2,
ANIMGRAPH_NODEFLAG_VIRTUALFINALOUTPUT = 1 << 3
};
/*
AnimGraph_Header
ANIMGRAPH_CHUNK_PARAMETERS: (global animgraph parameters)
uint32 numParameters
AnimGraph_ParamInfo[numParameters]
ANIMGRAPH_CHUNK_BLENDNODE:
AnimGraph_NodeHeader
ANIMGRAPH_CHUNK_NODECONNECTIONS: (for last loaded BLENDNODE)
uint32 numConnections
AnimGraph_NodeConnection[numConnections]
ANIMGRAPH_CHUNK_STATETRANSITIONS: (for last loaded node, assumed to be a state machine)
uint32 numStateTransitions
uint32 blendNodeIndex (the state machine the transitions are for)
AnimGraph_StateTransition[numStateTransitions]
ANIMGRAPH_CHUNK_NODEGROUPS:
uint32 numNodeGroups
AnimGraph_NodeGroup[numNodeGroups]
ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS:
uint32 activePresetIndex
uint32 numPresets
AnimGraph_GameControllerPreset[numPresets]
*/
// AnimGraph file header
struct AnimGraph_Header
{
char mFourCC[4];
uint8 mEndianType;
uint32 mFileVersion;
uint32 mNumNodes;
uint32 mNumStateTransitions;
uint32 mNumNodeConnections;
uint32 mNumParameters;
// followed by:
// string mName;
// string mCopyright;
// string mDescription;
// string mCompany;
// string mEMFXVersion;
// string mEMStudioBuildDate;
};
// additional info
struct AnimGraph_AdditionalInfo
{
uint8 mUnitType;
};
// the node header
struct AnimGraph_NodeHeader
{
uint32 mTypeID;
uint32 mParentIndex;
uint32 mVersion;
uint32 mNumCustomDataBytes; // number of bytes of node custom data to follow
uint32 mNumChildNodes;
uint32 mNumAttributes;
int32 mVisualPosX;
int32 mVisualPosY;
uint32 mVisualizeColor;
uint8 mFlags;
// followed by:
// string mName;
// animGraphNode->Save(...) or animGraphNode->Load(...), writing or reading mNumBytes bytes
};
struct AnimGraph_ParameterInfo
{
uint32 mNumComboValues;
uint32 mInterfaceType;
uint32 mAttributeType;
uint16 mFlags;
char mHasMinMax;
// followed by:
// string mName
// string mInternalName
// string mDescription
// if (mHasMinMax == 1)
// {
// AnimGraph_Attribute mMinValue
// AnimGraph_Attribute mMaxValue
// }
// AnimGraph_Attribute mDefaultValue
// string mComboValues[mNumComboValues]
};
// a node connection
struct AnimGraph_NodeConnection
{
uint32 mSourceNode;
uint32 mTargetNode;
uint16 mSourceNodePort;
uint16 mTargetNodePort;
};
// a state transition
struct AnimGraph_StateTransition
{
uint32 mSourceNode;
uint32 mDestNode;
int32 mStartOffsetX;
int32 mStartOffsetY;
int32 mEndOffsetX;
int32 mEndOffsetY;
uint32 mNumConditions;
// followed by:
// AnimGraph_NodeHeader (and its followed by data, EXCEPT THE NAME STRING, which is skipped)
// AnimGraph_NodeHeader[mConditions] (and its followed by data, EXCEPT THE NAME STRING, which is skipped)
};
// a node group
struct AnimGraph_NodeGroup
{
FileColor mColor;
uint8 mIsVisible;
uint32 mNumNodes;
// followed by:
// string mName
// uint32[mNumNodes] (node indices that belong to the group)
};
// a group parameter
struct AnimGraph_GroupParameter
{
uint32 mNumParameters;
uint8 mCollapsed;
// followed by:
// string mName
// uint32[mNumParameters] (parameter indices that belong to the group)
};
// a game controller parameter info
struct AnimGraph_GameControllerParameterInfo
{
uint8 mAxis;
uint8 mMode;
uint8 mInvert;
// followed by:
// string mName
};
// a game controller button info
struct AnimGraph_GameControllerButtonInfo
{
uint8 mButtonIndex;
uint8 mMode;
// followed by:
// string mString
};
// a game controller preset
struct AnimGraph_GameControllerPreset
{
uint32 mNumParameterInfos;
uint32 mNumButtonInfos;
// followed by:
// string mName
// AnimGraph_GameControllerParameterInfo[mNumParameterInfos]
// AnimGraph_GameControllerButtonInfo[mNumButtonInfos]
};
// Conversion functions to support attributes with the old serialization.
// Once we deprecate the old format we can remove these two functions.
AZ::TypeId GetParameterTypeIdForInterfaceType(uint32 interfaceType);
uint32 GetInterfaceTypeForParameterTypeId(const AZ::TypeId& parameterTypeId);
} // namespace FileFormat
} // namespace EMotionFX
@@ -23,6 +23,7 @@
#include <MCore/Source/AttributeFactory.h>
#include <MCore/Source/AzCoreConversions.h>
#include <MCore/Source/Distance.h>
#include <MCore/Source/File.h>
#include <MCore/Source/ReflectionSerializer.h>
#include <MCore/Source/StringConversions.h>
#include <MCore/Source/MCoreSystem.h>
@@ -53,7 +54,6 @@
#include "../AnimGraphTransitionCondition.h"
#include "../MCore/Source/Endian.h"
#include "../NodeMap.h"
#include "LegacyAnimGraphNodeParser.h"
#include <EMotionFX/Source/Importer/ActorFileFormat.h>
#include <EMotionFX/Source/TwoStringEventData.h>
@@ -245,14 +245,10 @@ namespace EMotionFX
{
mFileHighVersion = 1;
mFileLowVersion = 0;
mIsUnicodeFile = true;
// allocate the string buffer used for reading in variable sized strings
mStringStorageSize = 256;
mStringStorage = (char*)MCore::Allocate(mStringStorageSize, EMFX_MEMCATEGORY_IMPORTER);
mBlendNodes.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
mBlendNodes.Reserve(1024);
//mConvertString.Reserve( 256 );
}
@@ -281,57 +277,8 @@ namespace EMotionFX
mStringStorage = nullptr;
mStringStorageSize = 0;
//mConvertString.Clear();
// get rid of the blend nodes array
mBlendNodes.Clear();
m_entryNodeIndexToStateMachineIdLookupTable.clear();
}
// check if the strings in the file are encoded using unicode or multi-byte
bool SharedHelperData::GetIsUnicodeFile(const char* dateString, MCore::Array<SharedData*>* sharedData)
{
// find the helper data
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
AZStd::vector<AZStd::string> dateParts;
AzFramework::StringFunc::Tokenize(dateString, dateParts, MCore::CharacterConstants::space, false /* keep empty strings */, true /* keep space strings */);
// decode the month
int32 month = 0;
const AZStd::string& monthString = dateParts[0];
const char* monthStrings[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
for (int32 i = 0; i < 12; ++i)
{
if (monthString == monthStrings[i])
{
month = i + 1;
break;
}
}
//int32 day = dateParts[1].ToInt();
int32 year;
if (!AzFramework::StringFunc::LooksLikeInt(dateParts[2].c_str(), &year))
{
return false;
}
// set if the file contains unicode strings or not based on the compilcation date
if (year < 2012 || (year == 2012 && month < 11))
{
helperData->mIsUnicodeFile = false;
}
//LogInfo( "String: '%s', Decoded: %i.%i.%i - isUnicode=%i", dateString, day, month, year, helperData->mIsUnicodeFile );
return helperData->mIsUnicodeFile;
}
const char* SharedHelperData::ReadString(MCore::Stream* file, MCore::Array<SharedData*>* sharedData, MCore::Endian::EEndianType endianType)
{
MCORE_ASSERT(file);
@@ -366,25 +313,6 @@ namespace EMotionFX
return helperData->mStringStorage;
}
// get the array of anim graph nodes
MCore::Array<AnimGraphNode*>& SharedHelperData::GetBlendNodes(MCore::Array<SharedData*>* sharedData)
{
// find the helper data
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
return helperData->mBlendNodes;
}
// Get the table of entry state indices to state machines IDs
AZStd::map<AZ::u64, uint32>& SharedHelperData::GetEntryStateToStateMachineTable(MCore::Array<SharedData*>* sharedData)
{
// Find the helper data
SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID);
SharedHelperData* helperData = static_cast<SharedHelperData*>(data);
return helperData->m_entryNodeIndexToStateMachineIdLookupTable;
}
//-----------------------------------------------------------------------------
// constructor
@@ -1999,7 +1927,6 @@ namespace EMotionFX
//----------------------------------------------------------------------------------------------------------
//
bool ChunkProcessorActorAttachmentNodes::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
const MCore::Endian::EEndianType endianType = importParams.mEndianType;
@@ -2055,866 +1982,6 @@ namespace EMotionFX
return true;
}
//----------------------------------------------------------------------------------------------------------
// animGraph state transitions
bool ChunkProcessorAnimGraphStateTransitions::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
// read the number of transitions to follow
uint32 numTransitions;
file->Read(&numTransitions, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&numTransitions, importParams.mEndianType);
// read the state machine index
uint32 stateMachineIndex;
file->Read(&stateMachineIndex, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&stateMachineIndex, importParams.mEndianType);
// get the loaded anim graph nodes
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
if (stateMachineIndex >= blendNodes.GetLength())
{
if (GetLogging())
{
AZ_Error("EMotionFX", false, "State machine refers to invalid blend node, state machine index: %d, amount of blend node: %d", stateMachineIndex, blendNodes.GetLength());
}
return false;
}
AZ_Assert(azrtti_typeid(blendNodes[stateMachineIndex]) == azrtti_typeid<AnimGraphStateMachine>(), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateMachine. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex]));
AnimGraphStateMachine* stateMachine = static_cast<AnimGraphStateMachine*>(blendNodes[stateMachineIndex]);
if (GetLogging())
{
MCore::LogDetailedInfo("- Num transitions for state machine '%s' = %d", blendNodes[stateMachineIndex]->GetName(), numTransitions);
}
stateMachine->ReserveTransitions(numTransitions);
// read the transitions
FileFormat::AnimGraph_StateTransition transition;
for (uint32 i = 0; i < numTransitions; ++i)
{
// read the transition
file->Read(&transition, sizeof(FileFormat::AnimGraph_StateTransition));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&transition.mSourceNode, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&transition.mDestNode, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&transition.mNumConditions, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetX, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetY, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetX, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetY, importParams.mEndianType);
//----------------------------------------------
// read the node header
FileFormat::AnimGraph_NodeHeader nodeHeader;
file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- State Transition Node:");
MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID);
MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion);
MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes);
MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes);
MCore::LogDetailedInfo(" + Num conditions = %d", transition.mNumConditions);
MCore::LogDetailedInfo(" + Source node = %d", transition.mSourceNode);
MCore::LogDetailedInfo(" + Dest node = %d", transition.mDestNode);
}
// create the transition object
AnimGraphStateTransition* emfxTransition = nullptr;
if (GetNewTypeIdByOldNodeTypeId(nodeHeader.mTypeID) == azrtti_typeid<AnimGraphStateTransition>())
{
emfxTransition = aznew AnimGraphStateTransition();
}
if (emfxTransition)
{
if (transition.mDestNode >= blendNodes.GetLength())
{
if (GetLogging())
{
AZ_Error("EMotionFX", false, "State machine transition refers to invalid destination blend node, transition index %d, blend node: %d", i, transition.mDestNode);
}
delete emfxTransition;
emfxTransition = nullptr;
}
// A source node index of MCORE_INVALIDINDEX32 indicates that the transition is a wildcard transition. Don't go into error state in this case.
else if (transition.mSourceNode != MCORE_INVALIDINDEX32 && transition.mSourceNode >= blendNodes.GetLength())
{
if (GetLogging())
{
AZ_Error("EMotionFX", false, "State machine transition refers to invalid source blend node, transition index %d, blend node: %d", i, transition.mSourceNode);
}
delete emfxTransition;
emfxTransition = nullptr;
}
else
{
AnimGraphNode* targetNode = blendNodes[transition.mDestNode];
if (targetNode == nullptr)
{
delete emfxTransition;
emfxTransition = nullptr;
}
else
{
AZ_Assert(azrtti_istypeof<AnimGraphStateTransition>(emfxTransition), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateTransition. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex]));
// Now apply the transition settings
// Check if we are dealing with a wildcard transition
if (transition.mSourceNode == MCORE_INVALIDINDEX32)
{
emfxTransition->SetSourceNode(nullptr);
emfxTransition->SetIsWildcardTransition(true);
}
else
{
// set the source node
emfxTransition->SetSourceNode(blendNodes[transition.mSourceNode]);
}
// set the destination node
emfxTransition->SetTargetNode(targetNode);
emfxTransition->SetVisualOffsets(transition.mStartOffsetX, transition.mStartOffsetY, transition.mEndOffsetX, transition.mEndOffsetY);
// now read the attributes
if (!LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateTransition>(file, nodeHeader.mNumAttributes, importParams.mEndianType, importParams, *emfxTransition))
{
delete emfxTransition;
emfxTransition = nullptr;
AZ_Error("EMotionFX", false, "Unable to parse state transition");
return false;
}
// add the transition to the state machine
stateMachine->AddTransition(emfxTransition);
}
}
}
if (emfxTransition)
{
// iterate through all conditions
for (uint32 c = 0; c < transition.mNumConditions; ++c)
{
// read the condition node header
FileFormat::AnimGraph_NodeHeader conditionHeader;
file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo(" - Transition Condition:");
MCore::LogDetailedInfo(" + Type = %d", conditionHeader.mTypeID);
MCore::LogDetailedInfo(" + Version = %d", conditionHeader.mVersion);
MCore::LogDetailedInfo(" + Num data bytes = %d", conditionHeader.mNumCustomDataBytes);
MCore::LogDetailedInfo(" + Num attributes = %d", conditionHeader.mNumAttributes);
}
AnimGraphTransitionCondition* emfxCondition = nullptr;
if (!LegacyAnimGraphNodeParser::ParseTransitionConditionChunk(file, importParams, conditionHeader, emfxCondition))
{
AZ_Error("EMotionFX", false, "Unable to parse Transition condition of type %u in legacy file", azrtti_typeid(emfxCondition));
delete emfxCondition;
emfxCondition = nullptr;
return false;
}
// add the condition to the transition
emfxTransition->AddCondition(emfxCondition);
}
//emfxTransition->Init( animGraph );
}
// something went wrong with creating the transition
else
{
MCore::LogWarning("Cannot load and instantiate state transition. State transition from %d to %d will be skipped.", transition.mSourceNode, transition.mDestNode);
// skip reading the attributes
if (!ForwardAttributes(file, importParams.mEndianType, nodeHeader.mNumAttributes))
{
return false;
}
// skip reading the node custom data
if (file->Forward(nodeHeader.mNumCustomDataBytes) == false)
{
return false;
}
// iterate through all conditions and skip them as well
for (uint32 c = 0; c < transition.mNumConditions; ++c)
{
// read the condition node header
FileFormat::AnimGraph_NodeHeader conditionHeader;
file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType);
// skip reading the attributes
if (!ForwardAttributes(file, importParams.mEndianType, conditionHeader.mNumAttributes))
{
return false;
}
// skip reading the node custom data
if (file->Forward(conditionHeader.mNumCustomDataBytes) == false)
{
return false;
}
}
}
}
return true;
}
//----------------------------------------------------------------------------------------------------------
// animGraph state transitions
bool ChunkProcessorAnimGraphAdditionalInfo::Process(MCore::File* file, Importer::ImportParameters& /*importParams*/)
{
return file->Forward(sizeof(FileFormat::AnimGraph_AdditionalInfo));
}
//----------------------------------------------------------------------------------------------------------
// animGraph node connections
bool ChunkProcessorAnimGraphNodeConnections::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
// read the number of transitions to follow
uint32 numConnections;
file->Read(&numConnections, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&numConnections, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Num node connections = %d", numConnections);
}
// get the array of currently loaded nodes
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
// read the connections
FileFormat::AnimGraph_NodeConnection connection;
for (uint32 i = 0; i < numConnections; ++i)
{
// read the transition
file->Read(&connection, sizeof(FileFormat::AnimGraph_NodeConnection));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&connection.mSourceNode, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&connection.mTargetNode, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt16(&connection.mSourceNodePort, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt16(&connection.mTargetNodePort, importParams.mEndianType);
// log details
if (GetLogging())
{
MCore::LogDetailedInfo(" + Connection #%d = From node %d (port id %d) into node %d (port id %d)", i, connection.mSourceNode, connection.mSourceNodePort, connection.mTargetNode, connection.mTargetNodePort);
}
// get the source and the target node and check if they are valid
AnimGraphNode* sourceNode = blendNodes[connection.mSourceNode];
AnimGraphNode* targetNode = blendNodes[connection.mTargetNode];
if (sourceNode == nullptr || targetNode == nullptr)
{
MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target node is invalid! (sourcePortID=%d targetPortID=%d sourceNode=%d targetNode=%d)", connection.mSourceNodePort, connection.mTargetNodePort, connection.mSourceNode, connection.mTargetNode);
continue;
}
// create the connection
const uint32 sourcePort = blendNodes[connection.mSourceNode]->FindOutputPortByID(connection.mSourceNodePort);
const uint32 targetPort = blendNodes[connection.mTargetNode]->FindInputPortByID(connection.mTargetNodePort);
if (sourcePort != MCORE_INVALIDINDEX32 && targetPort != MCORE_INVALIDINDEX32)
{
blendNodes[connection.mTargetNode]->AddConnection(blendNodes[connection.mSourceNode], static_cast<uint16>(sourcePort), static_cast<uint16>(targetPort));
}
else
{
MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target port doesn't exist! (sourcePortID=%d targetPortID=%d sourceNode='%s' targetNode=%s')", connection.mSourceNodePort, connection.mTargetNodePort, blendNodes[connection.mSourceNode]->GetName(), blendNodes[connection.mTargetNode]->GetName());
}
}
return true;
}
//----------------------------------------------------------------------------------------------------------
// animGraph node
bool ChunkProcessorAnimGraphNode::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
AnimGraph* animGraph = importParams.mAnimGraph;
MCORE_ASSERT(animGraph);
// read the node header
FileFormat::AnimGraph_NodeHeader nodeHeader;
file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType);
MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType);
const char* nodeName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Blend Node:");
MCore::LogDetailedInfo(" + Name = %s", nodeName);
MCore::LogDetailedInfo(" + Parent index = %d", nodeHeader.mParentIndex);
MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID);
MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion);
MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes);
MCore::LogDetailedInfo(" + Num child nodes = %d", nodeHeader.mNumChildNodes);
MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes);
MCore::LogDetailedInfo(" + Visualize Color = %d, %d, %d", MCore::ExtractRed(nodeHeader.mVisualizeColor), MCore::ExtractGreen(nodeHeader.mVisualizeColor), MCore::ExtractBlue(nodeHeader.mVisualizeColor));
MCore::LogDetailedInfo(" + Visual pos = (%d, %d)", nodeHeader.mVisualPosX, nodeHeader.mVisualPosY);
MCore::LogDetailedInfo(" + Collapsed = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_COLLAPSED) ? "Yes" : "No");
MCore::LogDetailedInfo(" + Visualized = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VISUALIZED) ? "Yes" : "No");
MCore::LogDetailedInfo(" + Disabled = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_DISABLED) ? "Yes" : "No");
MCore::LogDetailedInfo(" + Virtual FinalOut= %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VIRTUALFINALOUTPUT) ? "Yes" : "No");
}
AnimGraphNode* node = nullptr;
if (!LegacyAnimGraphNodeParser::ParseAnimGraphNodeChunk(file
, importParams
, nodeName
, nodeHeader
, node))
{
if (importParams.mAnimGraph->GetRootStateMachine() == node)
{
importParams.mAnimGraph->SetRootStateMachine(nullptr);
}
if (node)
{
AnimGraphNode* parentNode = node->GetParentNode();
if (parentNode)
{
parentNode->RemoveChildNodeByPointer(node, false);
}
}
delete node;
node = nullptr;
return false;
}
EMotionFX::GetEventManager().OnCreatedNode(animGraph, node);
return true;
}
//----------------------------------------------------------------------------------------------------------
// animGraph parameters
bool ChunkProcessorAnimGraphParameters::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
AnimGraph* animGraph = importParams.mAnimGraph;
MCORE_ASSERT(animGraph);
// read the number of parameters
uint32 numParams;
file->Read(&numParams, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&numParams, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Num parameters = %d", numParams);
}
// read all parameters
for (uint32 p = 0; p < numParams; ++p)
{
// read the parameter info header
FileFormat::AnimGraph_ParameterInfo paramInfo;
file->Read(&paramInfo, sizeof(FileFormat::AnimGraph_ParameterInfo));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&paramInfo.mNumComboValues, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&paramInfo.mInterfaceType, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&paramInfo.mAttributeType, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt16(&paramInfo.mFlags, importParams.mEndianType);
// check the attribute type
const uint32 attribType = paramInfo.mAttributeType;
if (attribType == 0)
{
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to convert interface type %d to an attribute type.", attribType);
return false;
}
const AZ::TypeId parameterTypeId = EMotionFX::FileFormat::GetParameterTypeIdForInterfaceType(paramInfo.mInterfaceType);
const AZStd::string name = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
AZStd::unique_ptr<EMotionFX::Parameter> newParam(EMotionFX::ParameterFactory::Create(parameterTypeId));
AZ_Assert(azrtti_istypeof<EMotionFX::ValueParameter>(newParam.get()), "Expected a value parameter");
if (!newParam)
{
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to create parameter: '%s'.", name.c_str());
return false;
}
// read the strings
newParam->SetName(name);
SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); // We dont use internal name anymore
newParam->SetDescription(SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType));
// log the details
if (GetLogging())
{
MCore::LogDetailedInfo("- Parameter #%d:", p);
MCore::LogDetailedInfo(" + Name = %s", newParam->GetName().c_str());
MCore::LogDetailedInfo(" + Description = %s", newParam->GetDescription().c_str());
MCore::LogDetailedInfo(" + type = %s", newParam->RTTI_GetTypeName());
MCore::LogDetailedInfo(" + Attribute type = %d", paramInfo.mAttributeType);
MCore::LogDetailedInfo(" + Has MinMax = %d", paramInfo.mHasMinMax);
MCore::LogDetailedInfo(" + Flags = %d", paramInfo.mFlags);
}
MCore::Attribute* attr(MCore::GetAttributeFactory().CreateAttributeByType(attribType));
EMotionFX::ValueParameter* valueParameter = static_cast<EMotionFX::ValueParameter*>(newParam.get());
// create the min, max and default value attributes
if (paramInfo.mHasMinMax == 1)
{
// min value
attr->Read(file, importParams.mEndianType);
valueParameter->SetMinValueFromAttribute(attr);
// max value
attr->Read(file, importParams.mEndianType);
valueParameter->SetMaxValueFromAttribute(attr);
}
// default value
attr->Read(file, importParams.mEndianType);
valueParameter->SetDefaultValueFromAttribute(attr);
delete attr;
// Parameters were previously stored in "AttributeSettings". The calss supported
// multiple values, however, the UI did not, so this ended up not being used.
// Support for multiple values in parameters is possible, however we dont need it now.
// Leaving this code as reference
for (uint32 i = 0; i < paramInfo.mNumComboValues; ++i)
{
SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
}
if (!animGraph->AddParameter(newParam.get()))
{
MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to add parameter: '%s'.", name.c_str());
return false;
}
newParam.release(); // ownership moved to animGraph
}
return true;
}
// animGraph node groups
bool ChunkProcessorAnimGraphNodeGroups::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
AnimGraph* animGraph = importParams.mAnimGraph;
MCORE_ASSERT(animGraph);
// read the number of node groups
uint32 numNodeGroups;
file->Read(&numNodeGroups, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&numNodeGroups, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Num Node Groups = %d", numNodeGroups);
}
// read all node groups
for (uint32 g = 0; g < numNodeGroups; ++g)
{
// read the node group header
FileFormat::AnimGraph_NodeGroup nodeGroupChunk;
file->Read(&nodeGroupChunk, sizeof(FileFormat::AnimGraph_NodeGroup));
MCore::RGBAColor emfxColor(nodeGroupChunk.mColor.mR, nodeGroupChunk.mColor.mG, nodeGroupChunk.mColor.mB, nodeGroupChunk.mColor.mA);
// convert endian
MCore::Endian::ConvertUnsignedInt32(&nodeGroupChunk.mNumNodes, importParams.mEndianType);
MCore::Endian::ConvertRGBAColor(&emfxColor, importParams.mEndianType);
const AZ::Color color128 = MCore::EmfxColorToAzColor(emfxColor);
const AZ::u32 color32 = color128.ToU32();
const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
const uint32 numNodes = nodeGroupChunk.mNumNodes;
// create and fill the new node group
AnimGraphNodeGroup* nodeGroup = aznew AnimGraphNodeGroup(groupName);
animGraph->AddNodeGroup(nodeGroup);
nodeGroup->SetIsVisible(nodeGroupChunk.mIsVisible != 0);
nodeGroup->SetColor(color32);
// set the nodes of the node group
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData);
nodeGroup->SetNumNodes(numNodes);
for (uint32 i = 0; i < numNodes; ++i)
{
// read the node index of the current node inside the group
uint32 nodeNr;
file->Read(&nodeNr, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&nodeNr, importParams.mEndianType);
MCORE_ASSERT(nodeNr != MCORE_INVALIDINDEX32);
// set the id of the given node to the group
if (nodeNr != MCORE_INVALIDINDEX32 && blendNodes[nodeNr])
{
nodeGroup->SetNode(i, blendNodes[nodeNr]->GetId());
}
else
{
nodeGroup->SetNode(i, AnimGraphNodeId::InvalidId);
}
}
// log the details
if (GetLogging())
{
MCore::LogDetailedInfo("- Node Group #%d:", g);
MCore::LogDetailedInfo(" + Name = %s", nodeGroup->GetName());
MCore::LogDetailedInfo(" + Color = (%.2f, %.2f, %.2f, %.2f)", static_cast<float>(color128.GetR()), static_cast<float>(color128.GetG()), static_cast<float>(color128.GetB()), static_cast<float>(color128.GetA()));
MCore::LogDetailedInfo(" + Num Nodes = %i", nodeGroup->GetNumNodes());
}
}
return true;
}
// animGraph group parameters
bool ChunkProcessorAnimGraphGroupParameters::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
AnimGraph* animGraph = importParams.mAnimGraph;
MCORE_ASSERT(animGraph);
// read the number of group parameters
uint32 numGroupParameters;
file->Read(&numGroupParameters, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&numGroupParameters, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Num group parameters = %d", numGroupParameters);
}
// Group parameters is going to re-shuffle the value parameter indices, therefore we
// need to update the connections downstream of parameter nodes.
EMotionFX::ValueParameterVector valueParametersBeforeChange = animGraph->RecursivelyGetValueParameters();
// Since relocating a parameter to another parent changes its index, we are going to
// compute all the relationships leaving the value parameters at the root, then relocate
// them.
AZStd::vector<AZStd::pair<const EMotionFX::GroupParameter*, EMotionFX::ParameterVector> > parametersByGroup;
// read all group parameters
for (uint32 g = 0; g < numGroupParameters; ++g)
{
// read the group parameter header
FileFormat::AnimGraph_GroupParameter groupChunk;
file->Read(&groupChunk, sizeof(FileFormat::AnimGraph_GroupParameter));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&groupChunk.mNumParameters, importParams.mEndianType);
const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
const uint32 numParameters = groupChunk.mNumParameters;
// create and fill the new group parameter
AZStd::unique_ptr<EMotionFX::Parameter> parameter(EMotionFX::ParameterFactory::Create(azrtti_typeid<EMotionFX::GroupParameter>()));
parameter->SetName(groupName);
// Previously collapsed/expanded state in group parameters was stored in the animgraph file. However, that
// would require to check out the animgraph file if you expand/collapse a group. Because this change was not
// done through commands, the dirty state was not properly restored.
// Collapsing state should be more of a setting per-user than something saved in the animgraph
//groupParameter->SetIsCollapsed(groupChunk.mCollapsed != 0);
if (!animGraph->AddParameter(parameter.get()))
{
continue;
}
const EMotionFX::GroupParameter* groupParameter = static_cast<EMotionFX::GroupParameter*>(parameter.release());
parametersByGroup.emplace_back(groupParameter, EMotionFX::ParameterVector());
AZStd::vector<EMotionFX::Parameter*>& parametersInGroup = parametersByGroup.back().second;
// set the parameters of the group parameter
for (uint32 i = 0; i < numParameters; ++i)
{
// read the parameter index
uint32 parameterIndex;
file->Read(&parameterIndex, sizeof(uint32));
MCore::Endian::ConvertUnsignedInt32(&parameterIndex, importParams.mEndianType);
MCORE_ASSERT(parameterIndex != MCORE_INVALIDINDEX32);
if (parameterIndex != MCORE_INVALIDINDEX32)
{
const EMotionFX::Parameter* childParameter = animGraph->FindValueParameter(parameterIndex);
parametersInGroup.emplace_back(const_cast<EMotionFX::Parameter*>(childParameter));
}
}
// log the details
if (GetLogging())
{
MCore::LogDetailedInfo("- Group parameter #%d:", g);
MCore::LogDetailedInfo(" + Name = %s", groupParameter->GetName().c_str());
MCore::LogDetailedInfo(" + Num Parameters = %i", groupParameter->GetNumParameters());
}
}
// Now move the parameters to their groups
for (const AZStd::pair<const EMotionFX::GroupParameter*, EMotionFX::ParameterVector>& groupAndParameters : parametersByGroup)
{
const EMotionFX::GroupParameter* groupParameter = groupAndParameters.first;
for (EMotionFX::Parameter* parameter : groupAndParameters.second)
{
animGraph->TakeParameterFromParent(parameter);
animGraph->AddParameter(const_cast<EMotionFX::Parameter*>(parameter), groupParameter);
}
}
const EMotionFX::ValueParameterVector valueParametersAfterChange = animGraph->RecursivelyGetValueParameters();
AZStd::vector<EMotionFX::AnimGraphObject*> affectedObjects;
animGraph->RecursiveCollectObjectsOfType(azrtti_typeid<EMotionFX::ObjectAffectedByParameterChanges>(), affectedObjects);
for (EMotionFX::AnimGraphObject* affectedObject : affectedObjects)
{
EMotionFX::ObjectAffectedByParameterChanges* affectedObjectByParameterChanges = azdynamic_cast<EMotionFX::ObjectAffectedByParameterChanges*>(affectedObject);
affectedObjectByParameterChanges->ParameterOrderChanged(valueParametersBeforeChange, valueParametersAfterChange);
}
return true;
}
// animGraph game controller settings
bool ChunkProcessorAnimGraphGameControllerSettings::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
uint32 i;
AnimGraph* animGraph = importParams.mAnimGraph;
MCORE_ASSERT(animGraph);
// get the game controller settings for the anim graph and clear it
AnimGraphGameControllerSettings& gameControllerSettings = animGraph->GetGameControllerSettings();
gameControllerSettings.Clear();
// read the number of presets and the active preset index
uint32 activePresetIndex, numPresets;
file->Read(&activePresetIndex, sizeof(uint32));
file->Read(&numPresets, sizeof(uint32));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&activePresetIndex, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&numPresets, importParams.mEndianType);
if (GetLogging())
{
MCore::LogDetailedInfo("- Game Controller Settings (NumPresets=%d, ActivePreset=%d)", numPresets, activePresetIndex);
}
// preallocate memory for the presets
gameControllerSettings.SetNumPresets(numPresets);
// read all presets
for (uint32 p = 0; p < numPresets; ++p)
{
// read the preset chunk
FileFormat::AnimGraph_GameControllerPreset presetChunk;
file->Read(&presetChunk, sizeof(FileFormat::AnimGraph_GameControllerPreset));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumParameterInfos, importParams.mEndianType);
MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumButtonInfos, importParams.mEndianType);
// read the preset name and get the number of parameter and button infos
const char* presetName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
const uint32 numParamInfos = presetChunk.mNumParameterInfos;
const uint32 numButtonInfos = presetChunk.mNumButtonInfos;
// create and fill the new preset
AnimGraphGameControllerSettings::Preset* preset = aznew AnimGraphGameControllerSettings::Preset(presetName);
gameControllerSettings.SetPreset(p, preset);
// read the parameter infos
preset->SetNumParamInfos(numParamInfos);
for (i = 0; i < numParamInfos; ++i)
{
// read the parameter info chunk
FileFormat::AnimGraph_GameControllerParameterInfo paramInfoChunk;
file->Read(&paramInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerParameterInfo));
// read the parameter name
const char* parameterName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
// construct and fill the parameter info
AnimGraphGameControllerSettings::ParameterInfo* parameterInfo = aznew AnimGraphGameControllerSettings::ParameterInfo(parameterName);
parameterInfo->m_axis = paramInfoChunk.mAxis;
parameterInfo->m_invert = (paramInfoChunk.mInvert != 0);
parameterInfo->m_mode = (AnimGraphGameControllerSettings::ParameterMode)paramInfoChunk.mMode;
preset->SetParamInfo(i, parameterInfo);
}
// read the button infos
preset->SetNumButtonInfos(numButtonInfos);
for (i = 0; i < numButtonInfos; ++i)
{
// read the button info chunk
FileFormat::AnimGraph_GameControllerButtonInfo buttonInfoChunk;
file->Read(&buttonInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerButtonInfo));
// read the button string
const char* buttonString = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType);
// construct and fill the button info
AnimGraphGameControllerSettings::ButtonInfo* buttonInfo = aznew AnimGraphGameControllerSettings::ButtonInfo(buttonInfoChunk.mButtonIndex);
buttonInfo->m_mode = (AnimGraphGameControllerSettings::ButtonMode)buttonInfoChunk.mMode;
buttonInfo->m_string = buttonString;
preset->SetButtonInfo(i, buttonInfo);
}
// log the details
if (GetLogging())
{
MCore::LogDetailedInfo("- Preset '%s':", preset->GetName());
MCore::LogDetailedInfo(" + Num Param Infos = %d", preset->GetNumParamInfos());
MCore::LogDetailedInfo(" + Num Button Infos = %d", preset->GetNumButtonInfos());
}
}
// set the active preset
if (activePresetIndex != MCORE_INVALIDINDEX32)
{
AnimGraphGameControllerSettings::Preset* activePreset = gameControllerSettings.GetPreset(activePresetIndex);
gameControllerSettings.SetActivePreset(activePreset);
}
return true;
}
//----------------------------------------------------------------------------------------------------------
// MotionSet
//----------------------------------------------------------------------------------------------------------
// all submotions in one chunk
bool ChunkProcessorMotionSet::Process(MCore::File* file, Importer::ImportParameters& importParams)
{
const MCore::Endian::EEndianType endianType = importParams.mEndianType;
FileFormat::MotionSetsChunk motionSetsChunk;
file->Read(&motionSetsChunk, sizeof(FileFormat::MotionSetsChunk));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&motionSetsChunk.mNumSets, endianType);
// get the number of motion sets and iterate through them
const uint32 numMotionSets = motionSetsChunk.mNumSets;
for (uint32 i = 0; i < numMotionSets; ++i)
{
FileFormat::MotionSetChunk motionSetChunk;
file->Read(&motionSetChunk, sizeof(FileFormat::MotionSetChunk));
// convert endian
MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumChildSets, endianType);
MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumMotionEntries, endianType);
// get the parent set
const char* parentSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
GetMotionManager().Lock();
MotionSet* parentSet = GetMotionManager().FindMotionSetByName(parentSetName, importParams.m_isOwnedByRuntime);
GetMotionManager().Unlock();
// read the motion set name and create our new motion set
const char* motionSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
MotionSet* motionSet = aznew MotionSet(motionSetName, parentSet);
motionSet->SetIsOwnedByRuntime(importParams.m_isOwnedByRuntime);
// set the root motion set to the importer params motion set, this will be returned by the Importer::LoadMotionSet() function
if (parentSet == nullptr)
{
assert(importParams.mMotionSet == nullptr);
importParams.mMotionSet = motionSet;
}
// read the filename and set it
/*const char* motionSetFileName = */ SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
//motionSet->SetFileName( motionSetFileName );
// in case this is not a root motion set add the new motion set as child set to the parent set
if (parentSet)
{
parentSet->AddChildSet(motionSet);
}
// Read all motion entries.
const uint32 numMotionEntries = motionSetChunk.mNumMotionEntries;
motionSet->ReserveMotionEntries(numMotionEntries);
AZStd::string nativeMotionFileName;
for (uint32 j = 0; j < numMotionEntries; ++j)
{
// read the motion entry
const char* motionFileName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
nativeMotionFileName = motionFileName;
// read the string id and set it
const char* motionStringID = SharedHelperData::ReadString(file, importParams.mSharedData, endianType);
// add the motion entry to the motion set
MotionSet::MotionEntry* motionEntry = aznew MotionSet::MotionEntry(nativeMotionFileName.c_str(), motionStringID);
motionSet->AddMotionEntry(motionEntry);
}
}
return true;
}
//----------------------------------------------------------------------------------------------------------
// NodeMap
//----------------------------------------------------------------------------------------------------------
@@ -16,8 +16,6 @@
#include "SharedFileFormatStructs.h"
#include "ActorFileFormat.h"
#include "MotionFileFormat.h"
#include "AnimGraphFileFormat.h"
#include "MotionSetFileFormat.h"
#include "NodeMapFileFormat.h"
#include "Importer.h"
#include <AzCore/std/containers/map.h>
@@ -32,7 +30,6 @@ namespace EMotionFX
class Importer;
class AnimGraphNode;
/**
* Shared importer data class.
* Chunks can load data, which might be shared between other chunks during import.
@@ -57,20 +54,11 @@ namespace EMotionFX
virtual void Reset() {}
protected:
/**
* The constructor.
*/
SharedData()
: BaseObject() {}
/**
* The destructor.
*/
virtual ~SharedData() { Reset(); }
};
/**
* Helper class for reading strings from files and file information storage.
*/
@@ -108,34 +96,12 @@ namespace EMotionFX
*/
static const char* ReadString(MCore::Stream* file, MCore::Array<SharedData*>* sharedData, MCore::Endian::EEndianType endianType);
/**
* Get the array of currently loaded anim graph nodes.
* @param sharedData The array which holds the shared data objects.
* @result The array of currently loaded anim graph nodes.
*/
static MCore::Array<AnimGraphNode*>& GetBlendNodes(MCore::Array<SharedData*>* sharedData);
/**
* Get the table to look up a state machine that needs an entry state as they are created.
* @param sharedData The array which holds the shared data objects.
* @result The map whose keys are the indices of entry states and the values are the IDs of the state machines that need those as entry states.
*/
static AZStd::map<AZ::u64, uint32>& GetEntryStateToStateMachineTable(MCore::Array<SharedData*>* sharedData);
/**
* Checks if the strings in the file are encoded using unicode or multi-byte based on the exporter date.
* The first official EMotion FX version to use unicode was compiled on 26th November 2012.
*/
static bool GetIsUnicodeFile(const char* dateString, MCore::Array<SharedData*>* sharedData);
public:
uint32 mFileHighVersion; /**< The high file version. For example 3 in case of v3.10. */
uint32 mFileLowVersion; /**< The low file version. For example 10 in case of v3.10. */
uint32 mStringStorageSize; /**< The size of the string buffer. */
bool mIsUnicodeFile; /**< True in case strings in the file are saved using unicode character set, false in case they are saved using multi-byte. */
char* mStringStorage; /**< The shared string buffer. */
MCore::Array<AnimGraphNode*> mBlendNodes; /**< Array of read anim graph nodes. */
AZStd::map<AZ::u64, uint32> m_entryNodeIndexToStateMachineIdLookupTable;
protected:
/**
* The constructor.
@@ -338,22 +304,6 @@ namespace EMotionFX
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionMorphSubMotions, FileFormat::MOTION_CHUNK_MORPHSUBMOTIONS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionData, FileFormat::MOTION_CHUNK_MOTIONDATA, 1)
// Anim graph file format chunk processors
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphStateTransitions, FileFormat::ANIMGRAPH_CHUNK_STATETRANSITIONS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeConnections, FileFormat::ANIMGRAPH_CHUNK_NODECONNECTIONS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphParameters, FileFormat::ANIMGRAPH_CHUNK_PARAMETERS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeGroups, FileFormat::ANIMGRAPH_CHUNK_NODEGROUPS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGroupParameters, FileFormat::ANIMGRAPH_CHUNK_GROUPPARAMETERS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGameControllerSettings, FileFormat::ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNode, FileFormat::ANIMGRAPH_CHUNK_BLENDNODE, 1)
EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphAdditionalInfo, FileFormat::ANIMGRAPH_CHUNK_ADDITIONALINFO, 1)
// motion set file format chunk processors
EMFX_CHUNKPROCESSOR(ChunkProcessorMotionSet, FileFormat::CHUNK_MOTIONSET, 1)
// node map file format chunk processors
EMFX_CHUNKPROCESSOR(ChunkProcessorNodeMap, FileFormat::CHUNK_NODEMAP, 1)
//-------------------------------------------------------------------------------------------------
} // namespace EMotionFX
@@ -156,85 +156,6 @@ namespace EMotionFX
return true;
}
// check if we can process the given motion set file
bool Importer::CheckIfIsValidMotionSetFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
{
MCORE_ASSERT(f->GetIsOpen());
// verify if we actually are dealing with a valid actor file
FileFormat::MotionSet_Header header;
if (f->Read(&header, sizeof(FileFormat::MotionSet_Header)) == 0)
{
MCore::LogError("Failed to read the motion set file header!");
return false;
}
// check the FOURCC
if (header.mFourCC[0] != 'M' || header.mFourCC[1] != 'O' || header.mFourCC[2] != 'S' || header.mFourCC[3] != ' ')
{
return false;
}
// read the chunks
switch (header.mEndianType)
{
case 0:
*outEndianType = MCore::Endian::ENDIAN_LITTLE;
break;
case 1:
*outEndianType = MCore::Endian::ENDIAN_BIG;
break;
default:
MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType);
return false;
}
;
// yes, it is a valid motionset file!
return true;
}
// check if we can process the given anim graph file
bool Importer::CheckIfIsValidAnimGraphFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
{
MCORE_ASSERT(f->GetIsOpen());
// verify if we actually are dealing with a valid actor file
FileFormat::AnimGraph_Header header;
if (f->Read(&header, sizeof(FileFormat::AnimGraph_Header)) == 0)
{
return false;
}
// check the FOURCC
if (header.mFourCC[0] != 'A' || header.mFourCC[1] != 'N' || header.mFourCC[2] != 'G' || header.mFourCC[3] != 'R')
{
return false;
}
// read the chunks
switch (header.mEndianType)
{
case 0:
*outEndianType = MCore::Endian::ENDIAN_LITTLE;
break;
case 1:
*outEndianType = MCore::Endian::ENDIAN_BIG;
break;
default:
MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType);
return false;
}
;
// yes, it is a valid anim graph file!
return true;
}
// check if we can process the given node map file
bool Importer::CheckIfIsValidNodeMapFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const
{
@@ -599,125 +520,32 @@ namespace EMotionFX
//-------------------------------------------------------------------------------------------------
// try to load a motion set from disk
MotionSet* Importer::LoadMotionSet(AZStd::string filename, MotionSetSettings* settings, const AZ::ObjectStream::FilterDescriptor& loadFilter)
{
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePathKeepCase, filename);
const bool isLegacyFile = Importer::CheckFileType(filename.c_str()) == Importer::EFileType::FILETYPE_MOTIONSET;
if (!isLegacyFile)
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
{
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
return nullptr;
}
EMotionFX::MotionSet* motionSet = EMotionFX::MotionSet::LoadFromFile(filename, context, loadFilter);
if (motionSet)
{
motionSet->SetFilename(filename.c_str());
}
return motionSet;
}
//////////////////////////////////////////
// Legacy file type loading
//////////////////////////////////////////
// check if we want to load the motion set even if a motion set with the given filename is already inside the motion manager
if (settings == nullptr || settings->mForceLoading == false)
{
// search the motion set inside the motion manager and return it if it already got loaded
MotionSet* motionSet = GetMotionManager().FindMotionSetByFileName(filename.c_str());
if (motionSet)
{
MCore::LogInfo(" + Motion set '%s' already loaded, returning already loaded motion set from the MotionManager.", filename.c_str());
return motionSet;
}
}
if (GetLogging())
{
MCore::LogInfo("- Trying to load motion set from file '%s'...", filename.c_str());
}
// try to open the file from disk
MCore::DiskFile f;
if (f.Open(filename.c_str(), MCore::DiskFile::READ) == false)
{
if (GetLogging())
{
MCore::LogError(" + Failed to open the file for motion set.");
}
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
return nullptr;
}
// retrieve the filesize
const size_t fileSize = f.GetFileSize();
// create a temporary buffer for the file
uint8* fileBuffer = (uint8*)MCore::Allocate(fileSize, EMFX_MEMCATEGORY_IMPORTER);
// read in the complete file
f.Read(fileBuffer, fileSize);
// close the file again
f.Close();
// create the motion set reading from memory
MotionSet* result = LoadMotionSet(fileBuffer, fileSize, settings);
if (result)
EMotionFX::MotionSet* motionSet = EMotionFX::MotionSet::LoadFromFile(filename, context, loadFilter);
if (motionSet)
{
result->SetFilename(filename.c_str());
}
// delete the filebuffer again
MCore::Free(fileBuffer);
// check if it worked :)
if (result == nullptr)
{
if (GetLogging())
{
MCore::LogError(" + Failed to load motion set from file '%s'.", filename.c_str());
}
}
else
{
if (GetLogging())
{
MCore::LogInfo(" + Loading successfully finished.");
}
}
// return the result
return result;
}
MotionSet* Importer::LoadMotionSet(uint8* memoryStart, size_t lengthInBytes, MotionSetSettings* settings)
{
// Legacy file type loading.
MCore::MemoryFile memFile;
memFile.Open(memoryStart, lengthInBytes);
const bool isLegacyFile = Importer::CheckFileType(&memFile) == Importer::EFileType::FILETYPE_MOTIONSET;
if (isLegacyFile)
{
// Open the memory file again as CheckFileType() is closing it at the end.
memFile.Open(memoryStart, lengthInBytes);
EMotionFX::MotionSet* motionSet = LoadMotionSet(&memFile, settings);
motionSet->SetFilename(filename.c_str());
if (settings)
{
motionSet->SetIsOwnedByRuntime(settings->m_isOwnedByRuntime);
}
return motionSet;
}
return motionSet;
}
MotionSet* Importer::LoadMotionSet(uint8* memoryStart, size_t lengthInBytes, MotionSetSettings* settings)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
@@ -734,58 +562,6 @@ namespace EMotionFX
return motionSet;
}
// try to load a motion set from a file
MotionSet* Importer::LoadMotionSet(MCore::File* f, MotionSetSettings* settings)
{
MCORE_ASSERT(f);
MCORE_ASSERT(f->GetIsOpen());
// create the shared data
MCore::Array<SharedData*> sharedData;
sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
PrepareSharedData(sharedData);
// load the file header
FileFormat::MotionSet_Header fileHeader;
f->Read(&fileHeader, sizeof(FileFormat::MotionSet_Header));
if (fileHeader.mFourCC[0] != 'M' || fileHeader.mFourCC[1] != 'O' || fileHeader.mFourCC[2] != 'S' || fileHeader.mFourCC[3] != ' ')
{
MCore::LogError("The motion set file is not a valid file.");
f->Close();
return nullptr;
}
// get the endian type
MCore::Endian::EEndianType endianType = (MCore::Endian::EEndianType)fileHeader.mEndianType;
// init the import parameters
ImportParameters params;
params.mSharedData = &sharedData;
params.mEndianType = endianType;
params.m_isOwnedByRuntime = settings ? settings->m_isOwnedByRuntime : false;
// read the chunks
while (ProcessChunk(f, params))
{
}
// close the file and return a pointer to the actor we loaded
f->Close();
// get rid of shared data
ResetSharedData(sharedData);
sharedData.Clear();
// check if the motion set got set
if (params.mMotionSet == nullptr)
{
return nullptr;
}
return params.mMotionSet;
}
//-------------------------------------------------------------------------------------------------
// load a node map by filename
@@ -1087,19 +863,6 @@ namespace EMotionFX
RegisterChunkProcessor(aznew ChunkProcessorMotionMorphSubMotions());
RegisterChunkProcessor(aznew ChunkProcessorMotionData());
// AnimGraph file format
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphParameters());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNodeGroups());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNode());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphStateTransitions());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphNodeConnections());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphGroupParameters());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphGameControllerSettings());
RegisterChunkProcessor(aznew ChunkProcessorAnimGraphAdditionalInfo());
// motion set file format
RegisterChunkProcessor(aznew ChunkProcessorMotionSet());
// node map
RegisterChunkProcessor(aznew ChunkProcessorNodeMap());
}
@@ -1232,6 +995,18 @@ namespace EMotionFX
return FILETYPE_UNKNOWN;
}
AZStd::string fileExtension;
AZ::StringFunc::Path::GetExtension(filename, fileExtension);
if (fileExtension == ".animgraph")
{
return FILETYPE_ANIMGRAPH;
}
if (fileExtension == ".motionset")
{
return FILETYPE_MOTIONSET;
}
// try to open the file from disk
MCore::MemoryFile memoryFile;
memoryFile.Open();
@@ -1272,14 +1047,6 @@ namespace EMotionFX
return FILETYPE_MOTION;
}
// check for motion set
file->Seek(0);
if (CheckIfIsValidMotionSetFile(file, &endianType))
{
file->Close();
return FILETYPE_MOTIONSET;
}
// check for node map
file->Seek(0);
if (CheckIfIsValidNodeMapFile(file, &endianType))
@@ -1288,14 +1055,6 @@ namespace EMotionFX
return FILETYPE_NODEMAP;
}
// check for anim graph
file->Seek(0);
if (CheckIfIsValidAnimGraphFile(file, &endianType))
{
file->Close();
return FILETYPE_ANIMGRAPH;
}
// close the file again
file->Close();
@@ -1304,124 +1063,30 @@ namespace EMotionFX
//---------------------------------------------------------
// load anim graph by filename
AnimGraph* Importer::LoadAnimGraph(AZStd::string filename, AnimGraphSettings* settings, const AZ::ObjectStream::FilterDescriptor& loadFilter)
AnimGraph* Importer::LoadAnimGraph(AZStd::string filename, const AZ::ObjectStream::FilterDescriptor& loadFilter)
{
EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePathKeepCase, filename);
const bool isLegacyFile = Importer::CheckFileType(filename.c_str()) == Importer::EFileType::FILETYPE_ANIMGRAPH;
if (!isLegacyFile)
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
{
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
{
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
return nullptr;
}
EMotionFX::AnimGraph* animGraph = EMotionFX::AnimGraph::LoadFromFile(filename, context, loadFilter);
if (animGraph)
{
animGraph->SetFileName(filename.c_str());
animGraph->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
}
return animGraph;
}
//////////////////////////////////////////
// Legacy file type loading
//////////////////////////////////////////
// check if we want to load the anim graph even if a anim graph with the given filename is already inside the anim graph manager
if (settings == nullptr || settings->mForceLoading == false)
{
// search the anim graph inside the anim graph manager and return it if it already got loaded
AnimGraph* animGraph = GetAnimGraphManager().FindAnimGraphByFileName(filename.c_str());
if (animGraph)
{
MCore::LogInfo(" + Anim graph '%s' already loaded, returning already loaded anim graph from the AnimGraphManager.", filename.c_str());
return animGraph;
}
}
if (GetLogging())
{
MCore::LogInfo("- Trying to load anim graph from file '%s'...", filename.c_str());
}
// try to open the file from disk
MCore::DiskFile f;
if (!f.Open(filename.c_str(), MCore::DiskFile::READ))
{
if (GetLogging())
{
MCore::LogError(" + Failed to open the file for anim graph '%s', anim graph not loaded!", filename.c_str());
}
AZ_Error("EMotionFX", false, "Can't get serialize context from component application.");
return nullptr;
}
// retrieve the filesize
const size_t fileSize = f.GetFileSize();
// create a temporary buffer for the file
uint8* fileBuffer = (uint8*)MCore::Allocate(fileSize, EMFX_MEMCATEGORY_IMPORTER);
// read in the complete file
f.Read(fileBuffer, fileSize);
// close the file again
f.Close();
// create the actor reading from memory
AnimGraph* result = LoadAnimGraph(fileBuffer, fileSize, settings);
if (result)
EMotionFX::AnimGraph* animGraph = EMotionFX::AnimGraph::LoadFromFile(filename, context, loadFilter);
if (animGraph)
{
result->SetFileName(filename.c_str());
result->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
animGraph->SetFileName(filename.c_str());
animGraph->RemoveInvalidConnections(); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
}
// delete the filebuffer again
MCore::Free(fileBuffer);
// check if it worked
if (result == nullptr)
{
if (GetLogging())
{
MCore::LogError(" + Failed to load anim graph from file '%s'", filename.c_str());
}
}
else
{
if (GetLogging())
{
MCore::LogInfo(" + Loading successfully finished");
}
}
// return the result
return result;
return animGraph;
}
// load the anim graph from memory
AnimGraph* Importer::LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes, AnimGraphSettings* settings)
AnimGraph* Importer::LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes)
{
// Legacy file type loading.
MCore::MemoryFile memFile;
memFile.Open(memoryStart, lengthInBytes);
const bool isLegacyFile = Importer::CheckFileType(&memFile) == Importer::EFileType::FILETYPE_ANIMGRAPH;
if (isLegacyFile)
{
// Open the memory file again as CheckFileType() is closing it at the end.
memFile.Open(memoryStart, lengthInBytes);
return LoadAnimGraph(&memFile, settings);
}
AZ::SerializeContext* context = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
if (!context)
@@ -1434,123 +1099,6 @@ namespace EMotionFX
return animGraph;
}
// load a anim graph from a file object
AnimGraph* Importer::LoadAnimGraph(MCore::File* f, AnimGraphSettings* settings)
{
MCORE_ASSERT(f);
MCORE_ASSERT(f->GetIsOpen());
// execute the pre-passes
if (f->GetType() != MCore::MemoryFile::TYPE_ID)
{
MCore::LogError("Given file is not a memory file. Cannot process pre-passes.");
return nullptr;
}
// copy over the actor settings, or use defaults
AnimGraphSettings animGraphSettings;
if (settings)
{
animGraphSettings = *settings;
}
// create the shared data
MCore::Array<SharedData*> sharedData;
sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER);
PrepareSharedData(sharedData);
//-----------------------------------------------
// load the file header
FileFormat::AnimGraph_Header fileHeader;
f->Read(&fileHeader, sizeof(FileFormat::AnimGraph_Header));
if (fileHeader.mFourCC[0] != 'A' || fileHeader.mFourCC[1] != 'N' || fileHeader.mFourCC[2] != 'G' || fileHeader.mFourCC[3] != 'R')
{
MCore::LogError("The anim graph file is not a valid anim graph file.");
f->Close();
return nullptr;
}
// get the endian type
MCore::Endian::EEndianType endianType = (MCore::Endian::EEndianType)fileHeader.mEndianType;
// convert endian of the integer values
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mFileVersion, endianType);
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumNodes, endianType);
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumStateTransitions, endianType);
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumNodeConnections, endianType);
MCore::Endian::ConvertUnsignedInt32(&fileHeader.mNumParameters, endianType);
// read the anim graph name, create it, and read the other remaining info strings
SharedHelperData::ReadString(f, &sharedData, endianType);
AnimGraph* animGraph = aznew AnimGraph();
if (GetLogDetails())
{
MCore::LogDetailedInfo("Anim Graph:");
SharedHelperData::ReadString(f, &sharedData, endianType); // copyright
SharedHelperData::ReadString(f, &sharedData, endianType); // description
MCore::LogDetailedInfo(" + Company = %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // company
MCore::LogDetailedInfo(" + EMotion FX Version= %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // emfx version
MCore::LogDetailedInfo(" + EMStudio Build = %s", SharedHelperData::ReadString(f, &sharedData, endianType)); // emstudio build
MCore::LogDetailedInfo(" + Num nodes = %d", fileHeader.mNumNodes);
MCore::LogDetailedInfo(" + Num transitions = %d", fileHeader.mNumStateTransitions);
MCore::LogDetailedInfo(" + Num connections = %d", fileHeader.mNumNodeConnections);
MCore::LogDetailedInfo(" + Num parameters = %d", fileHeader.mNumParameters);
MCore::LogDetailedInfo(" + File version = %d", fileHeader.mFileVersion);
MCore::LogDetailedInfo(" + Endian type = %d", fileHeader.mEndianType);
}
else
{
SharedHelperData::ReadString(f, &sharedData, endianType); // copyright
SharedHelperData::ReadString(f, &sharedData, endianType); // description
SharedHelperData::ReadString(f, &sharedData, endianType); // company
SharedHelperData::ReadString(f, &sharedData, endianType); // emfx version
SharedHelperData::ReadString(f, &sharedData, endianType); // emstudio build
}
// init the import parameters
ImportParameters params;
params.mSharedData = &sharedData;
params.mEndianType = endianType;
params.mAnimGraph = animGraph;
params.mAnimGraphSettings = &animGraphSettings;
// pre-allocate the blend nodes array to prevent reallocs
MCore::Array<AnimGraphNode*>& blendNodes = SharedHelperData::GetBlendNodes(params.mSharedData);
blendNodes.Reserve(fileHeader.mNumNodes);
// process all chunks
while (ProcessChunk(f, params))
{
}
// close the file and return a pointer to the actor we loaded
f->Close();
// get rid of shared data
ResetSharedData(sharedData);
sharedData.Clear();
// recursively update attributes of all state machines and blend tree nodes
if (animGraph->GetRootStateMachine())
{
animGraph->InitAfterLoading();
animGraph->RemoveInvalidConnections(true); // Remove connections that have nullptr source node's, which happens when connections point to unknown nodes.
}
else
{
delete animGraph;
animGraph = nullptr;
}
// return the created actor
return animGraph;
}
// extract the file information from an actor file
bool Importer::ExtractActorFileInfo(FileInfo* outInfo, const char* filename) const
{
@@ -108,18 +108,15 @@ namespace EMotionFX
MCore::Array<uint32> mChunkIDsToIgnore; /**< Add the ID's of the chunks you wish to ignore. */
};
/**
* The motion set import options.
* This can be used in combination with the LoadMotionSet method.
*/
struct EMFX_API MotionSetSettings
{
bool mForceLoading = false; /**< Set to true in case you want to load the motion set even if a motion set with the given filename is already inside the motion manager. */
bool m_isOwnedByRuntime = false;
};
/**
* The node map import options.
* This can be used in combination with the LoadNodeMap method.
@@ -130,30 +127,15 @@ namespace EMotionFX
bool mLoadNodes = true; /**< Add nodes to the map? (default=true) */
};
/**
* The anim graph import settings.
*/
struct EMFX_API AnimGraphSettings
{
bool mForceLoading = false; /**< Set to true in case you want to load the anim graph even if an anim graph with the given filename is already inside the anim graph manager. */
bool mDisableNodeVisualization = true; /**< Force disabling of node visualization code execution inside the anim graph nodes? */
};
struct EMFX_API ImportParameters
{
Actor* mActor = nullptr;
Motion* mMotion = nullptr;
MotionSet* mMotionSet = nullptr;
Importer::ActorSettings* mActorSettings = nullptr;
Importer::MotionSettings* mMotionSettings = nullptr;
MCore::Array<SharedData*>* mSharedData = nullptr;
MCore::Endian::EEndianType mEndianType = MCore::Endian::ENDIAN_LITTLE;
AnimGraph* mAnimGraph = nullptr;
Importer::AnimGraphSettings* mAnimGraphSettings = nullptr;
NodeMap* mNodeMap = nullptr;
Importer::NodeMapSettings* mNodeMapSettings = nullptr;
bool m_isOwnedByRuntime = false;
@@ -250,43 +232,24 @@ namespace EMotionFX
//-------------------------------------------------------------------------------------------------
/**
* Load a anim graph file from a given file object.
* @param f The file object.
* @param settings The importer settings, or nullptr to use default settings.
* @result The anim graph object, or nullptr when failed.
*/
AnimGraph* LoadAnimGraph(MCore::File* f, AnimGraphSettings* settings = nullptr);
/**
* Load a anim graph file by filename.
* @param filename The filename to load from.
* @param settings The anim graph importer settings, or nullptr to use default settings.
* @param loadFilter The filter descriptor for loading anim graph from file
* @result The anim graph object, or nullptr in case loading failed.
*/
AnimGraph* LoadAnimGraph(AZStd::string, AnimGraphSettings* settings = nullptr, const AZ::ObjectStream::FilterDescriptor& loadFilter = AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
AnimGraph* LoadAnimGraph(AZStd::string, const AZ::ObjectStream::FilterDescriptor& loadFilter = AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES));
/**
* Load a anim graph file from a memory location.
* @param memoryStart The start address of the file in memory.
* @param lengthInBytes The length of the file, in bytes.
* @param settings The settings to use during loading, or nullptr when you want to use default settings, which would load everything.
* @result The anim graph object, or nullptr in case loading failed.
*/
AnimGraph* LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes, AnimGraphSettings* settings = nullptr);
AnimGraph* LoadAnimGraph(uint8* memoryStart, size_t lengthInBytes);
//-------------------------------------------------------------------------------------------------
/**
* Load a motion set from a given file.
* A file does not have to be stored on disk, but can also be in memory or in an archive or on some network stream. Anything is possible.
* @param f The file to load the motion set from (after load, the file will be closed).
* @param settings The motion set importer settings, or nullptr to use default settings.
* @result The motion set object, or nullptr in case loading failed.
*/
MotionSet* LoadMotionSet(MCore::File* f, MotionSetSettings* settings = nullptr);
/**
* Loads a motion set from a file on disk.
* @param filename The name of the file on disk.
@@ -430,30 +393,6 @@ namespace EMotionFX
*/
bool CheckIfIsValidMotionFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
/**
* Verify if the given file is a valid motion set file that can be processed by the importer.
* Please note that the specified must already been opened and must also be pointing to the location where the
* XPM file header will be stored (the start of the file). The file will not be closed after this method!
* The endian type of the file will be written inside the outEndianType parameter.
* Also note that the file position (read position / cursor) will point after the header after this function has been executed.
* @param f The file to perform the check on.
* @param outEndianType The value that will contain the endian type used by the file.
* @result Returns true when the file is a valid actor file that can be processed by the importer. Otherwise false is returned.
*/
bool CheckIfIsValidMotionSetFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
/**
* Verify if the given file is a valid anim graph file that can be processed by the importer.
* Please note that the specified must already been opened and must also be pointing to the location where the
* XPM file header will be stored (the start of the file). The file will not be closed after this method!
* The endian type of the file will be written inside the outEndianType parameter.
* Also note that the file position (read position / cursor) will point after the header after this function has been executed.
* @param f The file to perform the check on.
* @param outEndianType The value that will contain the endian type used by the file.
* @result Returns true when the file is a valid actor file that can be processed by the importer. Otherwise false is returned.
*/
bool CheckIfIsValidAnimGraphFile(MCore::File* f, MCore::Endian::EEndianType* outEndianType) const;
/**
* Verify if the given file is a valid node map file that can be processed by the importer.
* Please note that the specified must already been opened and must also be pointing to the location where the
File diff suppressed because it is too large Load Diff
@@ -1,259 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Vector2.h>
#include <MCore/Source/Endian.h>
#include <MCore/Source/LogManager.h>
#include "Importer.h"
#include "AnimGraphFileFormat.h"
#include "../AnimGraphObject.h"
#include <MCore/Source/File.h>
#include <EMotionFX/Source/AnimGraphObjectIds.h>
#include "../AnimGraphNode.h"
namespace EMotionFX
{
class AnimGraphNode;
class AnimGraphStateMachine;
class AnimGraphStateTransition;
class AnimGraphTransitionCondition;
class BlendTreeVector4ComposeNode;
class BlendTreeVector3ComposeNode;
class BlendTreeVector2ComposeNode;
class BlendTreeMorphTargetNode;
class BlendTreeFloatConstantNode;
class BlendTreeLookAtNode;
class BlendTreeTwoLinkIKNode;
class BlendTreeFloatMath1Node;
class AnimGraphStateTransition;
class AnimGraphStateMachine;
class BlendTreeRangeRemapperNode;
class BlendTreeSmoothingNode;
class BlendTreeVector3Math2Node;
class BlendTreeVector3Math1Node;
class BlendTreeFloatMath2Node;
class BlendTreeBlend2LegacyNode;
class AnimGraphVector2Condition;
class AnimGraphTimeCondition;
class AnimGraphTagCondition;
class AnimGraphStateCondition;
class AnimGraphPlayTimeCondition;
class AnimGraphParameterCondition;
class AnimGraphMotionCondition;
class BlendTreeBlendNNode;
class BlendTreeMaskLegacyNode;
class BlendTreeTransformNode;
class BlendTreeAccumTransformNode;
class AnimGraphMotionNode;
class BlendTreeVector4DecomposeNode;
class BlendTreeVector3DecomposeNode;
class BlendTreeVector2DecomposeNode;
class BlendTree;
class BlendTreePoseSwitchNode;
class BlendSpace2DNode;
class BlendSpace1DNode;
class BlendTreeParameterNode;
class AnimGraphExitNode;
class AnimGraphEntryNode;
class BlendTreeMirrorPoseNode;
class BlendTreeDirectionToWeightNode;
class AnimGraphBindPoseNode;
class BlendTreeFinalNode;
class AnimGraphNode;
class BlendTreeMotionFrameNode;
class BlendTreeFloatConditionNode;
class BlendTreeFloatSwitchNode;
class BlendTreeBoolLogicNode;
const AZ::TypeId GetNewTypeIdByOldNodeTypeId(uint32 oldNodeTypeId);
enum LegacyAttributeTypeId
{
ATTRIBUTE_FLOAT_TYPE_ID = 0x00000001,
ATTRIBUTE_INT32_TYPE_ID = 0x00000002,
ATTRIBUTE_BOOL_TYPE_ID = 0x00000004
};
enum LegacyERotationOrder
{
ROTATIONORDER_ZYX = 0,
ROTATIONORDER_ZXY = 1,
ROTATIONORDER_YZX = 2,
ROTATIONORDER_YXZ = 3,
ROTATIONORDER_XYZ = 4,
ROTATIONORDER_XZY = 5
};
class LegacyAttributeHeader
{
public:
LegacyAttributeHeader() { }
AZ::u32 GetAttributeType() const
{
return m_attribType;
}
AZ::u32 GetAttributeSize() const
{
return m_attributeSize;
}
static bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType, LegacyAttributeHeader& attributeHeader);
private:
LegacyAttributeHeader(const LegacyAttributeHeader& src) :
m_attribType(src.m_attribType)
, m_attributeSize(src.m_attributeSize)
, m_name(src.m_name)
{ }
AZ::u32 m_attribType;
AZ::u32 m_attributeSize;
AZStd::string m_name;
};
template <class T>
class LegacyAttribute
{
public:
bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
const T& GetValue() const;
private:
T m_value;
};
class LegacyAnimGraphNodeParser
{
public:
static bool ParseAnimGraphNodeChunk(MCore::File* file,
Importer::ImportParameters& importParams,
const char* nodeName,
FileFormat::AnimGraph_NodeHeader& nodeHeader,
AnimGraphNode*& node);
static bool ParseTransitionConditionChunk(MCore::File* file,
Importer::ImportParameters& importParams,
const FileFormat::AnimGraph_NodeHeader& nodeHeader,
AnimGraphTransitionCondition*& transitionCondition);
template <class T>
static bool ParseLegacyAttributes(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
static bool Forward(MCore::File* stream, size_t numBytes);
private:
static bool InitializeNodeGeneralData(const char* nodeName, Importer::ImportParameters& importParams, FileFormat::AnimGraph_NodeHeader& nodeHeader, AnimGraphNode* node);
static bool GetBlendSpaceNodeEvaluatorTypeId(uint32 legacyIndex, AZ::TypeId& value);
static bool ConvertFloatAttributeValueToBool(float value);
static bool TryGetFloatFromAttribute(MCore::File* stream, MCore::Endian::EEndianType endianType, const LegacyAttributeHeader& attributeHeader, float& outputValue);
template <class T>
static bool ParseAnimGraphNode(MCore::File* file,
Importer::ImportParameters& importParams,
const char* nodeName,
FileFormat::AnimGraph_NodeHeader& nodeHeader,
AnimGraphNode*& node)
{
node = aznew T();
node->SetAnimGraph(importParams.mAnimGraph);
if (!InitializeNodeGeneralData(nodeName, importParams, nodeHeader, node))
{
MCore::LogError("Error on initializing node general data");
return false;
}
if (!ParseLegacyAttributes<T>(file, nodeHeader.mNumAttributes, importParams.mEndianType, importParams, *node))
{
MCore::LogError("Unable to parse node legacy attributes");
return false;
}
return true;
}
template <class T>
static bool ParseAnimGraphTransitionCondition(MCore::File* file,
Importer::ImportParameters& importParams,
const FileFormat::AnimGraph_NodeHeader& header,
AnimGraphTransitionCondition*& transitionCondition)
{
transitionCondition = aznew T();
return ParseLegacyAttributes<T>(file, header.mNumAttributes, importParams.mEndianType, importParams, *transitionCondition);
}
};
template<class T, template<class> class LegacyAttribute>
class LegacyAttributeArray
{
public:
bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
const AZStd::vector< LegacyAttribute<T> >& GetValue() const;
private:
bool PopulateAttributeDynamicArray(MCore::File* stream, MCore::Endian::EEndianType endianType);
AZStd::vector< LegacyAttribute<T> > m_attributes;
// Used when reading version 2 attribute array
uint32 m_elementTypeId;
};
class LegacyAttributeSettingsParser
{
public:
static bool Parse(MCore::File* stream, MCore::Endian::EEndianType endianType);
};
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector4ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector2ComposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMorphTargetNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatConstantNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeLookAtNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeTwoLinkIKNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatMath1Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateTransition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateMachine>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeRangeRemapperNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeSmoothingNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3Math2Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3Math1Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatMath2Node>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBlend2LegacyNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphVector2Condition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphTimeCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphTagCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphStateCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphPlayTimeCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphParameterCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphMotionCondition>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBlendNNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMaskLegacyNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeTransformNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeAccumTransformNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphMotionNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector4DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector3DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeVector2DecomposeNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTree>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreePoseSwitchNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendSpace2DNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendSpace1DNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeParameterNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphExitNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphEntryNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMirrorPoseNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeDirectionToWeightNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphBindPoseNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFinalNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<AnimGraphNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeMotionFrameNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatConditionNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeFloatSwitchNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
template<> bool LegacyAnimGraphNodeParser::ParseLegacyAttributes<BlendTreeBoolLogicNode>(MCore::File* stream, uint32 numAttributes, MCore::Endian::EEndianType endianType, Importer::ImportParameters& importParams, AnimGraphObject& animGraphObject);
} // Namespace EMotionFX
@@ -1,60 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// include the shared structs
#include "SharedFileFormatStructs.h"
namespace EMotionFX
{
namespace FileFormat
{
// the chunks
enum
{
CHUNK_MOTIONSET = 500
};
struct MotionSet_Header
{
uint8 mFourCC[4]; // must be "MOS "
uint8 mHiVersion; // high version (2 in case of v2.34)
uint8 mLoVersion; // low version (34 in case of v2.34)
uint8 mEndianType; // the endian in which the data is saved [0=little, 1=big]
};
struct MotionSetsChunk
{
uint32 mNumSets; // the number of motion sets
// followed by:
// motionSets[mNumSets]
};
struct MotionSetChunk
{
uint32 mNumChildSets; // the number of child motion sets
uint32 mNumMotionEntries; // the number of motion entries
// followed by:
// string : the name of the parent set
// string : the name of the motion set
// string : the filename and path information (e.g. "Root/Motions/Human_Male/" // obsolete, this got removed and is now just an empty string
// motionEntries[mNumMotionEntries]: motion entries
// MotionEntry:
// string : motion filename without path (e.g. "Walk.motion")
// string : motion set string id (e.g. "WALK")
};
} // namespace FileFormat
} // namespace EMotionFX
@@ -7,6 +7,7 @@
*/
#pragma once
#include <MCore/Source/Config.h>
namespace EMotionFX
@@ -20,8 +21,6 @@ namespace EMotionFX
SHARED_CHUNK_TIMESTAMP = 51
};
// a chunk
struct FileChunk
{
uint32 mChunkID; // the chunk ID
@@ -29,7 +28,6 @@ namespace EMotionFX
uint32 mVersion; // the version of the chunk
};
// color [0..1] range
struct FileColor
{
@@ -39,16 +37,12 @@ namespace EMotionFX
float mA; // alpha
};
// a 2D vector
struct FileVector2
{
float mX;
float mY;
};
// a 3D vector
struct FileVector3
{
float mX; // x+ = to the right
@@ -56,7 +50,6 @@ namespace EMotionFX
float mZ; // z+ = up
};
// a compressed 3D vector
struct File16BitVector3
{
@@ -65,7 +58,6 @@ namespace EMotionFX
uint16 mZ; // z+ = up
};
// a compressed 3D vector
struct File8BitVector3
{
@@ -74,8 +66,6 @@ namespace EMotionFX
uint8 mZ; // z+ = up
};
// a quaternion
struct FileQuaternion
{
float mX;
@@ -84,7 +74,6 @@ namespace EMotionFX
float mW;
};
// the 16 bit component quaternion
struct File16BitQuaternion
{
@@ -94,7 +83,6 @@ namespace EMotionFX
int16 mW;
};
// a time stamp chunk
struct FileTime
{
@@ -105,17 +93,5 @@ namespace EMotionFX
int8 mMinutes;
int8 mSeconds;
};
// attribute
struct FileAttribute
{
uint32 mDataType;
uint32 mNumBytes;
uint32 mFlags;
// followed by:
// uint8 mData[mNumBytes];
};
} // namespace FileFormat
} // namespace EMotionFX
} // namespace EMotionFX
@@ -364,16 +364,11 @@ set(FILES
Source/TwoStringEventData.h
Source/Importer/ChunkProcessors.cpp
Source/Importer/ChunkProcessors.h
Source/Importer/LegacyAnimGraphNodeParser.cpp
Source/Importer/LegacyAnimGraphNodeParser.h
Source/Importer/Importer.cpp
Source/Importer/Importer.h
Source/Importer/MotionSetFileFormat.h
Source/Importer/NodeMapFileFormat.h
Source/Importer/SharedFileFormatStructs.h
Source/Importer/ActorFileFormat.h
Source/Importer/AnimGraphFileFormat.cpp
Source/Importer/AnimGraphFileFormat.h
Source/Importer/MotionFileFormat.h
Source/Parameter/BoolParameter.cpp
Source/Parameter/BoolParameter.h
+1 -28
View File
@@ -6,7 +6,6 @@
*
*/
// include required headers
#include "Attribute.h"
#include "AttributeFactory.h"
#include "AttributeString.h"
@@ -14,20 +13,15 @@
namespace MCore
{
// constructor
Attribute::Attribute(uint32 typeID)
{
mTypeID = typeID;
}
// destructor
Attribute::~Attribute()
{
}
// equal operator
Attribute& Attribute::operator=(const Attribute& other)
{
if (&other != this)
@@ -36,25 +30,4 @@ namespace MCore
}
return *this;
}
// read the attribute
bool Attribute::Read(Stream* stream, Endian::EEndianType sourceEndianType)
{
// read the version
uint8 version;
if (stream->Read(&version, sizeof(uint8)) == 0)
{
return false;
}
// read the data
const bool result = ReadData(stream, sourceEndianType, version);
if (result == false)
{
return false;
}
return true;
}
} // namespace MCore
} // namespace MCore
@@ -8,7 +8,6 @@
#pragma once
// include the required headers
#include "StandardHeaders.h"
#include "MemoryManager.h"
#include "Endian.h"
@@ -28,7 +27,6 @@ namespace MCore
// forward declarations
class AttributeSettings;
// the attribute interface types
enum : uint32
{
@@ -49,12 +47,6 @@ namespace MCore
ATTRIBUTE_INTERFACETYPE_DEFAULT = 0xFFFFFFFF// use the default attribute type that the specific attribute class defines as default
};
/**
*
*
*
*/
class MCORE_API Attribute
{
friend class AttributeFactory;
@@ -70,10 +62,6 @@ namespace MCore
virtual uint32 GetClassSize() const = 0;
virtual uint32 GetDefaultInterfaceType() const = 0;
// These two members and ReadData can go away once we put the old-format parser
bool Read(Stream* stream, MCore::Endian::EEndianType sourceEndianType);
virtual uint32 GetDataSize() const = 0; // data only
Attribute& operator=(const Attribute& other);
virtual void NetworkSerialize(EMotionFX::Network::AnimGraphSnapshotChunkSerializer&) {};
@@ -82,16 +70,5 @@ namespace MCore
uint32 mTypeID; /**< The unique type ID of the attribute class. */
Attribute(uint32 typeID);
/**
* Read the attribute info and data from a given stream.
* Please note that the endian information of the actual data is not being converted. You have to handle that yourself.
* The data endian conversion could be done with for example the static Attribute::ConvertDataEndian method.
* @param stream The stream to read the info and data from.
* @param endianType The endian type in which the data is stored in the stream.
* @param version The version of the attribute.
* @result Returns true when successful, or false when reading failed.
*/
virtual bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) = 0;
};
} // namespace MCore
@@ -63,23 +63,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeBool() {}
uint32 GetDataSize() const override { return sizeof(int8); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
MCORE_UNUSED(streamEndianType);
int8 streamValue;
if (stream->Read(&streamValue, sizeof(int8)) == 0)
{
return false;
}
mValue = (streamValue == 0) ? false : true;
return true;
}
};
} // namespace MCore
@@ -79,27 +79,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) { }
~AttributeColor() {}
uint32 GetDataSize() const override { return sizeof(RGBAColor); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the value
RGBAColor streamValue;
if (stream->Read(&streamValue, sizeof(RGBAColor)) == 0)
{
return false;
}
// convert endian
Endian::ConvertRGBAColor(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -57,8 +57,6 @@ namespace MCore
private:
float mValue; /**< The float value. */
uint32 GetDataSize() const override { return sizeof(float); }
AttributeFloat()
: Attribute(TYPE_ID)
, mValue(0.0f) {}
@@ -66,21 +64,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeFloat() {}
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
float streamValue;
if (stream->Read(&streamValue, sizeof(float)) == 0)
{
return false;
}
Endian::ConvertFloat(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -64,23 +64,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeInt32() {}
uint32 GetDataSize() const override { return sizeof(int32); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
int32 streamValue;
if (stream->Read(&streamValue, sizeof(int32)) == 0)
{
return false;
}
Endian::ConvertSignedInt32(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -66,18 +66,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(pointer) { }
~AttributePointer() {}
uint32 GetDataSize() const override { return sizeof(void*); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(stream);
MCORE_UNUSED(streamEndianType);
MCORE_UNUSED(version);
MCore::LogWarning("MCore::AttributePointer::ReadData() - Pointer attributes cannot be read from disk.");
return false;
}
};
} // namespace MCore
@@ -82,26 +82,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) {}
~AttributeQuaternion() { }
uint32 GetDataSize() const override { return sizeof(AZ::Quaternion); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the value
AZ::Quaternion streamValue;
if (stream->Read(&streamValue, sizeof(AZ::Quaternion)) == 0)
{
return false;
}
// convert endian
Endian::ConvertQuaternion(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -72,40 +72,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) { }
~AttributeString() { mValue.clear(); }
uint32 GetDataSize() const override
{
return sizeof(uint32) + static_cast<uint32>(mValue.size());
}
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the number of characters
uint32 numCharacters;
if (stream->Read(&numCharacters, sizeof(uint32)) == 0)
{
return false;
}
// convert endian
Endian::ConvertUnsignedInt32(&numCharacters, streamEndianType);
if (numCharacters == 0)
{
mValue.clear();
return true;
}
mValue.resize(numCharacters);
if (stream->Read(mValue.data(), numCharacters) == 0)
{
return false;
}
return true;
}
};
} // namespace MCore
@@ -78,27 +78,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) { }
~AttributeVector2() { }
uint32 GetDataSize() const override { return sizeofVector2; }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the value
AZ::Vector2 streamValue;
if (stream->Read(&streamValue, sizeofVector2) == 0)
{
return false;
}
// convert endian
Endian::ConvertVector2(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -79,27 +79,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) { }
~AttributeVector3() { }
uint32 GetDataSize() const override { return sizeof(AZ::Vector3); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the value
AZ::PackedVector3f streamValue(0.0f);
if (stream->Read(&streamValue, sizeof(AZ::PackedVector3f)) == 0)
{
return false;
}
// convert endian
mValue = AZ::Vector3(streamValue.GetX(), streamValue.GetY(), streamValue.GetZ());
Endian::ConvertVector3(&mValue, streamEndianType);
return true;
}
};
} // namespace MCore
@@ -75,27 +75,5 @@ namespace MCore
: Attribute(TYPE_ID)
, mValue(value) { }
~AttributeVector4() { }
uint32 GetDataSize() const override { return sizeof(AZ::Vector4); }
// read from a stream
bool ReadData(MCore::Stream* stream, MCore::Endian::EEndianType streamEndianType, uint8 version) override
{
MCORE_UNUSED(version);
// read the value
AZ::Vector4 streamValue;
if (stream->Read(&streamValue, sizeof(AZ::Vector4)) == 0)
{
return false;
}
// convert endian
Endian::ConvertVector4(&streamValue, streamEndianType);
mValue = streamValue;
return true;
}
};
} // namespace MCore
@@ -53,8 +53,7 @@ namespace EMotionFX
AnimGraphAsset* assetData = asset.GetAs<AnimGraphAsset>();
assetData->m_emfxAnimGraph.reset(EMotionFX::GetImporter().LoadAnimGraph(
assetData->m_emfxNativeData.data(),
assetData->m_emfxNativeData.size(),
nullptr));
assetData->m_emfxNativeData.size()));
if (assetData->m_emfxAnimGraph)
{
@@ -97,16 +97,6 @@ namespace EMotionFX
ASSERT_EQ(productDependencies.size(), 0);
}
TEST_F(EMotionFXBuilderTests, TestLegacyAnimGraphAsset_NoDependency_OutputNoProductDependencies)
{
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyAnimGraphExample.animgraph";
AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
EMotionFXBuilder::AnimGraphBuilderWorker builderWorker;
ASSERT_TRUE(builderWorker.ParseProductDependencies(ResolvePath(fileName.c_str()), fileName, productDependencies));
ASSERT_EQ(productDependencies.size(), 0);
}
TEST_F(EMotionFXBuilderTests, TestMotionSetAsset_HasReferenceNode_OutputProductDependencies)
{
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/MotionSetExample.motionset";
@@ -150,14 +140,4 @@ namespace EMotionFX
AZ_TEST_STOP_ASSERTTEST(2);
ASSERT_EQ(productDependencies.size(), 0);
}
TEST_F(EMotionFXBuilderTests, TestLegacyMotionSetAsset_ReferenceMotionAssets_OutputProductDependencies)
{
const AZStd::string fileName = "@devroot@/Gems/EMotionFX/Code/Tests/TestAssets/EMotionFXBuilderTestAssets/LegacyMotionSetExample.motionset";
ProductPathDependencySet productDependencies;
EMotionFXBuilder::MotionSetBuilderWorker builderWorker;
ASSERT_TRUE(builderWorker.ParseProductDependencies(ResolvePath(fileName.c_str()), fileName, productDependencies));
ASSERT_EQ(productDependencies.size(), 25);
}
} // namespace EMotionFX
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:33ff8a4f75b5ad918a833113fb45a21e9075b66a9d0ed8563ee34d93ae905aaf
size 50863
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8ed5c6c8376df150ebddc8b16714012991c1892a94d2b8ad943a7f96563771e0
size 2518
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:33ff8a4f75b5ad918a833113fb45a21e9075b66a9d0ed8563ee34d93ae905aaf
size 50863
oid sha256:8825feb4f0946979f8a1258cdf20bb71e358b7597eca1aaed552c2b0a17b2bd9
size 464733
@@ -191,7 +191,6 @@ namespace GraphCanvas
void GraphCanvasSystemComponent::Activate()
{
RegisterAssetHandler();
RegisterTranslationBuilder();
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
@@ -386,34 +385,6 @@ namespace GraphCanvas
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, postEnumerateCb);
}
void GraphCanvasSystemComponent::RegisterAssetHandler()
{
AZ::Data::AssetType assetType(azrtti_typeid<TranslationAsset>());
if (AZ::Data::AssetManager::Instance().GetHandler(assetType))
{
return; // Asset Type already handled
}
auto* catalogBus = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
if (catalogBus)
{
// Register asset types the asset DB should query our catalog for.
catalogBus->AddAssetType(assetType);
// Build the catalog (scan).
catalogBus->AddExtension(".names");
}
m_assetHandler = AZStd::make_unique<TranslationAssetHandler>();
AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType);
// Use AssetCatalog service to register ScriptEvent asset type and extension
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, TranslationAsset::GetFileFilter());
}
void GraphCanvasSystemComponent::UnregisterAssetHandler()
{
if (m_assetHandler)
@@ -82,8 +82,6 @@ namespace GraphCanvas
AZStd::unique_ptr<TranslationAssetHandler> m_assetHandler;
void RegisterTranslationBuilder();
void RegisterAssetHandler();
void UnregisterAssetHandler();
TranslationAssetWorker m_translationAssetWorker;
AZStd::vector<AZ::Data::AssetId> m_translationAssets;
@@ -98,7 +98,7 @@ namespace LmbrCentral
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<PolygonPrismShapeComponentRequestBus>("PolygonPrismShapeComponentRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Edit::Attributes::Category, "Shape")
->Attribute(AZ::Script::Attributes::Module, "shape")
->Event("GetPolygonPrism", &PolygonPrismShapeComponentRequestBus::Events::GetPolygonPrism)
@@ -23,36 +23,30 @@ namespace Multiplayer
->Version(1);
}
}
void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
{
;
}
void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
{
incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::Activate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
#endif
}
void MultiplayerDebugSystemComponent::Deactivate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
#endif
}
#ifdef IMGUI_ENABLED
void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
{
@@ -63,7 +57,6 @@ namespace Multiplayer
ImGui::EndMenu();
}
}
void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
{
uint64_t summedCalls = 0;
@@ -80,8 +73,9 @@ namespace Multiplayer
bool DrawMetricsRow(const char* name, bool expandable, uint64_t totalCalls, uint64_t totalBytes, float callsPerSecond, float bytesPerSecond)
{
const ImGuiTreeNodeFlags flags = expandable ? ImGuiTreeNodeFlags_SpanFullWidth
: (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
const ImGuiTreeNodeFlags flags = expandable
? ImGuiTreeNodeFlags_SpanFullWidth
: (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::TableNextRow();
ImGui::TableNextColumn();
const bool open = ImGui::TreeNodeEx(name, flags);
@@ -95,14 +89,12 @@ namespace Multiplayer
ImGui::Text("%11.2f", bytesPerSecond);
return open;
}
bool DrawSummaryRow(const char* name, const MultiplayerStats& stats)
{
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
float callsPerSecond = 0.0f;
@@ -111,17 +103,14 @@ namespace Multiplayer
AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
}
bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId)
{
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(netComponentId);
const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
float callsPerSecond = 0.0f;
@@ -130,10 +119,8 @@ namespace Multiplayer
AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
}
void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId)
{
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
@@ -158,7 +145,6 @@ namespace Multiplayer
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
float callsPerSecond = 0.0f;
@@ -180,7 +166,6 @@ namespace Multiplayer
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsSentMetrics(netComponentId);
float callsPerSecond = 0.0f;
@@ -202,7 +187,6 @@ namespace Multiplayer
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
float callsPerSecond = 0.0f;
@@ -226,45 +210,218 @@ namespace Multiplayer
}
}
void MultiplayerDebugSystemComponent::OnImGuiUpdate()
void DrawNetworkingStats()
{
const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();
const ImGuiTableFlags flags = ImGuiTableFlags_BordersV
| ImGuiTableFlags_BordersOuterH
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_RowBg
| ImGuiTableFlags_NoBordersInBody;
const ImGuiTreeNodeFlags nodeFlags = (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
AzNetworking::INetworking* networking = AZ::Interface<AzNetworking::INetworking>::Get();
ImGui::Text("Total sockets monitored by TcpListenThread: %u", networking->GetTcpListenThreadSocketCount());
ImGui::Text("Total time spent updating TcpListenThread: %lld", aznumeric_cast<AZ::s64>(networking->GetTcpListenThreadUpdateTime()));
ImGui::Text("Total sockets monitored by UdpReaderThread: %u", networking->GetUdpReaderThreadSocketCount());
ImGui::Text("Total time spent updating UdpReaderThread: %lld", aznumeric_cast<AZ::s64>(networking->GetUdpReaderThreadUpdateTime()));
ImGui::NewLine();
for (auto& networkInterface : networking->GetNetworkInterfaces())
{
if (ImGui::CollapsingHeader(networkInterface.second->GetName().GetCStr()))
{
const char* protocol = networkInterface.second->GetType() == AzNetworking::ProtocolType::Tcp ? "Tcp" : "Udp";
const char* trustZone = networkInterface.second->GetTrustZone() == AzNetworking::TrustZone::ExternalClientToServer ? "ExternalClientToServer" : "InternalServerToServer";
const uint32_t port = aznumeric_cast<uint32_t>(networkInterface.second->GetPort());
ImGui::Text("%sNetworkInterface open to %s on port %u", protocol, trustZone, port);
if (ImGui::BeginTable("", 2, flags))
{
const AzNetworking::NetworkInterfaceMetrics& metrics = networkInterface.second->GetMetrics();
ImGui::TableSetupColumn("Stat", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableHeadersRow();
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total time spent updating (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_updateTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total number of connections");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_connectionCount));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total send time (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_sendTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent packets");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::s64>(metrics.m_sendPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent bytes after compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytes));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent bytes before compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytesUncompressed));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent compressed packets without benefit");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendCompressedPacketsNoGain));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total gain from packet compression");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_sendBytesCompressedDelta));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total packets resent");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_resentPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total receive time (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_recvTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received packets");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received bytes after compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytes));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received bytes before compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytesUncompressed));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total packets discarded due to load");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_discardedPackets));
ImGui::EndTable();
}
if (ImGui::BeginTable("", 7, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("RemoteAddr", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Conn. Id", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 6.0f);
ImGui::TableSetupColumn("Send (Bps)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 10.0f);
ImGui::TableSetupColumn("Recv (Bps)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 10.0f);
ImGui::TableSetupColumn("RTT (ms)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 8.0f);
ImGui::TableSetupColumn("% Lost", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 8.0f);
ImGui::TableSetupColumn("Debug Settings", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 32.0f);
ImGui::TableHeadersRow();
auto displayConnectionRow = [](AzNetworking::IConnection& connection)
{
ImGui::PushID(&connection);
const AzNetworking::ConnectionMetrics& metrics = connection.GetMetrics();
const AzNetworking::IpAddress::IpString remoteAddr = connection.GetRemoteAddress().GetString();
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TreeNodeEx(remoteAddr.c_str(), nodeFlags);
ImGui::TableNextColumn();
ImGui::Text("%5llu", aznumeric_cast<AZ::u64>(connection.GetConnectionId()));
ImGui::TableNextColumn();
ImGui::Text("%9.2f", metrics.m_sendDatarate.GetBytesPerSecond());
ImGui::TableNextColumn();
ImGui::Text("%9.2f", metrics.m_recvDatarate.GetBytesPerSecond());
ImGui::TableNextColumn();
ImGui::Text("%7.2f", metrics.m_connectionRtt.GetRoundTripTimeSeconds() * 1000.0f);
ImGui::TableNextColumn();
ImGui::Text("%7.2f", metrics.m_sendDatarate.GetLossRatePercent());
ImGui::TableNextColumn();
{
AzNetworking::ConnectionQuality& quality = connection.GetConnectionQuality();
int32_t latency = aznumeric_cast<int32_t>(quality.m_latencyMs);
int32_t variance = aznumeric_cast<int32_t>(quality.m_varianceMs);
ImGui::SliderInt("Loss %", &quality.m_lossPercentage, 0, 100);
if (ImGui::SliderInt("Latency(ms)", &latency, 0, 3000))
{
quality.m_latencyMs = AZ::TimeMs{ latency };
}
if (ImGui::SliderInt("Jitter(ms)", &variance, 0, 1000))
{
quality.m_varianceMs = AZ::TimeMs{ variance };
}
}
ImGui::PopID();
};
networkInterface.second->GetConnectionSet().VisitConnections(displayConnectionRow);
ImGui::EndTable();
}
}
ImGui::NewLine();
}
ImGui::End();
}
void DrawMultiplayerStats()
{
const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
ImGui::NewLine();
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV
| ImGuiTableFlags_BordersOuterH
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_RowBg
| ImGuiTableFlags_NoBordersInBody;
if (ImGui::BeginTable("", 5, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableHeadersRow();
if (DrawSummaryRow("Totals", stats))
{
for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
{
const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
using StringLabel = AZStd::fixed_string<128>;
const StringLabel gemName = componentRegistry->GetComponentGemName(netComponentId);
const StringLabel componentName = componentRegistry->GetComponentName(netComponentId);
const StringLabel label = gemName + "::" + componentName;
if (DrawComponentRow(label.c_str(), stats, netComponentId))
{
DrawComponentDetails(stats, netComponentId);
ImGui::TreePop();
}
}
}
ImGui::EndTable();
ImGui::NewLine();
}
ImGui::End();
}
void MultiplayerDebugSystemComponent::OnImGuiUpdate()
{
if (m_displayNetworkingStats)
{
if (ImGui::Begin("Networking Stats", &m_displayNetworkingStats, ImGuiWindowFlags_None))
{
AzNetworking::INetworking* networking = AZ::Interface<AzNetworking::INetworking>::Get();
ImGui::Text("Total sockets monitored by TcpListenThread: %u", networking->GetTcpListenThreadSocketCount());
ImGui::Text("Total time spent updating TcpListenThread: %lld", aznumeric_cast<AZ::s64>(networking->GetTcpListenThreadUpdateTime()));
ImGui::Text("Total sockets monitored by UdpReaderThread: %u", networking->GetUdpReaderThreadSocketCount());
ImGui::Text("Total time spent updating UdpReaderThread: %lld", aznumeric_cast<AZ::s64>(networking->GetUdpReaderThreadUpdateTime()));
for (auto& networkInterface : networking->GetNetworkInterfaces())
{
const char* protocol = networkInterface.second->GetType() == AzNetworking::ProtocolType::Tcp ? "Tcp" : "Udp";
const char* trustZone = networkInterface.second->GetTrustZone() == AzNetworking::TrustZone::ExternalClientToServer ? "ExternalClientToServer" : "InternalServerToServer";
const uint32_t port = aznumeric_cast<uint32_t>(networkInterface.second->GetPort());
ImGui::Text("%sNetworkInterface: %s - open to %s on port %u", protocol, networkInterface.second->GetName().GetCStr(), trustZone, port);
const AzNetworking::NetworkInterfaceMetrics& metrics = networkInterface.second->GetMetrics();
ImGui::Text(" - Total time spent updating in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_updateTimeMs));
ImGui::Text(" - Total number of connections: %llu", aznumeric_cast<AZ::u64>(metrics.m_connectionCount));
ImGui::Text(" - Total send time in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_sendTimeMs));
ImGui::Text(" - Total sent packets: %llu", aznumeric_cast<AZ::s64>(metrics.m_sendPackets));
ImGui::Text(" - Total sent bytes after compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytes));
ImGui::Text(" - Total sent bytes before compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytesUncompressed));
ImGui::Text(" - Total sent compressed packets without benefit: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendCompressedPacketsNoGain));
ImGui::Text(" - Total gain from packet compression: %lld", aznumeric_cast<AZ::s64>(metrics.m_sendBytesCompressedDelta));
ImGui::Text(" - Total packets resent: %llu", aznumeric_cast<AZ::u64>(metrics.m_resentPackets));
ImGui::Text(" - Total receive time in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_recvTimeMs));
ImGui::Text(" - Total received packets: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvPackets));
ImGui::Text(" - Total received bytes after compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytes));
ImGui::Text(" - Total received bytes before compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytesUncompressed));
ImGui::Text(" - Total packets discarded due to load: %llu", aznumeric_cast<AZ::u64>(metrics.m_discardedPackets));
}
DrawNetworkingStats();
}
}
@@ -272,50 +429,7 @@ namespace Multiplayer
{
if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_None))
{
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
ImGui::NewLine();
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV
| ImGuiTableFlags_BordersOuterH
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_RowBg
| ImGuiTableFlags_NoBordersInBody;
if (ImGui::BeginTable("", 5, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableHeadersRow();
if (DrawSummaryRow("Totals", stats))
{
for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
{
const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
using StringLabel = AZStd::fixed_string<128>;
const StringLabel gemName = componentRegistry->GetComponentGemName(netComponentId);
const StringLabel componentName = componentRegistry->GetComponentName(netComponentId);
const StringLabel label = gemName + "::" + componentName;
if (DrawComponentRow(label.c_str(), stats, netComponentId))
{
DrawComponentDetails(stats, netComponentId);
ImGui::TreePop();
}
}
}
ImGui::EndTable();
}
ImGui::End();
DrawMultiplayerStats();
}
}
}
@@ -69,19 +69,24 @@ namespace Multiplayer
{
using namespace AzNetworking;
AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");
AZ_CVAR(AZ::CVarFixedString, cl_serverpassword, "", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Optional server password");
AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"The address of the remote server or host to connect to");
AZ_CVAR(uint16_t, cl_serverport, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port of the remote host to connect to for game traffic");
AZ_CVAR(uint16_t, sv_port, DefaultServerPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that this multiplayer gem will bind to for game traffic");
AZ_CVAR(AZ::CVarFixedString, sv_map, "nolevel", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The map the server should load");
AZ_CVAR(AZ::CVarFixedString, sv_gamerules, "norules", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "GameRules server works with");
AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking");
AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
AZ_CVAR(bool, sv_isTransient, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether a dedicated server shuts down if all existing connections disconnect.");
AZ_CVAR(AZ::TimeMs, cl_defaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
AZ_CVAR(AZ::TimeMs, cl_defaultNetworkEntityActivationTimeSliceMs, AZ::TimeMs{ 0 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"Max Ms to use to activate entities coming from the network, 0 means instantiate everything");
AZ_CVAR(AZ::TimeMs, sv_serverSendRateMs, AZ::TimeMs{ 50 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum number of milliseconds between each network update");
AZ_CVAR(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset, "prefabs/player.network.spawnable", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The default spawnable to use when a new player connects");
AZ_CVAR(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset, "prefabs/player.network.spawnable", nullptr, AZ::ConsoleFunctorFlags::DontReplicate,
"The default spawnable to use when a new player connects");
AZ_CVAR(float, cl_renderTickBlendBase, 0.15f, nullptr, AZ::ConsoleFunctorFlags::Null,
"The base used for blending between network updates, 0.1 will be quite linear, 0.2 or 0.3 will "
"slow down quicker and may be better suited to connections with highly variable latency");
void MultiplayerSystemComponent::Reflect(AZ::ReflectContext* context)
{
@@ -546,7 +551,7 @@ namespace Multiplayer
if ((GetAgentType() == MultiplayerAgentType::Client) && (packet.GetHostFrameId() > m_lastReplicatedHostFrameId))
{
// Update client to latest server time
m_renderBlendFactor = 0.0f;
m_tickFactor = 0.0f;
m_lastReplicatedHostTimeMs = packet.GetHostTimeMs();
m_lastReplicatedHostFrameId = packet.GetHostFrameId();
m_networkTime.AlterTime(m_lastReplicatedHostFrameId, m_lastReplicatedHostTimeMs, AzNetworking::InvalidConnectionId);
@@ -854,10 +859,18 @@ namespace Multiplayer
void MultiplayerSystemComponent::TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds)
{
m_tickFactor += deltaTime / serverRateSeconds;
// Linear close to the origin, but asymptote at y = 1
const float targetAdjustBlend = AZStd::clamp(deltaTime / serverRateSeconds, 0.0f, 1.0f);
m_renderBlendFactor = 1.0f - (std::pow(0.2f, m_renderBlendFactor + targetAdjustBlend));
AZLOG(NET_Blending, "Computed blend factor of %0.2f using a frametime of %0.2f and a serverTickRate of %0.2f", m_renderBlendFactor, deltaTime, serverRateSeconds);
const float renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f);
AZLOG
(
NET_Blending,
"Computed blend factor of %0.3f using a tick factor of %0.3f, a frametime of %0.3f and a serverTickRate of %0.3f",
renderBlendFactor,
m_tickFactor,
deltaTime,
serverRateSeconds
);
if (Camera::ActiveCameraRequestBus::HasHandlers())
{
@@ -900,7 +913,7 @@ namespace Multiplayer
for (NetBindComponent* netBindComponent : gatheredEntities)
{
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
}
}
else
@@ -912,7 +925,7 @@ namespace Multiplayer
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
if (netBindComponent != nullptr)
{
netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor);
netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor);
}
}
}
@@ -156,7 +156,7 @@ namespace Multiplayer
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
float m_tickFactor = 0.0f;
#if !defined(AZ_RELEASE_BUILD)
MultiplayerEditorConnection m_editorConnectionListener;
@@ -578,7 +578,7 @@ namespace NvCloth
const AZ::Vector3& renderTangent = renderTangents[renderVertexIndex];
destTangentsBuffer[index].Set(
renderTangent,
1.0f);
-1.0f); // Shader function ConstructTBN inverts w to change bitangent sign, but the bitangents passed are already corrected, so passing -1.0 to counteract.
}
if (destBitangentsBuffer)
@@ -12,7 +12,7 @@ namespace NvCloth
{
namespace
{
const float Tolerance = 0.0001f;
const float Tolerance = 1e-7f;
}
bool TangentSpaceHelper::CalculateNormals(
@@ -34,7 +34,8 @@ namespace NvCloth
const size_t vertexCount = vertices.size();
// Reset results
outNormals.resize(vertexCount, AZ::Vector3::CreateZero());
outNormals.resize(vertexCount);
AZStd::fill(outNormals.begin(), outNormals.end(), AZ::Vector3::CreateZero());
// calculate the normals per triangle
for (size_t i = 0; i < triangleCount; ++i)
@@ -115,8 +116,10 @@ namespace NvCloth
const size_t vertexCount = vertices.size();
// Reset results
outTangents.resize(vertexCount, AZ::Vector3::CreateZero());
outBitangents.resize(vertexCount, AZ::Vector3::CreateZero());
outTangents.resize(vertexCount);
outBitangents.resize(vertexCount);
AZStd::fill(outTangents.begin(), outTangents.end(), AZ::Vector3::CreateZero());
AZStd::fill(outBitangents.begin(), outBitangents.end(), AZ::Vector3::CreateZero());
// calculate the base vectors per triangle
for (size_t i = 0; i < triangleCount; ++i)
@@ -193,9 +196,12 @@ namespace NvCloth
const size_t vertexCount = vertices.size();
// Reset results
outTangents.resize(vertexCount, AZ::Vector3::CreateZero());
outBitangents.resize(vertexCount, AZ::Vector3::CreateZero());
outNormals.resize(vertexCount, AZ::Vector3::CreateZero());
outTangents.resize(vertexCount);
outBitangents.resize(vertexCount);
outNormals.resize(vertexCount);
AZStd::fill(outTangents.begin(), outTangents.end(), AZ::Vector3::CreateZero());
AZStd::fill(outBitangents.begin(), outBitangents.end(), AZ::Vector3::CreateZero());
AZStd::fill(outNormals.begin(), outNormals.end(), AZ::Vector3::CreateZero());
// calculate the base vectors per triangle
for (size_t i = 0; i < triangleCount; ++i)

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