Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct

This commit is contained in:
AMZN-Olex
2021-06-21 20:28:43 -04:00
parent 1eaa11303b
commit ece1187683
@@ -14,7 +14,7 @@
#include <Multiplayer/MultiplayerTypes.h>
#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/map.h>
namespace Multiplayer
{
@@ -24,7 +24,7 @@ namespace Multiplayer
NetEntityRole m_netEntityRole = NetEntityRole::InvalidRole;
float m_priority = 0.0f;
};
using ReplicationSet = AZStd::unordered_map<ConstNetworkEntityHandle, EntityReplicationData>;
using ReplicationSet = AZStd::map<ConstNetworkEntityHandle, EntityReplicationData>;
class IReplicationWindow
{