Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline

Fixed ctrl+g port number
main
AMZN-puvvadar 5 years ago committed by GitHub
commit e340f3ca56
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GPG Key ID: 4AEE18F83AFDEB23

@ -46,7 +46,7 @@ namespace AzNetworking
}
else if (m_updateRate < updateTimeMs)
{
AZLOG_INFO("TimedThread bled %d ms", aznumeric_cast<int32_t>(updateTimeMs - m_updateRate));
AZLOG(NET_TimedThread, "TimedThread bled %d ms", aznumeric_cast<int32_t>(updateTimeMs - m_updateRate));
}
}
OnStop();

@ -140,7 +140,7 @@ namespace Multiplayer
AZ::CVarFixedString remoteAddress;
uint16_t remotePort;
if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound &&
console->GetCvarValue("editorsv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound)
console->GetCvarValue("sv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound)
{
// Connect the Editor to the editor server for Multiplayer simulation
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
@ -149,6 +149,8 @@ namespace Multiplayer
const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType());
networkInterface->Connect(ipAddress);
AZ::Interface<IMultiplayer>::Get()->SendReadyForEntityUpdates(true);
}
}
}

@ -165,7 +165,7 @@ namespace Multiplayer
// BeginGameMode and Prefab Processing have completed at this point
IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
if (editorsv_enabled && mpTools != nullptr && mpTools->DidProcessNetworkPrefabs())
if (editorsv_enabled && mpTools != nullptr)
{
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& assetData = prefabEditorEntityOwnershipInterface->GetPlayInEditorAssetData();

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