Simplified the change to rely on sv_port cvar

This commit is contained in:
pereslav
2021-06-03 01:20:22 +01:00
parent 3b519c6475
commit bffb7d1b28
2 changed files with 18 additions and 26 deletions
@@ -109,7 +109,11 @@ namespace Multiplayer
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
uint16_t serverPort = GetGameServerPort();
uint16_t serverPort = DefaultServerPort;
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
console->GetCvarValue("sv_port", serverPort);
}
networkInterface->Listen(serverPort);
AZLOG_INFO("Editor Server completed asset receive, responding to Editor...");
@@ -134,20 +138,20 @@ namespace Multiplayer
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
AZ::CVarFixedString remoteAddress;
uint16_t remotePort = GetGameServerPort();
if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound)
{
// Connect the Editor to the editor server for Multiplayer simulation
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
INetworkInterface* networkInterface =
AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
uint16_t remotePort;
if (console->GetCvarValue("editorsv_serveraddr", remoteAddress) != AZ::GetValueResult::ConsoleVarNotFound &&
console->GetCvarValue("sv_port", remotePort) != AZ::GetValueResult::ConsoleVarNotFound)
{
// Connect the Editor to the editor server for Multiplayer simulation
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
INetworkInterface* networkInterface =
AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
// Connecting to DefaultServerPort here
const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType());
networkInterface->Connect(ipAddress);
const IpAddress ipAddress(remoteAddress.c_str(), remotePort, networkInterface->GetType());
networkInterface->Connect(ipAddress);
AZ::Interface<IMultiplayer>::Get()->SendReadyForEntityUpdates(true);
}
AZ::Interface<IMultiplayer>::Get()->SendReadyForEntityUpdates(true);
}
}
}
return true;
@@ -182,15 +186,4 @@ namespace Multiplayer
{
;
}
uint16_t MultiplayerEditorConnection::GetGameServerPort()
{
uint16_t serverPort = DefaultServerPort;
if (auto console = AZ::Interface<AZ::IConsole>::Get(); console)
{
console->GetCvarValue("sv_port", serverPort);
}
return serverPort;
}
}
@@ -39,7 +39,7 @@ namespace Multiplayer
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
//! IConnectionListener interface
//! @{
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
@@ -50,7 +50,6 @@ namespace Multiplayer
//! @}
private:
uint16_t GetGameServerPort();
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
AZStd::vector<uint8_t> m_buffer;