Add MultiplayerEditorGem to clean up logic plus misc. cleanup
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/MultiplayerGem.h>
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#include <Source/MultiplayerSystemComponent.h>
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#include <Source/MultiplayerEditorGem.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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#include <Source/Editor/MultiplayerEditorSystemComponent.h>
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namespace Multiplayer
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{
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AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
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MultiplayerEditorModule::MultiplayerEditorModule()
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: MultiplayerModule()
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{
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// Append Editor specific descriptors
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m_descriptors.insert(
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m_descriptors.end(),
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{
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MultiplayerEditorSystemComponent::CreateDescriptor(),
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});
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}
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MultiplayerEditorModule::~MultiplayerEditorModule() = default;
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AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
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azrtti_typeid<MultiplayerSystemComponent>(),
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azrtti_typeid<MultiplayerEditorSystemComponent>(),
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};
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "MultiplayerGem.h"
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namespace Multiplayer
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{
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class MultiplayerEditorModule: public MultiplayerModule
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ_RTTI(MultiplayerEditorModule, "{50273605-2BBF-4D43-A42D-ED140B92B4D4}", MultiplayerModule);
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MultiplayerEditorModule();
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~MultiplayerEditorModule();
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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} // namespace Multiplayer
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