Add MultiplayerEditorGem to clean up logic plus misc. cleanup
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@@ -101,7 +101,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
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AZ::AzFramework
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AZ::AzNetworking
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AZ::AzToolsFramework
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AZ::GFxFramework
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Gem::Multiplayer.Static
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)
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@@ -120,8 +119,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::Multiplayer.Editor.Static
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RUNTIME_DEPENDENCIES
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Gem::LmbrCentral.Editor
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)
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endif()
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@@ -67,6 +67,7 @@ namespace Multiplayer
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void MultiplayerEditorSystemComponent::NotifyRegisterViews()
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{
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AZ_Assert(m_editor == nullptr, "NotifyRegisterViews occurred twice!");
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m_editor = nullptr;
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AzToolsFramework::EditorRequests::Bus::BroadcastResult(m_editor, &AzToolsFramework::EditorRequests::GetEditor);
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m_editor->RegisterNotifyListener(this);
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@@ -121,9 +122,13 @@ namespace Multiplayer
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break;
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}
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case eNotify_OnQuit:
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m_editor->UnregisterNotifyListener(this);
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m_editor = nullptr;
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// Fall through here as the cleanup steps in EndGameMode are good sanity
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AZ_Warning("Multiplayer Editor", m_editor != nullptr, "Multiplayer Editor received On Quit without an Editor pointer.");
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if (m_editor)
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{
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m_editor->UnregisterNotifyListener(this);
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m_editor = nullptr;
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}
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[[fallthrough]];
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case eNotify_OnEndGameMode:
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AZ::TickBus::Handler::BusDisconnect();
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// Kill the configured server if it's active
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@@ -0,0 +1,49 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Source/Multiplayer_precompiled.h>
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#include <Source/MultiplayerGem.h>
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#include <Source/MultiplayerSystemComponent.h>
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#include <Source/MultiplayerEditorGem.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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#include <Source/Editor/MultiplayerEditorSystemComponent.h>
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namespace Multiplayer
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{
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AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
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MultiplayerEditorModule::MultiplayerEditorModule()
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: MultiplayerModule()
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{
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// Append Editor specific descriptors
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m_descriptors.insert(
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m_descriptors.end(),
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{
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MultiplayerEditorSystemComponent::CreateDescriptor(),
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});
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}
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MultiplayerEditorModule::~MultiplayerEditorModule() = default;
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AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
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{
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return AZ::ComponentTypeList
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{
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azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
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azrtti_typeid<MultiplayerSystemComponent>(),
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azrtti_typeid<MultiplayerEditorSystemComponent>(),
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};
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)
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@@ -0,0 +1,30 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "MultiplayerGem.h"
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namespace Multiplayer
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{
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class MultiplayerEditorModule: public MultiplayerModule
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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AZ_RTTI(MultiplayerEditorModule, "{50273605-2BBF-4D43-A42D-ED140B92B4D4}", MultiplayerModule);
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MultiplayerEditorModule();
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~MultiplayerEditorModule();
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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};
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} // namespace Multiplayer
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@@ -19,10 +19,6 @@
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#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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#ifdef MULTIPLAYER_EDITOR
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#include <Source/Editor/MultiplayerEditorSystemComponent.h>
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#endif
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namespace Multiplayer
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{
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MultiplayerModule::MultiplayerModule()
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@@ -32,9 +28,6 @@ namespace Multiplayer
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AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
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MultiplayerSystemComponent::CreateDescriptor(),
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NetBindComponent::CreateDescriptor(),
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#ifdef MULTIPLAYER_EDITOR
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MultiplayerEditorSystemComponent::CreateDescriptor(),
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#endif
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NetBindMarkerComponent::CreateDescriptor(),
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NetworkSpawnableHolderComponent::CreateDescriptor(),
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});
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@@ -48,11 +41,10 @@ namespace Multiplayer
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{
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azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
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azrtti_typeid<MultiplayerSystemComponent>(),
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#ifdef MULTIPLAYER_EDITOR
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azrtti_typeid<MultiplayerEditorSystemComponent>(),
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#endif
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};
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}
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}
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#if !defined(MULTIPLAYER_EDITOR)
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AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);
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#endif
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@@ -12,6 +12,8 @@
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set(FILES
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Source/MultiplayerGem.cpp
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Source/MultiplayerGem.h
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Source/MultiplayerEditorGem.cpp
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Source/MultiplayerEditorGem.h
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Source/Editor/MultiplayerEditorSystemComponent.cpp
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Source/Editor/MultiplayerEditorSystemComponent.h
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)
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