Add MultiplayerEditorGem to clean up logic plus misc. cleanup

main
puvvadar 5 years ago
parent 8d84737743
commit 925928bb20

@ -101,7 +101,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
AZ::AzFramework
AZ::AzNetworking
AZ::AzToolsFramework
AZ::GFxFramework
Gem::Multiplayer.Static
)
@ -120,8 +119,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
BUILD_DEPENDENCIES
PRIVATE
Gem::Multiplayer.Editor.Static
RUNTIME_DEPENDENCIES
Gem::LmbrCentral.Editor
)
endif()

@ -67,6 +67,7 @@ namespace Multiplayer
void MultiplayerEditorSystemComponent::NotifyRegisterViews()
{
AZ_Assert(m_editor == nullptr, "NotifyRegisterViews occurred twice!");
m_editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(m_editor, &AzToolsFramework::EditorRequests::GetEditor);
m_editor->RegisterNotifyListener(this);
@ -121,9 +122,13 @@ namespace Multiplayer
break;
}
case eNotify_OnQuit:
m_editor->UnregisterNotifyListener(this);
m_editor = nullptr;
// Fall through here as the cleanup steps in EndGameMode are good sanity
AZ_Warning("Multiplayer Editor", m_editor != nullptr, "Multiplayer Editor received On Quit without an Editor pointer.");
if (m_editor)
{
m_editor->UnregisterNotifyListener(this);
m_editor = nullptr;
}
[[fallthrough]];
case eNotify_OnEndGameMode:
AZ::TickBus::Handler::BusDisconnect();
// Kill the configured server if it's active

@ -0,0 +1,49 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/MultiplayerEditorGem.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
namespace Multiplayer
{
AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
MultiplayerEditorModule::MultiplayerEditorModule()
: MultiplayerModule()
{
// Append Editor specific descriptors
m_descriptors.insert(
m_descriptors.end(),
{
MultiplayerEditorSystemComponent::CreateDescriptor(),
});
}
MultiplayerEditorModule::~MultiplayerEditorModule() = default;
AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
azrtti_typeid<MultiplayerSystemComponent>(),
azrtti_typeid<MultiplayerEditorSystemComponent>(),
};
}
} // namespace Multiplayer
AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)

@ -0,0 +1,30 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "MultiplayerGem.h"
namespace Multiplayer
{
class MultiplayerEditorModule: public MultiplayerModule
{
public:
AZ_CLASS_ALLOCATOR_DECL
AZ_RTTI(MultiplayerEditorModule, "{50273605-2BBF-4D43-A42D-ED140B92B4D4}", MultiplayerModule);
MultiplayerEditorModule();
~MultiplayerEditorModule();
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
} // namespace Multiplayer

@ -19,10 +19,6 @@
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#ifdef MULTIPLAYER_EDITOR
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
#endif
namespace Multiplayer
{
MultiplayerModule::MultiplayerModule()
@ -32,9 +28,6 @@ namespace Multiplayer
AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
MultiplayerSystemComponent::CreateDescriptor(),
NetBindComponent::CreateDescriptor(),
#ifdef MULTIPLAYER_EDITOR
MultiplayerEditorSystemComponent::CreateDescriptor(),
#endif
NetBindMarkerComponent::CreateDescriptor(),
NetworkSpawnableHolderComponent::CreateDescriptor(),
});
@ -48,11 +41,10 @@ namespace Multiplayer
{
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
azrtti_typeid<MultiplayerSystemComponent>(),
#ifdef MULTIPLAYER_EDITOR
azrtti_typeid<MultiplayerEditorSystemComponent>(),
#endif
};
}
}
#if !defined(MULTIPLAYER_EDITOR)
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);
#endif

@ -12,6 +12,8 @@
set(FILES
Source/MultiplayerGem.cpp
Source/MultiplayerGem.h
Source/MultiplayerEditorGem.cpp
Source/MultiplayerEditorGem.h
Source/Editor/MultiplayerEditorSystemComponent.cpp
Source/Editor/MultiplayerEditorSystemComponent.h
)

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