Add MultiplayerEditorGem to clean up logic plus misc. cleanup
This commit is contained in:
@@ -101,7 +101,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
|
|||||||
AZ::AzFramework
|
AZ::AzFramework
|
||||||
AZ::AzNetworking
|
AZ::AzNetworking
|
||||||
AZ::AzToolsFramework
|
AZ::AzToolsFramework
|
||||||
AZ::GFxFramework
|
|
||||||
Gem::Multiplayer.Static
|
Gem::Multiplayer.Static
|
||||||
)
|
)
|
||||||
|
|
||||||
@@ -120,8 +119,6 @@ if (PAL_TRAIT_BUILD_HOST_TOOLS)
|
|||||||
BUILD_DEPENDENCIES
|
BUILD_DEPENDENCIES
|
||||||
PRIVATE
|
PRIVATE
|
||||||
Gem::Multiplayer.Editor.Static
|
Gem::Multiplayer.Editor.Static
|
||||||
RUNTIME_DEPENDENCIES
|
|
||||||
Gem::LmbrCentral.Editor
|
|
||||||
)
|
)
|
||||||
|
|
||||||
endif()
|
endif()
|
||||||
|
|||||||
@@ -67,6 +67,7 @@ namespace Multiplayer
|
|||||||
|
|
||||||
void MultiplayerEditorSystemComponent::NotifyRegisterViews()
|
void MultiplayerEditorSystemComponent::NotifyRegisterViews()
|
||||||
{
|
{
|
||||||
|
AZ_Assert(m_editor == nullptr, "NotifyRegisterViews occurred twice!");
|
||||||
m_editor = nullptr;
|
m_editor = nullptr;
|
||||||
AzToolsFramework::EditorRequests::Bus::BroadcastResult(m_editor, &AzToolsFramework::EditorRequests::GetEditor);
|
AzToolsFramework::EditorRequests::Bus::BroadcastResult(m_editor, &AzToolsFramework::EditorRequests::GetEditor);
|
||||||
m_editor->RegisterNotifyListener(this);
|
m_editor->RegisterNotifyListener(this);
|
||||||
@@ -121,9 +122,13 @@ namespace Multiplayer
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case eNotify_OnQuit:
|
case eNotify_OnQuit:
|
||||||
m_editor->UnregisterNotifyListener(this);
|
AZ_Warning("Multiplayer Editor", m_editor != nullptr, "Multiplayer Editor received On Quit without an Editor pointer.");
|
||||||
m_editor = nullptr;
|
if (m_editor)
|
||||||
// Fall through here as the cleanup steps in EndGameMode are good sanity
|
{
|
||||||
|
m_editor->UnregisterNotifyListener(this);
|
||||||
|
m_editor = nullptr;
|
||||||
|
}
|
||||||
|
[[fallthrough]];
|
||||||
case eNotify_OnEndGameMode:
|
case eNotify_OnEndGameMode:
|
||||||
AZ::TickBus::Handler::BusDisconnect();
|
AZ::TickBus::Handler::BusDisconnect();
|
||||||
// Kill the configured server if it's active
|
// Kill the configured server if it's active
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||||
|
* its licensors.
|
||||||
|
*
|
||||||
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||||
|
* distribution (the "License"). All use of this software is governed by the License,
|
||||||
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||||
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <Source/Multiplayer_precompiled.h>
|
||||||
|
#include <Source/MultiplayerGem.h>
|
||||||
|
#include <Source/MultiplayerSystemComponent.h>
|
||||||
|
#include <Source/MultiplayerEditorGem.h>
|
||||||
|
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
|
||||||
|
|
||||||
|
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
|
||||||
|
|
||||||
|
namespace Multiplayer
|
||||||
|
{
|
||||||
|
AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
|
||||||
|
|
||||||
|
MultiplayerEditorModule::MultiplayerEditorModule()
|
||||||
|
: MultiplayerModule()
|
||||||
|
{
|
||||||
|
// Append Editor specific descriptors
|
||||||
|
m_descriptors.insert(
|
||||||
|
m_descriptors.end(),
|
||||||
|
{
|
||||||
|
MultiplayerEditorSystemComponent::CreateDescriptor(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
MultiplayerEditorModule::~MultiplayerEditorModule() = default;
|
||||||
|
|
||||||
|
AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
|
||||||
|
{
|
||||||
|
return AZ::ComponentTypeList
|
||||||
|
{
|
||||||
|
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
|
||||||
|
azrtti_typeid<MultiplayerSystemComponent>(),
|
||||||
|
azrtti_typeid<MultiplayerEditorSystemComponent>(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} // namespace Multiplayer
|
||||||
|
|
||||||
|
AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||||
|
* its licensors.
|
||||||
|
*
|
||||||
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||||
|
* distribution (the "License"). All use of this software is governed by the License,
|
||||||
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||||
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "MultiplayerGem.h"
|
||||||
|
|
||||||
|
namespace Multiplayer
|
||||||
|
{
|
||||||
|
class MultiplayerEditorModule: public MultiplayerModule
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AZ_CLASS_ALLOCATOR_DECL
|
||||||
|
AZ_RTTI(MultiplayerEditorModule, "{50273605-2BBF-4D43-A42D-ED140B92B4D4}", MultiplayerModule);
|
||||||
|
|
||||||
|
MultiplayerEditorModule();
|
||||||
|
~MultiplayerEditorModule();
|
||||||
|
|
||||||
|
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
|
||||||
|
};
|
||||||
|
} // namespace Multiplayer
|
||||||
@@ -19,10 +19,6 @@
|
|||||||
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
|
||||||
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
|
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
|
||||||
|
|
||||||
#ifdef MULTIPLAYER_EDITOR
|
|
||||||
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace Multiplayer
|
namespace Multiplayer
|
||||||
{
|
{
|
||||||
MultiplayerModule::MultiplayerModule()
|
MultiplayerModule::MultiplayerModule()
|
||||||
@@ -32,9 +28,6 @@ namespace Multiplayer
|
|||||||
AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
|
AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
|
||||||
MultiplayerSystemComponent::CreateDescriptor(),
|
MultiplayerSystemComponent::CreateDescriptor(),
|
||||||
NetBindComponent::CreateDescriptor(),
|
NetBindComponent::CreateDescriptor(),
|
||||||
#ifdef MULTIPLAYER_EDITOR
|
|
||||||
MultiplayerEditorSystemComponent::CreateDescriptor(),
|
|
||||||
#endif
|
|
||||||
NetBindMarkerComponent::CreateDescriptor(),
|
NetBindMarkerComponent::CreateDescriptor(),
|
||||||
NetworkSpawnableHolderComponent::CreateDescriptor(),
|
NetworkSpawnableHolderComponent::CreateDescriptor(),
|
||||||
});
|
});
|
||||||
@@ -48,11 +41,10 @@ namespace Multiplayer
|
|||||||
{
|
{
|
||||||
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
|
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
|
||||||
azrtti_typeid<MultiplayerSystemComponent>(),
|
azrtti_typeid<MultiplayerSystemComponent>(),
|
||||||
#ifdef MULTIPLAYER_EDITOR
|
|
||||||
azrtti_typeid<MultiplayerEditorSystemComponent>(),
|
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !defined(MULTIPLAYER_EDITOR)
|
||||||
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);
|
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);
|
||||||
|
#endif
|
||||||
|
|||||||
@@ -12,6 +12,8 @@
|
|||||||
set(FILES
|
set(FILES
|
||||||
Source/MultiplayerGem.cpp
|
Source/MultiplayerGem.cpp
|
||||||
Source/MultiplayerGem.h
|
Source/MultiplayerGem.h
|
||||||
|
Source/MultiplayerEditorGem.cpp
|
||||||
|
Source/MultiplayerEditorGem.h
|
||||||
Source/Editor/MultiplayerEditorSystemComponent.cpp
|
Source/Editor/MultiplayerEditorSystemComponent.cpp
|
||||||
Source/Editor/MultiplayerEditorSystemComponent.h
|
Source/Editor/MultiplayerEditorSystemComponent.h
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user