Enabled NetworkPrefabProcessor for Ctrl+G

This commit is contained in:
pereslav
2021-04-29 16:26:13 +01:00
parent ca8335f9f4
commit 7e633d907e
2 changed files with 9 additions and 6 deletions
@@ -29,7 +29,7 @@ namespace Multiplayer
{
public:
AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
~NetworkPrefabProcessor() override = default;
@@ -9,14 +9,17 @@
{
"Stack":
{
"PlayInEditor":
[
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
],
"GameObjectCreation":
[
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
{ "$type": "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}" },
{
"$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor",
"SerializationFormat": "Text" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
}
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
]
}
}