Enabled NetworkPrefabProcessor for Ctrl+G
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@@ -29,7 +29,7 @@ namespace Multiplayer
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{
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public:
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AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
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AZ_RTTI(NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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~NetworkPrefabProcessor() override = default;
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@@ -9,14 +9,17 @@
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{
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"Stack":
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{
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"PlayInEditor":
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[
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{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
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{ "$type": "Multiplayer::NetworkPrefabProcessor" },
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{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
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],
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"GameObjectCreation":
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[
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{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
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{ "$type": "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}" },
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{
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"$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor",
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"SerializationFormat": "Text" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
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}
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{ "$type": "Multiplayer::NetworkPrefabProcessor" },
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{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
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]
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}
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}
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