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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
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namespace AzToolsFramework::Prefab::PrefabConversionUtils
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{
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class PrefabProcessorContext;
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}
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namespace Multiplayer
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{
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor;
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
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using AzToolsFramework::Prefab::PrefabDom;
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class NetworkPrefabProcessor : public PrefabProcessor
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{
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public:
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AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
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AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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~NetworkPrefabProcessor() override = default;
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void Process(PrefabProcessorContext& context) override;
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static void Reflect(AZ::ReflectContext* context);
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protected:
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static void ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab);
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};
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}
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