Fixing more merge issues

main
karlberg 5 years ago
parent ff635064bd
commit b6a710a7fa

@ -95,7 +95,6 @@ namespace AZ
void ImguiAtomSystemComponent::OnRenderTick()
{
#if defined(IMGUI_ENABLED)
ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render);
InitializeViewportSizeIfNeeded();
ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render);
#endif
@ -104,11 +103,10 @@ namespace AZ
void ImguiAtomSystemComponent::OnViewportSizeChanged(AzFramework::WindowSize size)
{
#if defined(IMGUI_ENABLED)
ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetImGuiRenderResolution, ImVec2{aznumeric_cast<float>(size.m_width), aznumeric_cast<float>(size.m_height)});
ImGui::ImGuiManagerBus::Broadcast([this, size](ImGui::ImGuiManagerBus::Events* imgui)
{
imgui->OverrideRenderWindowSize(size.m_width, size.m_height);
// ImGuiManagerBus may not have been connected when this system component is activated
// ImGuiManagerListenerBus may not have been connected when this system component is activated
// as ImGuiManager is not part of a system component we can require and instead just listens for ESYSTEM_EVENT_GAME_POST_INIT.
// Let our ImguiAtomSystemComponent know once we successfully connect and update the viewport size.
if (!m_initialized)

@ -49,7 +49,7 @@ namespace Multiplayer
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
MultiplayerToolsSystemComponent::CreateDescriptor(),
MultiplayerToolsSystemComponent::CreateDescriptor(),
});
}

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