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@ -95,7 +95,6 @@ namespace AZ
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void ImguiAtomSystemComponent::OnRenderTick()
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{
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#if defined(IMGUI_ENABLED)
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render);
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InitializeViewportSizeIfNeeded();
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::Render);
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#endif
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@ -104,11 +103,10 @@ namespace AZ
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void ImguiAtomSystemComponent::OnViewportSizeChanged(AzFramework::WindowSize size)
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{
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#if defined(IMGUI_ENABLED)
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ImGui::ImGuiManagerBus::Broadcast(&ImGui::IImGuiManager::SetImGuiRenderResolution, ImVec2{aznumeric_cast<float>(size.m_width), aznumeric_cast<float>(size.m_height)});
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ImGui::ImGuiManagerBus::Broadcast([this, size](ImGui::ImGuiManagerBus::Events* imgui)
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{
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imgui->OverrideRenderWindowSize(size.m_width, size.m_height);
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// ImGuiManagerBus may not have been connected when this system component is activated
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// ImGuiManagerListenerBus may not have been connected when this system component is activated
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// as ImGuiManager is not part of a system component we can require and instead just listens for ESYSTEM_EVENT_GAME_POST_INIT.
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// Let our ImguiAtomSystemComponent know once we successfully connect and update the viewport size.
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if (!m_initialized)
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