Cleanup validation failure logic

This commit is contained in:
puvvadar
2021-06-15 11:08:59 -07:00
parent 04bf6c3689
commit adc09435f4
@@ -456,8 +456,7 @@ namespace Multiplayer
config.m_playerSessionId = packet.GetTicket();
if(!AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config))
{
auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
m_networkInterface->GetConnectionSet().VisitConnections(visitor);
connection->Disconnect(DisconnectReason::TerminatedByServer, TerminationEndpoint::Local);
return false;
}