Cleanup validation failure logic
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@@ -456,8 +456,7 @@ namespace Multiplayer
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config.m_playerSessionId = packet.GetTicket();
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if(!AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config))
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{
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auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
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m_networkInterface->GetConnectionSet().VisitConnections(visitor);
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connection->Disconnect(DisconnectReason::TerminatedByServer, TerminationEndpoint::Local);
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return false;
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}
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