Adding rewindable mechanisms to support interpolation
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -186,18 +186,20 @@ namespace Multiplayer
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class ScopedAlterTime final
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{
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public:
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inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId connectionId)
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inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId connectionId)
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{
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INetworkTime* time = GetNetworkTime();
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m_previousHostFrameId = time->GetHostFrameId();
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m_previousHostTimeMs = time->GetHostTimeMs();
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m_previousRewindConnectionId = time->GetRewindingConnectionId();
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time->AlterTime(frameId, timeMs, connectionId);
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time->AlterBlendFactor(blendFactor);
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}
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inline ~ScopedAlterTime()
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{
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INetworkTime* time = GetNetworkTime();
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time->AlterTime(m_previousHostFrameId, m_previousHostTimeMs, m_previousRewindConnectionId);
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time->AlterBlendFactor(DefaultBlendFactor);
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}
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private:
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HostFrameId m_previousHostFrameId = InvalidHostFrameId;
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@@ -21,6 +21,9 @@ namespace Multiplayer
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//! The default number of rewindable samples for us to store.
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static constexpr uint32_t RewindHistorySize = 128;
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//! The default blend factor for ScopedAlterTime
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static constexpr float DefaultBlendFactor = 1.f;
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AZ_TYPE_SAFE_INTEGRAL(HostId, uint32_t);
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static constexpr HostId InvalidHostId = static_cast<HostId>(-1);
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@@ -42,6 +42,10 @@ namespace Multiplayer
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//! @return the hosts current timeMs
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virtual AZ::TimeMs GetHostTimeMs() const = 0;
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//! Retrieves the hosts current blend factor (may be rewound on the server during backward reconciliation).
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//! @return the hosts current blend factor
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virtual float GetHostBlendFactor() const = 0;
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//! Get the controlling connection that may be currently altering global game time.
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//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
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//! @return the ConnectionId of the connection requesting the rewind operation
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@@ -59,6 +63,10 @@ namespace Multiplayer
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//! @param rewindConnectionId the rewinding ConnectionId
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virtual void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) = 0;
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//! Alters the current Host blend factor. Used to drive interpolation in rewound states.
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//! @param blendFactor the blend factor to use
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virtual void AlterBlendFactor(float blendFactor) = 0;
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//! Syncs all entities contained within a volume to the current rewind state.
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//! @param rewindVolume the volume to rewind entities within (needed for physics entities)
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virtual void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) = 0;
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@@ -59,6 +59,10 @@ namespace Multiplayer
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//! @return value in const base type form
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const BASE_TYPE& Get() const;
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//! Const base type retriever for one host frame behind Get().
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//! @return value in const base type form
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const BASE_TYPE& GetPrevious() const;
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//! Base type retriever.
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//! @return value in base type form
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BASE_TYPE& Modify();
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@@ -65,6 +65,12 @@ namespace Multiplayer
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return GetValueForTime(GetCurrentTimeForProperty());
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline const BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::GetPrevious() const
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{
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return GetValueForTime(GetCurrentTimeForProperty() - HostFrameId(1));
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
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{
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@@ -155,11 +155,12 @@ namespace Multiplayer
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if (m_clientBankedTime < sv_MaxBankTimeWindowSec)
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{
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// Client blends from previous frame to target so here we subtract blend factor to get to that state
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const float adjustedBlendFactor = std::pow(0.2f, input.GetHostBlendFactor());
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const float blendFactor = AZStd::max(0.f, input.GetHostBlendFactor());
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const float adjustedBlendFactor = std::pow(0.2f, blendFactor);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * adjustedBlendFactor);
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m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
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}
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@@ -313,7 +314,7 @@ namespace Multiplayer
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++ModifyLastInputId();
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input.SetClientInputId(GetLastInputId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -393,7 +394,7 @@ namespace Multiplayer
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{
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// Reprocess the input for this frame
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NetworkInput& input = m_inputHistory[replayIndex];
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -576,7 +577,7 @@ namespace Multiplayer
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NetworkInput& input = m_lastInputReceived[0];
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), AzNetworking::InvalidConnectionId);
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, AzNetworking::InvalidConnectionId);
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GetNetBindComponent()->ProcessInput(input, inputRate);
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}
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@@ -54,6 +54,11 @@ namespace Multiplayer
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return m_hostTimeMs;
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}
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float NetworkTime::GetHostBlendFactor() const
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{
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return m_hostBlendFactor;
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}
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AzNetworking::ConnectionId NetworkTime::GetRewindingConnectionId() const
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{
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return m_rewindingConnectionId;
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@@ -71,6 +76,11 @@ namespace Multiplayer
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m_rewindingConnectionId = rewindConnectionId;
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}
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void NetworkTime::AlterBlendFactor(float blendFactor)
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{
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m_hostBlendFactor = blendFactor;
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}
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void NetworkTime::SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume)
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{
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// Since the vis system doesn't support rewound queries, first query with an expanded volume to catch any fast moving entities
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@@ -94,6 +104,7 @@ namespace Multiplayer
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if (networkTransform != nullptr)
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{
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// We're not presently factoring in interpolated position here
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const AZ::Vector3 rewindCenter = networkTransform->GetTranslation(); // Get the rewound position
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const AZ::Vector3 rewindOffset = rewindCenter - currentCenter; // Compute offset between rewound and current positions
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const AZ::Aabb rewoundAabb = currentBounds.GetTranslated(rewindOffset); // Apply offset to the entity aabb
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@@ -29,9 +29,11 @@ namespace Multiplayer
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HostFrameId GetUnalteredHostFrameId() const override;
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void IncrementHostFrameId() override;
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AZ::TimeMs GetHostTimeMs() const override;
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float GetHostBlendFactor() const override;
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AzNetworking::ConnectionId GetRewindingConnectionId() const override;
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HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
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void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override;
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void AlterBlendFactor(float blendFactor) override;
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void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;
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void ClearRewoundEntities() override;
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//! @}
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@@ -43,6 +45,7 @@ namespace Multiplayer
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HostFrameId m_hostFrameId = HostFrameId{ 0 };
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HostFrameId m_unalteredFrameId = HostFrameId{ 0 };
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AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
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float m_hostBlendFactor = DefaultBlendFactor;
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AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId;
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};
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}
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@@ -42,7 +42,7 @@ namespace UnitTest
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// Test rewind for all pushed values and overall size
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for (uint32_t idx = 0; idx < RewindableContainerSize; ++idx)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(idx), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(idx), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(idx + 1, test.size());
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EXPECT_EQ(idx, test.back());
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}
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@@ -69,9 +69,9 @@ namespace UnitTest
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EXPECT_TRUE(test.empty());
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// Test rewind for pop_back and clear
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Multiplayer::ScopedAlterTime pop_time(static_cast<Multiplayer::HostFrameId>(RewindableContainerSize), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime pop_time(static_cast<Multiplayer::HostFrameId>(RewindableContainerSize), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(RewindableContainerSize - 1, test.size());
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Multiplayer::ScopedAlterTime clear_time(static_cast<Multiplayer::HostFrameId>(RewindableContainerSize + 1), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime clear_time(static_cast<Multiplayer::HostFrameId>(RewindableContainerSize + 1), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(0, test.size());
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// Test copy_values and resize_no_construct
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@@ -99,7 +99,7 @@ namespace UnitTest
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// Test rewind for all values and overall size
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for (uint32_t idx = 1; idx <= RewindableContainerSize; ++idx)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(idx), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(idx), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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for (uint32_t testIdx = 0; testIdx < RewindableContainerSize; ++testIdx)
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{
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if (testIdx < idx)
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@@ -38,7 +38,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < 16; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(i, test);
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}
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@@ -51,7 +51,7 @@ namespace UnitTest
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for (uint32_t i = 16; i < 48; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(i, test);
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}
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}
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@@ -69,7 +69,7 @@ namespace UnitTest
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{
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// Note that we didn't actually set any value for time rewindableBufferFrames, so we're testing fetching a value past the last time set
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(RewindableBufferFrames), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(RewindableBufferFrames - 1, test);
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}
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}
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@@ -92,7 +92,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < RewindableBufferFrames; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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const Object& value = test;
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EXPECT_EQ(value.value, i);
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}
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@@ -101,19 +101,19 @@ namespace UnitTest
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TEST_F(RewindableObjectTests, TestBackfillOnLargeTimestep)
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{
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Multiplayer::RewindableObject<uint32_t, RewindableBufferFrames> test(0);
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Multiplayer::ScopedAlterTime time1(static_cast<Multiplayer::HostFrameId>(0), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time1(static_cast<Multiplayer::HostFrameId>(0), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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test = 1;
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Multiplayer::ScopedAlterTime time2(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time2(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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test = 2;
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for (uint32_t i = 0; i < 31; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(1, test);
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}
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Multiplayer::ScopedAlterTime time3(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time3(static_cast<Multiplayer::HostFrameId>(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(2, test);
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}
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@@ -129,7 +129,7 @@ namespace UnitTest
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for (uint32_t i = 0; i < 1000; ++i)
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{
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(1000 - i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId);
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Multiplayer::ScopedAlterTime time(static_cast<Multiplayer::HostFrameId>(1000 - i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId);
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EXPECT_EQ(1000, test);
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}
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}
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