Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
This commit is contained in:
+1
-1
@@ -46,7 +46,7 @@ SortIncludes: true
|
||||
SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: false
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCpp11BracedList: true
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
|
||||
@@ -4,6 +4,7 @@ __pycache__
|
||||
AssetProcessorTemp/**
|
||||
[Bb]uild/**
|
||||
[Cc]ache/
|
||||
/install/
|
||||
Editor/EditorEventLog.xml
|
||||
Editor/EditorLayout.xml
|
||||
**/*egg-info/**
|
||||
@@ -19,3 +20,4 @@ _savebackup/
|
||||
TestResults/**
|
||||
*.swatches
|
||||
/imgui.ini
|
||||
/scripts/project_manager/logs/
|
||||
|
||||
+214
-278
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -1 +1 @@
|
||||
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="es3:2,ios:2,osx_gl:0,pc:0,provo:0"
|
||||
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"
|
||||
@@ -1 +1 @@
|
||||
/autooptimizefile=0 /preset=Albedo /reduce="es3:3,ios:3,osx_gl:0,pc:0,provo:0"
|
||||
/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"
|
||||
@@ -20,31 +20,49 @@ if(json_error)
|
||||
message(FATAL_ERROR "Unable to read key 'engine' from 'project.json', error: ${json_error}")
|
||||
endif()
|
||||
|
||||
# Read the list of paths from ~.o3de/o3de_manifest.json
|
||||
file(TO_CMAKE_PATH "$ENV{USERPROFILE}" home_directory) # Windows
|
||||
if((NOT home_directory) OR (NOT EXISTS ${home_directory}))
|
||||
file(TO_CMAKE_PATH "$ENV{HOME}" home_directory)# Unix
|
||||
if(DEFINED ENV{USERPROFILE} AND EXISTS $ENV{USERPROFILE})
|
||||
set(manifest_path $ENV{USERPROFILE}/.o3de/o3de_manifest.json) # Windows
|
||||
else()
|
||||
set(manifest_path $ENV{HOME}/.o3de/o3de_manifest.json) # Unix
|
||||
endif()
|
||||
|
||||
if (NOT home_directory)
|
||||
message(FATAL_ERROR "Cannot find user home directory, the o3de manifest cannot be found")
|
||||
endif()
|
||||
# Set manifest path to path in the user home directory
|
||||
set(manifest_path ${home_directory}/.o3de/o3de_manifest.json)
|
||||
|
||||
# Read the ~/.o3de/o3de_manifest.json file and look through the 'engines_path' object.
|
||||
# Find a key that matches LY_ENGINE_NAME_TO_USE and use that as the engine path.
|
||||
if(EXISTS ${manifest_path})
|
||||
file(READ ${manifest_path} manifest_json)
|
||||
string(JSON engines_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines)
|
||||
|
||||
string(JSON engines_path_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines_path)
|
||||
if(json_error)
|
||||
message(FATAL_ERROR "Unable to read key 'engines' from '${manifest_path}', error: ${json_error}")
|
||||
message(FATAL_ERROR "Unable to read key 'engines_path' from '${manifest_path}', error: ${json_error}")
|
||||
endif()
|
||||
|
||||
math(EXPR engines_count "${engines_count}-1")
|
||||
foreach(engine_path_index RANGE ${engines_count})
|
||||
string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines ${engine_path_index})
|
||||
if(${json_error})
|
||||
message(FATAL_ERROR "Unable to read engines[${engine_path_index}] '${manifest_path}', error: ${json_error}")
|
||||
string(JSON engines_path_type ERROR_VARIABLE json_error TYPE ${manifest_json} engines_path)
|
||||
if(json_error OR NOT ${engines_path_type} STREQUAL "OBJECT")
|
||||
message(FATAL_ERROR "Type of 'engines_path' in '${manifest_path}' is not a JSON Object, error: ${json_error}")
|
||||
endif()
|
||||
|
||||
math(EXPR engines_path_count "${engines_path_count}-1")
|
||||
foreach(engine_path_index RANGE ${engines_path_count})
|
||||
string(JSON engine_name ERROR_VARIABLE json_error MEMBER ${manifest_json} engines_path ${engine_path_index})
|
||||
if(json_error)
|
||||
message(FATAL_ERROR "Unable to read 'engines_path/${engine_path_index}' from '${manifest_path}', error: ${json_error}")
|
||||
endif()
|
||||
|
||||
if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name)
|
||||
string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines_path ${engine_name})
|
||||
if(json_error)
|
||||
message(FATAL_ERROR "Unable to read value from 'engines_path/${engine_name}', error: ${json_error}")
|
||||
endif()
|
||||
|
||||
if(engine_path)
|
||||
list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
|
||||
break()
|
||||
endif()
|
||||
endif()
|
||||
list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
|
||||
endforeach()
|
||||
else()
|
||||
# If the user is passing CMAKE_MODULE_PATH we assume thats where we will find the engine
|
||||
if(NOT CMAKE_MODULE_PATH)
|
||||
message(FATAL_ERROR "Engine registration is required before configuring a project. Please register an engine by running 'scripts/o3de register --this-engine'")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -28,30 +28,41 @@ ly_add_target(
|
||||
Gem::Atom_AtomBridge.Static
|
||||
)
|
||||
|
||||
# if enabled, AutomatedTesting is used by all kinds of applications
|
||||
ly_create_alias(NAME AutomatedTesting.Builders NAMESPACE Gem TARGETS Gem::AutomatedTesting)
|
||||
ly_create_alias(NAME AutomatedTesting.Tools NAMESPACE Gem TARGETS Gem::AutomatedTesting)
|
||||
ly_create_alias(NAME AutomatedTesting.Clients NAMESPACE Gem TARGETS Gem::AutomatedTesting)
|
||||
ly_create_alias(NAME AutomatedTesting.Servers NAMESPACE Gem TARGETS Gem::AutomatedTesting)
|
||||
|
||||
################################################################################
|
||||
# Gem dependencies
|
||||
################################################################################
|
||||
ly_add_project_dependencies(
|
||||
PROJECT_NAME
|
||||
AutomatedTesting
|
||||
TARGETS
|
||||
AutomatedTesting.GameLauncher
|
||||
DEPENDENCIES_FILES
|
||||
runtime_dependencies.cmake
|
||||
${pal_dir}/runtime_dependencies.cmake
|
||||
)
|
||||
|
||||
if(PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
ly_add_project_dependencies(
|
||||
PROJECT_NAME
|
||||
AutomatedTesting
|
||||
TARGETS
|
||||
AssetBuilder
|
||||
AssetProcessor
|
||||
AssetProcessorBatch
|
||||
Editor
|
||||
DEPENDENCIES_FILES
|
||||
tool_dependencies.cmake
|
||||
${pal_dir}/tool_dependencies.cmake
|
||||
)
|
||||
# The GameLauncher uses "Clients" gem variants:
|
||||
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
|
||||
TARGETS AutomatedTesting.GameLauncher
|
||||
VARIANTS Clients)
|
||||
|
||||
# If we build a server, then apply the gems to the server
|
||||
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
|
||||
# if we're making a server, then add the "Server" gem variants to it:
|
||||
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
|
||||
TARGETS AutomatedTesting.ServerLauncher
|
||||
VARIANTS Servers)
|
||||
|
||||
set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS AutomatedTesting)
|
||||
endif()
|
||||
|
||||
if (PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
# The Editor uses "Tools" gem variants:
|
||||
ly_enable_gems(
|
||||
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
|
||||
TARGETS Editor
|
||||
VARIANTS Tools)
|
||||
|
||||
# The pipeline tools use "Builders" gem variants:
|
||||
ly_enable_gems(
|
||||
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
|
||||
TARGETS AssetBuilder AssetProcessor AssetProcessorBatch
|
||||
VARIANTS Builders)
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
#
|
||||
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
# its licensors.
|
||||
#
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this
|
||||
# distribution (the "License"). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
#
|
||||
|
||||
set(ENABLED_GEMS
|
||||
ImGui
|
||||
ScriptEvents
|
||||
ExpressionEvaluation
|
||||
Gestures
|
||||
CertificateManager
|
||||
DebugDraw
|
||||
SceneProcessing
|
||||
GraphCanvas
|
||||
InAppPurchases
|
||||
AutomatedTesting
|
||||
EditorPythonBindings
|
||||
QtForPython
|
||||
PythonAssetBuilder
|
||||
Metastream
|
||||
AudioSystem
|
||||
Camera
|
||||
EMotionFX
|
||||
PhysX
|
||||
CameraFramework
|
||||
StartingPointMovement
|
||||
StartingPointCamera
|
||||
ScriptCanvas
|
||||
ScriptCanvasPhysics
|
||||
ScriptCanvasTesting
|
||||
LyShineExamples
|
||||
StartingPointInput
|
||||
PhysXDebug
|
||||
WhiteBox
|
||||
FastNoise
|
||||
SurfaceData
|
||||
GradientSignal
|
||||
Vegetation
|
||||
GraphModel
|
||||
LandscapeCanvas
|
||||
NvCloth
|
||||
Blast
|
||||
Maestro
|
||||
TextureAtlas
|
||||
LmbrCentral
|
||||
LyShine
|
||||
HttpRequestor
|
||||
Atom_AtomBridge
|
||||
AWSCore
|
||||
AWSClientAuth
|
||||
AWSMetrics
|
||||
)
|
||||
@@ -1,48 +0,0 @@
|
||||
#
|
||||
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
# its licensors.
|
||||
#
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this
|
||||
# distribution (the License). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an AS IS BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
#
|
||||
|
||||
# Extracted from Game
|
||||
set(GEM_DEPENDENCIES
|
||||
Gem::Maestro
|
||||
Gem::TextureAtlas
|
||||
Gem::LmbrCentral
|
||||
Gem::LyShine
|
||||
Gem::HttpRequestor
|
||||
Gem::ScriptEvents
|
||||
Gem::ExpressionEvaluation
|
||||
Gem::Gestures
|
||||
Gem::CertificateManager
|
||||
Gem::DebugDraw
|
||||
Gem::AudioSystem
|
||||
Gem::InAppPurchases
|
||||
Gem::AutomatedTesting
|
||||
Gem::Metastream
|
||||
Gem::Camera
|
||||
Gem::EMotionFX
|
||||
Gem::PhysX
|
||||
Gem::CameraFramework
|
||||
Gem::StartingPointMovement
|
||||
Gem::StartingPointCamera
|
||||
Gem::ScriptCanvas
|
||||
Gem::ImGui
|
||||
Gem::LyShineExamples
|
||||
Gem::StartingPointInput
|
||||
Gem::ScriptCanvasPhysics
|
||||
Gem::PhysXDebug
|
||||
Gem::WhiteBox
|
||||
Gem::FastNoise
|
||||
Gem::SurfaceData
|
||||
Gem::GradientSignal
|
||||
Gem::Vegetation
|
||||
Gem::Atom_AtomBridge
|
||||
Gem::NvCloth
|
||||
Gem::Blast
|
||||
)
|
||||
@@ -1,60 +0,0 @@
|
||||
#
|
||||
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
# its licensors.
|
||||
#
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this
|
||||
# distribution (the License). All use of this software is governed by the License,
|
||||
# or, if provided, by the license below or the license accompanying this file. Do not
|
||||
# remove or modify any license notices. This file is distributed on an AS IS BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
#
|
||||
|
||||
# Extracted from Editor.xml
|
||||
set(GEM_DEPENDENCIES
|
||||
Gem::Maestro.Editor
|
||||
Gem::TextureAtlas.Editor
|
||||
Gem::LmbrCentral.Editor
|
||||
Gem::LyShine.Editor
|
||||
Gem::HttpRequestor
|
||||
Gem::ScriptEvents.Editor
|
||||
Gem::ExpressionEvaluation
|
||||
Gem::Gestures
|
||||
Gem::CertificateManager
|
||||
Gem::DebugDraw.Editor
|
||||
Gem::SceneProcessing.Editor
|
||||
Gem::GraphCanvas.Editor
|
||||
Gem::InAppPurchases
|
||||
Gem::AutomatedTesting
|
||||
Gem::EditorPythonBindings.Editor
|
||||
Gem::PythonAssetBuilder.Editor
|
||||
Gem::Metastream
|
||||
Gem::AudioSystem.Editor
|
||||
Gem::Camera.Editor
|
||||
Gem::EMotionFX.Editor
|
||||
Gem::PhysX.Editor
|
||||
Gem::CameraFramework
|
||||
Gem::StartingPointMovement
|
||||
Gem::StartingPointCamera
|
||||
Gem::ScriptCanvas.Editor
|
||||
Gem::ScriptEvents.Editor
|
||||
Gem::ImGui.Editor
|
||||
Gem::LyShineExamples
|
||||
Gem::StartingPointInput.Editor
|
||||
Gem::ScriptCanvasPhysics
|
||||
Gem::ScriptCanvasTesting.Editor
|
||||
Gem::PhysXDebug.Editor
|
||||
Gem::WhiteBox.Editor
|
||||
Gem::FastNoise.Editor
|
||||
Gem::SurfaceData.Editor
|
||||
Gem::GradientSignal.Editor
|
||||
Gem::Vegetation.Editor
|
||||
Gem::GraphModel.Editor
|
||||
Gem::LandscapeCanvas.Editor
|
||||
Gem::EMotionFX.Editor
|
||||
Gem::ImGui.Editor
|
||||
Gem::Atom_RHI.Private
|
||||
Gem::Atom_Feature_Common.Editor
|
||||
Gem::Atom_AtomBridge.Editor
|
||||
Gem::NvCloth.Editor
|
||||
Gem::Blast.Editor
|
||||
)
|
||||
@@ -31,13 +31,13 @@ class TestPythonAssetProcessing(object):
|
||||
unexpected_lines = []
|
||||
expected_lines = [
|
||||
'Mock asset exists',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel) found'
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel) found',
|
||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel) found'
|
||||
]
|
||||
timeout = 180
|
||||
halt_on_unexpected = False
|
||||
|
||||
@@ -38,16 +38,16 @@ def test_azmodel_product(generatedModelAssetPath, expectedSubId):
|
||||
assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
|
||||
assetIdString = assetId.to_string()
|
||||
if (assetIdString.endswith(':' + expectedSubId) is False):
|
||||
raise_and_stop(f'Asset has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath})!')
|
||||
raise_and_stop(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath}), expected {expectedSubId}!')
|
||||
else:
|
||||
print(f'Expected subId for asset ({generatedModelAssetPath}) found')
|
||||
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel', '10315ae0')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel', '10661093')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel', '10af8810')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel', '10f8c263')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel', '100ac47f')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel', '105d8e0c')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel', '1002d464')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel', '1024be55')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel', '1052c94e')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel', '10130556')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel', '1065724d')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel', '10d16e68')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel', '10a71973')
|
||||
test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel', '10412075')
|
||||
|
||||
azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
|
||||
|
||||
+3
-3
@@ -34,10 +34,10 @@ def ap_all_platforms_setup_fixture(request, workspace, ap_setup_fixture) -> Dict
|
||||
|
||||
# Specific platform cache locations
|
||||
resources["pc_cache_location"] = os.path.join(cache_dir, "pc")
|
||||
resources["es3_cache_location"] = os.path.join(cache_dir, "es3")
|
||||
resources["android_cache_location"] = os.path.join(cache_dir, "android")
|
||||
resources["ios_cache_location"] = os.path.join(cache_dir, "ios")
|
||||
resources["osx_gl_cache_location"] = os.path.join(cache_dir, "osx_gl")
|
||||
resources["mac_cache_location"] = os.path.join(cache_dir, "mac")
|
||||
resources["provo_cache_location"] = os.path.join(cache_dir, "provo")
|
||||
resources["all_platforms"] = ["pc", "es3", "ios", "osx_gl", "provo"]
|
||||
resources["all_platforms"] = ["pc", "android", "ios", "mac", "provo"]
|
||||
|
||||
return resources
|
||||
|
||||
+8
-8
@@ -54,7 +54,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
platforms = [platform.strip() for platform in platforms.split(",")]
|
||||
else:
|
||||
# No commandline argument provided, default to mac and pc
|
||||
platforms = ["pc", "osx_gl"]
|
||||
platforms = ["pc", "mac"]
|
||||
|
||||
class BundlerBatchFixture:
|
||||
"""
|
||||
@@ -162,7 +162,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
else:
|
||||
cmd.append(f"--{key}")
|
||||
if append_defaults:
|
||||
cmd.append(f"--project={workspace.project}")
|
||||
cmd.append(f"--project-path={workspace.project}")
|
||||
return cmd
|
||||
|
||||
# ******
|
||||
@@ -241,11 +241,11 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
def get_platform_flag(self, platform_name: str) -> int:
|
||||
if (platform_name == "pc"):
|
||||
return 1
|
||||
elif (platform_name == "es3"):
|
||||
elif (platform_name == "android"):
|
||||
return 2
|
||||
elif (platform_name == "ios"):
|
||||
return 4
|
||||
elif (platform_name == "osx_gl"):
|
||||
elif (platform_name == "mac"):
|
||||
return 8
|
||||
elif (platform_name == "server"):
|
||||
return 128
|
||||
@@ -300,9 +300,9 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
workspace.paths.engine_root(),
|
||||
"Code",
|
||||
"Framework",
|
||||
"AzFramework",
|
||||
"AzFramework",
|
||||
"Platform",
|
||||
"AzCore",
|
||||
"AzCore",
|
||||
"PlatformId",
|
||||
"PlatformDefaults.h",
|
||||
)
|
||||
|
||||
@@ -318,7 +318,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
|
||||
if start_gathering:
|
||||
result = get_platform.match(line) # Try the regex
|
||||
if result:
|
||||
platform_values[result.group(1).lower()] = counter
|
||||
platform_values[result.group(1).replace("_ID", "").lower()] = counter
|
||||
counter = counter << 1
|
||||
elif "(Invalid, -1)" in line: # The line right before the first platform
|
||||
start_gathering = True
|
||||
|
||||
+51
-49
@@ -302,7 +302,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
that generating debug information does not affect asset list creation
|
||||
"""
|
||||
helper = bundler_batch_helper
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
asset = r"levels\testdependencieslevel\level.pak"
|
||||
|
||||
# Create Asset list
|
||||
@@ -377,7 +377,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
subcommands.
|
||||
"""
|
||||
helper = bundler_batch_helper
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
asset = r"levels\testdependencieslevel\level.pak"
|
||||
|
||||
# Useful bundle locations / names (2 for comparing contents)
|
||||
@@ -460,12 +460,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
"""
|
||||
helper = bundler_batch_helper
|
||||
# fmt:off
|
||||
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
|
||||
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
|
||||
"This test requires both PC and MAC platforms to be enabled. " \
|
||||
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
|
||||
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
|
||||
# fmt:on
|
||||
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
seed_list = os.path.join(workspace.paths.engine_root(), "Assets", "Engine", "SeedAssetList.seed") # Engine seed list
|
||||
|
||||
# Useful bundle / asset list locations
|
||||
bundle_dir = os.path.dirname(helper["bundle_file"])
|
||||
@@ -502,21 +502,21 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
for bundle_file in bundle_files.values():
|
||||
assert os.path.isfile(bundle_file)
|
||||
|
||||
# This asset is created on osx_gl platform but not on windows
|
||||
file_to_check = b"engineassets/shading/defaultprobe_cm.dds.5" # [use byte str because file is in binary]
|
||||
# This asset is created both on mac and windows platform
|
||||
file_to_check = b"engineassets/shading/defaultprobe_cm_ibldiffuse.tif.streamingimage" # [use byte str because file is in binary]
|
||||
|
||||
# Extract the delta catalog file from pc archive. {file_to_check} SHOULD NOT be present for PC
|
||||
file_contents = helper.extract_file_content(bundle_files["pc"], "DeltaCatalog.xml")
|
||||
# fmt:off
|
||||
assert file_to_check not in file_contents, \
|
||||
assert file_to_check in file_contents, \
|
||||
f"{file_to_check} was found in DeltaCatalog.xml in pc bundle file {bundle_files['pc']}"
|
||||
# fmt:on
|
||||
|
||||
# Extract the delta catalog file from osx_gl archive. {file_to_check} SHOULD be present for MAC
|
||||
file_contents = helper.extract_file_content(bundle_files["osx_gl"], "DeltaCatalog.xml")
|
||||
# Extract the delta catalog file from mac archive. {file_to_check} SHOULD be present for MAC
|
||||
file_contents = helper.extract_file_content(bundle_files["mac"], "DeltaCatalog.xml")
|
||||
# fmt:off
|
||||
assert file_to_check in file_contents, \
|
||||
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['osx_gl']}"
|
||||
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['mac']}"
|
||||
# fmt:on
|
||||
|
||||
# Gather checksums for first set of bundles
|
||||
@@ -613,20 +613,20 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
helper.call_seeds(
|
||||
seedListFile=helper["seed_list_file"],
|
||||
addSeed=test_asset,
|
||||
platform="pc,osx_gl",
|
||||
platform="pc,mac",
|
||||
)
|
||||
|
||||
# Validate both mac and pc are activated for seed
|
||||
# fmt:off
|
||||
check_seed_platform(helper["seed_list_file"], test_asset,
|
||||
helper["platform_values"]["pc"] + helper["platform_values"]["osx"])
|
||||
helper["platform_values"]["pc"] + helper["platform_values"]["mac"])
|
||||
# fmt:on
|
||||
|
||||
# Remove MAC platform
|
||||
helper.call_seeds(
|
||||
seedListFile=helper["seed_list_file"],
|
||||
removePlatformFromSeeds="",
|
||||
platform="osx_gl",
|
||||
platform="mac",
|
||||
)
|
||||
# Validate only pc platform for seed. Save file contents to variable
|
||||
all_lines = check_seed_platform(helper["seed_list_file"], test_asset, helper["platform_values"]["pc"])
|
||||
@@ -646,12 +646,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
helper.call_seeds(
|
||||
seedListFile=helper["seed_list_file"],
|
||||
addPlatformToSeeds="",
|
||||
platform="osx_gl",
|
||||
platform="mac",
|
||||
)
|
||||
# Validate Mac platform was added back on. Save file contents
|
||||
# fmt:off
|
||||
all_lines = check_seed_platform(helper["seed_list_file"], test_asset,
|
||||
helper["platform_values"]["pc"] + helper["platform_values"]["osx"])
|
||||
helper["platform_values"]["pc"] + helper["platform_values"]["mac"])
|
||||
# fmt:on
|
||||
|
||||
# Try to remove platform without specifying a platform to remove (should fail)
|
||||
@@ -670,7 +670,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
helper.call_seeds(
|
||||
seedListFile=helper["seed_list_file"],
|
||||
removeSeed=test_asset,
|
||||
platform="pc,osx_gl",
|
||||
platform="pc,mac",
|
||||
)
|
||||
|
||||
# Validate seed was removed from file
|
||||
@@ -697,9 +697,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
env = ap_setup_fixture
|
||||
|
||||
# fmt:off
|
||||
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
|
||||
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
|
||||
"This test requires both PC and MAC platforms to be enabled. " \
|
||||
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
|
||||
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
|
||||
# fmt:on
|
||||
|
||||
# Test assets arranged in common lists: six (0-5) .txt files and .dat files
|
||||
@@ -717,16 +717,16 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
file_platforms = {
|
||||
"txtfile_0.txt": "pc",
|
||||
"txtfile_1.txt": "pc",
|
||||
"txtfile_2.txt": "pc,osx_gl",
|
||||
"txtfile_3.txt": "pc,osx_gl",
|
||||
"txtfile_4.txt": "osx_gl",
|
||||
"txtfile_5.txt": "osx_gl",
|
||||
"txtfile_2.txt": "pc,mac",
|
||||
"txtfile_3.txt": "pc,mac",
|
||||
"txtfile_4.txt": "mac",
|
||||
"txtfile_5.txt": "mac",
|
||||
"datfile_0.dat": "pc",
|
||||
"datfile_1.dat": "pc",
|
||||
"datfile_2.dat": "pc,osx_gl",
|
||||
"datfile_3.dat": "pc,osx_gl",
|
||||
"datfile_4.dat": "osx_gl",
|
||||
"datfile_5.dat": "osx_gl",
|
||||
"datfile_2.dat": "pc,mac",
|
||||
"datfile_3.dat": "pc,mac",
|
||||
"datfile_4.dat": "mac",
|
||||
"datfile_5.dat": "mac",
|
||||
}
|
||||
|
||||
# Comparison rules files and their associated 'comparisonType' flags
|
||||
@@ -741,7 +741,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
|
||||
# Get our test assets ready and processed
|
||||
utils.prepare_test_assets(env["tests_dir"], "C16877178", env["project_test_assets_dir"])
|
||||
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,osx_gl")
|
||||
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,mac")
|
||||
|
||||
# *** Some helper functions *** #
|
||||
|
||||
@@ -759,7 +759,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
helper.call_assetLists(
|
||||
assetListFile=os.path.join(helper["test_dir"], asset_list_file_name),
|
||||
seedListFile=os.path.join(helper["test_dir"], seed_file_name),
|
||||
platform="pc,osx_gl",
|
||||
platform="pc,mac",
|
||||
)
|
||||
|
||||
def get_platform_assets(asset_name_list: List[str]) -> Dict[str, List[str]]:
|
||||
@@ -769,7 +769,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
for asset_name in asset_name_list:
|
||||
if "pc" in file_platforms[asset_name]:
|
||||
win_assets.append(asset_name)
|
||||
if "osx_gl" in file_platforms[asset_name]:
|
||||
if "mac" in file_platforms[asset_name]:
|
||||
mac_assets.append(asset_name)
|
||||
return {"win": win_assets, "mac": mac_assets}
|
||||
|
||||
@@ -798,7 +798,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
|
||||
# Get platform result file names
|
||||
win_asset_list_file = helper.platform_file_name(request_file, platforms["pc"])
|
||||
mac_asset_list_file = helper.platform_file_name(request_file, platforms["osx_gl"])
|
||||
mac_asset_list_file = helper.platform_file_name(request_file, platforms["mac"])
|
||||
|
||||
# Get expected platforms for each asset in asset_names
|
||||
platform_files = get_platform_assets(asset_names)
|
||||
@@ -879,14 +879,14 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
# fmt:on
|
||||
# End verify_asset_list_contents()
|
||||
|
||||
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_osx_gl_output: bool) -> None:
|
||||
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
|
||||
# Expected asset list to equal result of comparison
|
||||
expected_pc_asset_list = None
|
||||
expected_osx_gl_asset_list = None
|
||||
expected_mac_asset_list = None
|
||||
|
||||
# Last output file. Use this for comparison to 'expected'
|
||||
output_pc_asset_list = None
|
||||
output_osx_gl_asset_list = None
|
||||
output_mac_asset_list = None
|
||||
|
||||
# Add the platform to the file name to match what the Bundler will create
|
||||
last_output_arg = output_arg.split(",")[-1]
|
||||
@@ -895,10 +895,10 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
expected_pc_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_pc_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
|
||||
if expect_osx_gl_output:
|
||||
platform = platforms["osx_gl"]
|
||||
expected_osx_gl_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_osx_gl_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
if expect_mac_output:
|
||||
platform = platforms["mac"]
|
||||
expected_mac_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
|
||||
# Build execution command
|
||||
cmd = generate_compare_command(platform_arg)
|
||||
@@ -911,15 +911,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
verify_asset_list_contents(expected_pc_asset_list, output_pc_asset_list)
|
||||
fs.delete([output_pc_asset_list], True, True)
|
||||
|
||||
if expect_osx_gl_output:
|
||||
verify_asset_list_contents(expected_osx_gl_asset_list, output_osx_gl_asset_list)
|
||||
fs.delete([output_osx_gl_asset_list], True, True)
|
||||
if expect_mac_output:
|
||||
verify_asset_list_contents(expected_mac_asset_list, output_mac_asset_list)
|
||||
fs.delete([output_mac_asset_list], True, True)
|
||||
# End run_compare_command_and_verify()
|
||||
|
||||
# Generate command, run and validate for each platform
|
||||
run_compare_command_and_verify("pc", True, False)
|
||||
run_compare_command_and_verify("osx_gl", False, True)
|
||||
run_compare_command_and_verify("pc,osx_gl", True, True)
|
||||
run_compare_command_and_verify("mac", False, True)
|
||||
run_compare_command_and_verify("pc,mac", True, True)
|
||||
#run_compare_command_and_verify(None, True, True)
|
||||
|
||||
# End compare_and_check()
|
||||
@@ -1046,7 +1046,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
"--addDefaultSeedListFiles",
|
||||
"--platform=pc",
|
||||
"--print",
|
||||
f"--project={workspace.project}"
|
||||
f"--project-path={workspace.project}"
|
||||
],
|
||||
universal_newlines=True,
|
||||
)
|
||||
@@ -1115,7 +1115,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
bundle_result_path = os.path.join(bundles_folder,
|
||||
helper.platform_file_name("bundle.pak", workspace.asset_processor_platform))
|
||||
|
||||
bundle_cache_path = os.path.join(workspace.paths.platform_cache(), workspace.project,
|
||||
bundle_cache_path = os.path.join(workspace.paths.platform_cache(),
|
||||
"Bundles",
|
||||
helper.platform_file_name("bundle.pak", workspace.asset_processor_platform))
|
||||
|
||||
@@ -1156,13 +1156,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
# fmt:off
|
||||
def test_WindowsAndMac_FilesMarkedSkip_FilesAreSkipped(self, workspace, bundler_batch_helper):
|
||||
expected_assets = [
|
||||
"libs/particles/milestone2particles.xml",
|
||||
"textures/milestone2/particles/fx_sparkstreak_01.dds"
|
||||
"ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
"ui/textures/prefab/button_normal.sprite"
|
||||
]
|
||||
bundler_batch_helper.call_assetLists(
|
||||
assetListFile=bundler_batch_helper['asset_info_file_request'],
|
||||
addSeed="libs/particles/milestone2particles.xml",
|
||||
skip="textures/milestone2/particles/fx_launchermuzzlering_01.dds,textures/milestone2/particles/fx_launchermuzzlefront_01.dds"
|
||||
addSeed="ui/canvases/lyshineexamples/animation/multiplesequences.uicanvas",
|
||||
skip="ui/textures/prefab/button_disabled.sprite,ui/scripts/lyshineexamples/animation/multiplesequences.luac,"
|
||||
"ui/textures/prefab/tooltip_sliced.sprite,ui/scripts/lyshineexamples/unloadthiscanvasbutton.luac,fonts/vera.fontfamily,fonts/vera-italic.font,"
|
||||
"fonts/vera.font,fonts/vera-bold.font,fonts/vera-bold-italic.font,fonts/vera-italic.ttf,fonts/vera.ttf,fonts/vera-bold.ttf,fonts/vera-bold-italic.ttf"
|
||||
)
|
||||
assert os.path.isfile(bundler_batch_helper["asset_info_file_result"])
|
||||
assets_in_list = []
|
||||
|
||||
+1
-1
@@ -102,7 +102,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
|
||||
def test_RunAPBatch_TwoPlatforms_ExitCodeZero(self, asset_processor):
|
||||
asset_processor.create_temp_asset_root()
|
||||
asset_processor.enable_asset_processor_platform("pc")
|
||||
asset_processor.enable_asset_processor_platform("osx_gl")
|
||||
asset_processor.enable_asset_processor_platform("mac")
|
||||
result, _ = asset_processor.batch_process()
|
||||
assert result, "AP Batch failed"
|
||||
|
||||
|
||||
+19
@@ -23,6 +23,25 @@ class TestSurfaceMaskFilter_BasicSurfaceTagCreation(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="TestSurfaceMaskFilter_BasicSurfaceTagCreation", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verifies basic surface tag value equality
|
||||
|
||||
Expected Behavior:
|
||||
Surface tags of the same name are equal, and different names aren't.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create 2 new surface tags of identical names and verify they resolve as equal.
|
||||
3) Create another new tag of a different name and verify they resolve as different.
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
self.log("SurfaceTag test started")
|
||||
|
||||
# Create a level
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestVegetationInstances_DespawnWhenOutOfRange(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix='VegetationInstances_DespawnWhenOutOfRange', args=['level'])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verifies that vegetation instances properly spawn/despawn based on camera range.
|
||||
|
||||
Expected Behavior:
|
||||
Vegetation instances despawn when out of camera range.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a simple vegetation area, and set the view position near the spawner. Verify instances plant.
|
||||
3) Move the view position away from the spawner. Verify instances despawn.
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+15
-2
@@ -28,8 +28,21 @@ class TestGradientGeneratorIncompatibilities(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Entities are not active when a Gradient Generator and incompatible component are both present
|
||||
on the same Entity.
|
||||
This test verifies that components are disabled when conflicting components are present on the same entity.
|
||||
|
||||
Expected Behavior:
|
||||
Gradient Generator components are incompatible with Vegetation area components.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Generator component to an entity, and add a Vegetation Area component to the same entity
|
||||
4) Verify that components are only enabled when entity is free of a conflicting component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+15
-2
@@ -28,8 +28,21 @@ class TestGradientModifiersIncompatibilities(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Entities are not active when a Gradient Modifier and incompatible component are both present
|
||||
on the same Entity.
|
||||
This test verifies that components are disabled when conflicting components are present on the same entity.
|
||||
|
||||
Expected Behavior:
|
||||
Gradient Modifier components are incompatible with Vegetation area components.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Modifier component to an entity, and add a Vegetation Area component to the same entity
|
||||
4) Verify that components are only enabled when entity is free of a conflicting component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
-13
@@ -9,19 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
"""
|
||||
The below cases are combined in this script
|
||||
C2676829
|
||||
C3961326
|
||||
C3980659
|
||||
C3980664
|
||||
C3980669
|
||||
C3416548
|
||||
C2676823
|
||||
C3961321
|
||||
C2676826
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
+15
-1
@@ -44,7 +44,21 @@ class TestGradientPreviewSettings(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify if the current entity is set to the pin preview to shape entity by default for several components.
|
||||
This test verifies default values for the pinned entity for Gradient Preview settings.
|
||||
|
||||
Expected Behavior:
|
||||
Pinned entity is self for all gradient generator/modifiers.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Generator component to an entity, and verify the Pin Preview to Shape property is set to
|
||||
self
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+13
-3
@@ -31,11 +31,21 @@ class TestGradientSurfaceTagEmitterDependencies(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Component has a dependency on a Gradient component
|
||||
This test verifies that the Gradient Surface Tag Emitter component is dependent on a gradient component.
|
||||
|
||||
Expected Result:
|
||||
Component is disabled until a Gradient Generator, Modifier or Gradient Reference component
|
||||
(and any sub-dependencies) is added to the entity.
|
||||
Gradient Surface Tag Emitter component is disabled until a Gradient Generator, Modifier or Gradient Reference
|
||||
component (and any sub-dependencies) is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Gradient Surface Tag Emitter component
|
||||
3) Verify the component is disabled until a dependent component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+14
-2
@@ -28,8 +28,20 @@ class TestGradientTransformRequiresShape(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Gradient Transform Modifier component requires a
|
||||
Shape component before the Entity can become active.
|
||||
This test verifies that the Gradient Transform Modifier component is dependent on a shape component.
|
||||
|
||||
Expected Result:
|
||||
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Gradient Transform Modifier component
|
||||
3) Verify the component is disabled until a shape component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+14
-2
@@ -28,8 +28,20 @@ class TestImageGradientRequiresShape(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Image Gradient component requires a
|
||||
Shape component before the Entity can become active.
|
||||
This test verifies that the Image Gradient component is dependent on a shape component.
|
||||
|
||||
Expected Result:
|
||||
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Image Gradient component
|
||||
3) Verify the component is disabled until a shape component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+20
@@ -33,6 +33,26 @@ class TestAreaNodeComponentDependency(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeComponentDependency", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
|
||||
proper dependent components.
|
||||
|
||||
Expected Behavior:
|
||||
All expected component dependencies are met when adding an area node to a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure the proper dependent components are added
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+18
@@ -33,7 +33,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging area nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
newEntityId = parameters[0]
|
||||
|
||||
+19
@@ -34,7 +34,26 @@ class TestAreaNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when area nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+30
-18
@@ -9,24 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C22602072 - Graph is updated when underlying components are added/removed
|
||||
|
||||
1. Open Level.
|
||||
2. Find LandscapeCanvas named entity.
|
||||
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity.
|
||||
4. Open graph and ensure Distribution Filter wrapped node is present.
|
||||
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector.
|
||||
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is no longer
|
||||
present in the graph.
|
||||
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector.
|
||||
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph.
|
||||
9. Add a new entity with unique name as a child of the Landscape Canvas entity.
|
||||
10. Add a Box Shape component to the new child entity.
|
||||
11. Ensure Box Shape node is present on the open graph.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -50,6 +32,36 @@ class TestComponentUpdatesUpdateGraph(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ComponentUpdatesUpdateGraph", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas graphs update properly when components are added/removed outside of
|
||||
Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Graphs properly reflect component changes made to entities outside of Landscape Canvas.
|
||||
|
||||
Test Steps:
|
||||
1. Open Level
|
||||
2. Find LandscapeCanvas named entity
|
||||
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity
|
||||
4. Open graph and ensure Distribution Filter wrapped node is present
|
||||
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector
|
||||
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is
|
||||
no longer present in the graph
|
||||
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector
|
||||
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph
|
||||
9. Add a new entity with unique name as a child of the Landscape Canvas entity
|
||||
10. Add a Box Shape component to the new child entity
|
||||
11. Ensure Box Shape node is present on the open graph
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+19
@@ -37,6 +37,25 @@ class TestCreateNewGraph(EditorTestHelper):
|
||||
print("New root entity created")
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that new graphs can be created in Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
New graphs can be created, and proper entity is created to hold graph data with a Landscape Canvas component.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Ensures the root entity created contains a Landscape Canvas component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
heightmap_resolution=128,
|
||||
|
||||
+18
@@ -33,7 +33,25 @@ class TestDisabledNodeDuplication(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="DisabledNodeDuplication", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies Editor stability after duplicating disabled Landscape Canvas nodes.
|
||||
|
||||
Expected Behavior:
|
||||
Editor remains stable and free of crashes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Create several new nodes, disable the nodes via disabling/deleting components, and duplicate the nodes
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
newEntityId = parameters[0]
|
||||
|
||||
+19
-11
@@ -9,17 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C30813586 - Editor remains stable after Undoing deletion of a node on a slice entity
|
||||
|
||||
1. Open level with instantiated slice.
|
||||
2. Open the graph.
|
||||
3. Find the BushSpawner's Vegetation Layer Spawner node.
|
||||
4. Delete the node.
|
||||
5. Undo to restore the node.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -44,7 +33,26 @@ class TestUndoNodeDeleteSlice(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="UndoNodeDeleteSlice", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies Editor stability after undoing the deletion of nodes on a slice entity.
|
||||
|
||||
Expected Behavior:
|
||||
Editor remains stable and free of crashes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Instantiate a slice with a Landscape Canvas setup
|
||||
3) Find a specific node on the graph, and delete it
|
||||
4) Restore the node with Undo
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+21
@@ -34,6 +34,27 @@ class TestGradientMixerNodeConstruction(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientMixerNodeConstruction", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies a Gradient Mixer vegetation setup can be constructed through Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Entities contain all required components and component references after creating nodes and setting connections
|
||||
on a Landscape Canvas graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add all necessary nodes to the graph and set connections to form a Gradient Mixer setup
|
||||
4) Verify all components and component references were properly set during graph construction
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestGradientModifierNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging Gradient Modifier nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -34,7 +34,26 @@ class TestGradientModifierNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when Gradient Modifier nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+21
@@ -33,6 +33,27 @@ class TestGradientNodeComponentDependency(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeComponentDependency", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
|
||||
proper dependent components.
|
||||
|
||||
Expected Behavior:
|
||||
All expected component dependencies are met when adding a Gradient Modifier node to a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure the proper dependent components are
|
||||
added
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -32,6 +32,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging Gradient nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+20
@@ -34,6 +34,26 @@ class TestGradientNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when Gradient nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
|
||||
+20
@@ -31,6 +31,26 @@ class TestGraphClosedOnEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas graphs are auto-closed when the corresponding entity is deleted.
|
||||
|
||||
Expected Behavior:
|
||||
When a Landscape Canvas root entity is deleted, the corresponding graph automatically closes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Delete the automatically created entity
|
||||
4) Verify the open graph is closed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newRootEntityId
|
||||
|
||||
+19
@@ -29,7 +29,26 @@ class TestGraphClosedOnLevelChange(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnLevelChange", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas graphs are auto-closed when the currently open level changes.
|
||||
|
||||
Expected Behavior:
|
||||
When a new level is loaded in the Editor, open Landscape Canvas graphs are automatically closed.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Open a different level
|
||||
4) Verify the open graph is closed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+20
@@ -29,6 +29,26 @@ class TestGraphClosedTabbedGraph(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedTabbedGraph", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas tabbed graphs can be independently closed.
|
||||
|
||||
Expected Behavior:
|
||||
Closing a tabbed graph only closes the appropriate graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create several new graphs
|
||||
3) Close one of the open graphs
|
||||
4) Ensure the graph properly closed, and other open graphs remain open
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+25
-15
@@ -9,21 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C22715182 - Components are updated when nodes are added/removed/updated
|
||||
|
||||
1. Open Level.
|
||||
2. Open the graph on LC_BushFlowerBlender.slice
|
||||
3. Find the Rotation Modifier node on the BushSpawner entity
|
||||
4. Delete the Rotation Modifier node
|
||||
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
|
||||
6. Delete the Vegetation Layer Spawner node from the graph
|
||||
7. Ensure BushSpawner entity is deleted
|
||||
8. Change connection from second Rotation Modifier node to a different Gradient
|
||||
9. Ensure Gradient reference on component is updated
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -50,6 +35,31 @@ class TestGraphUpdatesUpdateComponents(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphUpdatesUpdateComponents", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that components are properly updated as nodes are added/removed/updated.
|
||||
|
||||
Expected Behavior:
|
||||
Landscape Canvas node CRUD properly updates component entities.
|
||||
|
||||
Test Steps:
|
||||
1. Open Level.
|
||||
2. Open the graph on LC_BushFlowerBlender.slice
|
||||
3. Find the Rotation Modifier node on the BushSpawner entity
|
||||
4. Delete the Rotation Modifier node
|
||||
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
|
||||
6. Delete the Vegetation Layer Spawner node from the graph
|
||||
7. Ensure BushSpawner entity is deleted
|
||||
8. Change connection from second Rotation Modifier node to a different Gradient
|
||||
9. Ensure Gradient reference on component is updated
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+20
@@ -30,6 +30,26 @@ class TestLandscapeCanvasComponentAddedRemoved(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LandscapeCanvasComponentAddedRemoved", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas component can be added to/removed from an entity.
|
||||
|
||||
Expected Behavior:
|
||||
Closing a tabbed graph only closes the appropriate graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity
|
||||
3) Add a Landscape Canvas component to the entity
|
||||
4) Remove the Landscape Canvas component from the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+12
-3
@@ -30,12 +30,21 @@ class TestLandscapeCanvasSliceCreateInstantiate(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
C22602016 A slice containing the LandscapeCanvas component can be created/instantiated.
|
||||
A slice containing the LandscapeCanvas component can be created/instantiated.
|
||||
|
||||
Expected Result:
|
||||
Slice is created and processed successfully and free of errors/warnings.
|
||||
Another copy of the slice is instantiated.
|
||||
Slice is created/processed/instantiated successfully and free of errors/warnings.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity with a Landscape Canvas component
|
||||
3) Create a slice of the new entity
|
||||
4) Instantiate a new copy of the slice
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
|
||||
+21
@@ -34,6 +34,27 @@ class TestLayerBlenderNodeConstruction(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LayerBlenderNodeConstruction", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies a Layer Blender vegetation setup can be constructed through Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Entities contain all required components and component references after creating nodes and setting connections
|
||||
on a Landscape Canvas graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add all necessary nodes to the graph and set connections to form a Layer Blender setup
|
||||
4) Verify all components and component references were properly set during graph construction
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -34,6 +34,25 @@ class TestLayerExtenderNodeComponentEntitySync(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LayerExtenderNodeComponentEntitySync", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that all wrapped nodes can be successfully added to/removed from parent nodes.
|
||||
|
||||
Expected Behavior:
|
||||
All wrapped extender nodes can be added to/removed from appropriate parent nodes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add Area Blender and Layer Spawner nodes to the graph, and add/remove each extender node to/from each
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestShapeNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging shape nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+21
-1
@@ -34,7 +34,27 @@ class TestShapeNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when shape nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+21
@@ -33,6 +33,27 @@ class TestSlotConnectionsUpdateComponents(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="SlotConnectionsUpdateComponents", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas slot connections properly update component references.
|
||||
|
||||
Expected Behavior:
|
||||
A reference created through slot connections in Landscape Canvas is reflected in the Entity Inspector.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Several nodes are added to a graph, and connections are set between the nodes
|
||||
4) Component references are verified via Entity Inspector
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Retrieve the proper component TypeIds per component name
|
||||
componentNames = [
|
||||
'Random Noise Gradient',
|
||||
|
||||
@@ -42,6 +42,7 @@ class TestAutomation(TestAutomationBase):
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','C4044459_Material_DynamicFriction.setreg_override', 'AutomatedTesting/Registry')
|
||||
def test_C4044459_Material_DynamicFriction(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4044459_Material_DynamicFriction as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
+210
@@ -0,0 +1,210 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
new_event_created = ("New Script Event created", "New Script Event not created")
|
||||
child_event_created = ("Child Event created", "Child Event not created")
|
||||
params_added = ("New parameters added", "New parameters are not added")
|
||||
file_saved = ("Script event file saved", "Script event file did not save")
|
||||
node_found = ("Node found in Script Canvas", "Node not found in Script Canvas")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def ScriptEvents_AllParamDatatypes_CreationSuccess():
|
||||
"""
|
||||
Summary:
|
||||
Parameters of all types can be created.
|
||||
|
||||
Expected Behavior:
|
||||
The Method handles the large number of Parameters gracefully.
|
||||
Parameters of all data types can be successfully created.
|
||||
Updated ScriptEvent toast appears in Script Canvas.
|
||||
|
||||
Test Steps:
|
||||
1) Open Asset Editor
|
||||
2) Initially create new Script Event file with one method
|
||||
3) Add new method and set name to it
|
||||
4) Add new parameters of each type
|
||||
5) Verify if parameters are added
|
||||
6) Expand the parameter rows
|
||||
7) Set different names and datatypes for each parameter
|
||||
8) Save file and verify node in SC Node Palette
|
||||
9) Close Asset Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
import os
|
||||
from utils import TestHelper as helper
|
||||
import pyside_utils
|
||||
|
||||
# Open 3D Engine imports
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.editor as editor
|
||||
import azlmbr.bus as bus
|
||||
|
||||
# Pyside imports
|
||||
from PySide2 import QtWidgets, QtTest, QtCore
|
||||
|
||||
GENERAL_WAIT = 1.0 # seconds
|
||||
|
||||
FILE_PATH = os.path.join("AutomatedTesting", "TestAssets", "test_file.scriptevents")
|
||||
N_VAR_TYPES = 10 # Top 10 variable types
|
||||
TEST_METHOD_NAME = "test_method_name"
|
||||
|
||||
editor_window = pyside_utils.get_editor_main_window()
|
||||
asset_editor = asset_editor_widget = container = menu_bar = None
|
||||
sc = node_palette = tree = search_frame = search_box = None
|
||||
|
||||
def initialize_asset_editor_qt_objects():
|
||||
nonlocal asset_editor, asset_editor_widget, container, menu_bar
|
||||
asset_editor = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor")
|
||||
asset_editor_widget = asset_editor.findChild(QtWidgets.QWidget, "AssetEditorWindowClass")
|
||||
container = asset_editor_widget.findChild(QtWidgets.QWidget, "ContainerForRows")
|
||||
menu_bar = asset_editor_widget.findChild(QtWidgets.QMenuBar)
|
||||
|
||||
def initialize_sc_qt_objects():
|
||||
nonlocal sc, node_palette, tree, search_frame, search_box
|
||||
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
|
||||
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
|
||||
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
|
||||
action.trigger()
|
||||
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
|
||||
tree = node_palette.findChild(QtWidgets.QTreeView, "treeView")
|
||||
search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame")
|
||||
search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter")
|
||||
|
||||
def save_file():
|
||||
editor.AssetEditorWidgetRequestsBus(bus.Broadcast, "SaveAssetAs", FILE_PATH)
|
||||
action = pyside_utils.find_child_by_pattern(menu_bar, {"type": QtWidgets.QAction, "iconText": "Save"})
|
||||
action.trigger()
|
||||
# wait till file is saved, to validate that check the text of QLabel at the bottom of the AssetEditor,
|
||||
# if there are no unsaved changes we will not have any * in the text
|
||||
label = asset_editor.findChild(QtWidgets.QLabel, "textEdit")
|
||||
return helper.wait_for_condition(lambda: "*" not in label.text(), 3.0)
|
||||
|
||||
def expand_container_rows(object_name):
|
||||
children = container.findChildren(QtWidgets.QFrame, object_name)
|
||||
for child in children:
|
||||
check_box = child.findChild(QtWidgets.QCheckBox)
|
||||
if check_box and not check_box.isChecked():
|
||||
QtTest.QTest.mouseClick(check_box, QtCore.Qt.LeftButton, QtCore.Qt.NoModifier)
|
||||
|
||||
def node_palette_search(node_name):
|
||||
search_box.setText(node_name)
|
||||
helper.wait_for_condition(lambda: search_box.text() == node_name, 1.0)
|
||||
# Try clicking ENTER in search box multiple times
|
||||
for _ in range(20):
|
||||
QtTest.QTest.keyClick(search_box, QtCore.Qt.Key_Enter, QtCore.Qt.NoModifier)
|
||||
if pyside_utils.find_child_by_pattern(tree, {"text": node_name}) is not None:
|
||||
break
|
||||
|
||||
def verify_added_params():
|
||||
for index in range(N_VAR_TYPES):
|
||||
if container.findChild(QtWidgets.QFrame, f"[{index}]") is None:
|
||||
return False
|
||||
return True
|
||||
|
||||
# 1) Open Asset Editor
|
||||
general.idle_enable(True)
|
||||
# Initially close the Asset Editor and then reopen to ensure we don't have any existing assets open
|
||||
general.close_pane("Asset Editor")
|
||||
general.open_pane("Asset Editor")
|
||||
helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), 5.0)
|
||||
|
||||
# 2) Initially create new Script Event file with one method
|
||||
initialize_asset_editor_qt_objects()
|
||||
action = pyside_utils.find_child_by_pattern(menu_bar, {"type": QtWidgets.QAction, "text": "Script Events"})
|
||||
action.trigger()
|
||||
result = helper.wait_for_condition(
|
||||
lambda: container.findChild(QtWidgets.QFrame, "Events") is not None
|
||||
and container.findChild(QtWidgets.QFrame, "Events").findChild(QtWidgets.QToolButton, "") is not None,
|
||||
3 * GENERAL_WAIT,
|
||||
)
|
||||
Report.result(Tests.new_event_created, result)
|
||||
|
||||
# 3) Add new method and set name to it
|
||||
add_event = container.findChild(QtWidgets.QFrame, "Events").findChild(QtWidgets.QToolButton, "")
|
||||
add_event.click()
|
||||
result = helper.wait_for_condition(
|
||||
lambda: asset_editor_widget.findChild(QtWidgets.QFrame, "EventName") is not None, GENERAL_WAIT
|
||||
)
|
||||
Report.result(Tests.child_event_created, result)
|
||||
expand_container_rows("EventName")
|
||||
expand_container_rows("Name")
|
||||
initialize_asset_editor_qt_objects()
|
||||
children = container.findChildren(QtWidgets.QFrame, "Name")
|
||||
for child in children:
|
||||
line_edit = child.findChild(QtWidgets.QLineEdit)
|
||||
if line_edit is not None and line_edit.text() == "MethodName":
|
||||
line_edit.setText(TEST_METHOD_NAME)
|
||||
|
||||
# 4) Add new parameters of each type
|
||||
helper.wait_for_condition(lambda: container.findChild(QtWidgets.QFrame, "Parameters") is not None, 2.0)
|
||||
parameters = container.findChild(QtWidgets.QFrame, "Parameters")
|
||||
add_param = parameters.findChild(QtWidgets.QToolButton, "")
|
||||
for _ in range(N_VAR_TYPES):
|
||||
add_param.click()
|
||||
|
||||
# 5) Verify if parameters are added
|
||||
result = helper.wait_for_condition(verify_added_params, 3.0)
|
||||
Report.result(Tests.params_added, result)
|
||||
|
||||
# 6) Expand the parameter rows (to render QFrame 'Type' for each param)
|
||||
for index in range(N_VAR_TYPES):
|
||||
expand_container_rows(f"[{index}]")
|
||||
|
||||
# 7) Set different names and datatypes for each parameter
|
||||
expand_container_rows("Name")
|
||||
children = container.findChildren(QtWidgets.QFrame, "Name")
|
||||
index = 0
|
||||
for child in children:
|
||||
line_edit = child.findChild(QtWidgets.QLineEdit)
|
||||
if line_edit is not None and line_edit.text() == "ParameterName":
|
||||
line_edit.setText(f"param_{index}")
|
||||
index += 1
|
||||
|
||||
children = container.findChildren(QtWidgets.QFrame, "Type")
|
||||
index = 0
|
||||
for child in children:
|
||||
combo_box = child.findChild(QtWidgets.QComboBox)
|
||||
if combo_box is not None and index < N_VAR_TYPES:
|
||||
combo_box.setCurrentIndex(index)
|
||||
index += 1
|
||||
|
||||
# 8) Save file and verify node in SC Node Palette
|
||||
Report.result(Tests.file_saved, save_file())
|
||||
general.open_pane("Script Canvas")
|
||||
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
|
||||
initialize_sc_qt_objects()
|
||||
node_palette_search(TEST_METHOD_NAME)
|
||||
get_node_index = lambda: pyside_utils.find_child_by_pattern(tree, {"text": TEST_METHOD_NAME}) is not None
|
||||
result = helper.wait_for_condition(get_node_index, 2.0)
|
||||
Report.result(Tests.node_found, result)
|
||||
|
||||
# 9) Close Asset Editor
|
||||
general.close_pane("Asset Editor")
|
||||
general.close_pane("Script Canvas")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
from utils import Report
|
||||
|
||||
Report.start_test(ScriptEvents_AllParamDatatypes_CreationSuccess)
|
||||
@@ -113,10 +113,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import Debugger_HappyPath_TargetMultipleGraphs as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_Debugging_TargetMultipleGraphs(self, request, workspace, editor, launcher_platform, project):
|
||||
from . import Debugging_TargetMultipleGraphs as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.parametrize("level", ["tmp_level"])
|
||||
def test_Debugger_HappyPath_TargetMultipleEntities(self, request, workspace, editor, launcher_platform, project, level):
|
||||
def teardown():
|
||||
@@ -317,4 +313,30 @@ class TestScriptCanvasTests(object):
|
||||
auto_test_mode=False,
|
||||
timeout=60,
|
||||
)
|
||||
|
||||
def test_ScriptEvents_AllParamDatatypes_CreationSuccess(self, request, workspace, editor, launcher_platform):
|
||||
def teardown():
|
||||
file_system.delete(
|
||||
[os.path.join(workspace.paths.project(), "TestAssets", "test_file.scriptevents")], True, True
|
||||
)
|
||||
request.addfinalizer(teardown)
|
||||
file_system.delete(
|
||||
[os.path.join(workspace.paths.project(), "TestAssets", "test_file.scriptevents")], True, True
|
||||
)
|
||||
expected_lines = [
|
||||
"Success: New Script Event created",
|
||||
"Success: Child Event created",
|
||||
"Success: New parameters added",
|
||||
"Success: Script event file saved",
|
||||
"Success: Node found in Script Canvas",
|
||||
]
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"ScriptEvents_AllParamDatatypes_CreationSuccess.py",
|
||||
expected_lines,
|
||||
auto_test_mode=False,
|
||||
timeout=60,
|
||||
)
|
||||
|
||||
@@ -14,6 +14,24 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
TEST_SUITE smoke
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}
|
||||
PYTEST_MARKS "SUITE_smoke"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
AZ::PythonBindingsExample
|
||||
Legacy::Editor
|
||||
AutomatedTesting.GameLauncher
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Smoke
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::SandboxTest
|
||||
TEST_SUITE sandbox
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}
|
||||
PYTEST_MARKS "SUITE_sandbox"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
|
||||
@@ -15,7 +15,7 @@ from automatedtesting_shared.base import TestAutomationBase
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
|
||||
|
||||
@pytest.mark.SUITE_smoke
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.parametrize("launcher_platform", ["windows_editor"])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("level", ["temp_level"])
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d49aceca5ad4e0b9f46c8127afb5c53b68aa30272950b1abd66fba310977ff0c
|
||||
size 15032
|
||||
@@ -1,6 +0,0 @@
|
||||
<download name="blank2" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="39815" md5="3874c8411da272b96974e24a9fff06e8"/>
|
||||
</files>
|
||||
</download>
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5f221acd847ec8a15e1333a5163d6d0fd886b8eda46fa7b133f76ddbf1d11216
|
||||
size 41472
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:c8e5dcfbe65fd2fd8ea29a38a96e703683c544fd42b9424857b1df3718c7775a
|
||||
size 41472
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0378911c27933302042550d5a031a5f9104296162edc2b21e44893f1b8cff969
|
||||
size 44124
|
||||
@@ -1,14 +0,0 @@
|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1.0"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="1" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
||||
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" InjectionMultiplier="1.0" SkyColorMultiplier="1.0" UseTODSkyColor="0.5" PortalsDeform="0" PortalsInject="0" DiffuseAmplifier="1.0" SpecularAmplifier="0" NumberOfBounces="1" Saturation="0.8" PropagationBooster="1.5" DiffuseBias="0.05" DiffuseConeWidth="24" ConeMaxLength="12.0" UpdateLighting="0" UpdateGeometry="0" MinNodeSize="8.0" SkipNonGILights="0" LowSpecMode="0" HalfresKernel="0" UseLightProbes="0" VoxelizaionLODRatio="1.8" VoxelPoolResolution="128" SSAOAmount="0.7" ObjectsMaxViewDistance="64" SunRSMInject="0" SSDepthTrace="0"/>
|
||||
</Environment>
|
||||
@@ -1,7 +0,0 @@
|
||||
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
|
||||
<RGBLayer>
|
||||
<Tiles>
|
||||
<tile />
|
||||
</Tiles>
|
||||
</RGBLayer>
|
||||
</TerrainTexture>
|
||||
@@ -1,356 +0,0 @@
|
||||
<TimeOfDay Time="12" TimeStart="12" TimeEnd="12" TimeAnimSpeed="0">
|
||||
<Variable Name="Sun color" Color="0.94730699,0.74540401,0.57758099">
|
||||
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.5:(0.947307:0.745404:0.577581):262180,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun intensity" Value="120000">
|
||||
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun specular multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83077002">
|
||||
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color multiplier" Value="1">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="1">
|
||||
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="100">
|
||||
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0.76815099,0.51491803,0.16826899">
|
||||
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="6">
|
||||
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0.85000002">
|
||||
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0.75">
|
||||
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="1.5">
|
||||
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25">
|
||||
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000">
|
||||
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
|
||||
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
|
||||
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999993">
|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
|
||||
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="2">
|
||||
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
|
||||
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="597">
|
||||
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0">
|
||||
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0">
|
||||
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0">
|
||||
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.254152">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83077002,0.76815099,0.65837502">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="2">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="1">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000001">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.8">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.1">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 2: Bias" Value="0.1">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
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|
||||
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|
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<Variable Name="Cascade 6: Bias" Value="0.1">
|
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|
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<Variable Name="Cascade 6: Slope Bias" Value="1">
|
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|
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<Variable Name="Cascade 7: Bias" Value="0.1">
|
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|
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|
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<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
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|
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</Variable>
|
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<Variable Name="Shadow jittering" Value="2.5">
|
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<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
|
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</Variable>
|
||||
<Variable Name="HDR dynamic power factor" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun color multiplier" Value="10">
|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
|
||||
size 63
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:12ca8f1942331abde4d58724aea22609c8d7951cc415afa6e5f1c550a14e67b0
|
||||
size 363624
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:f5b525a410730d84c0b3e97396d392e1e72f4b894742ddef3de4ede5542b0f8e
|
||||
size 86148
|
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@@ -1,12 +0,0 @@
|
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0,0,0,0,0,0
|
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0,0,0,0,0,0
|
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0,0,0,0,0,0
|
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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0,0,0,0,0,0
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@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
|
||||
size 22
|
||||
@@ -1,7 +0,0 @@
|
||||
<Material MtlFlags="2623488" Shader="Watervolume" GenMask="80000013" StringGenMask="" SurfaceType="mat_water" Diffuse="1,1,1,1" Specular="0.27583286,0.27583286,0.27583286,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
|
||||
<Textures>
|
||||
<Texture Map="Specular" File="engineassets/textures/water_gloss.dds" Filter="7"/>
|
||||
<Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
|
||||
</Textures>
|
||||
<PublicParams NormalsScale="0.5" GlossMapTilling="1" SoftIntersectionFactor="1" Tilling="0.1" DetailNormalsScale="0.5" GlossMapBias="0" EnvCubeReflMul="16" VertexWaveScale="0.125" DetailTilling="2.5" EnvCubeScale="16" GlossMapScale="1.5" RealtimeReflMul="1" RainTilling="1" WaterFlowSpeed="0.5"/>
|
||||
</Material>
|
||||
@@ -1 +1 @@
|
||||
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:0,pc:0,provo:0"
|
||||
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="android:1,ios:1,mac:0,pc:0,provo:0"
|
||||
@@ -119,6 +119,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
||||
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
{
|
||||
"Amazon": {
|
||||
"Gems": {
|
||||
"PhysX": {
|
||||
"PhysXSystemConfiguration": {
|
||||
"CollisionConfig": {
|
||||
"Layers": {
|
||||
"LayerNames": [
|
||||
"Default",
|
||||
{},
|
||||
{},
|
||||
{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
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|
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{},
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{},
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
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{},
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{},
|
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{},
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{},
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{},
|
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{},
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{},
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
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{},
|
||||
"TouchBend"
|
||||
]
|
||||
},
|
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"Groups": {
|
||||
"GroupPresets": [
|
||||
{
|
||||
"Name": "All",
|
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"ReadOnly": true
|
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},
|
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{
|
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"Id": {
|
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"GroupId": "{CDB6B8D8-5CD0-40A8-874D-839B00A92EBB}"
|
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},
|
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"Name": "None",
|
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"Group": {
|
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"Mask": 0
|
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},
|
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"ReadOnly": true
|
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},
|
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{
|
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"Id": {
|
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"GroupId": "{22769429-5D46-429B-829A-0115239D9AAA}"
|
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},
|
||||
"Name": "All_NoTouchBend",
|
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"Group": {
|
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"Mask": 9223372036854775807
|
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},
|
||||
"ReadOnly": true
|
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}
|
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]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
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"guid": "{6AA79EE4-7EC3-5717-87AE-EDD7D886FD7F}"
|
||||
},
|
||||
"loadBehavior": "QueueLoad",
|
||||
"assetHint": "levels/physics/c4044459_material_dynamicfriction/dynamic_friction.physmaterial"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -107,6 +107,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
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},
|
||||
"MaterialLibrary": {
|
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"assetId": {
|
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"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
+3
@@ -119,6 +119,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
||||
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
@@ -119,6 +119,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
||||
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
@@ -119,6 +119,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
||||
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
@@ -101,6 +101,9 @@
|
||||
]
|
||||
}
|
||||
},
|
||||
"DefaultMaterial": {
|
||||
"SurfaceType": "Default_1"
|
||||
},
|
||||
"MaterialLibrary": {
|
||||
"assetId": {
|
||||
"guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}"
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a18fae4040a22d2bb359a8ca642b97bb8f6468eeb52e2826b3b029bd8f1350b6
|
||||
size 5466
|
||||
oid sha256:40949893ed7009eeaa90b7ce6057cb6be9dfaf7b162e3c26ba9dadf985939d7d
|
||||
size 2038
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
<ObjectStream version="3">
|
||||
<Class name="MaterialLibraryAsset" version="2" type="{9E366D8C-33BB-4825-9A1F-FA3ADBE11D0F}">
|
||||
<Class name="Physics::MaterialLibraryAsset" version="2" type="{9E366D8C-33BB-4825-9A1F-FA3ADBE11D0F}">
|
||||
<Class name="AssetData" field="BaseClass1" version="1" type="{AF3F7D32-1536-422A-89F3-A11E1F5B5A9C}"/>
|
||||
<Class name="AZStd::vector" field="Properties" type="{A8E59F8C-2F9A-525A-B549-A9E197EB9632}">
|
||||
<Class name="MaterialFromAssetConfiguration" field="element" version="1" type="{FBD76628-DE57-435E-BE00-6FFAE64DDF1D}">
|
||||
<Class name="MaterialConfiguration" field="Configuration" version="2" type="{8807CAA1-AD08-4238-8FDB-2154ADD084A1}">
|
||||
<Class name="AZStd::string" field="SurfaceType" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="Physics::MaterialFromAssetConfiguration" field="element" version="1" type="{FBD76628-DE57-435E-BE00-6FFAE64DDF1D}">
|
||||
<Class name="Physics::MaterialConfiguration" field="Configuration" version="3" type="{8807CAA1-AD08-4238-8FDB-2154ADD084A1}">
|
||||
<Class name="AZStd::string" field="SurfaceType" value="Debug" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="float" field="DynamicFriction" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="float" field="StaticFriction" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="float" field="Restitution" value="0.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="unsigned char" field="FrictionCombine" value="0" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
|
||||
<Class name="unsigned char" field="RestitutionCombine" value="0" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
|
||||
<Class name="float" field="Density" value="1000.0000000" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="Color" field="DebugColor" value="1.0000000 1.0000000 1.0000000 1.0000000" type="{7894072A-9050-4F0F-901B-34B1A0D29417}"/>
|
||||
</Class>
|
||||
<Class name="MaterialId" field="UID" version="1" type="{744CCE6C-9F69-4E2F-B950-DAB8514F870B}">
|
||||
<Class name="Physics::MaterialId" field="UID" version="1" type="{744CCE6C-9F69-4E2F-B950-DAB8514F870B}">
|
||||
<Class name="AZ::Uuid" field="MaterialId" value="{B072A405-BAFA-4B0A-9164-B3A424E642A9}" type="{E152C105-A133-4D03-BBF8-3D4B2FBA3E2A}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
|
||||
+63
-69
@@ -25,34 +25,13 @@ include(cmake/LySet.cmake)
|
||||
include(cmake/Version.cmake)
|
||||
include(cmake/OutputDirectory.cmake)
|
||||
|
||||
# Set the engine_path and engine_json
|
||||
set(o3de_engine_path ${CMAKE_CURRENT_LIST_DIR})
|
||||
set(o3de_engine_json ${o3de_engine_path}/engine.json)
|
||||
|
||||
if(NOT PROJECT_NAME)
|
||||
project(O3DE
|
||||
LANGUAGES C CXX
|
||||
VERSION ${LY_VERSION_STRING}
|
||||
)
|
||||
|
||||
# o3de manifest
|
||||
include(cmake/o3de_manifest.cmake)
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Resolve this engines name and restricted path
|
||||
################################################################################
|
||||
o3de_engine_name(${o3de_engine_json} o3de_engine_name)
|
||||
o3de_restricted_path(${o3de_engine_json} o3de_engine_restricted_path)
|
||||
message(STATUS "O3DE Engine Name: ${o3de_engine_name}")
|
||||
message(STATUS "O3DE Engine Path: ${o3de_engine_path}")
|
||||
if(o3de_engine_restricted_path)
|
||||
message(STATUS "O3DE Engine Restricted Path: ${o3de_engine_restricted_path}")
|
||||
endif()
|
||||
|
||||
# add the engines cmake folder to the CMAKE_MODULE_PATH
|
||||
list(APPEND CMAKE_MODULE_PATH "${o3de_engine_path}/cmake")
|
||||
|
||||
################################################################################
|
||||
# Initialize
|
||||
################################################################################
|
||||
@@ -60,6 +39,7 @@ include(cmake/GeneralSettings.cmake)
|
||||
include(cmake/FileUtil.cmake)
|
||||
include(cmake/PAL.cmake)
|
||||
include(cmake/PALTools.cmake)
|
||||
include(cmake/RuntimeDependencies.cmake)
|
||||
include(cmake/Install.cmake)
|
||||
include(cmake/Configurations.cmake) # Requires to be after PAL so we get platform variable definitions
|
||||
include(cmake/Dependencies.cmake)
|
||||
@@ -67,92 +47,106 @@ include(cmake/Deployment.cmake)
|
||||
include(cmake/3rdParty.cmake)
|
||||
include(cmake/LYPython.cmake)
|
||||
include(cmake/LYWrappers.cmake)
|
||||
include(cmake/Gems.cmake)
|
||||
include(cmake/UnitTest.cmake)
|
||||
include(cmake/LYTestWrappers.cmake)
|
||||
include(cmake/Monolithic.cmake)
|
||||
include(cmake/SettingsRegistry.cmake)
|
||||
include(cmake/TestImpactFramework/LYTestImpactFramework.cmake)
|
||||
include(cmake/CMakeFiles.cmake)
|
||||
include(cmake/O3DEJson.cmake)
|
||||
|
||||
################################################################################
|
||||
# Subdirectory processing
|
||||
################################################################################
|
||||
|
||||
function(add_engine_json_external_subdirectories)
|
||||
read_json_external_subdirs(external_subdis ${LY_ROOT_FOLDER}/engine.json)
|
||||
foreach(external_subdir ${external_subdis})
|
||||
file(REAL_PATH ${external_subdir} real_external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER})
|
||||
list(APPEND engine_external_subdirs ${real_external_subdir})
|
||||
endforeach()
|
||||
|
||||
set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${engine_external_subdirs})
|
||||
endfunction()
|
||||
|
||||
# Add the projects first so the Launcher can find them
|
||||
include(cmake/Projects.cmake)
|
||||
|
||||
if(NOT INSTALLED_ENGINE)
|
||||
|
||||
# Add the rest of the targets
|
||||
add_subdirectory(Code)
|
||||
add_subdirectory(scripts)
|
||||
|
||||
# SPEC-1417 will investigate and fix this
|
||||
if(NOT PAL_PLATFORM_NAME STREQUAL "Mac")
|
||||
add_subdirectory(Tools/LyTestTools/tests/)
|
||||
add_subdirectory(Tools/RemoteConsole/ly_remote_console/tests/)
|
||||
endif()
|
||||
|
||||
# Add external subdirectories listed in the engine.json. LY_EXTERNAL_SUBDIRS is a cache variable so the user can add extra
|
||||
# external subdirectories
|
||||
add_engine_json_external_subdirectories()
|
||||
get_property(external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS)
|
||||
list(APPEND LY_EXTERNAL_SUBDIRS ${external_subdirs})
|
||||
|
||||
# Loop over the additional external subdirectories and invoke add_subdirectory on them
|
||||
foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
|
||||
# Hash the extenal_directory name and append it to the Binary Directory section of add_subdirectory
|
||||
# This is to deal with potential situations where multiple external directories has the same last directory name
|
||||
# For example if D:/Company1/RayTracingGem and F:/Company2/Path/RayTracingGem were both added as a subdirectory
|
||||
file(REAL_PATH ${external_directory} full_directory_path)
|
||||
string(SHA256 full_directory_hash ${full_directory_path})
|
||||
# Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit
|
||||
# when the external subdirectory contains relative paths of significant length
|
||||
string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash)
|
||||
# Use the last directory as the suffix path to use for the Binary Directory
|
||||
get_filename_component(directory_name ${external_directory} NAME)
|
||||
add_subdirectory(${external_directory} ${CMAKE_BINARY_DIR}/External/${directory_name}-${full_directory_hash})
|
||||
endforeach()
|
||||
|
||||
else()
|
||||
ly_find_o3de_packages()
|
||||
endif()
|
||||
|
||||
# Add external subdirectories listed in the manifest
|
||||
list(APPEND LY_EXTERNAL_SUBDIRS ${o3de_engine_external_subdirectories})
|
||||
|
||||
set(enabled_platforms
|
||||
${PAL_PLATFORM_NAME}
|
||||
${LY_PAL_TOOLS_ENABLED})
|
||||
|
||||
# Add any engine restricted platforms as external subdirs
|
||||
o3de_add_engine_restricted_platform_external_subdirs()
|
||||
|
||||
if(NOT INSTALLED_ENGINE)
|
||||
add_subdirectory(scripts)
|
||||
endif()
|
||||
|
||||
# SPEC-1417 will investigate and fix this
|
||||
if(NOT PAL_PLATFORM_NAME STREQUAL "Mac")
|
||||
add_subdirectory(Tools/LyTestTools/tests/)
|
||||
add_subdirectory(Tools/RemoteConsole/ly_remote_console/tests/)
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Post-processing
|
||||
################################################################################
|
||||
|
||||
# Loop over the additional external subdirectories and invoke add_subdirectory on them
|
||||
foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
|
||||
# Hash the extenal_directory name and append it to the Binary Directory section of add_subdirectory
|
||||
# This is to deal with potential situations where multiple external directories has the same last directory name
|
||||
# For example if D:/Company1/RayTracingGem and F:/Company2/Path/RayTracingGem were both added as a subdirectory
|
||||
file(REAL_PATH ${external_directory} full_directory_path)
|
||||
string(SHA256 full_directory_hash ${full_directory_path})
|
||||
# Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit
|
||||
# when the external subdirectory contains relative paths of significant length
|
||||
string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash)
|
||||
# Use the last directory as the suffix path to use for the Binary Directory
|
||||
get_filename_component(directory_name ${external_directory} NAME)
|
||||
add_subdirectory(${external_directory} ${CMAKE_BINARY_DIR}/External/${directory_name}-${full_directory_hash})
|
||||
endforeach()
|
||||
|
||||
# The following steps have to be done after all targets are registered:
|
||||
# Defer generation of the StaticModules.inl file which is needed to create the AZ::Module derived class in monolithic
|
||||
# builds until after all the targets are known
|
||||
ly_delayed_generate_static_modules_inl()
|
||||
|
||||
# 1. generate a settings registry .setreg file for all ly_add_project_dependencies() and ly_add_target_dependencies() calls
|
||||
# 1. Add any dependencies registered via ly_enable_gems
|
||||
ly_enable_gems_delayed()
|
||||
|
||||
# 2. generate a settings registry .setreg file for all ly_add_project_dependencies() and ly_add_target_dependencies() calls
|
||||
# to provide applications with the filenames of gem modules to load
|
||||
# This must be done before ly_delayed_target_link_libraries() as that inserts BUILD_DEPENDENCIES as MANUALLY_ADDED_DEPENDENCIES
|
||||
# if the build dependency is a MODULE_LIBRARY. That would cause a false load dependency to be generated
|
||||
ly_delayed_generate_settings_registry()
|
||||
# 2. link targets where the dependency was yet not declared, we need to have the declaration so we do different
|
||||
|
||||
# 3. link targets where the dependency was yet not declared, we need to have the declaration so we do different
|
||||
# linking logic depending on the type of target
|
||||
ly_delayed_target_link_libraries()
|
||||
# 3. generate a registry file for unit testing for platforms that support unit testing
|
||||
|
||||
# 4. generate a registry file for unit testing for platforms that support unit testing
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
ly_delayed_generate_unit_test_module_registry()
|
||||
endif()
|
||||
# 4. inject runtime dependencies to the targets. We need to do this after (1) since we are going to walk through
|
||||
# the dependencies
|
||||
include(cmake/RuntimeDependencies.cmake)
|
||||
# 5. Perform test impact framework post steps once all of the targets have been enumerated
|
||||
ly_test_impact_post_step()
|
||||
# 6. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
|
||||
if(NOT INSTALLED_ENGINE)
|
||||
ly_setup_o3de_install()
|
||||
|
||||
# IMPORTANT: must be included last
|
||||
# 5. inject runtime dependencies to the targets. We need to do this after (1) since we are going to walk through
|
||||
# the dependencies
|
||||
ly_delayed_generate_runtime_dependencies()
|
||||
|
||||
# 6. Perform test impact framework post steps once all of the targets have been enumerated
|
||||
ly_test_impact_post_step()
|
||||
|
||||
# 7. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
|
||||
if(NOT INSTALLED_ENGINE)
|
||||
# 8. Generate the O3DE find file and setup install locations for scripts, tools, assets etc., required by the engine
|
||||
ly_setup_o3de_install()
|
||||
# 9. CPack information (to be included after install)
|
||||
include(cmake/Packaging.cmake)
|
||||
endif()
|
||||
|
||||
@@ -125,7 +125,7 @@ enum ESystemConfigPlatform
|
||||
{
|
||||
CONFIG_INVALID_PLATFORM = 0,
|
||||
CONFIG_PC = 1,
|
||||
CONFIG_OSX_GL = 2,
|
||||
CONFIG_MAC = 2,
|
||||
CONFIG_OSX_METAL = 3,
|
||||
CONFIG_ANDROID = 4,
|
||||
CONFIG_IOS = 5,
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <IRenderer.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Math/Color.h>
|
||||
@@ -84,7 +83,7 @@ public: // types
|
||||
//! If this is not passed then the defaults below are used
|
||||
struct TextOptions
|
||||
{
|
||||
IFFont* font; //!< default is "default"
|
||||
AZStd::string fontName; //!< default is "default"
|
||||
unsigned int effectIndex; //!< default is 0
|
||||
AZ::Vector3 color; //!< default is (1,1,1)
|
||||
HAlign horizontalAlignment; //!< default is HAlign::Left
|
||||
|
||||
@@ -36,8 +36,8 @@ namespace LegacyLevelSystem
|
||||
//------------------------------------------------------------------------
|
||||
static void LoadLevel(const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
AZ_Error("SpawnableLevelSystem", arguments.empty(), "LoadLevel requires a level file name to be provided.");
|
||||
AZ_Error("SpawnableLevelSystem", arguments.size() > 1, "LoadLevel requires a single level file name to be provided.");
|
||||
AZ_Error("SpawnableLevelSystem", !arguments.empty(), "LoadLevel requires a level file name to be provided.");
|
||||
AZ_Error("SpawnableLevelSystem", arguments.size() == 1, "LoadLevel requires a single level file name to be provided.");
|
||||
|
||||
if (!arguments.empty() && gEnv->pSystem && gEnv->pSystem->GetILevelSystem() && !gEnv->IsEditor())
|
||||
{
|
||||
|
||||
@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
|
||||
CCmdLine* m_pCmdLine;
|
||||
|
||||
string m_currentLanguageAudio;
|
||||
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
|
||||
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
|
||||
|
||||
std::vector< std::pair<CTimeValue, float> > m_updateTimes;
|
||||
|
||||
|
||||
@@ -864,11 +864,6 @@ bool CSystem::InitShine([[maybe_unused]] const SSystemInitParams& initParams)
|
||||
|
||||
EBUS_EVENT(UiSystemBus, InitializeSystem);
|
||||
|
||||
if (!m_env.pLyShine)
|
||||
{
|
||||
AZ_Error(AZ_TRACE_SYSTEM_WINDOW, false, "LYShine System did not initialize correctly. Please check that the LyShine gem is enabled for this project in *_dependencies.cmake.");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1260,7 +1260,7 @@ namespace AZ
|
||||
// So auto load is turned off if option "AutoLoad" key is bool that is false
|
||||
if (valueName == "AutoLoad" && !value)
|
||||
{
|
||||
// Strip off the AutoLoead entry from the path
|
||||
// Strip off the AutoLoad entry from the path
|
||||
auto autoLoadKey = AZ::StringFunc::TokenizeLast(path, "/");
|
||||
if (!autoLoadKey)
|
||||
{
|
||||
@@ -1330,7 +1330,7 @@ namespace AZ
|
||||
{
|
||||
auto CompareDynamicModuleDescriptor = [&dynamicLibraryPath](const DynamicModuleDescriptor& entry)
|
||||
{
|
||||
return entry.m_dynamicLibraryPath.contains(dynamicLibraryPath);
|
||||
return AZ::IO::PathView(entry.m_dynamicLibraryPath).Stem() == AZ::IO::PathView(dynamicLibraryPath).Stem();
|
||||
};
|
||||
if (auto moduleIter = AZStd::find_if(gemModules.begin(), gemModules.end(), CompareDynamicModuleDescriptor);
|
||||
moduleIter == gemModules.end())
|
||||
|
||||
@@ -172,78 +172,10 @@ namespace AZ
|
||||
|
||||
//! Rotation modifiers
|
||||
//! @{
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation in the world.
|
||||
//! The origin of the axes is the entity's position in world space.
|
||||
//! @param eulerAnglesRadians A three-dimensional vector, containing Euler angles in radians, to rotate the entity by.
|
||||
virtual void SetRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadians) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's X axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The X coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationX([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's Y axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Y coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationY([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's Z axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Z coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationZ([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotationQuaternion()
|
||||
//! Sets the entity's rotation in the world in quaternion notation.
|
||||
//! The origin of the axes is the entity's position in world space.
|
||||
//! @param quaternion A quaternion that represents the rotation to use for the entity.
|
||||
virtual void SetRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalX()
|
||||
//! Rotates the entity around the world's X axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the X axis.
|
||||
virtual void RotateByX([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalY()
|
||||
//! Rotates the entity around the world's Y axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Y axis.
|
||||
virtual void RotateByY([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalZ()
|
||||
//! Rotates the entity around the world's Z axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Z axis.
|
||||
virtual void RotateByZ([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation in the world in Euler angles rotation in radians.
|
||||
//! @return A three-dimensional vector, containing Euler angles in radians, that represents the entity's rotation.
|
||||
virtual AZ::Vector3 GetRotationEulerRadians() { return AZ::Vector3(FLT_MAX); }
|
||||
|
||||
//! @deprecated Use GetLocalRotationQuaternion()
|
||||
//! Gets the entity's rotation in the world in quaternion format.
|
||||
//! @return A quaternion that represents the entity's rotation in world space.
|
||||
virtual AZ::Quaternion GetRotationQuaternion() { return AZ::Quaternion::CreateZero(); }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's X axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the X axis in world space.
|
||||
virtual float GetRotationX() { return FLT_MAX; }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's Y axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the Y axis in world space.
|
||||
virtual float GetRotationY() { return FLT_MAX; }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's Z axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the Z axis in world space.
|
||||
virtual float GetRotationZ() { return FLT_MAX; }
|
||||
virtual void SetWorldRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
|
||||
|
||||
//! Get angles in radian for each principle axis around which the world transform is
|
||||
//! rotated in the order of z-axis and y-axis and then x-axis.
|
||||
@@ -287,18 +219,11 @@ namespace AZ
|
||||
|
||||
//! Scale modifiers
|
||||
//! @{
|
||||
//! Set local scale of the transform.
|
||||
//! @param scale The new scale to set.
|
||||
virtual void SetLocalScale([[maybe_unused]] const AZ::Vector3& scale) {}
|
||||
|
||||
//! Get the scale value in local space.
|
||||
//! @deprecated GetLocalScale is deprecated, and is left only to allow migration of legacy vector scale.
|
||||
//! Get the legacy vector scale value in local space.
|
||||
//! @return The scale value in local space.
|
||||
virtual AZ::Vector3 GetLocalScale() { return AZ::Vector3(FLT_MAX); }
|
||||
|
||||
//! Get the scale value in world space.
|
||||
//! @return The scale value in world space.
|
||||
virtual AZ::Vector3 GetWorldScale() { return AZ::Vector3(FLT_MAX); }
|
||||
|
||||
//! Set the uniform scale value in local space.
|
||||
virtual void SetLocalUniformScale([[maybe_unused]] float scale) {}
|
||||
|
||||
|
||||
@@ -95,6 +95,12 @@ namespace AZ::IO
|
||||
constexpr int Compare(AZStd::string_view pathString) const noexcept;
|
||||
constexpr int Compare(const value_type* pathString) const noexcept;
|
||||
|
||||
// Extension for fixed strings
|
||||
//! extension: fixed string types with MaxPathLength capacity
|
||||
//! Returns a new instance of an AZStd::fixed_string with capacity of MaxPathLength
|
||||
//! made from the internal string
|
||||
constexpr AZStd::fixed_string<MaxPathLength> FixedMaxPathString() const noexcept;
|
||||
|
||||
// decomposition
|
||||
//! Given a windows path of "C:\O3DE\foo\bar\name.txt" and a posix path of
|
||||
//! "/O3DE/foo/bar/name.txt"
|
||||
|
||||
@@ -915,6 +915,11 @@ namespace AZ::IO
|
||||
return compare_string_view(path);
|
||||
}
|
||||
|
||||
constexpr AZStd::fixed_string<MaxPathLength> PathView::FixedMaxPathString() const noexcept
|
||||
{
|
||||
return AZStd::fixed_string<MaxPathLength>(m_path.begin(), m_path.end());
|
||||
}
|
||||
|
||||
// decomposition
|
||||
constexpr auto PathView::RootName() const -> PathView
|
||||
{
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace AZ
|
||||
// the min and max of each part and sum them to get the min and max co-ordinate of the transformed box. For a given new axis,
|
||||
// the coefficients for what proportion of each original axis is rotated onto that new axis are the same as the components we
|
||||
// would get by performing the inverse rotation on the new axis, so we need to take the conjugate to get the inverse rotation.
|
||||
axisCoeffs = transform.GetScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
|
||||
axisCoeffs = transform.GetUniformScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
|
||||
a = axisCoeffs * m_min;
|
||||
b = axisCoeffs * m_max;
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace AZ
|
||||
return Obb::CreateFromPositionRotationAndHalfLengths(
|
||||
transform.TransformPoint(obb.GetPosition()),
|
||||
transform.GetRotation() * obb.GetRotation(),
|
||||
transform.GetScale() * obb.GetHalfLengths()
|
||||
transform.GetUniformScale() * obb.GetHalfLengths()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,8 +130,8 @@ namespace AZ
|
||||
const Transform* transform = reinterpret_cast<const Transform*>(classPtr);
|
||||
float data[NumFloats];
|
||||
transform->GetRotation().StoreToFloat4(data);
|
||||
transform->GetScale().StoreToFloat3(&data[4]);
|
||||
transform->GetTranslation().StoreToFloat3(&data[7]);
|
||||
data[4] = transform->GetUniformScale();
|
||||
transform->GetTranslation().StoreToFloat3(&data[5]);
|
||||
|
||||
for (int i = 0; i < NumFloats; i++)
|
||||
{
|
||||
@@ -159,8 +159,8 @@ namespace AZ
|
||||
|
||||
size_t TransformSerializer::TextToData(const char* text, unsigned int textVersion, IO::GenericStream& stream, bool isDataBigEndian)
|
||||
{
|
||||
const size_t dataBufferSize = AZStd::max(NumFloatsVersion0, NumFloats);
|
||||
const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : NumFloats;
|
||||
const size_t dataBufferSize = AZStd::max(AZStd::max(NumFloatsVersion1, NumFloatsVersion0), NumFloats);
|
||||
const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : (textVersion == 1 ? NumFloatsVersion1 : NumFloats);
|
||||
|
||||
size_t nextNumberIndex = 0;
|
||||
AZStd::array<float, dataBufferSize> data;
|
||||
@@ -201,7 +201,34 @@ namespace AZ
|
||||
return true;
|
||||
}
|
||||
|
||||
// otherwise load as a separate rotation, scale and translation
|
||||
// version 1 had a quaternion rotation, vector3 scale and vector3 translation
|
||||
else if (version == 1)
|
||||
{
|
||||
float data[NumFloatsVersion1];
|
||||
if (stream.GetLength() < sizeof(data))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
stream.Read(sizeof(data), reinterpret_cast<void*>(data));
|
||||
|
||||
for (unsigned int i = 0; i < AZ_ARRAY_SIZE(data); ++i)
|
||||
{
|
||||
AZ_SERIALIZE_SWAP_ENDIAN(data[i], isDataBigEndian);
|
||||
}
|
||||
|
||||
Quaternion rotation = Quaternion::CreateFromFloat4(data);
|
||||
Vector3 vectorScale = Vector3::CreateFromFloat3(&data[4]);
|
||||
Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
|
||||
|
||||
float uniformScale = vectorScale.GetMaxElement();
|
||||
|
||||
*reinterpret_cast<Transform*>(classPtr) =
|
||||
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(uniformScale);
|
||||
return true;
|
||||
}
|
||||
|
||||
// otherwise load as a quaternion rotation, float scale and vector3 translation
|
||||
float data[NumFloats];
|
||||
if (stream.GetLength() < sizeof(data))
|
||||
{
|
||||
@@ -216,11 +243,11 @@ namespace AZ
|
||||
}
|
||||
|
||||
Quaternion rotation = Quaternion::CreateFromFloat4(data);
|
||||
Vector3 scale = Vector3::CreateFromFloat3(&data[4]);
|
||||
Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
|
||||
float scale = data[4];
|
||||
Vector3 translation = Vector3::CreateFromFloat3(&data[5]);
|
||||
|
||||
*reinterpret_cast<Transform*>(classPtr) =
|
||||
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateScale(scale);
|
||||
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(scale);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -237,7 +264,7 @@ namespace AZ
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<Transform>()
|
||||
->Version(1)
|
||||
->Version(2)
|
||||
->Serializer<TransformSerializer>();
|
||||
}
|
||||
|
||||
@@ -250,7 +277,7 @@ namespace AZ
|
||||
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
|
||||
Attribute(Script::Attributes::Storage, Script::Attributes::StorageType::Value)->
|
||||
Attribute(Script::Attributes::GenericConstructorOverride, &Internal::TransformDefaultConstructor)->
|
||||
Constructor<const Vector3&, const Quaternion&, const Vector3&>()->
|
||||
Constructor<const Vector3&, const Quaternion&, float>()->
|
||||
Method("GetBasis", &Transform::GetBasis)->
|
||||
Method("GetBasisX", &Transform::GetBasisX)->
|
||||
Method("GetBasisY", &Transform::GetBasisY)->
|
||||
@@ -283,15 +310,10 @@ namespace AZ
|
||||
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
|
||||
Method("GetRotation", &Transform::GetRotation)->
|
||||
Method<void (Transform::*)(const Quaternion&)>("SetRotation", &Transform::SetRotation)->
|
||||
Method("GetScale", &Transform::GetScale)->
|
||||
Method("GetUniformScale", &Transform::GetUniformScale)->
|
||||
Method("SetScale", &Transform::SetScale)->
|
||||
Method("SetUniformScale", &Transform::SetUniformScale)->
|
||||
Method("ExtractScale", &Transform::ExtractScale)->
|
||||
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
|
||||
Method("ExtractUniformScale", &Transform::ExtractUniformScale)->
|
||||
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
|
||||
Method("MultiplyByScale", &Transform::MultiplyByScale)->
|
||||
Method("MultiplyByUniformScale", &Transform::MultiplyByUniformScale)->
|
||||
Method("GetInverse", &Transform::GetInverse)->
|
||||
Method("Invert", &Transform::Invert)->
|
||||
@@ -310,7 +332,6 @@ namespace AZ
|
||||
Method("CreateFromQuaternionAndTranslation", &Transform::CreateFromQuaternionAndTranslation)->
|
||||
Method("CreateFromMatrix3x3", &Transform::CreateFromMatrix3x3)->
|
||||
Method("CreateFromMatrix3x3AndTranslation", &Transform::CreateFromMatrix3x3AndTranslation)->
|
||||
Method("CreateScale", &Transform::CreateScale)->
|
||||
Method("CreateUniformScale", &Transform::CreateUniformScale)->
|
||||
Method("CreateTranslation", &Transform::CreateTranslation)->
|
||||
Method("ConstructFromValuesNumeric", &Internal::ConstructTransformFromValues);
|
||||
@@ -321,7 +342,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
Matrix3x3 tmp = value;
|
||||
result.m_scale = tmp.ExtractScale();
|
||||
result.m_scale = tmp.ExtractScale().GetMaxElement();
|
||||
result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
|
||||
result.m_translation = Vector3::CreateZero();
|
||||
return result;
|
||||
@@ -331,7 +352,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
Matrix3x3 tmp = value;
|
||||
result.m_scale = tmp.ExtractScale();
|
||||
result.m_scale = tmp.ExtractScale().GetMaxElement();
|
||||
result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
|
||||
result.m_translation = p;
|
||||
return result;
|
||||
@@ -341,7 +362,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
Matrix3x4 tmp = value;
|
||||
result.m_scale = tmp.ExtractScale();
|
||||
result.m_scale = tmp.ExtractScale().GetMaxElement();
|
||||
result.m_rotation = Quaternion::CreateFromMatrix3x4(tmp);
|
||||
result.m_translation = value.GetTranslation();
|
||||
return result;
|
||||
|
||||
@@ -25,10 +25,13 @@ namespace AZ
|
||||
: public SerializeContext::IDataSerializer
|
||||
{
|
||||
public:
|
||||
// number of floats in the serialized representation, 4 for rotation, 3 for scale and 3 for translation
|
||||
static constexpr int NumFloats = 10;
|
||||
// number of floats in the serialized representation, 4 for rotation, 1 for scale and 3 for translation
|
||||
static constexpr int NumFloats = 8;
|
||||
|
||||
// number of floats in the old format, which stored a 3x4 matrix
|
||||
// number of floats in version 1, which used 4 for rotation, 3 for scale and 3 for translation
|
||||
static constexpr int NumFloatsVersion1 = 10;
|
||||
|
||||
// number of floats in version 0, which stored a 3x4 matrix
|
||||
static constexpr int NumFloatsVersion0 = 12;
|
||||
|
||||
size_t Save(const void* classPtr, IO::GenericStream& stream, bool isDataBigEndian) override;
|
||||
@@ -45,7 +48,7 @@ namespace AZ
|
||||
static constexpr float MaxTransformScale = 1e9f;
|
||||
//! @}
|
||||
|
||||
//! The basic transformation class, represented using a quaternion rotation, vector scale and vector translation.
|
||||
//! The basic transformation class, represented using a quaternion rotation, float scale and vector translation.
|
||||
//! By design, cannot represent skew transformations.
|
||||
class Transform
|
||||
{
|
||||
@@ -63,7 +66,7 @@ namespace AZ
|
||||
Transform() = default;
|
||||
|
||||
//! Construct a transform from components.
|
||||
Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale);
|
||||
Transform(const Vector3& translation, const Quaternion& rotation, float scale);
|
||||
|
||||
//! Creates an identity transform.
|
||||
static Transform CreateIdentity();
|
||||
@@ -82,16 +85,20 @@ namespace AZ
|
||||
static Transform CreateFromQuaternionAndTranslation(const class Quaternion& q, const Vector3& p);
|
||||
|
||||
//! Constructs from a Matrix3x3, translation is set to zero.
|
||||
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
|
||||
//! the largest matrix scale value will be used to uniformly scale the Transform.
|
||||
static Transform CreateFromMatrix3x3(const class Matrix3x3& value);
|
||||
|
||||
//! Constructs from a Matrix3x3, translation is set to zero.
|
||||
//! Constructs from a Matrix3x3 and translation Vector3.
|
||||
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
|
||||
//! the largest matrix scale value will be used to uniformly scale the Transform.
|
||||
static Transform CreateFromMatrix3x3AndTranslation(const class Matrix3x3& value, const Vector3& p);
|
||||
|
||||
//! Constructs from a Matrix3x4.
|
||||
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
|
||||
//! the largest matrix scale value will be used to uniformly scale the Transform.
|
||||
static Transform CreateFromMatrix3x4(const Matrix3x4& value);
|
||||
|
||||
//! Sets the transform to apply scale only, no rotation or translation.
|
||||
static Transform CreateScale(const AZ::Vector3& scale);
|
||||
|
||||
//! Sets the transform to apply (uniform) scale only, no rotation or translation.
|
||||
static Transform CreateUniformScale(const float scale);
|
||||
|
||||
@@ -122,18 +129,12 @@ namespace AZ
|
||||
const Quaternion& GetRotation() const;
|
||||
void SetRotation(const Quaternion& rotation);
|
||||
|
||||
Vector3 GetScale() const;
|
||||
float GetUniformScale() const;
|
||||
void SetScale(const Vector3& v);
|
||||
void SetUniformScale(const float scale);
|
||||
|
||||
//! Sets the transform's scale to a unit value and returns the previous scale value.
|
||||
Vector3 ExtractScale();
|
||||
|
||||
//! Sets the transform's scale to a unit value and returns the previous scale value.
|
||||
float ExtractUniformScale();
|
||||
|
||||
void MultiplyByScale(const AZ::Vector3& scale);
|
||||
void MultiplyByUniformScale(float scale);
|
||||
|
||||
Transform operator*(const Transform& rhs) const;
|
||||
@@ -168,7 +169,7 @@ namespace AZ
|
||||
private:
|
||||
|
||||
Quaternion m_rotation;
|
||||
Vector3 m_scale;
|
||||
float m_scale;
|
||||
Vector3 m_translation;
|
||||
};
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
|
||||
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, float scale)
|
||||
: m_translation(translation)
|
||||
, m_rotation(rotation)
|
||||
, m_scale(scale)
|
||||
@@ -25,7 +25,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = Quaternion::CreateIdentity();
|
||||
result.m_scale = Vector3::CreateOne();
|
||||
result.m_scale = 1.0f;
|
||||
result.m_translation = Vector3::CreateZero();
|
||||
return result;
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = q;
|
||||
result.m_scale = Vector3::CreateOne();
|
||||
result.m_scale = 1.0f;
|
||||
result.m_translation = Vector3::CreateZero();
|
||||
return result;
|
||||
}
|
||||
@@ -58,26 +58,16 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = q;
|
||||
result.m_scale = Vector3::CreateOne();
|
||||
result.m_scale = 1.0f;
|
||||
result.m_translation = p;
|
||||
return result;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Transform Transform::CreateScale(const Vector3& scale)
|
||||
{
|
||||
AZ_WarningOnce("Transform", false, "CreateScale is deprecated, please use CreateUniformScale instead.");
|
||||
Transform result;
|
||||
result.m_rotation = Quaternion::CreateIdentity();
|
||||
result.m_scale = scale;
|
||||
result.m_translation = Vector3::CreateZero();
|
||||
return result;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Transform Transform::CreateUniformScale(float scale)
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = Quaternion::CreateIdentity();
|
||||
result.m_scale = Vector3(scale);
|
||||
result.m_scale = scale;
|
||||
result.m_translation = Vector3::CreateZero();
|
||||
return result;
|
||||
}
|
||||
@@ -86,7 +76,7 @@ namespace AZ
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = Quaternion::CreateIdentity();
|
||||
result.m_scale = Vector3::CreateOne();
|
||||
result.m_scale = 1.0f;
|
||||
result.m_translation = translation;
|
||||
return result;
|
||||
}
|
||||
@@ -114,17 +104,17 @@ namespace AZ
|
||||
|
||||
AZ_MATH_INLINE Vector3 Transform::GetBasisX() const
|
||||
{
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale.GetX()));
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale));
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Vector3 Transform::GetBasisY() const
|
||||
{
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale.GetY()));
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale));
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Vector3 Transform::GetBasisZ() const
|
||||
{
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale.GetZ()));
|
||||
return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale));
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::GetBasisAndTranslation(Vector3* basisX, Vector3* basisY, Vector3* basisZ, Vector3* pos) const
|
||||
@@ -160,49 +150,23 @@ namespace AZ
|
||||
m_rotation = rotation;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Vector3 Transform::GetScale() const
|
||||
{
|
||||
AZ_WarningOnce("Transform", false, "GetScale is deprecated, please use GetUniformScale instead.");
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE float Transform::GetUniformScale() const
|
||||
{
|
||||
return m_scale.GetMaxElement();
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::SetScale(const Vector3& scale)
|
||||
{
|
||||
AZ_WarningOnce("Transform", false, "SetScale is deprecated, please use SetUniformScale instead.");
|
||||
m_scale = scale;
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::SetUniformScale(const float scale)
|
||||
{
|
||||
m_scale = Vector3(scale);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Vector3 Transform::ExtractScale()
|
||||
{
|
||||
AZ_WarningOnce("Transform", false, "ExtractScale is deprecated, please use ExtractUniformScale instead.");
|
||||
const Vector3 scale = m_scale;
|
||||
m_scale = Vector3::CreateOne();
|
||||
return scale;
|
||||
m_scale = scale;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE float Transform::ExtractUniformScale()
|
||||
{
|
||||
const float scale = m_scale.GetMaxElement();
|
||||
m_scale = Vector3::CreateOne();
|
||||
const float scale = m_scale;
|
||||
m_scale = 1.0f;
|
||||
return scale;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::MultiplyByScale(const Vector3& scale)
|
||||
{
|
||||
AZ_WarningOnce("Transform", false, "MultiplyByScale is deprecated, please use MultiplyByUniformScale instead.");
|
||||
m_scale *= scale;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::MultiplyByUniformScale(float scale)
|
||||
{
|
||||
m_scale *= scale;
|
||||
@@ -240,10 +204,9 @@ namespace AZ
|
||||
|
||||
AZ_MATH_INLINE Transform Transform::GetInverse() const
|
||||
{
|
||||
// note - need to be careful about how to calculate inverse when there is non-uniform scale
|
||||
Transform out;
|
||||
out.m_rotation = m_rotation.GetConjugate();
|
||||
out.m_scale = m_scale.GetReciprocal();
|
||||
out.m_scale = 1.0f / m_scale;
|
||||
out.m_translation = -out.m_scale * (out.m_rotation.TransformVector(m_translation));
|
||||
return out;
|
||||
}
|
||||
@@ -255,27 +218,27 @@ namespace AZ
|
||||
|
||||
AZ_MATH_INLINE bool Transform::IsOrthogonal(float tolerance) const
|
||||
{
|
||||
return m_scale.IsClose(Vector3::CreateOne(), tolerance);
|
||||
return AZ::IsClose(m_scale, 1.0f, tolerance);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Transform Transform::GetOrthogonalized() const
|
||||
{
|
||||
Transform result;
|
||||
result.m_rotation = m_rotation;
|
||||
result.m_scale = Vector3::CreateOne();
|
||||
result.m_scale = 1.0f;
|
||||
result.m_translation = m_translation;
|
||||
return result;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::Orthogonalize()
|
||||
{
|
||||
m_scale = Vector3::CreateOne();
|
||||
m_scale = 1.0f;
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE bool Transform::IsClose(const Transform& rhs, float tolerance) const
|
||||
{
|
||||
return m_rotation.IsClose(rhs.m_rotation, tolerance)
|
||||
&& m_scale.IsClose(rhs.m_scale, tolerance)
|
||||
&& AZ::IsClose(m_scale, rhs.m_scale, tolerance)
|
||||
&& m_translation.IsClose(rhs.m_translation, tolerance);
|
||||
}
|
||||
|
||||
@@ -304,21 +267,21 @@ namespace AZ
|
||||
AZ_MATH_INLINE void Transform::SetFromEulerDegrees(const Vector3& eulerDegrees)
|
||||
{
|
||||
m_translation = Vector3::CreateZero();
|
||||
m_scale = Vector3::CreateOne();
|
||||
m_scale = 1.0f;
|
||||
m_rotation.SetFromEulerDegrees(eulerDegrees);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::SetFromEulerRadians(const Vector3& eulerRadians)
|
||||
{
|
||||
m_translation = Vector3::CreateZero();
|
||||
m_scale = Vector3::CreateOne();
|
||||
m_scale = 1.0f;
|
||||
m_rotation.SetFromEulerRadians(eulerRadians);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE bool Transform::IsFinite() const
|
||||
{
|
||||
return m_rotation.IsFinite()
|
||||
&& m_scale.IsFinite()
|
||||
&& AZ::IsFiniteFloat(m_scale)
|
||||
&& m_translation.IsFinite();
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace AZ
|
||||
|
||||
result.Combine(loadResult);
|
||||
|
||||
transformInstance->SetScale(AZ::Vector3(scale));
|
||||
transformInstance->SetUniformScale(scale);
|
||||
}
|
||||
|
||||
return context.Report(
|
||||
|
||||
@@ -512,7 +512,7 @@ namespace AZ
|
||||
// Load DLLs specified in the application descriptor
|
||||
for (const auto& moduleDescriptor : modules)
|
||||
{
|
||||
// For each module that is loaded, attempt to set the module's folder as a path for dependent module resolution
|
||||
// For each module that is loaded, attempt to set the module's folder as a path for dependent module resolution
|
||||
moduleSearchPathHelper.SetModuleSearchPath(moduleDescriptor);
|
||||
|
||||
LoadModuleOutcome result = LoadDynamicModule(moduleDescriptor.m_dynamicLibraryPath.c_str(), lastStepToPerform, maintainReferences);
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace AZ
|
||||
{
|
||||
inline namespace PlatformDefaults
|
||||
{
|
||||
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
|
||||
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
|
||||
|
||||
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
|
||||
{
|
||||
@@ -31,11 +31,11 @@ namespace AZ
|
||||
{
|
||||
case AZ::PC:
|
||||
return "PC";
|
||||
case AZ::ES3:
|
||||
case AZ::ANDROID_ID:
|
||||
return "Android";
|
||||
case AZ::IOS:
|
||||
return "iOS";
|
||||
case AZ::OSX:
|
||||
case AZ::MAC_ID:
|
||||
return "Mac";
|
||||
case AZ::PROVO:
|
||||
return "Provo";
|
||||
@@ -66,11 +66,11 @@ namespace AZ
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameMac)
|
||||
{
|
||||
return PlatformOSX;
|
||||
return PlatformMac;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameAndroid)
|
||||
{
|
||||
return PlatformES3;
|
||||
return PlatformAndroid;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameiOS)
|
||||
{
|
||||
@@ -207,13 +207,13 @@ namespace AZ
|
||||
platformCodes.emplace_back(PlatformCodeNameWindows);
|
||||
platformCodes.emplace_back(PlatformCodeNameLinux);
|
||||
break;
|
||||
case PlatformId::ES3:
|
||||
case PlatformId::ANDROID_ID:
|
||||
platformCodes.emplace_back(PlatformCodeNameAndroid);
|
||||
break;
|
||||
case PlatformId::IOS:
|
||||
platformCodes.emplace_back(PlatformCodeNameiOS);
|
||||
break;
|
||||
case PlatformId::OSX:
|
||||
case PlatformId::MAC_ID:
|
||||
platformCodes.emplace_back(PlatformCodeNameMac);
|
||||
break;
|
||||
case PlatformId::PROVO:
|
||||
|
||||
@@ -27,9 +27,9 @@ namespace AZ
|
||||
inline namespace PlatformDefaults
|
||||
{
|
||||
constexpr char PlatformPC[] = "pc";
|
||||
constexpr char PlatformES3[] = "es3";
|
||||
constexpr char PlatformAndroid[] = "android";
|
||||
constexpr char PlatformIOS[] = "ios";
|
||||
constexpr char PlatformOSX[] = "osx_gl";
|
||||
constexpr char PlatformMac[] = "mac";
|
||||
constexpr char PlatformProvo[] = "provo";
|
||||
constexpr char PlatformSalem[] = "salem";
|
||||
constexpr char PlatformJasper[] = "jasper";
|
||||
@@ -54,9 +54,9 @@ namespace AZ
|
||||
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
|
||||
(Invalid, -1),
|
||||
PC,
|
||||
ES3,
|
||||
ANDROID_ID,
|
||||
IOS,
|
||||
OSX,
|
||||
MAC_ID,
|
||||
PROVO,
|
||||
SALEM,
|
||||
JASPER,
|
||||
@@ -73,9 +73,9 @@ namespace AZ
|
||||
{
|
||||
Platform_NONE = 0x00,
|
||||
Platform_PC = 1 << PlatformId::PC,
|
||||
Platform_ES3 = 1 << PlatformId::ES3,
|
||||
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
|
||||
Platform_IOS = 1 << PlatformId::IOS,
|
||||
Platform_OSX = 1 << PlatformId::OSX,
|
||||
Platform_MAC = 1 << PlatformId::MAC_ID,
|
||||
Platform_PROVO = 1 << PlatformId::PROVO,
|
||||
Platform_SALEM = 1 << PlatformId::SALEM,
|
||||
Platform_JASPER = 1 << PlatformId::JASPER,
|
||||
@@ -87,7 +87,7 @@ namespace AZ
|
||||
// A special platform that will always correspond to all non-server platforms, even if new ones are added
|
||||
Platform_ALL_CLIENT = 1ULL << 31,
|
||||
|
||||
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
};
|
||||
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace AZ
|
||||
return "Android64";
|
||||
case PlatformID::PLATFORM_APPLE_IOS:
|
||||
return "iOS";
|
||||
case PlatformID::PLATFORM_APPLE_OSX:
|
||||
return "OSX";
|
||||
case PlatformID::PLATFORM_APPLE_MAC:
|
||||
return "Mac";
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
case PlatformID::PLATFORM_##PUBLICNAME:\
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace AZ
|
||||
PLATFORM_WINDOWS_64,
|
||||
PLATFORM_LINUX_64,
|
||||
PLATFORM_APPLE_IOS,
|
||||
PLATFORM_APPLE_OSX,
|
||||
PLATFORM_APPLE_MAC,
|
||||
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
|
||||
@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user