Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem

This commit is contained in:
karlberg
2021-06-02 14:44:02 -07:00
parent e737307168
commit a69db3bf76
4 changed files with 75 additions and 68 deletions
@@ -81,6 +81,9 @@ namespace Multiplayer
void NetworkTransformComponent::OnResetCountChangedEvent()
{
m_targetTransform.SetRotation(GetRotation());
m_targetTransform.SetTranslation(GetTranslation());
m_targetTransform.SetUniformScale(GetScale());
m_previousTransform = m_targetTransform;
}
@@ -93,6 +96,15 @@ namespace Multiplayer
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor));
GetTransformComponent()->SetWorldTM(blendTransform);
//AZLOG
//(
// NET_Movement,
// "Blending entity to position %f x %f x %f",
// blendTransform.GetTranslation().GetX(),
// blendTransform.GetTranslation().GetY(),
// blendTransform.GetTranslation().GetZ()
//);
}
}
@@ -634,45 +634,62 @@ namespace Multiplayer
const float adjustedBlendFactor = 1.0f - (std::powf(0.2f, m_renderBlendFactor));
AZLOG(NET_Blending, "Computed blend factor of %f", adjustedBlendFactor);
AZ::Transform activeCameraTransform;
Camera::Configuration activeCameraConfiguration;
Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform);
Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration);
const AZ::ViewFrustumAttributes frustumAttributes
(
activeCameraTransform,
activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth,
activeCameraConfiguration.m_fovRadians,
activeCameraConfiguration.m_nearClipDistance,
activeCameraConfiguration.m_farClipDistance
);
const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes);
// Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system
AZStd::vector<NetBindComponent*> gatheredEntities;
AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get();
AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum,
[&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData)
if (Camera::ActiveCameraRequestBus::HasHandlers())
{
gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size());
for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
// If there's a camera, update only what's visible
AZ::Transform activeCameraTransform;
Camera::Configuration activeCameraConfiguration;
Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraTransform, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform);
Camera::ActiveCameraRequestBus::BroadcastResult(activeCameraConfiguration, &Camera::ActiveCameraRequestBus::Events::GetActiveCameraConfiguration);
const AZ::ViewFrustumAttributes frustumAttributes
(
activeCameraTransform,
activeCameraConfiguration.m_frustumHeight / activeCameraConfiguration.m_frustumWidth,
activeCameraConfiguration.m_fovRadians,
activeCameraConfiguration.m_nearClipDistance,
activeCameraConfiguration.m_farClipDistance
);
const AZ::Frustum viewFrustum = AZ::Frustum(frustumAttributes);
// Unfortunately necessary, as NotifyPreRender can update transforms and thus cause a deadlock inside the vis system
AZStd::vector<NetBindComponent*> gatheredEntities;
AzFramework::IEntityBoundsUnion* entityBoundsUnion = AZ::Interface<AzFramework::IEntityBoundsUnion>::Get();
AZ::Interface<AzFramework::IVisibilitySystem>::Get()->GetDefaultVisibilityScene()->Enumerate(viewFrustum,
[&gatheredEntities, entityBoundsUnion](const AzFramework::IVisibilityScene::NodeData& nodeData)
{
if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
gatheredEntities.reserve(gatheredEntities.size() + nodeData.m_entries.size());
for (AzFramework::VisibilityEntry* visEntry : nodeData.m_entries)
{
AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
NetBindComponent* netBindComponent = entity->template FindComponent<NetBindComponent>();
if (netBindComponent != nullptr)
if (visEntry->m_typeFlags & AzFramework::VisibilityEntry::TypeFlags::TYPE_Entity)
{
gatheredEntities.push_back(netBindComponent);
AZ::Entity* entity = static_cast<AZ::Entity*>(visEntry->m_userData);
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
if (netBindComponent != nullptr)
{
gatheredEntities.push_back(netBindComponent);
}
}
}
}
});
});
for (NetBindComponent* netBindComponent : gatheredEntities)
for (NetBindComponent* netBindComponent : gatheredEntities)
{
netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
}
}
else
{
netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
// If there's no camera, fall back to updating all net entities
for (auto& iter : *(m_networkEntityManager.GetNetworkEntityTracker()))
{
AZ::Entity* entity = iter.second;
NetBindComponent* netBindComponent = entity->FindComponent<NetBindComponent>();
if (netBindComponent != nullptr)
{
netBindComponent->NotifyPreRender(deltaTime, adjustedBlendFactor);
}
}
}
}
+15 -34
View File
@@ -15,6 +15,7 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Console/IConsole.h>
#include <PhysX/SystemComponentBus.h>
#include <PhysX/MathConversion.h>
@@ -183,9 +184,7 @@ namespace PhysXDebug
void SystemComponent::OnCrySystemInitialized([[maybe_unused]] ISystem& system, const SSystemInitParams&)
{
InitPhysXColorMappings();
RegisterCommands();
ConfigurePhysXVisualizationParameters();
}
void SystemComponent::Reflect(AZ::ReflectContext* context)
@@ -537,12 +536,13 @@ namespace PhysXDebug
}
}
static void CmdEnableWireFrame([[maybe_unused]] IConsoleCmdArgs* args)
static void physx_EnableWireFrame([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
PhysXDebug::PhysXDebugRequestBus::Broadcast(&PhysXDebug::PhysXDebugRequestBus::Events::ToggleCullingWireFrame);
}
AZ_CONSOLEFREEFUNC(physx_EnableWireFrame, AZ::ConsoleFunctorFlags::DontReplicate, "Enables physx wireframe view");
static void CmdConnectToPvd([[maybe_unused]] IConsoleCmdArgs* args)
static void physx_ConnectToPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (debug)
@@ -550,8 +550,9 @@ namespace PhysXDebug
debug->ConnectToPvd();
}
}
AZ_CONSOLEFREEFUNC(physx_ConnectToPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Connects to the physx visual debugger");
static void CmdDisconnectFromPvd([[maybe_unused]] IConsoleCmdArgs* args)
static void physx_DisconnectFromPvd([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (debug)
@@ -559,13 +560,14 @@ namespace PhysXDebug
debug->DisconnectFromPvd();
}
}
AZ_CONSOLEFREEFUNC(physx_DisconnectFromPvd, AZ::ConsoleFunctorFlags::DontReplicate, "Disconnects from the physx visual debugger");
static void CmdSetPhysXDebugCullingBoxSize(IConsoleCmdArgs* args)
static void physx_SetPhysXDebugCullingBoxSize([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
const int argumentCount = args->GetArgCount();
const int argumentCount = arguments.size();
if (argumentCount == 2)
{
float newCullingBoxSize = (float)strtol(args->GetArg(1), nullptr, 10);
float newCullingBoxSize = (float)strtol(AZ::CVarFixedString(arguments[1]).c_str(), nullptr, 10);
PhysXDebug::PhysXDebugRequestBus::Broadcast(&PhysXDebug::PhysXDebugRequestBus::Events::SetCullingBoxSize, newCullingBoxSize);
}
else
@@ -574,16 +576,17 @@ namespace PhysXDebug
"Please use physx_SetDebugCullingBoxSize <boxSize> e.g. physx_SetDebugCullingBoxSize 100.");
}
}
AZ_CONSOLEFREEFUNC(physx_SetPhysXDebugCullingBoxSize, AZ::ConsoleFunctorFlags::DontReplicate, "Sets physx debug culling box size");
static void CmdTogglePhysXDebugVisualization(IConsoleCmdArgs* args)
static void physx_TogglePhysXDebugVisualization([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
using namespace CryStringUtils;
const int argumentCount = args->GetArgCount();
const int argumentCount = arguments.size();
if (argumentCount == 2)
{
const auto userPreference = static_cast<DebugCVarValues>(strtol(args->GetArg(1), nullptr, 10));
const auto userPreference = static_cast<DebugCVarValues>(strtol(AZ::CVarFixedString(arguments[1]).c_str(), nullptr, 10));
switch (userPreference)
{
@@ -609,29 +612,7 @@ namespace PhysXDebug
AZ_Warning("PhysXDebug", false, "Invalid physx_Debug Arguments. Please use physx_Debug 1 to enable, physx_Debug 0 to disable or physx_Debug 2 to enable all configuration settings.");
}
}
void SystemComponent::RegisterCommands()
{
if (m_registered)
{
return;
}
if (gEnv)
{
IConsole* console = gEnv->pSystem->GetIConsole();
if (console)
{
console->AddCommand("physx_Debug", CmdTogglePhysXDebugVisualization);
console->AddCommand("physx_CullingBox", CmdEnableWireFrame);
console->AddCommand("physx_CullingBoxSize", CmdSetPhysXDebugCullingBoxSize);
console->AddCommand("physx_PvdConnect", CmdConnectToPvd);
console->AddCommand("physx_PvdDisconnect", CmdDisconnectFromPvd);
}
m_registered = true;
}
}
AZ_CONSOLEFREEFUNC(physx_TogglePhysXDebugVisualization, AZ::ConsoleFunctorFlags::DontReplicate, "Toggles physx debug visualization");
void SystemComponent::ConfigurePhysXVisualizationParameters()
{
@@ -161,9 +161,6 @@ namespace PhysXDebug
/// Initialise the PhysX debug draw colors based on defaults.
void InitPhysXColorMappings();
/// Register debug drawing PhysX commands with Open 3D Engine console during game mode.
void RegisterCommands();
/// Draw the culling box being used by the viewport.
/// @param cullingBoxAabb culling box Aabb to debug draw.
void DrawDebugCullingBox(const AZ::Aabb& cullingBoxAabb);