Merging latest origin/main
This commit is contained in:
+1
-1
@@ -1 +1 @@
|
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/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="es3:2,ios:2,osx_gl:0,pc:0,provo:0"
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/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"
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@@ -1 +1 @@
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/autooptimizefile=0 /preset=Albedo /reduce="es3:3,ios:3,osx_gl:0,pc:0,provo:0"
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/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"
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@@ -31,13 +31,13 @@ class TestPythonAssetProcessing(object):
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unexpected_lines = []
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expected_lines = [
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'Mock asset exists',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel) found',
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel) found'
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel) found',
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel) found',
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel) found',
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel) found',
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||||
'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel) found',
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'Expected subId for asset (gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel) found'
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]
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timeout = 180
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halt_on_unexpected = False
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@@ -38,16 +38,16 @@ def test_azmodel_product(generatedModelAssetPath, expectedSubId):
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assetId = azlmbr.asset.AssetCatalogRequestBus(azlmbr.bus.Broadcast, 'GetAssetIdByPath', generatedModelAssetPath, azModelAssetType, False)
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assetIdString = assetId.to_string()
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if (assetIdString.endswith(':' + expectedSubId) is False):
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raise_and_stop(f'Asset has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath})!')
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raise_and_stop(f'Asset at path {generatedModelAssetPath} has unexpected asset ID ({assetIdString}) for ({generatedModelAssetPath}), expected {expectedSubId}!')
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else:
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print(f'Expected subId for asset ({generatedModelAssetPath}) found')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive_1.azmodel', '10315ae0')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative_1.azmodel', '10661093')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive_1.azmodel', '10af8810')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative_1.azmodel', '10f8c263')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive_1.azmodel', '100ac47f')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative_1.azmodel', '105d8e0c')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center_1.azmodel', '1002d464')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_positive.azmodel', '1024be55')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_z_negative.azmodel', '1052c94e')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_positive.azmodel', '10130556')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_y_negative.azmodel', '1065724d')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_positive.azmodel', '10d16e68')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_x_negative.azmodel', '10a71973')
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test_azmodel_product('gem/pythontests/pythonassetbuilder/geom_group_fbx_cube_100cm_center.azmodel', '10412075')
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azlmbr.editor.EditorToolsApplicationRequestBus(azlmbr.bus.Broadcast, 'ExitNoPrompt')
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+3
-3
@@ -34,10 +34,10 @@ def ap_all_platforms_setup_fixture(request, workspace, ap_setup_fixture) -> Dict
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# Specific platform cache locations
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resources["pc_cache_location"] = os.path.join(cache_dir, "pc")
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resources["es3_cache_location"] = os.path.join(cache_dir, "es3")
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resources["android_cache_location"] = os.path.join(cache_dir, "android")
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resources["ios_cache_location"] = os.path.join(cache_dir, "ios")
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resources["osx_gl_cache_location"] = os.path.join(cache_dir, "osx_gl")
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resources["mac_cache_location"] = os.path.join(cache_dir, "mac")
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resources["provo_cache_location"] = os.path.join(cache_dir, "provo")
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resources["all_platforms"] = ["pc", "es3", "ios", "osx_gl", "provo"]
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resources["all_platforms"] = ["pc", "android", "ios", "mac", "provo"]
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return resources
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+3
-3
@@ -54,7 +54,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
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platforms = [platform.strip() for platform in platforms.split(",")]
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else:
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# No commandline argument provided, default to mac and pc
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platforms = ["pc", "osx_gl"]
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platforms = ["pc", "mac"]
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class BundlerBatchFixture:
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"""
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@@ -241,11 +241,11 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
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def get_platform_flag(self, platform_name: str) -> int:
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if (platform_name == "pc"):
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return 1
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elif (platform_name == "es3"):
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elif (platform_name == "android"):
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return 2
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elif (platform_name == "ios"):
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return 4
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elif (platform_name == "osx_gl"):
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elif (platform_name == "mac"):
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return 8
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elif (platform_name == "server"):
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return 128
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+36
-36
@@ -460,9 +460,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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"""
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helper = bundler_batch_helper
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# fmt:off
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assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
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assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
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"This test requires both PC and MAC platforms to be enabled. " \
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"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
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"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
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# fmt:on
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seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
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@@ -502,7 +502,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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for bundle_file in bundle_files.values():
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assert os.path.isfile(bundle_file)
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# This asset is created on osx_gl platform but not on windows
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# This asset is created on mac platform but not on windows
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file_to_check = b"engineassets/shading/defaultprobe_cm.dds.5" # [use byte str because file is in binary]
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||||
# Extract the delta catalog file from pc archive. {file_to_check} SHOULD NOT be present for PC
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@@ -512,11 +512,11 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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f"{file_to_check} was found in DeltaCatalog.xml in pc bundle file {bundle_files['pc']}"
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# fmt:on
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# Extract the delta catalog file from osx_gl archive. {file_to_check} SHOULD be present for MAC
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file_contents = helper.extract_file_content(bundle_files["osx_gl"], "DeltaCatalog.xml")
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# Extract the delta catalog file from mac archive. {file_to_check} SHOULD be present for MAC
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file_contents = helper.extract_file_content(bundle_files["mac"], "DeltaCatalog.xml")
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# fmt:off
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assert file_to_check in file_contents, \
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f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['osx_gl']}"
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f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['mac']}"
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# fmt:on
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# Gather checksums for first set of bundles
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@@ -613,7 +613,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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helper.call_seeds(
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seedListFile=helper["seed_list_file"],
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addSeed=test_asset,
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platform="pc,osx_gl",
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platform="pc,mac",
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)
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# Validate both mac and pc are activated for seed
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@@ -626,7 +626,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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helper.call_seeds(
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seedListFile=helper["seed_list_file"],
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removePlatformFromSeeds="",
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platform="osx_gl",
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platform="mac",
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)
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# Validate only pc platform for seed. Save file contents to variable
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all_lines = check_seed_platform(helper["seed_list_file"], test_asset, helper["platform_values"]["pc"])
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@@ -646,7 +646,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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helper.call_seeds(
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seedListFile=helper["seed_list_file"],
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addPlatformToSeeds="",
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platform="osx_gl",
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platform="mac",
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)
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# Validate Mac platform was added back on. Save file contents
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# fmt:off
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@@ -670,7 +670,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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helper.call_seeds(
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seedListFile=helper["seed_list_file"],
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removeSeed=test_asset,
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platform="pc,osx_gl",
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platform="pc,mac",
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||||
)
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# Validate seed was removed from file
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@@ -697,9 +697,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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env = ap_setup_fixture
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# fmt:off
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assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
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assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
|
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"This test requires both PC and MAC platforms to be enabled. " \
|
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"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
|
||||
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
|
||||
# fmt:on
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# Test assets arranged in common lists: six (0-5) .txt files and .dat files
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@@ -717,16 +717,16 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
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file_platforms = {
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"txtfile_0.txt": "pc",
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"txtfile_1.txt": "pc",
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"txtfile_2.txt": "pc,osx_gl",
|
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"txtfile_3.txt": "pc,osx_gl",
|
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"txtfile_4.txt": "osx_gl",
|
||||
"txtfile_5.txt": "osx_gl",
|
||||
"txtfile_2.txt": "pc,mac",
|
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"txtfile_3.txt": "pc,mac",
|
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"txtfile_4.txt": "mac",
|
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"txtfile_5.txt": "mac",
|
||||
"datfile_0.dat": "pc",
|
||||
"datfile_1.dat": "pc",
|
||||
"datfile_2.dat": "pc,osx_gl",
|
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"datfile_3.dat": "pc,osx_gl",
|
||||
"datfile_4.dat": "osx_gl",
|
||||
"datfile_5.dat": "osx_gl",
|
||||
"datfile_2.dat": "pc,mac",
|
||||
"datfile_3.dat": "pc,mac",
|
||||
"datfile_4.dat": "mac",
|
||||
"datfile_5.dat": "mac",
|
||||
}
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||||
|
||||
# Comparison rules files and their associated 'comparisonType' flags
|
||||
@@ -741,7 +741,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
|
||||
# Get our test assets ready and processed
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utils.prepare_test_assets(env["tests_dir"], "C16877178", env["project_test_assets_dir"])
|
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asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,osx_gl")
|
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asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,mac")
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|
||||
# *** Some helper functions *** #
|
||||
|
||||
@@ -759,7 +759,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
helper.call_assetLists(
|
||||
assetListFile=os.path.join(helper["test_dir"], asset_list_file_name),
|
||||
seedListFile=os.path.join(helper["test_dir"], seed_file_name),
|
||||
platform="pc,osx_gl",
|
||||
platform="pc,mac",
|
||||
)
|
||||
|
||||
def get_platform_assets(asset_name_list: List[str]) -> Dict[str, List[str]]:
|
||||
@@ -769,7 +769,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
for asset_name in asset_name_list:
|
||||
if "pc" in file_platforms[asset_name]:
|
||||
win_assets.append(asset_name)
|
||||
if "osx_gl" in file_platforms[asset_name]:
|
||||
if "mac" in file_platforms[asset_name]:
|
||||
mac_assets.append(asset_name)
|
||||
return {"win": win_assets, "mac": mac_assets}
|
||||
|
||||
@@ -798,7 +798,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
|
||||
# Get platform result file names
|
||||
win_asset_list_file = helper.platform_file_name(request_file, platforms["pc"])
|
||||
mac_asset_list_file = helper.platform_file_name(request_file, platforms["osx_gl"])
|
||||
mac_asset_list_file = helper.platform_file_name(request_file, platforms["mac"])
|
||||
|
||||
# Get expected platforms for each asset in asset_names
|
||||
platform_files = get_platform_assets(asset_names)
|
||||
@@ -879,14 +879,14 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
# fmt:on
|
||||
# End verify_asset_list_contents()
|
||||
|
||||
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_osx_gl_output: bool) -> None:
|
||||
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
|
||||
# Expected asset list to equal result of comparison
|
||||
expected_pc_asset_list = None
|
||||
expected_osx_gl_asset_list = None
|
||||
expected_mac_asset_list = None
|
||||
|
||||
# Last output file. Use this for comparison to 'expected'
|
||||
output_pc_asset_list = None
|
||||
output_osx_gl_asset_list = None
|
||||
output_mac_asset_list = None
|
||||
|
||||
# Add the platform to the file name to match what the Bundler will create
|
||||
last_output_arg = output_arg.split(",")[-1]
|
||||
@@ -895,10 +895,10 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
expected_pc_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_pc_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
|
||||
if expect_osx_gl_output:
|
||||
platform = platforms["osx_gl"]
|
||||
expected_osx_gl_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_osx_gl_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
if expect_mac_output:
|
||||
platform = platforms["mac"]
|
||||
expected_mac_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
|
||||
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
|
||||
|
||||
# Build execution command
|
||||
cmd = generate_compare_command(platform_arg)
|
||||
@@ -911,15 +911,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
|
||||
verify_asset_list_contents(expected_pc_asset_list, output_pc_asset_list)
|
||||
fs.delete([output_pc_asset_list], True, True)
|
||||
|
||||
if expect_osx_gl_output:
|
||||
verify_asset_list_contents(expected_osx_gl_asset_list, output_osx_gl_asset_list)
|
||||
fs.delete([output_osx_gl_asset_list], True, True)
|
||||
if expect_mac_output:
|
||||
verify_asset_list_contents(expected_mac_asset_list, output_mac_asset_list)
|
||||
fs.delete([output_mac_asset_list], True, True)
|
||||
# End run_compare_command_and_verify()
|
||||
|
||||
# Generate command, run and validate for each platform
|
||||
run_compare_command_and_verify("pc", True, False)
|
||||
run_compare_command_and_verify("osx_gl", False, True)
|
||||
run_compare_command_and_verify("pc,osx_gl", True, True)
|
||||
run_compare_command_and_verify("mac", False, True)
|
||||
run_compare_command_and_verify("pc,mac", True, True)
|
||||
#run_compare_command_and_verify(None, True, True)
|
||||
|
||||
# End compare_and_check()
|
||||
|
||||
+1
-1
@@ -102,7 +102,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
|
||||
def test_RunAPBatch_TwoPlatforms_ExitCodeZero(self, asset_processor):
|
||||
asset_processor.create_temp_asset_root()
|
||||
asset_processor.enable_asset_processor_platform("pc")
|
||||
asset_processor.enable_asset_processor_platform("osx_gl")
|
||||
asset_processor.enable_asset_processor_platform("mac")
|
||||
result, _ = asset_processor.batch_process()
|
||||
assert result, "AP Batch failed"
|
||||
|
||||
|
||||
@@ -39,4 +39,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::EditorTests_Sandbox
|
||||
TEST_SUITE sandbox
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}
|
||||
PYTEST_MARKS "SUITE_sandbox"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
Editor
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -39,7 +39,7 @@ class TestDocking(object):
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
@pytest.mark.test_case_id("C6376081")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.SUITE_sandbox
|
||||
def test_Docking_BasicDockedTools(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"The tools are all docked together in a tabbed widget",
|
||||
|
||||
@@ -39,7 +39,7 @@ class TestMenus(object):
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
@pytest.mark.test_case_id("C16780783", "C2174438")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.SUITE_sandbox
|
||||
def test_Menus_EditMenuOptions_Work(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"Undo Action triggered",
|
||||
@@ -113,7 +113,7 @@ class TestMenus(object):
|
||||
)
|
||||
|
||||
@pytest.mark.test_case_id("C16780778")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.SUITE_sandbox
|
||||
def test_Menus_FileMenuOptions_Work(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"New Level Action triggered",
|
||||
|
||||
@@ -13,22 +13,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
|
||||
## DynVeg ##
|
||||
|
||||
# Temporarily moving all tests to periodic suite - SPEC-6553
|
||||
#ly_add_pytest(
|
||||
# NAME AutomatedTesting::DynamicVegetationTests_Main
|
||||
# TEST_SERIAL
|
||||
# TEST_SUITE main
|
||||
# PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg
|
||||
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
|
||||
# TIMEOUT 1500
|
||||
# RUNTIME_DEPENDENCIES
|
||||
# AZ::AssetProcessor
|
||||
# Legacy::Editor
|
||||
# AutomatedTesting.GameLauncher
|
||||
# AutomatedTesting.Assets
|
||||
# COMPONENT
|
||||
# LargeWorlds
|
||||
#)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationTests_Main
|
||||
TEST_SERIAL
|
||||
TEST_SUITE main
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/dyn_veg
|
||||
PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.GameLauncher
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
|
||||
ly_add_pytest(
|
||||
@@ -137,21 +136,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
|
||||
LargeWorlds
|
||||
)
|
||||
## LandscapeCanvas ##
|
||||
# Temporarily moving all tests to periodic suite - SPEC-6553
|
||||
#ly_add_pytest(
|
||||
# NAME AutomatedTesting::LandscapeCanvasTests_Main
|
||||
# TEST_SERIAL
|
||||
# TEST_SUITE main
|
||||
# PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
|
||||
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
|
||||
# TIMEOUT 1500
|
||||
# RUNTIME_DEPENDENCIES
|
||||
# AZ::AssetProcessor
|
||||
# Legacy::Editor
|
||||
# AutomatedTesting.Assets
|
||||
# COMPONENT
|
||||
# LargeWorlds
|
||||
#)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::LandscapeCanvasTests_Main
|
||||
TEST_SERIAL
|
||||
TEST_SUITE main
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/landscape_canvas
|
||||
PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::LandscapeCanvasTests_Periodic
|
||||
|
||||
+19
@@ -23,6 +23,25 @@ class TestSurfaceMaskFilter_BasicSurfaceTagCreation(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="TestSurfaceMaskFilter_BasicSurfaceTagCreation", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verifies basic surface tag value equality
|
||||
|
||||
Expected Behavior:
|
||||
Surface tags of the same name are equal, and different names aren't.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create 2 new surface tags of identical names and verify they resolve as equal.
|
||||
3) Create another new tag of a different name and verify they resolve as different.
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
self.log("SurfaceTag test started")
|
||||
|
||||
# Create a level
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestVegetationInstances_DespawnWhenOutOfRange(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix='VegetationInstances_DespawnWhenOutOfRange', args=['level'])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verifies that vegetation instances properly spawn/despawn based on camera range.
|
||||
|
||||
Expected Behavior:
|
||||
Vegetation instances despawn when out of camera range.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a simple vegetation area, and set the view position near the spawner. Verify instances plant.
|
||||
3) Move the view position away from the spawner. Verify instances despawn.
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+1
-1
@@ -41,7 +41,7 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
return console
|
||||
|
||||
@pytest.mark.test_case_id("C28851763")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.SUITE_main
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project,
|
||||
|
||||
@@ -37,7 +37,7 @@ class TestEmptyInstanceSpawner(object):
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
@pytest.mark.test_case_id("C28851762")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.SUITE_main
|
||||
@pytest.mark.dynveg_area
|
||||
def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
+15
-2
@@ -28,8 +28,21 @@ class TestGradientGeneratorIncompatibilities(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Entities are not active when a Gradient Generator and incompatible component are both present
|
||||
on the same Entity.
|
||||
This test verifies that components are disabled when conflicting components are present on the same entity.
|
||||
|
||||
Expected Behavior:
|
||||
Gradient Generator components are incompatible with Vegetation area components.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Generator component to an entity, and add a Vegetation Area component to the same entity
|
||||
4) Verify that components are only enabled when entity is free of a conflicting component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+15
-2
@@ -28,8 +28,21 @@ class TestGradientModifiersIncompatibilities(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Entities are not active when a Gradient Modifier and incompatible component are both present
|
||||
on the same Entity.
|
||||
This test verifies that components are disabled when conflicting components are present on the same entity.
|
||||
|
||||
Expected Behavior:
|
||||
Gradient Modifier components are incompatible with Vegetation area components.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Modifier component to an entity, and add a Vegetation Area component to the same entity
|
||||
4) Verify that components are only enabled when entity is free of a conflicting component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
-13
@@ -9,19 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
"""
|
||||
The below cases are combined in this script
|
||||
C2676829
|
||||
C3961326
|
||||
C3980659
|
||||
C3980664
|
||||
C3980669
|
||||
C3416548
|
||||
C2676823
|
||||
C3961321
|
||||
C2676826
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
|
||||
+15
-1
@@ -44,7 +44,21 @@ class TestGradientPreviewSettings(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify if the current entity is set to the pin preview to shape entity by default for several components.
|
||||
This test verifies default values for the pinned entity for Gradient Preview settings.
|
||||
|
||||
Expected Behavior:
|
||||
Pinned entity is self for all gradient generator/modifiers.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity in the level
|
||||
3) Add each Gradient Generator component to an entity, and verify the Pin Preview to Shape property is set to
|
||||
self
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+13
-3
@@ -31,11 +31,21 @@ class TestGradientSurfaceTagEmitterDependencies(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Component has a dependency on a Gradient component
|
||||
This test verifies that the Gradient Surface Tag Emitter component is dependent on a gradient component.
|
||||
|
||||
Expected Result:
|
||||
Component is disabled until a Gradient Generator, Modifier or Gradient Reference component
|
||||
(and any sub-dependencies) is added to the entity.
|
||||
Gradient Surface Tag Emitter component is disabled until a Gradient Generator, Modifier or Gradient Reference
|
||||
component (and any sub-dependencies) is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Gradient Surface Tag Emitter component
|
||||
3) Verify the component is disabled until a dependent component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+14
-2
@@ -28,8 +28,20 @@ class TestGradientTransformRequiresShape(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Gradient Transform Modifier component requires a
|
||||
Shape component before the Entity can become active.
|
||||
This test verifies that the Gradient Transform Modifier component is dependent on a shape component.
|
||||
|
||||
Expected Result:
|
||||
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Gradient Transform Modifier component
|
||||
3) Verify the component is disabled until a shape component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+14
-2
@@ -28,8 +28,20 @@ class TestImageGradientRequiresShape(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
Verify that Image Gradient component requires a
|
||||
Shape component before the Entity can become active.
|
||||
This test verifies that the Image Gradient component is dependent on a shape component.
|
||||
|
||||
Expected Result:
|
||||
Gradient Transform Modifier component is disabled until a shape component is added to the entity.
|
||||
|
||||
Test Steps:
|
||||
1) Open level
|
||||
2) Create a new entity with a Image Gradient component
|
||||
3) Verify the component is disabled until a shape component is also added to the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
+20
@@ -33,6 +33,26 @@ class TestAreaNodeComponentDependency(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeComponentDependency", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
|
||||
proper dependent components.
|
||||
|
||||
Expected Behavior:
|
||||
All expected component dependencies are met when adding an area node to a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure the proper dependent components are added
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+18
@@ -33,7 +33,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging area nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
newEntityId = parameters[0]
|
||||
|
||||
+19
@@ -34,7 +34,26 @@ class TestAreaNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="AreaNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when area nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the area nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+30
-18
@@ -9,24 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C22602072 - Graph is updated when underlying components are added/removed
|
||||
|
||||
1. Open Level.
|
||||
2. Find LandscapeCanvas named entity.
|
||||
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity.
|
||||
4. Open graph and ensure Distribution Filter wrapped node is present.
|
||||
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector.
|
||||
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is no longer
|
||||
present in the graph.
|
||||
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector.
|
||||
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph.
|
||||
9. Add a new entity with unique name as a child of the Landscape Canvas entity.
|
||||
10. Add a Box Shape component to the new child entity.
|
||||
11. Ensure Box Shape node is present on the open graph.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -50,6 +32,36 @@ class TestComponentUpdatesUpdateGraph(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ComponentUpdatesUpdateGraph", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas graphs update properly when components are added/removed outside of
|
||||
Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Graphs properly reflect component changes made to entities outside of Landscape Canvas.
|
||||
|
||||
Test Steps:
|
||||
1. Open Level
|
||||
2. Find LandscapeCanvas named entity
|
||||
3. Ensure Vegetation Distribution Component is present on the BushSpawner entity
|
||||
4. Open graph and ensure Distribution Filter wrapped node is present
|
||||
5. Delete the Vegetation Distribution Filter component from the BushSpawner entity via Entity Inspector
|
||||
6. Ensure the Vegetation Distribution Filter component was deleted from the BushSpawner entity and node is
|
||||
no longer present in the graph
|
||||
7. Add Vegetation Altitude Filter to the BushSpawner entity through Entity Inspector
|
||||
8. Ensure Altitude Filter was added to the BushSpawner node in the open graph
|
||||
9. Add a new entity with unique name as a child of the Landscape Canvas entity
|
||||
10. Add a Box Shape component to the new child entity
|
||||
11. Ensure Box Shape node is present on the open graph
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+19
@@ -37,6 +37,25 @@ class TestCreateNewGraph(EditorTestHelper):
|
||||
print("New root entity created")
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that new graphs can be created in Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
New graphs can be created, and proper entity is created to hold graph data with a Landscape Canvas component.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Ensures the root entity created contains a Landscape Canvas component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
heightmap_resolution=128,
|
||||
|
||||
+18
@@ -33,7 +33,25 @@ class TestDisabledNodeDuplication(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="DisabledNodeDuplication", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies Editor stability after duplicating disabled Landscape Canvas nodes.
|
||||
|
||||
Expected Behavior:
|
||||
Editor remains stable and free of crashes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Create several new nodes, disable the nodes via disabling/deleting components, and duplicate the nodes
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
newEntityId = parameters[0]
|
||||
|
||||
+19
-11
@@ -9,17 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C30813586 - Editor remains stable after Undoing deletion of a node on a slice entity
|
||||
|
||||
1. Open level with instantiated slice.
|
||||
2. Open the graph.
|
||||
3. Find the BushSpawner's Vegetation Layer Spawner node.
|
||||
4. Delete the node.
|
||||
5. Undo to restore the node.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -44,7 +33,26 @@ class TestUndoNodeDeleteSlice(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="UndoNodeDeleteSlice", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies Editor stability after undoing the deletion of nodes on a slice entity.
|
||||
|
||||
Expected Behavior:
|
||||
Editor remains stable and free of crashes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Instantiate a slice with a Landscape Canvas setup
|
||||
3) Find a specific node on the graph, and delete it
|
||||
4) Restore the node with Undo
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+21
@@ -34,6 +34,27 @@ class TestGradientMixerNodeConstruction(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientMixerNodeConstruction", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies a Gradient Mixer vegetation setup can be constructed through Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Entities contain all required components and component references after creating nodes and setting connections
|
||||
on a Landscape Canvas graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add all necessary nodes to the graph and set connections to form a Gradient Mixer setup
|
||||
4) Verify all components and component references were properly set during graph construction
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestGradientModifierNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging Gradient Modifier nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -34,7 +34,26 @@ class TestGradientModifierNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientModifierNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when Gradient Modifier nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+21
@@ -33,6 +33,27 @@ class TestGradientNodeComponentDependency(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeComponentDependency", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities with
|
||||
proper dependent components.
|
||||
|
||||
Expected Behavior:
|
||||
All expected component dependencies are met when adding a Gradient Modifier node to a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient Modifier nodes to the graph area, and ensure the proper dependent components are
|
||||
added
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -32,6 +32,25 @@ class TestGradientNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging Gradient nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+20
@@ -34,6 +34,26 @@ class TestGradientNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GradientNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when Gradient nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the Gradient nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
|
||||
+20
@@ -31,6 +31,26 @@ class TestGraphClosedOnEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas graphs are auto-closed when the corresponding entity is deleted.
|
||||
|
||||
Expected Behavior:
|
||||
When a Landscape Canvas root entity is deleted, the corresponding graph automatically closes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Delete the automatically created entity
|
||||
4) Verify the open graph is closed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newRootEntityId
|
||||
|
||||
+19
@@ -29,7 +29,26 @@ class TestGraphClosedOnLevelChange(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedOnLevelChange", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas graphs are auto-closed when the currently open level changes.
|
||||
|
||||
Expected Behavior:
|
||||
When a new level is loaded in the Editor, open Landscape Canvas graphs are automatically closed.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Open a different level
|
||||
4) Verify the open graph is closed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+20
@@ -29,6 +29,26 @@ class TestGraphClosedTabbedGraph(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphClosedTabbedGraph", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that Landscape Canvas tabbed graphs can be independently closed.
|
||||
|
||||
Expected Behavior:
|
||||
Closing a tabbed graph only closes the appropriate graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create several new graphs
|
||||
3) Close one of the open graphs
|
||||
4) Ensure the graph properly closed, and other open graphs remain open
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+25
-15
@@ -9,21 +9,6 @@ remove or modify any license notices. This file is distributed on an "AS IS" BAS
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
"""
|
||||
C22715182 - Components are updated when nodes are added/removed/updated
|
||||
|
||||
1. Open Level.
|
||||
2. Open the graph on LC_BushFlowerBlender.slice
|
||||
3. Find the Rotation Modifier node on the BushSpawner entity
|
||||
4. Delete the Rotation Modifier node
|
||||
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
|
||||
6. Delete the Vegetation Layer Spawner node from the graph
|
||||
7. Ensure BushSpawner entity is deleted
|
||||
8. Change connection from second Rotation Modifier node to a different Gradient
|
||||
9. Ensure Gradient reference on component is updated
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
@@ -50,6 +35,31 @@ class TestGraphUpdatesUpdateComponents(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="GraphUpdatesUpdateComponents", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that components are properly updated as nodes are added/removed/updated.
|
||||
|
||||
Expected Behavior:
|
||||
Landscape Canvas node CRUD properly updates component entities.
|
||||
|
||||
Test Steps:
|
||||
1. Open Level.
|
||||
2. Open the graph on LC_BushFlowerBlender.slice
|
||||
3. Find the Rotation Modifier node on the BushSpawner entity
|
||||
4. Delete the Rotation Modifier node
|
||||
5. Ensure the Vegetation Rotation Modifier component is removed from the BushSpawner entity
|
||||
6. Delete the Vegetation Layer Spawner node from the graph
|
||||
7. Ensure BushSpawner entity is deleted
|
||||
8. Change connection from second Rotation Modifier node to a different Gradient
|
||||
9. Ensure Gradient reference on component is updated
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
# Create a new empty level and instantiate LC_BushFlowerBlender.slice
|
||||
self.test_success = self.create_level(
|
||||
self.args["level"],
|
||||
|
||||
+20
@@ -30,6 +30,26 @@ class TestLandscapeCanvasComponentAddedRemoved(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LandscapeCanvasComponentAddedRemoved", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas component can be added to/removed from an entity.
|
||||
|
||||
Expected Behavior:
|
||||
Closing a tabbed graph only closes the appropriate graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity
|
||||
3) Add a Landscape Canvas component to the entity
|
||||
4) Remove the Landscape Canvas component from the entity
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Create a new empty level
|
||||
self.test_success = self.create_level(
|
||||
|
||||
+12
-3
@@ -30,12 +30,21 @@ class TestLandscapeCanvasSliceCreateInstantiate(EditorTestHelper):
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
C22602016 A slice containing the LandscapeCanvas component can be created/instantiated.
|
||||
A slice containing the LandscapeCanvas component can be created/instantiated.
|
||||
|
||||
Expected Result:
|
||||
Slice is created and processed successfully and free of errors/warnings.
|
||||
Another copy of the slice is instantiated.
|
||||
Slice is created/processed/instantiated successfully and free of errors/warnings.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Create a new entity with a Landscape Canvas component
|
||||
3) Create a slice of the new entity
|
||||
4) Instantiate a new copy of the slice
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
|
||||
+21
@@ -34,6 +34,27 @@ class TestLayerBlenderNodeConstruction(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LayerBlenderNodeConstruction", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies a Layer Blender vegetation setup can be constructed through Landscape Canvas.
|
||||
|
||||
Expected Behavior:
|
||||
Entities contain all required components and component references after creating nodes and setting connections
|
||||
on a Landscape Canvas graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add all necessary nodes to the graph and set connections to form a Layer Blender setup
|
||||
4) Verify all components and component references were properly set during graph construction
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -34,6 +34,25 @@ class TestLayerExtenderNodeComponentEntitySync(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="LayerExtenderNodeComponentEntitySync", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that all wrapped nodes can be successfully added to/removed from parent nodes.
|
||||
|
||||
Expected Behavior:
|
||||
All wrapped extender nodes can be added to/removed from appropriate parent nodes.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Add Area Blender and Layer Spawner nodes to the graph, and add/remove each extender node to/from each
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+19
@@ -33,6 +33,25 @@ class TestShapeNodeEntityCreate(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityCreate", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas nodes can be added to a graph, and correctly create entities.
|
||||
|
||||
Expected Behavior:
|
||||
New entities are created when dragging shape nodes to graph area.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global newEntityId
|
||||
|
||||
+21
-1
@@ -34,7 +34,27 @@ class TestShapeNodeEntityDelete(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="ShapeNodeEntityDelete", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas node deletion properly cleans up entities in the Editor.
|
||||
|
||||
Expected Behavior:
|
||||
Entities are removed when shape nodes are deleted from a graph.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Drag each of the shape nodes to the graph area, and ensure a new entity is created
|
||||
4) Delete the nodes, and ensure the newly created entities are removed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
def onEntityCreated(parameters):
|
||||
global createdEntityId
|
||||
createdEntityId = parameters[0]
|
||||
|
||||
+21
@@ -33,6 +33,27 @@ class TestSlotConnectionsUpdateComponents(EditorTestHelper):
|
||||
EditorTestHelper.__init__(self, log_prefix="SlotConnectionsUpdateComponents", args=["level"])
|
||||
|
||||
def run_test(self):
|
||||
"""
|
||||
Summary:
|
||||
This test verifies that the Landscape Canvas slot connections properly update component references.
|
||||
|
||||
Expected Behavior:
|
||||
A reference created through slot connections in Landscape Canvas is reflected in the Entity Inspector.
|
||||
|
||||
Test Steps:
|
||||
1) Create a new level
|
||||
2) Open Landscape Canvas and create a new graph
|
||||
3) Several nodes are added to a graph, and connections are set between the nodes
|
||||
4) Component references are verified via Entity Inspector
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
# Retrieve the proper component TypeIds per component name
|
||||
componentNames = [
|
||||
'Random Noise Gradient',
|
||||
|
||||
+2
-2
@@ -118,7 +118,7 @@ class TestGraphComponentSync(object):
|
||||
|
||||
@pytest.mark.test_case_id('C15987206')
|
||||
@pytest.mark.SUITE_main
|
||||
def test_LandscapeCanvas_GradientMixerNodeConstruction(self, request, editor, level, launcher_platform):
|
||||
def test_LandscapeCanvas_GradientMixer_NodeConstruction(self, request, editor, level, launcher_platform):
|
||||
"""
|
||||
Verifies a Gradient Mixer can be setup in Landscape Canvas and all references are property set.
|
||||
"""
|
||||
@@ -141,7 +141,7 @@ class TestGraphComponentSync(object):
|
||||
|
||||
@pytest.mark.test_case_id('C21333743')
|
||||
@pytest.mark.SUITE_periodic
|
||||
def test_LandscapeCanvas_LayerBlenderNodeConstruction(self, request, editor, level, launcher_platform):
|
||||
def test_LandscapeCanvas_LayerBlender_NodeConstruction(self, request, editor, level, launcher_platform):
|
||||
"""
|
||||
Verifies a Layer Blender can be setup in Landscape Canvas and all references are property set.
|
||||
"""
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:d49aceca5ad4e0b9f46c8127afb5c53b68aa30272950b1abd66fba310977ff0c
|
||||
size 15032
|
||||
@@ -1,6 +0,0 @@
|
||||
<download name="blank2" type="Map">
|
||||
<index src="filelist.xml" dest="filelist.xml"/>
|
||||
<files>
|
||||
<file src="level.pak" dest="level.pak" size="39815" md5="3874c8411da272b96974e24a9fff06e8"/>
|
||||
</files>
|
||||
</download>
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5f221acd847ec8a15e1333a5163d6d0fd886b8eda46fa7b133f76ddbf1d11216
|
||||
size 41472
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:c8e5dcfbe65fd2fd8ea29a38a96e703683c544fd42b9424857b1df3718c7775a
|
||||
size 41472
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:0378911c27933302042550d5a031a5f9104296162edc2b21e44893f1b8cff969
|
||||
size 44124
|
||||
@@ -1,14 +0,0 @@
|
||||
<Environment>
|
||||
<Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1.0"/>
|
||||
<Terrain DetailLayersViewDistRatio="1.0" HeightMapAO="0"/>
|
||||
<EnvState WindVector="1,0,0" BreezeGeneration="0" BreezeStrength="1.f" BreezeMovementSpeed="8.f" BreezeVariation="1.f" BreezeLifeTime="15.f" BreezeCount="4" BreezeSpawnRadius="25.f" BreezeSpread="0.f" BreezeRadius="5.f" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="1" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256.0f" SunShadowsClipPlaneRangeShift="0.0f" UseLayersActivation="0" SunLinkedToTOD="1"/>
|
||||
<VolFogShadows Enable="0" EnableForClouds="0"/>
|
||||
<CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1.0" CloudShadowBrightness="1.0" CloudShadowInvert="0"/>
|
||||
<ParticleLighting AmbientMul="1.0" LightsMul="1.0"/>
|
||||
<SkyBox Material="EngineAssets/Materials/Sky/Sky" MaterialLowSpec="EngineAssets/Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
|
||||
<Ocean Material="EngineAssets/Materials/Water/Ocean_default" CausticsDistanceAtten="100.0" CausticDepth="8.0" CausticIntensity="1.0" CausticsTilling="1.0"/>
|
||||
<OceanAnimation WindDirection="1.0" WindSpeed="4.0" WavesAmount="1.5" WavesSize="0.4" WavesSpeed="1.0"/>
|
||||
<Moon Latitude="240.0" Longitude="45.0" Size="0.5" Texture="Textures/Skys/Night/half_moon.dds"/>
|
||||
<DynTexSource Width="256" Height="256"/>
|
||||
<Total_Illumination_v2 Active="0" IntegrationMode="0" InjectionMultiplier="1.0" SkyColorMultiplier="1.0" UseTODSkyColor="0.5" PortalsDeform="0" PortalsInject="0" DiffuseAmplifier="1.0" SpecularAmplifier="0" NumberOfBounces="1" Saturation="0.8" PropagationBooster="1.5" DiffuseBias="0.05" DiffuseConeWidth="24" ConeMaxLength="12.0" UpdateLighting="0" UpdateGeometry="0" MinNodeSize="8.0" SkipNonGILights="0" LowSpecMode="0" HalfresKernel="0" UseLightProbes="0" VoxelizaionLODRatio="1.8" VoxelPoolResolution="128" SSAOAmount="0.7" ObjectsMaxViewDistance="64" SunRSMInject="0" SSDepthTrace="0"/>
|
||||
</Environment>
|
||||
@@ -1,7 +0,0 @@
|
||||
<TerrainTexture TileCountX="1" TileCountY="1" TileResolution="512">
|
||||
<RGBLayer>
|
||||
<Tiles>
|
||||
<tile />
|
||||
</Tiles>
|
||||
</RGBLayer>
|
||||
</TerrainTexture>
|
||||
@@ -1,356 +0,0 @@
|
||||
<TimeOfDay Time="12" TimeStart="12" TimeEnd="12" TimeAnimSpeed="0">
|
||||
<Variable Name="Sun color" Color="0.94730699,0.74540401,0.57758099">
|
||||
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.5:(0.947307:0.745404:0.577581):262180,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun intensity" Value="120000">
|
||||
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun specular multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83077002">
|
||||
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color multiplier" Value="1">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
|
||||
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (top) multiplier" Value="1">
|
||||
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog height (top)" Value="100">
|
||||
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color height offset" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial)" Color="0.76815099,0.51491803,0.16826899">
|
||||
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog color (radial) multiplier" Value="6">
|
||||
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial size" Value="0.85000002">
|
||||
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Fog radial lobe" Value="0.75">
|
||||
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Global density" Value="1.5">
|
||||
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp start" Value="25">
|
||||
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp end" Value="1000">
|
||||
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
|
||||
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
|
||||
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
|
||||
<Spline Keys="0:4000:0,1:4000:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
|
||||
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Global fog density" Value="0.10000001">
|
||||
<Spline Keys="0:0.1:0,1:0.1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999993">
|
||||
<Spline Keys="0:0.95:0,1:0.95:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
|
||||
<Spline Keys="0:0:0,1:0:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
|
||||
<Spline Keys="0:0.6:0,1:0.6:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
|
||||
<Spline Keys="0:64:0,1:64:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
|
||||
<Spline Keys="0:1:0,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
|
||||
<Spline Keys="0:0.3:0,1:0.3:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
|
||||
<Spline Keys="0:0.5:0,1:0.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
|
||||
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
|
||||
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Mie scattering" Value="2">
|
||||
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
|
||||
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
|
||||
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (R)" Value="694">
|
||||
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (G)" Value="597">
|
||||
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sky light: Wavelength (B)" Value="488">
|
||||
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
|
||||
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Horizon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
|
||||
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith color multiplier" Value="0">
|
||||
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Zenith shift" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Star intensity" Value="0">
|
||||
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon color multiplier" Value="0">
|
||||
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
|
||||
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon inner corona scale" Value="0">
|
||||
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.254152">
|
||||
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
|
||||
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Night sky: Moon outer corona scale" Value="0">
|
||||
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color" Color="0.83077002,0.76815099,0.65837502">
|
||||
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
|
||||
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
|
||||
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun shafts visibility" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays visibility" Value="1.5">
|
||||
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays attenuation" Value="1.5">
|
||||
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays suncolor influence" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
|
||||
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
|
||||
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog color multiplier" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Ocean fog density" Value="0.5">
|
||||
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Skybox multiplier" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve shoulder scale" Value="2">
|
||||
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve midtones scale" Value="1">
|
||||
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve toe scale" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Film curve whitepoint" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Saturation" Value="1">
|
||||
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Color balance" Color="1,1,1">
|
||||
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Scene key" Value="0.18000001">
|
||||
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Min exposure" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Max exposure" Value="2.8">
|
||||
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Min" Value="4.5">
|
||||
<Spline Keys="0:4.5:0,1:4.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Max" Value="17">
|
||||
<Spline Keys="0:17:0,1:17:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="EV Auto compensation" Value="1.5">
|
||||
<Spline Keys="0:1.5:0,1:1.5:0,"/>
|
||||
</Variable>
|
||||
<Variable Name="Bloom amount" Value="0.1">
|
||||
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: grain" Value="0">
|
||||
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter color" Color="0,0,0">
|
||||
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
|
||||
</Variable>
|
||||
<Variable Name="Filters: photofilter density" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Spline Keys="0:8:36,0.25:8:36,0.5:8:65572,0.75:8:36,1:8:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 2: Slope Bias" Value="4">
|
||||
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
|
||||
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|
||||
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|
||||
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
|
||||
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|
||||
<Variable Name="Cascade 3: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 4: Slope Bias" Value="1">
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 5: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 6: Slope Bias" Value="1">
|
||||
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Variable Name="Cascade 7: Slope Bias" Value="1">
|
||||
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|
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|
||||
<Variable Name="Shadow jittering" Value="2.5">
|
||||
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|
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|
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|
||||
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|
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|
||||
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
|
||||
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
|
||||
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|
||||
<Variable Name="Sun color multiplier" Value="10">
|
||||
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
|
||||
</Variable>
|
||||
</TimeOfDay>
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
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size 63
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|
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version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8739c76e681f900923b900c9df0ef75cf421d39cabb54650c4b9ad19b6a76d85
|
||||
size 22
|
||||
@@ -1,7 +0,0 @@
|
||||
<Material MtlFlags="2623488" Shader="Watervolume" GenMask="80000013" StringGenMask="" SurfaceType="mat_water" Diffuse="1,1,1,1" Specular="0.27583286,0.27583286,0.27583286,1" Opacity="1" Shininess="255" vertModifType="0" LayerAct="1">
|
||||
<Textures>
|
||||
<Texture Map="Specular" File="engineassets/textures/water_gloss.dds" Filter="7"/>
|
||||
<Texture Map="Environment" File="nearest_cubemap" TexType="7"/>
|
||||
</Textures>
|
||||
<PublicParams NormalsScale="0.5" GlossMapTilling="1" SoftIntersectionFactor="1" Tilling="0.1" DetailNormalsScale="0.5" GlossMapBias="0" EnvCubeReflMul="16" VertexWaveScale="0.125" DetailTilling="2.5" EnvCubeScale="16" GlossMapScale="1.5" RealtimeReflMul="1" RainTilling="1" WaterFlowSpeed="0.5"/>
|
||||
</Material>
|
||||
@@ -1 +1 @@
|
||||
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:0,pc:0,provo:0"
|
||||
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="android:1,ios:1,mac:0,pc:0,provo:0"
|
||||
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a18fae4040a22d2bb359a8ca642b97bb8f6468eeb52e2826b3b029bd8f1350b6
|
||||
size 5466
|
||||
oid sha256:40949893ed7009eeaa90b7ce6057cb6be9dfaf7b162e3c26ba9dadf985939d7d
|
||||
size 2038
|
||||
|
||||
@@ -128,6 +128,10 @@ foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
|
||||
endforeach()
|
||||
|
||||
# The following steps have to be done after all targets are registered:
|
||||
# Defer generation of the StaticModules.inl file which is needed to create the AZ::Module derived class in monolithic
|
||||
# builds until after all the targets are known
|
||||
ly_delayed_generate_static_modules_inl()
|
||||
|
||||
# 1. generate a settings registry .setreg file for all ly_add_project_dependencies() and ly_add_target_dependencies() calls
|
||||
# to provide applications with the filenames of gem modules to load
|
||||
# This must be done before ly_delayed_target_link_libraries() as that inserts BUILD_DEPENDENCIES as MANUALLY_ADDED_DEPENDENCIES
|
||||
|
||||
@@ -125,7 +125,7 @@ enum ESystemConfigPlatform
|
||||
{
|
||||
CONFIG_INVALID_PLATFORM = 0,
|
||||
CONFIG_PC = 1,
|
||||
CONFIG_OSX_GL = 2,
|
||||
CONFIG_MAC = 2,
|
||||
CONFIG_OSX_METAL = 3,
|
||||
CONFIG_ANDROID = 4,
|
||||
CONFIG_IOS = 5,
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <IRenderer.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/Math/Color.h>
|
||||
@@ -84,7 +83,7 @@ public: // types
|
||||
//! If this is not passed then the defaults below are used
|
||||
struct TextOptions
|
||||
{
|
||||
IFFont* font; //!< default is "default"
|
||||
AZStd::string fontName; //!< default is "default"
|
||||
unsigned int effectIndex; //!< default is 0
|
||||
AZ::Vector3 color; //!< default is (1,1,1)
|
||||
HAlign horizontalAlignment; //!< default is HAlign::Left
|
||||
|
||||
@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
|
||||
CCmdLine* m_pCmdLine;
|
||||
|
||||
string m_currentLanguageAudio;
|
||||
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
|
||||
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
|
||||
|
||||
std::vector< std::pair<CTimeValue, float> > m_updateTimes;
|
||||
|
||||
|
||||
@@ -244,7 +244,7 @@ public class LumberyardActivity extends NativeActivity
|
||||
boolean useMainObb = GetBooleanResource("use_main_obb");
|
||||
boolean usePatchObb = GetBooleanResource("use_patch_obb");
|
||||
|
||||
if (IsBootstrapInAPK() && (useMainObb || usePatchObb))
|
||||
if (AreAssetsInAPK() && (useMainObb || usePatchObb))
|
||||
{
|
||||
Log.d(TAG, "Using OBB expansion files for game assets");
|
||||
|
||||
@@ -421,12 +421,12 @@ public class LumberyardActivity extends NativeActivity
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
private boolean IsBootstrapInAPK()
|
||||
private boolean AreAssetsInAPK()
|
||||
{
|
||||
try
|
||||
{
|
||||
InputStream bootstrap = getAssets().open("bootstrap.cfg", AssetManager.ACCESS_UNKNOWN);
|
||||
bootstrap.close();
|
||||
InputStream engine = getAssets().open("engine.json", AssetManager.ACCESS_UNKNOWN);
|
||||
engine.close();
|
||||
return true;
|
||||
}
|
||||
catch (IOException exception)
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
AZ_Assert(false, "Failed to locate the bootstrap.cfg path");
|
||||
AZ_Assert(false, "Failed to locate the engine.json path");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -73,8 +73,8 @@ namespace AZ
|
||||
//! \return The pointer position of the relative asset path
|
||||
AZ::IO::FixedMaxPath StripApkPrefix(const char* filePath);
|
||||
|
||||
//! Searches application storage and the APK for bootstrap.cfg. Will return nullptr
|
||||
//! if bootstrap.cfg is not found.
|
||||
//! Searches application storage and the APK for engine.json. Will return nullptr
|
||||
//! if engine.json is not found.
|
||||
const char* FindAssetsDirectory();
|
||||
|
||||
//! Calls into Java to show the splash screen on the main UI (Java) thread
|
||||
|
||||
@@ -462,8 +462,6 @@ namespace AZ
|
||||
// for the application root.
|
||||
CalculateAppRoot();
|
||||
|
||||
// Merge the bootstrap.cfg file into the Settings Registry as soon as the OSAllocator has been created.
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_Bootstrap(*m_settingsRegistry);
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(*m_settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*m_settingsRegistry);
|
||||
|
||||
@@ -172,78 +172,10 @@ namespace AZ
|
||||
|
||||
//! Rotation modifiers
|
||||
//! @{
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation in the world.
|
||||
//! The origin of the axes is the entity's position in world space.
|
||||
//! @param eulerAnglesRadians A three-dimensional vector, containing Euler angles in radians, to rotate the entity by.
|
||||
virtual void SetRotation([[maybe_unused]] const AZ::Vector3& eulerAnglesRadians) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's X axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The X coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationX([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's Y axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Y coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationY([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotation()
|
||||
//! Sets the entity's rotation around the world's Z axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Z coordinate Euler angle in radians to use for the entity's rotation.
|
||||
virtual void SetRotationZ([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use SetLocalRotationQuaternion()
|
||||
//! Sets the entity's rotation in the world in quaternion notation.
|
||||
//! The origin of the axes is the entity's position in world space.
|
||||
//! @param quaternion A quaternion that represents the rotation to use for the entity.
|
||||
virtual void SetRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalX()
|
||||
//! Rotates the entity around the world's X axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the X axis.
|
||||
virtual void RotateByX([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalY()
|
||||
//! Rotates the entity around the world's Y axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Y axis.
|
||||
virtual void RotateByY([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use RotateAroundLocalZ()
|
||||
//! Rotates the entity around the world's Z axis.
|
||||
//! The origin of the axis is the entity's position in world space.
|
||||
//! @param eulerAngleRadians The Euler angle in radians by which to rotate the entity around the Z axis.
|
||||
virtual void RotateByZ([[maybe_unused]] float eulerAngleRadian) {}
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation in the world in Euler angles rotation in radians.
|
||||
//! @return A three-dimensional vector, containing Euler angles in radians, that represents the entity's rotation.
|
||||
virtual AZ::Vector3 GetRotationEulerRadians() { return AZ::Vector3(FLT_MAX); }
|
||||
|
||||
//! @deprecated Use GetLocalRotationQuaternion()
|
||||
//! Gets the entity's rotation in the world in quaternion format.
|
||||
//! @return A quaternion that represents the entity's rotation in world space.
|
||||
virtual AZ::Quaternion GetRotationQuaternion() { return AZ::Quaternion::CreateZero(); }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's X axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the X axis in world space.
|
||||
virtual float GetRotationX() { return FLT_MAX; }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's Y axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the Y axis in world space.
|
||||
virtual float GetRotationY() { return FLT_MAX; }
|
||||
|
||||
//! @deprecated Use GetLocalRotation()
|
||||
//! Gets the entity's rotation around the world's Z axis.
|
||||
//! @return The Euler angle in radians by which the the entity is rotated around the Z axis in world space.
|
||||
virtual float GetRotationZ() { return FLT_MAX; }
|
||||
virtual void SetWorldRotationQuaternion([[maybe_unused]] const AZ::Quaternion& quaternion) {}
|
||||
|
||||
//! Get angles in radian for each principle axis around which the world transform is
|
||||
//! rotated in the order of z-axis and y-axis and then x-axis.
|
||||
|
||||
@@ -126,17 +126,16 @@ namespace AZ
|
||||
m_offsets.fill(1); // Halton sequences start at index 1.
|
||||
m_increments.fill(1); // By default increment by 1 between each number.
|
||||
}
|
||||
|
||||
//! Returns a Halton sequence in an array of N length
|
||||
template<uint32_t N>
|
||||
AZStd::array<AZStd::array<float, Dimensions>, N> GetHaltonSequence()
|
||||
|
||||
//! Fills a provided container from begin to end with a Halton sequence.
|
||||
//! Entries are expected to be, or implicitly converted to, AZStd::array<float, Dimensions>.
|
||||
template<typename Iterator>
|
||||
void FillHaltonSequence(Iterator begin, Iterator end)
|
||||
{
|
||||
AZStd::array<AZStd::array<float, Dimensions>, N> result;
|
||||
|
||||
AZStd::array<uint32_t, Dimensions> indices = m_offsets;
|
||||
|
||||
// Generator that returns the Halton number for all bases for a single entry.
|
||||
auto f = [&] ()
|
||||
auto f = [&]()
|
||||
{
|
||||
AZStd::array<float, Dimensions> item;
|
||||
for (auto d = 0; d < Dimensions; ++d)
|
||||
@@ -147,12 +146,20 @@ namespace AZ
|
||||
return item;
|
||||
};
|
||||
|
||||
AZStd::generate(result.begin(), result.end(), f);
|
||||
AZStd::generate(begin, end, f);
|
||||
}
|
||||
|
||||
//! Returns a Halton sequence in an array of N length.
|
||||
template<uint32_t N>
|
||||
AZStd::array<AZStd::array<float, Dimensions>, N> GetHaltonSequence()
|
||||
{
|
||||
AZStd::array<AZStd::array<float, Dimensions>, N> result;
|
||||
FillHaltonSequence(result.begin(), result.end());
|
||||
return result;
|
||||
}
|
||||
|
||||
//! Sets the offsets per dimension to start generating a sequence from.
|
||||
//! By default, there is no offset (offset of 0 corresponds to starting at index 1)
|
||||
//! By default, there is no offset (offset of 0 corresponds to starting at index 1).
|
||||
void SetOffsets(AZStd::array<uint32_t, Dimensions> offsets)
|
||||
{
|
||||
m_offsets = offsets;
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace AZ
|
||||
{
|
||||
inline namespace PlatformDefaults
|
||||
{
|
||||
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
|
||||
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
|
||||
|
||||
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
|
||||
{
|
||||
@@ -31,11 +31,11 @@ namespace AZ
|
||||
{
|
||||
case AZ::PC:
|
||||
return "PC";
|
||||
case AZ::ES3:
|
||||
case AZ::ANDROID_ID:
|
||||
return "Android";
|
||||
case AZ::IOS:
|
||||
return "iOS";
|
||||
case AZ::OSX:
|
||||
case AZ::MAC_ID:
|
||||
return "Mac";
|
||||
case AZ::PROVO:
|
||||
return "Provo";
|
||||
@@ -66,11 +66,11 @@ namespace AZ
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameMac)
|
||||
{
|
||||
return PlatformOSX;
|
||||
return PlatformMac;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameAndroid)
|
||||
{
|
||||
return PlatformES3;
|
||||
return PlatformAndroid;
|
||||
}
|
||||
else if (osPlatform == PlatformCodeNameiOS)
|
||||
{
|
||||
@@ -207,13 +207,13 @@ namespace AZ
|
||||
platformCodes.emplace_back(PlatformCodeNameWindows);
|
||||
platformCodes.emplace_back(PlatformCodeNameLinux);
|
||||
break;
|
||||
case PlatformId::ES3:
|
||||
case PlatformId::ANDROID_ID:
|
||||
platformCodes.emplace_back(PlatformCodeNameAndroid);
|
||||
break;
|
||||
case PlatformId::IOS:
|
||||
platformCodes.emplace_back(PlatformCodeNameiOS);
|
||||
break;
|
||||
case PlatformId::OSX:
|
||||
case PlatformId::MAC_ID:
|
||||
platformCodes.emplace_back(PlatformCodeNameMac);
|
||||
break;
|
||||
case PlatformId::PROVO:
|
||||
|
||||
@@ -27,9 +27,9 @@ namespace AZ
|
||||
inline namespace PlatformDefaults
|
||||
{
|
||||
constexpr char PlatformPC[] = "pc";
|
||||
constexpr char PlatformES3[] = "es3";
|
||||
constexpr char PlatformAndroid[] = "android";
|
||||
constexpr char PlatformIOS[] = "ios";
|
||||
constexpr char PlatformOSX[] = "osx_gl";
|
||||
constexpr char PlatformMac[] = "mac";
|
||||
constexpr char PlatformProvo[] = "provo";
|
||||
constexpr char PlatformSalem[] = "salem";
|
||||
constexpr char PlatformJasper[] = "jasper";
|
||||
@@ -54,9 +54,9 @@ namespace AZ
|
||||
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
|
||||
(Invalid, -1),
|
||||
PC,
|
||||
ES3,
|
||||
ANDROID_ID,
|
||||
IOS,
|
||||
OSX,
|
||||
MAC_ID,
|
||||
PROVO,
|
||||
SALEM,
|
||||
JASPER,
|
||||
@@ -73,9 +73,9 @@ namespace AZ
|
||||
{
|
||||
Platform_NONE = 0x00,
|
||||
Platform_PC = 1 << PlatformId::PC,
|
||||
Platform_ES3 = 1 << PlatformId::ES3,
|
||||
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
|
||||
Platform_IOS = 1 << PlatformId::IOS,
|
||||
Platform_OSX = 1 << PlatformId::OSX,
|
||||
Platform_MAC = 1 << PlatformId::MAC_ID,
|
||||
Platform_PROVO = 1 << PlatformId::PROVO,
|
||||
Platform_SALEM = 1 << PlatformId::SALEM,
|
||||
Platform_JASPER = 1 << PlatformId::JASPER,
|
||||
@@ -87,7 +87,7 @@ namespace AZ
|
||||
// A special platform that will always correspond to all non-server platforms, even if new ones are added
|
||||
Platform_ALL_CLIENT = 1ULL << 31,
|
||||
|
||||
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
|
||||
};
|
||||
|
||||
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace AZ
|
||||
return "Android64";
|
||||
case PlatformID::PLATFORM_APPLE_IOS:
|
||||
return "iOS";
|
||||
case PlatformID::PLATFORM_APPLE_OSX:
|
||||
return "OSX";
|
||||
case PlatformID::PLATFORM_APPLE_MAC:
|
||||
return "Mac";
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
case PlatformID::PLATFORM_##PUBLICNAME:\
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace AZ
|
||||
PLATFORM_WINDOWS_64,
|
||||
PLATFORM_LINUX_64,
|
||||
PLATFORM_APPLE_IOS,
|
||||
PLATFORM_APPLE_OSX,
|
||||
PLATFORM_APPLE_MAC,
|
||||
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
|
||||
@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
|
||||
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
|
||||
->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
|
||||
|
||||
@@ -494,13 +494,6 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
return configFileParsed;
|
||||
}
|
||||
|
||||
void MergeSettingsToRegistry_Bootstrap(SettingsRegistryInterface& registry)
|
||||
{
|
||||
ConfigParserSettings parserSettings;
|
||||
parserSettings.m_registryRootPointerPath = BootstrapSettingsRootKey;
|
||||
MergeSettingsToRegistry_ConfigFile(registry, "bootstrap.cfg", parserSettings);
|
||||
}
|
||||
|
||||
void MergeSettingsToRegistry_AddRuntimeFilePaths(SettingsRegistryInterface& registry)
|
||||
{
|
||||
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
|
||||
|
||||
@@ -172,9 +172,6 @@ namespace AZ::SettingsRegistryMergeUtils
|
||||
bool MergeSettingsToRegistry_ConfigFile(SettingsRegistryInterface& registry, AZStd::string_view filePath,
|
||||
const ConfigParserSettings& configParserSettings);
|
||||
|
||||
//! Loads bootstrap.cfg into the Settings Registry. This file does not support specializations.
|
||||
void MergeSettingsToRegistry_Bootstrap(SettingsRegistryInterface& registry);
|
||||
|
||||
//! Extracts file path information from the environment and bootstrap to calculate the various file paths and adds those
|
||||
//! to the Settings Registry under the FilePathsRootKey.
|
||||
void MergeSettingsToRegistry_AddRuntimeFilePaths(SettingsRegistryInterface& registry);
|
||||
|
||||
@@ -13,5 +13,5 @@
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_OSX;
|
||||
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_MAC;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace UnitTest
|
||||
EXPECT_FLOAT_EQ(5981.0f / 15625.0f, GetHaltonNumber(4321, 5));
|
||||
}
|
||||
|
||||
TEST(MATH_Random, HaltonSequence)
|
||||
TEST(MATH_Random, HaltonSequenceStandard)
|
||||
{
|
||||
HaltonSequence<3> sequence({ 2, 3, 5 });
|
||||
auto regularSequence = sequence.GetHaltonSequence<5>();
|
||||
@@ -48,7 +48,11 @@ namespace UnitTest
|
||||
EXPECT_FLOAT_EQ(5.0f / 8.0f, regularSequence[4][0]);
|
||||
EXPECT_FLOAT_EQ(7.0f / 9.0f, regularSequence[4][1]);
|
||||
EXPECT_FLOAT_EQ(1.0f / 25.0f, regularSequence[4][2]);
|
||||
|
||||
}
|
||||
|
||||
TEST(MATH_Random, HaltonSequenceOffsets)
|
||||
{
|
||||
HaltonSequence<3> sequence({ 2, 3, 5 });
|
||||
sequence.SetOffsets({ 1, 2, 3 });
|
||||
auto offsetSequence = sequence.GetHaltonSequence<2>();
|
||||
|
||||
@@ -59,10 +63,15 @@ namespace UnitTest
|
||||
EXPECT_FLOAT_EQ(3.0f / 4.0f, offsetSequence[1][0]);
|
||||
EXPECT_FLOAT_EQ(4.0f / 9.0f, offsetSequence[1][1]);
|
||||
EXPECT_FLOAT_EQ(1.0f / 25.0f, offsetSequence[1][2]);
|
||||
|
||||
}
|
||||
|
||||
TEST(MATH_Random, HaltonSequenceIncrements)
|
||||
{
|
||||
HaltonSequence<3> sequence({ 2, 3, 5 });
|
||||
sequence.SetOffsets({ 1, 2, 3 });
|
||||
sequence.SetIncrements({ 1, 2, 3 });
|
||||
auto incrementedSequence = sequence.GetHaltonSequence<2>();
|
||||
|
||||
|
||||
EXPECT_FLOAT_EQ(1.0f / 4.0f, incrementedSequence[0][0]);
|
||||
EXPECT_FLOAT_EQ(1.0f / 9.0f, incrementedSequence[0][1]);
|
||||
EXPECT_FLOAT_EQ(4.0f / 5.0f, incrementedSequence[0][2]);
|
||||
@@ -71,4 +80,35 @@ namespace UnitTest
|
||||
EXPECT_FLOAT_EQ(7.0f / 9.0f, incrementedSequence[1][1]);
|
||||
EXPECT_FLOAT_EQ(11.0f / 25.0f, incrementedSequence[1][2]);
|
||||
}
|
||||
|
||||
TEST(MATH_Random, FillHaltonSequence)
|
||||
{
|
||||
HaltonSequence<3> sequence({ 2, 3, 5 });
|
||||
auto regularSequence = sequence.GetHaltonSequence<5>();
|
||||
|
||||
struct Point
|
||||
{
|
||||
Point() = default;
|
||||
Point(AZStd::array<float, 3> arr)
|
||||
:x(arr[0])
|
||||
,y(arr[1])
|
||||
,z(arr[2])
|
||||
{}
|
||||
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float z = 0.0f;
|
||||
};
|
||||
|
||||
AZStd::array<Point, 5> ownedContainer;
|
||||
sequence.FillHaltonSequence(ownedContainer.begin(), ownedContainer.end());
|
||||
|
||||
for (size_t i = 0; i < regularSequence.size(); ++i)
|
||||
{
|
||||
EXPECT_FLOAT_EQ(regularSequence[i][0], ownedContainer[i].x);
|
||||
EXPECT_FLOAT_EQ(regularSequence[i][1], ownedContainer[i].y);
|
||||
EXPECT_FLOAT_EQ(regularSequence[i][2], ownedContainer[i].z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace JsonSerializationTests
|
||||
AZ::Transform testTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform expectedTransform =
|
||||
AZ::Transform::CreateFromQuaternion(AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f));
|
||||
expectedTransform.SetScale(AZ::Vector3(5.5f));
|
||||
expectedTransform.SetUniformScale(5.5f);
|
||||
|
||||
rapidjson::Document json;
|
||||
json.Parse(R"({ "Rotation": [ 0.25, 0.5, 0.75, 1.0 ], "Scale": 5.5 })");
|
||||
@@ -128,7 +128,7 @@ namespace JsonSerializationTests
|
||||
{
|
||||
AZ::Transform testTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform expectedTransform = AZ::Transform::CreateTranslation(AZ::Vector3(2.25f, 3.5f, 4.75f));
|
||||
expectedTransform.SetScale(AZ::Vector3(5.5f));
|
||||
expectedTransform.SetUniformScale(5.5f);
|
||||
|
||||
rapidjson::Document json;
|
||||
json.Parse(R"({ "Translation": [ 2.25, 3.5, 4.75 ], "Scale": 5.5 })");
|
||||
|
||||
@@ -372,15 +372,15 @@ mac_remote_filesystem=0
|
||||
-- We need to know this before we establish VFS because different platform assets
|
||||
-- are stored in different root folders in the cache. These correspond to the names
|
||||
-- In the asset processor config file. This value also controls what config file is read
|
||||
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
|
||||
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
|
||||
-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
|
||||
-- by default on console we use the default assets=pc for better iteration times
|
||||
-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
|
||||
-- that way most people will not need to have 3 different caches taking up disk space
|
||||
assets = pc
|
||||
android_assets = es3
|
||||
android_assets = android
|
||||
ios_assets = ios
|
||||
mac_assets = osx_gl
|
||||
mac_assets = mac
|
||||
|
||||
-- Add the IP address of your console to the white list that will connect to the asset processor here
|
||||
-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
|
||||
@@ -438,9 +438,9 @@ mac_wait_for_connect=0
|
||||
ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
|
||||
@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
|
||||
[Platform pc]
|
||||
tags=tools,renderer,dx12,vulkan
|
||||
|
||||
[Platform es3]
|
||||
[Platform android]
|
||||
tags=android,mobile,renderer,vulkan ; With Comments at the end
|
||||
|
||||
[Platform ios]
|
||||
tags=mobile,renderer,metal
|
||||
|
||||
[Platform osx_gl]
|
||||
[Platform mac]
|
||||
tags=tools,renderer,metal)"
|
||||
, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
|
||||
ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
|
||||
ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
|
||||
}}
|
||||
)
|
||||
);
|
||||
|
||||
@@ -679,8 +679,6 @@ namespace AzFramework
|
||||
{
|
||||
auto fileIoBase = m_archiveFileIO.get();
|
||||
// Set up the default file aliases based on the settings registry
|
||||
fileIoBase->SetAlias("@assets@", "");
|
||||
fileIoBase->SetAlias("@root@", GetEngineRoot());
|
||||
fileIoBase->SetAlias("@engroot@", GetEngineRoot());
|
||||
fileIoBase->SetAlias("@projectroot@", GetEngineRoot());
|
||||
fileIoBase->SetAlias("@exefolder@", GetExecutableFolder());
|
||||
@@ -694,8 +692,8 @@ namespace AzFramework
|
||||
pathAliases.clear();
|
||||
if (m_settingsRegistry->Get(pathAliases.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder))
|
||||
{
|
||||
fileIoBase->SetAlias("@projectplatformcache@", pathAliases.c_str());
|
||||
fileIoBase->SetAlias("@assets@", pathAliases.c_str());
|
||||
fileIoBase->SetAlias("@projectplatformcache@", pathAliases.c_str());
|
||||
fileIoBase->SetAlias("@root@", pathAliases.c_str()); // Deprecated Use @projectplatformcache@
|
||||
}
|
||||
pathAliases.clear();
|
||||
|
||||
@@ -2008,13 +2008,12 @@ namespace AZ::IO
|
||||
// if no bind root is specified, compute one:
|
||||
strBindRoot = !bindRoot.empty() ? bindRoot : szFullPath->ParentPath().Native();
|
||||
|
||||
// Check if archive file disk exist on disk or inside of pak.
|
||||
bool bFileExists = IsFileExist(szFullPath->Native());
|
||||
|
||||
if (!bFileExists && (nFactoryFlags & ZipDir::CacheFactory::FLAGS_READ_ONLY))
|
||||
// Check if archive file disk exist on disk.
|
||||
const bool pakOnDisk = FileIOBase::GetDirectInstance()->Exists(szFullPath->c_str());
|
||||
if (!pakOnDisk && (nFactoryFlags & ZipDir::CacheFactory::FLAGS_READ_ONLY))
|
||||
{
|
||||
// Archive file not found.
|
||||
AZ_TracePrintf("Archive", "Cannot open Archive file %s\n", szFullPath->c_str());
|
||||
AZ_TracePrintf("Archive", "Archive file %s does not exist\n", szFullPath->c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -2492,8 +2491,6 @@ namespace AZ::IO
|
||||
|
||||
void Archive::FindCompressionInfo(bool& found, AZ::IO::CompressionInfo& info, const AZStd::string_view filename)
|
||||
{
|
||||
constexpr uint32_t s_compressionTag = static_cast<uint32_t>('Z') << 24 | static_cast<uint32_t>('C') << 16 | static_cast<uint32_t>('R') << 8 | static_cast<uint32_t>('Y');
|
||||
|
||||
if (!found)
|
||||
{
|
||||
auto correctedFilename = AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(filename);
|
||||
@@ -2519,7 +2516,6 @@ namespace AZ::IO
|
||||
found = true;
|
||||
|
||||
info.m_archiveFilename.InitFromRelativePath(archive->GetFilePath());
|
||||
info.m_compressionTag.m_code = s_compressionTag;
|
||||
info.m_offset = pFileData->GetFileDataOffset();
|
||||
info.m_compressedSize = entry->desc.lSizeCompressed;
|
||||
info.m_uncompressedSize = entry->desc.lSizeUncompressed;
|
||||
@@ -2539,9 +2535,8 @@ namespace AZ::IO
|
||||
break;
|
||||
}
|
||||
|
||||
info.m_decompressor = [&s_compressionTag]([[maybe_unused]] const AZ::IO::CompressionInfo& info, const void* compressed, size_t compressedSize, void* uncompressed, size_t uncompressedBufferSize)->bool
|
||||
info.m_decompressor = []([[maybe_unused]] const AZ::IO::CompressionInfo& info, const void* compressed, size_t compressedSize, void* uncompressed, size_t uncompressedBufferSize)->bool
|
||||
{
|
||||
AZ_Assert(info.m_compressionTag.m_code == s_compressionTag, "Provided compression info isn't supported by this decompressor.");
|
||||
size_t nSizeUncompressed = uncompressedBufferSize;
|
||||
return ZipDir::ZipRawUncompress(uncompressed, &nSizeUncompressed, compressed, compressedSize) == 0;
|
||||
};
|
||||
|
||||
@@ -50,6 +50,7 @@ namespace AZ::IO
|
||||
, tWrite{ writeTime }
|
||||
{
|
||||
}
|
||||
|
||||
ArchiveFileIterator::ArchiveFileIterator(FindData* findData, AZStd::string_view filename, const FileDesc& fileDesc)
|
||||
: m_findData{ findData }
|
||||
, m_filename{ filename }
|
||||
@@ -108,13 +109,10 @@ namespace AZ::IO
|
||||
AZ::StringFunc::Path::GetFullPath(directory.c_str(), searchDirectory);
|
||||
AZ::StringFunc::Path::GetFullFileName(directory.c_str(), pattern);
|
||||
}
|
||||
|
||||
AZ::IO::FileIOBase::GetDirectInstance()->FindFiles(searchDirectory.c_str(), pattern.c_str(), [&](const char* filePath) -> bool
|
||||
{
|
||||
AZ::IO::FileDesc fileDesc;
|
||||
|
||||
AZStd::string fullFilePath;
|
||||
AZ::StringFunc::Path::GetFullFileName(filePath, fullFilePath);
|
||||
AZStd::string filePathEntry{filePath};
|
||||
|
||||
if (AZ::IO::FileIOBase::GetDirectInstance()->IsDirectory(filePath))
|
||||
{
|
||||
@@ -135,9 +133,8 @@ namespace AZ::IO
|
||||
fileDesc.tAccess = fileDesc.tWrite;
|
||||
fileDesc.tCreate = fileDesc.tWrite;
|
||||
}
|
||||
[[maybe_unused]] auto result = m_mapFiles.emplace(AZStd::move(fullFilePath), fileDesc);
|
||||
AZ_Assert(result.second, "Failed to insert FindData entry for %s", fullFilePath.c_str());
|
||||
|
||||
[[maybe_unused]] auto result = m_mapFiles.emplace(AZStd::move(filePathEntry), fileDesc);
|
||||
AZ_Assert(result.second, "Failed to insert FindData entry for filePath %s", filePath);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
@@ -273,7 +270,9 @@ namespace AZ::IO
|
||||
}
|
||||
|
||||
auto pakFileIter = m_mapFiles.begin();
|
||||
fileIterator.m_filename = pakFileIter->first;
|
||||
AZStd::string fullFilePath;
|
||||
AZ::StringFunc::Path::GetFullFileName(pakFileIter->first.c_str(), fullFilePath);
|
||||
fileIterator.m_filename = AZStd::move(fullFilePath);
|
||||
fileIterator.m_fileDesc = pakFileIter->second;
|
||||
fileIterator.m_lastFetchValid = true;
|
||||
|
||||
|
||||
@@ -308,6 +308,56 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
GenerateRelativeSourcePathRequest::GenerateRelativeSourcePathRequest(const AZ::OSString& sourcePath)
|
||||
{
|
||||
AZ_Assert(!sourcePath.empty(), "GenerateRelativeSourcePathRequest: asset path is empty");
|
||||
m_sourcePath = sourcePath;
|
||||
}
|
||||
|
||||
unsigned int GenerateRelativeSourcePathRequest::GetMessageType() const
|
||||
{
|
||||
return MessageType;
|
||||
}
|
||||
|
||||
void GenerateRelativeSourcePathRequest::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serialize)
|
||||
{
|
||||
serialize->Class<GenerateRelativeSourcePathRequest, BaseAssetProcessorMessage>()
|
||||
->Version(1)
|
||||
->Field("SourcePath", &GenerateRelativeSourcePathRequest::m_sourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
GenerateRelativeSourcePathResponse::GenerateRelativeSourcePathResponse(
|
||||
bool resolved, const AZ::OSString& relativeSourcePath, const AZ::OSString& rootFolder)
|
||||
{
|
||||
m_relativeSourcePath = relativeSourcePath;
|
||||
m_resolved = resolved;
|
||||
m_rootFolder = rootFolder;
|
||||
}
|
||||
|
||||
unsigned int GenerateRelativeSourcePathResponse::GetMessageType() const
|
||||
{
|
||||
return GenerateRelativeSourcePathRequest::MessageType;
|
||||
}
|
||||
|
||||
void GenerateRelativeSourcePathResponse::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
auto serialize = azrtti_cast<AZ::SerializeContext*>(context);
|
||||
if (serialize)
|
||||
{
|
||||
serialize->Class<GenerateRelativeSourcePathResponse, BaseAssetProcessorMessage>()
|
||||
->Version(1)
|
||||
->Field("RelativeSourcePath", &GenerateRelativeSourcePathResponse::m_relativeSourcePath)
|
||||
->Field("RootFolder", &GenerateRelativeSourcePathResponse::m_rootFolder)
|
||||
->Field("Resolved", &GenerateRelativeSourcePathResponse::m_resolved);
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------
|
||||
GetFullSourcePathFromRelativeProductPathRequest::GetFullSourcePathFromRelativeProductPathRequest(const AZ::OSString& relativeProductPath)
|
||||
{
|
||||
|
||||
@@ -288,6 +288,45 @@ namespace AzFramework
|
||||
bool m_resolved;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
class GenerateRelativeSourcePathRequest : public BaseAssetProcessorMessage
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(GenerateRelativeSourcePathRequest, AZ::OSAllocator, 0);
|
||||
AZ_RTTI(GenerateRelativeSourcePathRequest, "{B3865033-F5A3-4749-8147-7B1AB04D5F6D}",
|
||||
BaseAssetProcessorMessage);
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
// For people that are debugging the network messages and just see MessageType as a value,
|
||||
// the CRC value below is 739777771 (0x2C181CEB)
|
||||
static constexpr unsigned int MessageType =
|
||||
AZ_CRC_CE("AssetSystem::GenerateRelativeSourcePathRequest");
|
||||
|
||||
GenerateRelativeSourcePathRequest() = default;
|
||||
GenerateRelativeSourcePathRequest(const AZ::OSString& sourcePath);
|
||||
unsigned int GetMessageType() const override;
|
||||
|
||||
AZ::OSString m_sourcePath;
|
||||
};
|
||||
|
||||
class GenerateRelativeSourcePathResponse : public BaseAssetProcessorMessage
|
||||
{
|
||||
public:
|
||||
AZ_CLASS_ALLOCATOR(GenerateRelativeSourcePathResponse, AZ::OSAllocator, 0);
|
||||
AZ_RTTI(GenerateRelativeSourcePathResponse, "{938D33DB-C8F6-4FA4-BC81-2F139A9BE1D7}",
|
||||
BaseAssetProcessorMessage);
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
GenerateRelativeSourcePathResponse() = default;
|
||||
GenerateRelativeSourcePathResponse(
|
||||
bool resolved, const AZ::OSString& relativeSourcePath, const AZ::OSString& rootFolder);
|
||||
unsigned int GetMessageType() const override;
|
||||
|
||||
AZ::OSString m_relativeSourcePath;
|
||||
AZ::OSString m_rootFolder; ///< This is the folder it was found in (the watched/scanned folder, such as gems /assets/ folder)
|
||||
bool m_resolved;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
class GetFullSourcePathFromRelativeProductPathRequest
|
||||
: public BaseAssetProcessorMessage
|
||||
|
||||
@@ -202,6 +202,7 @@ namespace AzFramework
|
||||
// Requests
|
||||
GetUnresolvedDependencyCountsRequest::Reflect(context);
|
||||
GetRelativeProductPathFromFullSourceOrProductPathRequest::Reflect(context);
|
||||
GenerateRelativeSourcePathRequest::Reflect(context);
|
||||
GetFullSourcePathFromRelativeProductPathRequest::Reflect(context);
|
||||
SourceAssetInfoRequest::Reflect(context);
|
||||
AssetInfoRequest::Reflect(context);
|
||||
@@ -234,6 +235,7 @@ namespace AzFramework
|
||||
// Responses
|
||||
GetUnresolvedDependencyCountsResponse::Reflect(context);
|
||||
GetRelativeProductPathFromFullSourceOrProductPathResponse::Reflect(context);
|
||||
GenerateRelativeSourcePathResponse::Reflect(context);
|
||||
GetFullSourcePathFromRelativeProductPathResponse::Reflect(context);
|
||||
SourceAssetInfoResponse::Reflect(context);
|
||||
AssetInfoResponse::Reflect(context);
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/Serialization/EditContextConstants.inl>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
@@ -64,15 +64,13 @@ namespace AzFramework
|
||||
the EditContext. TController can friend itself to the editor component to make this work if required.
|
||||
*/
|
||||
template<typename TController, typename TConfiguration = AZ::ComponentConfig>
|
||||
class ComponentAdapter
|
||||
: public AZ::Component
|
||||
class ComponentAdapter : public AZ::Component
|
||||
{
|
||||
public:
|
||||
|
||||
AZ_RTTI((ComponentAdapter, "{644A9187-4FDB-42C1-9D59-DD75304B551A}", TController, TConfiguration), AZ::Component);
|
||||
|
||||
ComponentAdapter() = default;
|
||||
ComponentAdapter(const TConfiguration& configuration);
|
||||
explicit ComponentAdapter(const TConfiguration& configuration);
|
||||
|
||||
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
|
||||
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
|
||||
@@ -85,7 +83,6 @@ namespace AzFramework
|
||||
void Deactivate() override;
|
||||
|
||||
protected:
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
// AZ::Component overrides ...
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/Components/ComponentAdapterHelpers.h>
|
||||
|
||||
@@ -32,10 +32,12 @@ namespace AzFramework
|
||||
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
// clang-format off
|
||||
serializeContext->Class<ComponentAdapter, Component>()
|
||||
->Version(1)
|
||||
->Field("Controller", &ComponentAdapter::m_controller)
|
||||
;
|
||||
// clang-format on
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,9 +68,6 @@ namespace AzFramework
|
||||
GetDependentServicesHelper<TController>(services, typename AZ::HasComponentDependentServices<TController>::type());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// AZ::Component interface implementation
|
||||
|
||||
template<typename TController, typename TConfiguration>
|
||||
void ComponentAdapter<TController, TConfiguration>::Init()
|
||||
{
|
||||
@@ -78,7 +77,7 @@ namespace AzFramework
|
||||
template<typename TController, typename TConfiguration>
|
||||
void ComponentAdapter<TController, TConfiguration>::Activate()
|
||||
{
|
||||
m_controller.Activate(GetEntityId());
|
||||
ComponentActivateHelper<TController>::Activate(m_controller, AZ::EntityComponentIdPair(GetEntityId(), GetId()));
|
||||
}
|
||||
|
||||
template<typename TController, typename TConfiguration>
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/EntityBus.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
@@ -27,18 +28,43 @@ namespace AzFramework
|
||||
template<typename T, typename = void>
|
||||
struct ComponentInitHelper
|
||||
{
|
||||
static void Init(T& common)
|
||||
static void Init([[maybe_unused]] T& controller)
|
||||
{
|
||||
AZ_UNUSED(common);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ComponentInitHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Init())>>
|
||||
{
|
||||
static void Init(T& common)
|
||||
static void Init(T& controller)
|
||||
{
|
||||
common.Init();
|
||||
controller.Init();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, typename = void>
|
||||
struct ComponentActivateHelper
|
||||
{
|
||||
static void Activate([[maybe_unused]] T& controller, [[maybe_unused]] const AZ::EntityComponentIdPair& entityComponentIdPair)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ComponentActivateHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Activate(AZ::EntityId()))>>
|
||||
{
|
||||
static void Activate(T& controller, const AZ::EntityComponentIdPair& entityComponentIdPair)
|
||||
{
|
||||
controller.Activate(entityComponentIdPair.GetEntityId());
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct ComponentActivateHelper<T, AZStd::void_t<decltype(AZStd::declval<T>().Activate(AZ::EntityComponentIdPair()))>>
|
||||
{
|
||||
static void Activate(T& controller, const AZ::EntityComponentIdPair& entityComponentIdPair)
|
||||
{
|
||||
controller.Activate(entityComponentIdPair);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -327,99 +327,13 @@ namespace AzFramework
|
||||
return localZ;
|
||||
}
|
||||
|
||||
void TransformComponent::SetRotation(const AZ::Vector3& eulerAnglesRadian)
|
||||
void TransformComponent::SetWorldRotationQuaternion(const AZ::Quaternion& quaternion)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "SetRotation is deprecated, please use SetLocalRotation");
|
||||
|
||||
AZ::Transform newWorldTransform = m_worldTM;
|
||||
newWorldTransform.SetRotation(AZ::ConvertEulerRadiansToQuaternion(eulerAnglesRadian));
|
||||
SetWorldTM(newWorldTransform);
|
||||
}
|
||||
|
||||
void TransformComponent::SetRotationQuaternion(const AZ::Quaternion& quaternion)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "SetRotationQuaternion is deprecated, please use SetLocalRotationQuaternion");
|
||||
|
||||
AZ::Transform newWorldTransform = m_worldTM;
|
||||
newWorldTransform.SetRotation(quaternion);
|
||||
SetWorldTM(newWorldTransform);
|
||||
}
|
||||
|
||||
void TransformComponent::SetRotationX(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "SetRotationX is deprecated, please use SetLocalRotation");
|
||||
|
||||
AZ::Transform newWorldTransform = m_worldTM;
|
||||
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationX(eulerAngleRadian));
|
||||
SetWorldTM(newWorldTransform);
|
||||
}
|
||||
|
||||
void TransformComponent::SetRotationY(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "SetRotationY is deprecated, please use SetLocalRotation");
|
||||
|
||||
AZ::Transform newWorldTransform = m_worldTM;
|
||||
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationY(eulerAngleRadian));
|
||||
SetWorldTM(newWorldTransform);
|
||||
}
|
||||
|
||||
void TransformComponent::SetRotationZ(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "SetRotationZ is deprecated, please use SetLocalRotation");
|
||||
|
||||
AZ::Transform newWorldTransform = m_worldTM;
|
||||
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationZ(eulerAngleRadian));
|
||||
SetWorldTM(newWorldTransform);
|
||||
}
|
||||
|
||||
void TransformComponent::RotateByX(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "RotateByX is deprecated, please use RotateAroundLocalX");
|
||||
RotateAroundLocalX(eulerAngleRadian);
|
||||
}
|
||||
|
||||
void TransformComponent::RotateByY(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "RotateByY is deprecated, please use RotateAroundLocalY");
|
||||
RotateAroundLocalY(eulerAngleRadian);
|
||||
}
|
||||
|
||||
void TransformComponent::RotateByZ(float eulerAngleRadian)
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "RotateByZ is deprecated, please use RotateAroundLocalZ");
|
||||
RotateAroundLocalZ(eulerAngleRadian);
|
||||
}
|
||||
|
||||
AZ::Vector3 TransformComponent::GetRotationEulerRadians()
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "GetRotationEulerRadians is deprecated, please use GetWorldRotation");
|
||||
return m_worldTM.GetRotation().GetEulerRadians();
|
||||
}
|
||||
|
||||
AZ::Quaternion TransformComponent::GetRotationQuaternion()
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "GetRotationQuaternion is deprecated, please use GetWorldRotationQuaternion");
|
||||
return m_worldTM.GetRotation();
|
||||
}
|
||||
|
||||
float TransformComponent::GetRotationX()
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "GetRotationX is deprecated, please use GetWorldRotation");
|
||||
return GetRotationEulerRadians().GetX();
|
||||
}
|
||||
|
||||
float TransformComponent::GetRotationY()
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "GetRotationY is deprecated, please use GetWorldRotation");
|
||||
return GetRotationEulerRadians().GetY();
|
||||
}
|
||||
|
||||
float TransformComponent::GetRotationZ()
|
||||
{
|
||||
AZ_Warning("TransformComponent", false, "GetRotationZ is deprecated, please use GetWorldRotation");
|
||||
return GetRotationEulerRadians().GetZ();
|
||||
}
|
||||
|
||||
AZ::Vector3 TransformComponent::GetWorldRotation()
|
||||
{
|
||||
return m_worldTM.GetRotation().GetEulerRadians();
|
||||
@@ -830,45 +744,7 @@ namespace AzFramework
|
||||
->Event("GetLocalX", &AZ::TransformBus::Events::GetLocalX)
|
||||
->Event("GetLocalY", &AZ::TransformBus::Events::GetLocalY)
|
||||
->Event("GetLocalZ", &AZ::TransformBus::Events::GetLocalZ)
|
||||
->Event("RotateByX", &AZ::TransformBus::Events::RotateByX)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("RotateByY", &AZ::TransformBus::Events::RotateByY)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("RotateByZ", &AZ::TransformBus::Events::RotateByZ)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetEulerRotation", &AZ::TransformBus::Events::SetRotation)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetRotationQuaternion", &AZ::TransformBus::Events::SetRotationQuaternion)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetRotationX", &AZ::TransformBus::Events::SetRotationX)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetRotationY", &AZ::TransformBus::Events::SetRotationY)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetRotationZ", &AZ::TransformBus::Events::SetRotationZ)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("GetEulerRotation", &AZ::TransformBus::Events::GetRotationEulerRadians)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("GetRotationQuaternion", &AZ::TransformBus::Events::GetRotationQuaternion)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("GetRotationX", &AZ::TransformBus::Events::GetRotationX)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("GetRotationY", &AZ::TransformBus::Events::GetRotationY)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("GetRotationZ", &AZ::TransformBus::Events::GetRotationZ)
|
||||
->Attribute(AZ::Script::Attributes::Deprecated, true)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Event("SetWorldRotationQuaternion", &AZ::TransformBus::Events::SetWorldRotationQuaternion)
|
||||
->Event("GetWorldRotation", &AZ::TransformBus::Events::GetWorldRotation)
|
||||
->Event("GetWorldRotationQuaternion", &AZ::TransformBus::Events::GetWorldRotationQuaternion)
|
||||
->Event("SetLocalRotation", &AZ::TransformBus::Events::SetLocalRotation)
|
||||
|
||||
@@ -112,22 +112,7 @@ namespace AzFramework
|
||||
float GetLocalZ() override;
|
||||
|
||||
// Rotation modifiers
|
||||
void SetRotation(const AZ::Vector3& eulerAnglesRadian) override;
|
||||
void SetRotationQuaternion(const AZ::Quaternion& quaternion) override;
|
||||
void SetRotationX(float eulerAngleRadian) override;
|
||||
void SetRotationY(float eulerAngleRadian) override;
|
||||
void SetRotationZ(float eulerAngleRadian) override;
|
||||
|
||||
void RotateByX(float eulerAngleRadian) override;
|
||||
void RotateByY(float eulerAngleRadian) override;
|
||||
void RotateByZ(float eulerAngleRadian) override;
|
||||
|
||||
AZ::Vector3 GetRotationEulerRadians() override;
|
||||
AZ::Quaternion GetRotationQuaternion() override;
|
||||
|
||||
float GetRotationX() override;
|
||||
float GetRotationY() override;
|
||||
float GetRotationZ() override;
|
||||
void SetWorldRotationQuaternion(const AZ::Quaternion& quaternion) override;
|
||||
|
||||
AZ::Vector3 GetWorldRotation() override;
|
||||
AZ::Quaternion GetWorldRotationQuaternion() override;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/Math/Vector2.h>
|
||||
#include <AzCore/Math/Color.h>
|
||||
#include <AzCore/Math/Matrix3x4.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
#include <AzFramework/Viewport/ViewportId.h>
|
||||
|
||||
@@ -42,11 +43,15 @@ namespace AzFramework
|
||||
{
|
||||
ViewportId m_drawViewportId = InvalidViewportId; //!< Viewport to draw into
|
||||
AZ::Vector3 m_position; //!< world space position for 3d draws, screen space x,y,depth for 2d.
|
||||
AZ::Color m_color = AZ::Colors::White; //!< Color to draw the text
|
||||
AZ::Color m_color = AZ::Colors::White; //!< Color to draw the text
|
||||
unsigned int m_effectIndex = 0; //!< effect index to apply
|
||||
AZ::Vector2 m_scale = AZ::Vector2(1.0f); //!< font scale
|
||||
float m_lineSpacing; //!< Spacing between new lines, as a percentage of m_scale.
|
||||
float m_textSizeFactor = 12.0f; //!< font size in pixels
|
||||
float m_lineSpacing = 1.0f; //!< Spacing between new lines, as a percentage of m_scale.
|
||||
TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //!< Horizontal text alignment
|
||||
TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //!< Vertical text alignment
|
||||
bool m_useTransform = false; //!< Use specified transform
|
||||
AZ::Matrix3x4 m_transform = AZ::Matrix3x4::Identity(); //!< Transform to apply to text quads
|
||||
bool m_monospace = false; //!< disable character proportional spacing
|
||||
bool m_depthTest = false; //!< Test character against the depth buffer
|
||||
bool m_virtual800x600ScreenSize = true; //!< Text placement and size are scaled relative to a virtual 800x600 resolution
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace Physics
|
||||
|
||||
/// Is the ragdoll currently simulated?
|
||||
/// @result True in case the ragdoll is simulated, false if not.
|
||||
virtual bool IsSimulated() = 0;
|
||||
virtual bool IsSimulated() const = 0;
|
||||
|
||||
/// Writes the state for all of the bodies in the ragdoll to the provided output.
|
||||
/// The caller owns the output state and can safely manipulate it without affecting the physics simulation.
|
||||
|
||||
@@ -46,7 +46,6 @@ namespace AzFramework::ProjectManager
|
||||
// Store the Command line to the Setting Registry
|
||||
AZ::SettingsRegistryImpl settingsRegistry;
|
||||
AZ::SettingsRegistryMergeUtils::StoreCommandLineToRegistry(settingsRegistry, commandLine);
|
||||
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_Bootstrap(settingsRegistry);
|
||||
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
|
||||
// Retrieve Command Line from Settings Registry, it may have been updated by the call to FindEngineRoot()
|
||||
// in MergeSettingstoRegistry_ConfigFile
|
||||
|
||||
@@ -19,10 +19,13 @@
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzFramework/Spawnable/SpawnableMetaData.h>
|
||||
|
||||
namespace AzFramework
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
}
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
class Spawnable final
|
||||
: public AZ::Data::AssetData
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user