Check for dns name on request player join
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@@ -199,7 +199,8 @@ namespace Multiplayer
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{
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AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
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const IpAddress ipAddress(config.m_ipAddress.c_str(), config.m_port, m_networkInterface->GetType());
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AZStd::string hostname = config.m_dnsName.empty() ? config.m_ipAddress : config.m_dnsName;
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const IpAddress ipAddress(hostname.c_str(), config.m_port, m_networkInterface->GetType());
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ConnectionId connectionId = m_networkInterface->Connect(ipAddress);
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AzNetworking::IConnection* connection = m_networkInterface->GetConnectionSet().GetConnection(connectionId);
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