Build fix for uniform scale changes

This commit is contained in:
karlberg
2021-06-02 15:21:43 -07:00
parent 14bc0ba8ac
commit 82f9d08cfd
@@ -94,7 +94,7 @@ namespace Multiplayer
AZ::Transform blendTransform;
blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor));
blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
GetTransformComponent()->SetWorldTM(blendTransform);
}
}