Build fix for uniform scale changes
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@@ -94,7 +94,7 @@ namespace Multiplayer
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AZ::Transform blendTransform;
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetScale(m_previousTransform.GetScale().Lerp(m_targetTransform.GetScale(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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GetTransformComponent()->SetWorldTM(blendTransform);
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}
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}
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