Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
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@@ -32,7 +32,7 @@ namespace Multiplayer
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->Attribute(AZ::Script::Attributes::Module, "multiplayer")
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->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
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->Method("Is Authority", [](AZ::EntityId id) -> bool {
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->Method("IsAuthority", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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@@ -48,7 +48,7 @@ namespace Multiplayer
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}
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return multiplayerComponent->IsAuthority();
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})
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->Method("Is Autonomous", [](AZ::EntityId id) -> bool {
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->Method("IsAutonomous", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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@@ -64,7 +64,7 @@ namespace Multiplayer
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}
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return multiplayerComponent->IsAutonomous();
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})
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->Method("Is Client", [](AZ::EntityId id) -> bool {
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->Method("IsClient", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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@@ -80,7 +80,7 @@ namespace Multiplayer
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}
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return multiplayerComponent->IsClient();
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})
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->Method("Is Server", [](AZ::EntityId id) -> bool {
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->Method("IsServer", [](AZ::EntityId id) -> bool {
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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