kberg-amzn
f1f35a0ba8
Merge pull request #4003 from aws-lumberyard-dev/MultiplayerRewindClear
...
Multiplayer rewind clear
4 years ago
pereslav
a3dfb88696
Added support for instantiating network spawnables for any spawnables, not just root spawnable
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
Gene Walters
ae8ed4462f
Small fix for Linux compiler
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
2be5854beb
Cleanup
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
2637fa45b8
Minor refactor to address CR
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
9e31c3ebf5
Refactoring m_isDeactivating into m_isHierarchyEnabled
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
c673988935
Unittest refactoring
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
0cda54c84d
Fixing copyright headers. Also removing some #includes that HitVolumes didn't need
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
714dc0a0e8
Refactoring away the use of AZ::TransformNotificationBus. Added unittests for deactivating parents of inner roots.
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Esteban Papp
36b7cb2814
Merge branch 'development' into cmake/warn_virtual
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Framework/AzCore/AzCore/Memory/HeapSchema.h
# Code/Framework/AzCore/AzCore/Memory/HphaSchema.h
# Code/Framework/AzCore/AzCore/Memory/MallocSchema.h
# Code/Framework/AzCore/AzCore/Memory/OverrunDetectionAllocator.h
4 years ago
Gene Walters
73b04d7e34
Network Input Exposed to Script ( #3990 )
...
* NetworkInput now has new attribute called ExposeToScript. NetworkInput with this attribute set to True will be exposed to behavior context. Also added a CreateFromValues for the NetworkInput where scripters can create an instance of the MyComponentNetworkInput class which will eventually be passed around CreateInput and ProcessInput events.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Adding Create Input event handler. SC can now receive the event to create input, and send it over the network
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Auto-component controller will now generate CreateInput/ProcessInput methods if they have input exposed to script, not ready for use yet, just stubbed in
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Reducing code replication by putting common network input variables into AutoComponent_Common.jinja
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Fix minor comment typo in the CreateInput method
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Small fix. Changing ebus call from MyComponentNameCreateInput to just CreateInput. It's part of the MyComponentRequestBus so adding the component name before CreateInput is noisy
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Cleaning with jinja a bit using macro calls to iterate over scriptable netinputs
Signed-off-by: Gene Walters <genewalt@amazon.com>
* ProcessInput will now be triggered in script
Signed-off-by: Gene Walters <genewalt@amazon.com>
* ProcessInput event is sent to script. Script can now create and process input. Tested locally with a simple script.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Created a seperate CreateInputFromScript and ProcessInputFromScript. Developers no longer need to remember to call the BaseClass::CreateInput and ProcessInput since CreateInputFromScript will automatically be called beforehand.
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
3973e1d3e5
Moved NetworkCharacterComponent out of MPSample and into MP gem
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
fcd5b3f184
Converted to use AZ::Events for hiearchy notifications. Added unittests.
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
088511577b
Fix for clan compiler
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
0d8b0fe496
Fixes for clang builds
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
05e464b31b
Improving comments
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
853cffbf7b
Comment cleanup
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
2a10c400a7
Comments cleanup
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
28ca59ae61
Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
aa6c038880
Hierarchical components, phase 1, unittests
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
pereslav
9b0e3f26b1
PR feedback addressing 2
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
1f66e8a760
PR feedback addressing
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
a0ada8fcd3
Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
0b7c4fff85
Clear rewound entities if we attempt to sync rewind state outside of a scoped rewind
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp
4a972d96f9
Gems others
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
puvvadar
c5d8c194df
Cleaning up NetworkTime and reworking how we approach network interpolation
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
de512db010
Determine blended timestamp on client plus minor API cleanup
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
ffd0bbc165
Merge branch 'upstream/development' into GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent
4 years ago
kberg-amzn
e7f0853b0e
Merge pull request #3689 from aws-lumberyard-dev/ContainerReplicationAndStats
...
Container replication and stats
4 years ago
puvvadar
91eb7476eb
Remove superfluous AutoPacket params
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Steve Pham
fa0f2a1007
Fix unused warnings release ( #3677 )
...
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
kberg-amzn
b1faad8406
Merge remote-tracking branch 'upstream' into ContainerReplicationAndStats
4 years ago
kberg-amzn
99d71cfbc5
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
puvvadar
a5d9e2e22d
Merge pull request #3434 from aws-lumberyard-dev/mp_custom_handshake
...
Move packet dispatch to return an enum that includes a pending option
4 years ago
puvvadar
ebbe4b99a4
Add const to some funcs and fix a comment
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
decf15df21
Move packet dispatch to return an enum that includes a pending option
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
b96b99363c
Merge branch 'development' into cmake/linux_fix_warn_unused
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
ea2f74dc0f
more fixes for Gems
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
b406129fd2
Another warning fixes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
puvvadar
80584a7130
Merge pull request #3310 from aws-lumberyard-dev/mp_serverrpc_bugfix
...
Fix type error with Server to Authority RPC generation
4 years ago
puvvadar
4e618db62d
Merge pull request #3082 from aws-lumberyard-dev/MultiplayerForwardDeclControllerErrorFix
...
Fix Multiplayer AutoComponent Delete Incomplete Type Compile Error
4 years ago
SergeyAMZN
5bc46fc676
Merge pull request #2639 from aws-lumberyard-dev/nvsickle/NetworkingActivationOrder
...
Ensure network autonomy gets set before entity activation
4 years ago
SergeyAMZN
2f48973921
Merge pull request #3327 from aws-lumberyard-dev/MPWeaponsSQ
...
Added the ability to look up a Net Entity ID for a given AZ Entity ID
4 years ago
puvvadar
41ec5c6ddd
Fix one more jinja issue with IsProtected in RPCs
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
99317a4ad1
Update naming to match other functions in jinja header
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
cbf612d4e7
Update naming to match other functions in jinja
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
ec351c9fce
Correct jinja logic slightly
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
bef2e1400c
Add check for Client invocation in jinja
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
61f7fe5dc5
Merge branch 'development' into cmake/AddressSanitizer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pereslav
92a46c705e
Added the ability to look up a Net Entity ID for a given AZ Entity ID
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
puvvadar
32d01f6abd
Further fixes to Server to Authority RPC generation
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
716275b8da
Fix type error with Server to Authority RPC generation
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
1d7f690e06
missing header includes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters
4374e6177e
Updating service requirement to use a generic 'MultiplayerInputDrive', that way if other developers want to make a non-local predictition player controller that calls create/process on the server they can do so as long as there custom component provides this 'MultiplayerInputDriver' service
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp
9e4c434095
unreachable code in jinja
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
b8787739e1
more fixes after rebase
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp
2d09e9c60e
Gems/Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste
9052764980
Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters
e475405850
Updating multiplayer auto-components to require the LocalPredictionPlayerInputComponent service if they use NetworkInputs. Without LocalPredictionPlayerInputComponent CreateInput and ProcessInput will never be called
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
693b205747
Removing debug code, and fixing vector/array not respecting replication record dirty bits
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
6518cf82d6
Merge remote-tracking branch 'origin/development' into MultiplayerDesyncsAndCorrectionFixes
4 years ago
kberg-amzn
716089e803
More fixes and some temp debugging logs
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Vincent Liu
9579826b5c
[SPEC-7971] Update gem module name to match cmake target name ( #3055 )
...
Fixes for module names so they match cmake target name
4 years ago
Gene Walters
85d4abae83
Move MultiplayerComponent destructor to cpp (which #includes the controller) so that when it comes time to destroy the unique_ptr<Controller> it can do so on a complete type. Also, minor spelling error fix
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
sconel
fbcb6510e6
Update storage of Prefab Dom info to be best effort ( #2862 )
...
* Update storage of Prefab Dom info to be best effort
Signed-off-by: sconel <sconel@amazon.com>
* Update IssueReporter to Skipped instead of PartialSkip
Signed-off-by: sconel <sconel@amazon.com>
* Address PR feedback
Signed-off-by: sconel <sconel@amazon.com>
* Fix failing Prefab Unit Test that expected default values to be stripped
Signed-off-by: sconel <sconel@amazon.com>
4 years ago
Olex Lozitskiy
5363105c6d
SIG/Network - Migrated legacy multiplayer per entity analytics over to O3DE Multiplayer Gem
...
Added a new ImGui menu under Multiplayer: "Multiplayer Entity Stats"
4 years ago
kberg-amzn
18709dad7a
Removing imgui debug module from server target
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
b957b26b54
merging latest development
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
f85e8124a9
Fixes and cleanup for recent correction changes
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp
19d79f1559
Merge branch 'development' into cmake/SPEC-2513_w4267
4 years ago
AMZN-Olex
a550827e97
Addressing PR
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
9bc40b6eb8
Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/multiplayer_per_entity_analytics
4 years ago
kberg-amzn
976654e809
Merging latest development
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
e0d0bbfdae
Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
72aed355ce
Cleanup
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
2118ef7a21
Preparing for PR
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
854e540950
Cleanup
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
115f669679
Rename timeout functions for readability
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
4 years ago
AMZN-Olex
73b9daad25
Merged development
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
07e2bea1fe
Add connection interface timeout config and remove Ctrl+G timer
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
AMZN-Olex
0620f6dff3
Minor refactoring
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
93a3d3efa0
Bandwith overlay works without imgui
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
e22820e08b
Merge pull request #2146 from aws-lumberyard-dev/mp_lerp_jitter
...
Fix inconsistent client lerp and account for blend factor on server
4 years ago
lumberyard-employee-dm
bb372f05cd
Fixed the emplace function implementations for stack and queue ( #2657 )
...
* Fixed the emplace function implementations for stack and queue
Cleaned up several functions in the stack, queue and priority_queue
classes that were non-standard or weren't needed.
Updated the "style" of the code to use more modern concepts: "typedef" ->
"using", empty constructor body -> default keyword.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced the custom implementations of AZStd stack, (proirity)queue
Theses classes now have a template alias to the standard library version
of the classes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
puvvadar
02486a6fbe
Add usage intention to GetPrevious descriptor
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
318fee8e22
Fix tabs
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
nvsickle
9041c8c917
Ensure network autonomy gets set before entity activation on non-dedicated servers
...
-Exposes an AutoActivate flag to INetworkEntityManager and ensured it got respected for all paths
-Tweak SpawnDefaultPlayerPrefab to not immediately activate its spawned entity to allow SetAllowAutonomy to be picked up from the net bind component during component activation
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
puvvadar
8612d7bce2
Fix incorrect blending math
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
SergeyAMZN
42a99d3d43
Merge pull request #2618 from aws-lumberyard-dev/MPAsteroids
...
Fixed autogen namespace always going upper case
4 years ago
pereslav
ce99e3f2ec
Fixed autogen namespace always going upper case
...
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
puvvadar
496a0f686f
Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter
4 years ago
AMZN-Olex
c13d3ec086
Minor corrections in code gen for usability
...
Signed-off-by: Olex Lozitskiy <mr.olexander@gmail.com>
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn
6839497d99
Corrects math computing blend factors to interpolate state between received network updates
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
462c31b5de
Refactoring to use AZ::Events
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
pappeste
0f0a6c5cd3
Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
AMZN-Olex
5ebb096d1a
Debug overlay for kpbs per entity works
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
3429738f38
Merge branch 'development' of https://github.com/o3de/o3de into mp_lerp_jitter
4 years ago
AMZN-Olex
8fa3addda3
Added debug overlay for entitie with high network costs
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
59f65f2656
Refactored to store entities by entity ids
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn
23fb27e2a4
New AzNetworking metrics display plus connection quality debug widgets using ImGui
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
a2f3066fa3
Imgui per entity works
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
f29fd86a39
More converstion in progress
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
46777b537e
Brought over LY legacy imgui code
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
b4e8801095
Account for new blend factor calc and updated ScopedAlterTime usages
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
onecent1101
85c403ea06
Remove =
...
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
onecent1101
d7627c05f6
Fix autogen template RewindableObject construction for linux platform
...
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
puvvadar
08a53a3a6f
Merging development to mp_lerp_jitter
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
b55bad496d
Adding rewindable mechanisms to support interpolation
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
69d5f64bb7
Add function documentation for GetCurrentBlendFactor
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
kberg-amzn
52780f2130
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
4 years ago
puvvadar
ebe326f6e9
Add server side accounting for blend factor
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Gene Walters
d411c1d1d9
Autonomous to Authority Net Properties ( #2153 )
...
* WIP. Autonomous->Authority network properties now functional. Still need some research in regards to entity ownership when it comes to the PropertyPublisher.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* WIP. Exposing Auton->Auth Properties accessors and onchange events
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Fix propertypublisher constructor to skip the creation state if we arent the owner. Removing ClientToServerReplicationWindow, return to just using NullReplicationWindow.
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Reverting some wip debug prints
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Minor whitespacing fix
Signed-off-by: Gene Walters <genewalt@amazon.com>
* minor undoing of whitespacing
Signed-off-by: Gene Walters <genewalt@amazon.com>
* NullReplicationWindow MaxReplication is 0, but now Autonomous entity updates will always be added to the send list (ignoring the max replication limit)
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Updating PropertyPublisher comment to explicitly call out if we dont own the entity locally, the remote replicator must exist
Signed-off-by: Gene Walters <genewalt@amazon.com>
* Renaming RepiclationWindow GetMaxEntityReplicatorSendCount to GetMaxProxyEntityReplicatorSendCount; this number only affects the number of proxy sends and allows autonomous properties to always send
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
07a1af99ba
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
4 years ago
kberg-amzn
23a4835e48
Desync debug work
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Gene Walters
90763faeae
Remove redundant scope from autocomponent functions ( #2134 )
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
4 years ago
puvvadar
7950c2b549
Add target host frame ID tracking to network transform
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Esteban Papp
9b0316132c
Gems/Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
puvvadar
63cbb69797
Update previous transform to prevent jitter from lerping
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
5 years ago
puvvadar
a48a0d1f8a
Fix positional desync of network objects plus related log spam
...
Signed-off-by: puvvadar <puvvadar@amazon.com>
5 years ago
SergeyAMZN
d8c4e0160a
Merge pull request #1970 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
...
Fixed crash when non-net entities get activated
5 years ago
pereslav
ffb4a3c432
Fixed crash when non-net entities get activated
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
kberg-amzn
68d2536b3b
Merge branch 'development' of https://github.com/o3de/o3de into MultiplayerWeapons
5 years ago
kberg-amzn
bd5226aac5
Changes to fix rewindable attributes incorrectly used on read-only archetype data, fix some bad logic in the pre-render blending code, adding a serializer for AZ::Transform, and adding our client.cfg and server.cfg files to .gitignore
...
Signed-off-by: kberg-amzn <karlberg@amazon.com>
5 years ago
hultonha
9bfb90a513
Merge branch 'stabilization/2106' into hultonha/gitflow_210707_o3de
...
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
pereslav
4a42c32a4b
LYN-4989 Fixed player spawnable index. Build fix for ScriptCanvas gem when Profiling is on
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
hultonha
2ea9bfb144
merge stabilization/2106 into development
...
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
Chris Galvan
7677f2b49d
Fixed additional copyright header issue from latest development pull
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
f47e71da36
Merged conflicts from pulling down latest development
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
SergeyAMZN
0a957fb03a
Merge pull request #1762 from aws-lumberyard-dev/MultiplayerEditorFixes2
...
LYN-4866 Fixed net entities indices when creating net spawnable
5 years ago
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
pereslav
d17390befb
LYN-4866 Fixed net entities indices when creating net spawnable
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
lumberyard-employee-dm
2478c60793
Fixed several o3de python package and install layout issues ( #1714 )
...
* Updated the CrashLog directory path to save to the project user
directory instead of the engine-root directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the custom OUTPUT_NAME for the Multiplayer Gem Builder target
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the default value for the LY_3RDPARTY_PATH cache variable to be
~/.o3de/3rdParty
This simplifies the first time user experience when running cmake
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Windows only issue where using creating a VS Solution for an O3DE project on a different drive resulted in an unloaded "<drive letter>:" entry appearing in the solution explorer
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Refactored install layout logic for External Subdirectories
Instead of performing a regular expression over the Gems/* directory, now the each external subdirectory including the project (external) directory is recursied over and scanned for any folders that aren't excluded.
By default those folders are the [Cc]ache, [Bb]uild and [Uu]ser directories
Afterwards the list files to copy over are then split into a directory list and a file list that is filtered by an include regex
Next the directory list is iterated over and the directories are copied to the install layout
Finally the file list is iterated and the list of files are also copied to the install layout
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the o3de.bat script changing the working directory before running the o3de.py script
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed exception in engine-template.py script when the create-gem command
is invoked with the --template-name parameter that does not correspond
to a registered Template
Updated the create-project command to register the project with the
o3de_manifest.json and the engine with the project as the final step
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py over-registration of non-engine directories when then
--this-engine parameter is supplied.
All the projects, gems and templates inside of the default o3de_manifest
folder locations were being registered with the engine that was being
registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed register.py register_project_path() method to return 0 when the
project path is successfully registered.
This issue was that the save_o3de_manifest method "return" value was
being checked and that method doesn't actually return a value
Added question mark to the engine_template.py to correct text around
notifying the user if the project was registered
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added doc comment on the new cmke ly_get_vs_folder_directory function()
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added clarifying comment to the ly_setup_others() command logic to copy over directories and files from any external subdirectories(Gems) that are registered with the engine at the time of install
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed infinite recursion when trying to create a template with the
source directory used to seed the template
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
AMZN-Olex
d7bfd34a67
IFilterEntityManager work
...
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
5 years ago
pereslav
1100e20e26
Merged ctrl+g fixes from MultiplayerEditorFixes
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
5 years ago
puvvadar
d6629eea2e
Fix order of ops issue in MP Session Termination
5 years ago
Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
...
sig/network - bugfix - removal of player prefabs on disconnect
5 years ago
sconel
2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
...
Fix issue where new projects would crash when exiting game mode
5 years ago
SergeyAMZN
ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
...
SPEC-7469 Fixed EditorServerInfo packet serialization
5 years ago
pereslav
6b1d3d1f9a
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
5 years ago
sconel
f91e640741
Fix issue where new projects would crash when entering game mode
5 years ago
AMZN-Olex
5a061e409d
Fixed EntityDelete messages
5 years ago
puvvadar
632d774d4c
Add disconnect type param to Terminate
5 years ago
puvvadar
bda758a9c5
Adjust cleanup logic to handle Session events more cohesively
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
AMZN-Olex
93a34033a9
Correcting tabs
5 years ago
AMZN-Olex
b9dec79743
Clean up
5 years ago
pereslav
970dcea16e
SPEC-7469 Fixed EditorServerInfo packet serialization
5 years ago
AMZN-Olex
e5aa56d565
Added a runtime switch to turn on/off removal of player spawnable on disconnect
5 years ago
AMZN-Olex
35364c9403
Fixing a nullptr crash in NetworkTime
5 years ago
AMZN-Olex
f79cca6f9d
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
5 years ago
Mike Balfour
9aa44a56e7
Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
...
Integration from stabilization/2106 at commit d5490ecf69 .
5 years ago
AMZN-Olex
0f05791bd8
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
5 years ago
AMZN-Olex
fd021f065a
Fixes to codegen to avoid nullptr access during disconnects
5 years ago
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
5 years ago
mbalfour
df648db62e
Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
...
# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
5 years ago
AMZN-puvvadar
0186911a3a
Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
...
Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
5 years ago
puvvadar
55f5e9f0ae
Remove unnecessary forward declare
5 years ago
Olex Lozitskiy
706cf0e9c3
sig/network - Fixes EntityReplicationManager::UpdateWindow logic
...
Corrects ReplicationSet to be an ordered map
5 years ago
AMZN-Olex
ece1187683
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
5 years ago
puvvadar
f2bc80d103
Remove obvious comment
5 years ago
puvvadar
f49e5cf645
Validate some base cases in InitializeMultiplayer
5 years ago
puvvadar
3a7df983d9
Cleanup listen and connect logic to prevent log spam
5 years ago
puvvadar
8f5681ffdb
Add GetActiveConnectionCount to IConnectionSet
5 years ago
Gene Walters
530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
...
Updating IsNetEntityRole Helper Methods for Clarity
5 years ago
Gene Walters
526a0f1289
Fix for Jenkins Validation: removing tabs and removing unwanted spaces.
5 years ago
Stephen Tramer
b78fa5eed4
Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
...
Networking libraries + Gems API documentation
5 years ago
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
stramer
673495c49d
Address additional review comments.
...
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
5 years ago
puvvadar
04387be083
Remove some redundant includes, forward declares and similar pieces
5 years ago
puvvadar
a748c2e152
Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking
5 years ago
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
5 years ago
Gene Walters
4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
...
Cherry pick networking fixes
5 years ago
Gene Walters
0810f353c6
Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
5 years ago
Gene Walters
f2b6ea7d8d
Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects
5 years ago
puvvadar
be71aec4e3
Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup
5 years ago
puvvadar
2b8e87f674
Begin cleaning MPSysComponent
5 years ago
stramer
c7a0e7b930
[LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
...
Signed-off-by: stramer <stramer@amazon.com>
5 years ago
Gene Walters
bcd008df20
Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component
5 years ago
puvvadar
2a6009c94b
Cleanup OnDisconnect client case slightly
5 years ago
puvvadar
cf5641a211
Cleanup shutdown, activate and deactivate for MPSystemComponent
5 years ago
puvvadar
2eca923694
Rework session validation to work through Connect packet
5 years ago
puvvadar
adc09435f4
Cleanup validation failure logic
5 years ago
puvvadar
04bf6c3689
Separate out session validation into its own packet
5 years ago
AMZN-Olex
8485a93612
Correcting the issue with processing of prefabs in Multiplayer enabled projects
5 years ago
Gene Walters
548f65e5d8
Merge pull request #1206 from aws-lumberyard-dev/SPEC7223_MultiplayerComponentRPC_BehaviorContext_ParameterNames
...
Multiplayer RPC Parameter Names Exposed to Behavior Context
5 years ago
AMZN-puvvadar
5bdf9e3c6d
Merge pull request #1175 from aws-lumberyard-dev/mp_session_integ
...
Integrating AzFramework Session hooks to Multiplayer
5 years ago
Gene Walters
618b7d12bb
Add parameter names to RPC behavior context so users know what each parameter does. Also added tooltip, although script canvas isnt always showing it (I will create a separate bug)
5 years ago
puvvadar
59d0a8817e
Fix inconsistent naming and cover edge case
5 years ago
puvvadar
da7870bb2a
Fix some typos and comments
5 years ago
puvvadar
056e170eb6
Check for dns name on request player join
5 years ago
puvvadar
cd5867d2fa
Cleanup session changes and add on connection disconnected event
5 years ago
puvvadar
fa55b495c4
Add handling for session provider ticket
5 years ago
Gene Walters
260b2851f3
Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
...
Allow Script Canvas Users to Listen for RPC Events Via EntityId
5 years ago
puvvadar
2b227a17d1
Remove extraneous code
5 years ago
puvvadar
45b1bbc85c
Fix duplicate include
5 years ago
puvvadar
6f4c0c2ce8
Rename interfaces for clarity
5 years ago
puvvadar
03989f77bb
Cleanup includes
5 years ago
puvvadar
40c7a6bd2d
Integrate remaining requests and rename Handling Requests interfaces for clarity
5 years ago
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
...
* SPEC-7178 Removal of precompiled cpp files
* Missing files...
5 years ago
puvvadar
5274019d31
Merge branch 'main' into mp_session_integ
5 years ago
Gene Walters
3e74c4f1e1
fixed minor type. Beh method name should say entityId, not entity
5 years ago
AMZN-koppersr
55a4680659
Fixed Multiplayer unit tests.
...
The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed.
5 years ago
AMZN-koppersr
4eb5b3554e
Merge branch 'main' into SpawnableEntityIdMapping
5 years ago
puvvadar
6ed6f3f808
Merge branch 'main' into mp_session_integ
5 years ago
Gene Walters
c586ff1ca6
Allow script canvas user to listen for RPC events
5 years ago
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
5 years ago
puvvadar
1d6c69dea2
Merge main to mp_session_integ
5 years ago
puvvadar
c55f65b78f
Integrate parts of Session Server API
5 years ago
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
...
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
5 years ago
Gene Walters
8666ca6467
Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
...
SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
5 years ago
AMZN-puvvadar
e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
...
Fixed ctrl+g port number
5 years ago
Gene Walters
cd619e14dc
Allow script canvas users to send RPCs via entityId
5 years ago
Gene Walters
89b1afc50e
Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile
5 years ago
karlberg
afeea87862
Fix for linux being a banned keyword
5 years ago
pereslav
bffb7d1b28
Simplified the change to rely on sv_port cvar
5 years ago
pereslav
3b519c6475
removed whitespace
5 years ago
pereslav
c752b9d0fc
Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
5 years ago
karlberg
38853eb2c2
Linux build fix
5 years ago
karlberg
82f9d08cfd
Build fix for uniform scale changes
5 years ago
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
b013d7ac67
Minor cleanup
5 years ago
karlberg
8ef2bd7518
Turn off desync debug by default, as this explodes network input sizes
5 years ago
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
5 years ago
AMZN-koppersr
c0dade8883
Merge branch 'main' into SpawnablePriorityQueue
5 years ago
Gene Walters
1a01a876a2
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
Gene Walters
fe913f310d
Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
...
Host's Default Player NetBinding will be Autonomous on the Host
5 years ago
AMZN-puvvadar
61fde9cb7f
Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
...
Fixes for MP Gem container scripting and non-rewindable containers
5 years ago
Esteban Papp
ff9a052ce6
Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
...
Integration of the LY as an SDK work
5 years ago
puvvadar
17f85be9b5
Switch size check to empty
5 years ago
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
5 years ago
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
5 years ago
Gene Walters
0f258954fb
Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
5 years ago
karlberg
e737307168
Merging latest origin/main
5 years ago
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
5 years ago
Gene Walters
98d9ee44fd
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
4d2e453b73
Cleanup flow of logic in serialization
5 years ago
AMZN-koppersr
d4ce2849c7
Post-merge fixup.
5 years ago
puvvadar
0c6af23652
Correct numeric cast
5 years ago
puvvadar
291e27a381
Correct numeric cast
5 years ago
puvvadar
f007efbc36
Fix various container issues in jinja
5 years ago
pappeste
01933f45b1
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
5 years ago
pappeste
f1b688f435
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# CMakeLists.txt
# Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
# Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
# cmake/LYWrappers.cmake
# cmake/SettingsRegistry.cmake
# scripts/o3de/tests/unit_test_current_project.py
5 years ago
Gene Walters
c746b9939b
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
5 years ago
Gene Walters
7a16ef31f5
Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
puvvadar
ab0a1cee2f
Fix inadvertent redefine in Test
5 years ago
Gene Walters
09dd298a8d
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
puvvadar
023dce00ff
Fix syntax error in RewindableArray
5 years ago
puvvadar
9103135275
Add iterator test for RewindableFixedVector
5 years ago
puvvadar
95963aa198
Update iterators to account for rewindable size
5 years ago
puvvadar
7830955680
Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding
5 years ago
Gene Walters
05a0e063a2
Also making Auton->Auth Getters requiring controller
5 years ago
greerdv
c0546c27f7
change default scale to 1
5 years ago
greerdv
4018bb587c
update network code to use uniform scale on Transform
5 years ago
lumberyard-employee-dm
4652d47fb3
Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere
5 years ago
Gene Walters
0fc9697e49
Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
5 years ago
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
5 years ago
puvvadar
b256b737a8
Add IBitset include
5 years ago
puvvadar
6559b4c5a9
Cleanup extraneous includes in Rewindable headers
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
50b9233552
Cleanup rewind concerns by basing around m_rewindableSize
5 years ago
puvvadar
050574715a
Address various feedback around RewindableFixedVector
5 years ago
puvvadar
e47fb1b7ea
Fix outdated Rewindable vector jinja generation
5 years ago
puvvadar
6d9dd587ee
Revert change to LocalPrediction xml
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
5 years ago
pereslav
43ffb2c872
SPEC-6984 Fixed flaky test when user settings were written by ComponentApplication
5 years ago
puvvadar
a7c41064a4
Update fixed_vector autogen to account for IsRewindable
5 years ago
Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
...
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
lawsonamzn
e886dba77e
Update Multiplayer gem to conform to the new standard
...
The multiplayer gem had a naming conflict in it - a module was called
"Tools".
5 years ago
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
lawsonamzn
6a7a86062e
Updates AutomatedTesting project and adds atom support
5 years ago
Nicholas Lawson
c9d5d7fb77
The new gem registration and usage system
...
Merge from mainline (Rebase)
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
Gene Walters
0d207eab19
fixes minor auto-formatting issue
5 years ago
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
f087b3be89
AutoComponent jinja formatting
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago