Refactoring away the use of AZ::TransformNotificationBus. Added unittests for deactivating parents of inner roots.

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-09-15 11:29:10 -04:00
parent fcd5b3f184
commit 714dc0a0e8
6 changed files with 296 additions and 111 deletions
@@ -19,6 +19,10 @@ namespace Multiplayer
: public AZ::ComponentBus
{
public:
//! @returns true if the entity a hierarchical component attached should be considered for inclusion in a hierarchy
//! this should return false when an entity is deactivating
virtual bool IsHierarchyEnabled() const = 0;
//! @returns hierarchical entities, the first element is the top level root
virtual AZStd::vector<AZ::Entity*> GetHierarchicalEntities() const = 0;
@@ -9,6 +9,7 @@
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TransformBus.h>
#include <Multiplayer/Components/NetworkHierarchyBus.h>
#include <Source/AutoGen/NetworkHierarchyChildComponent.AutoComponent.h>
@@ -42,12 +43,13 @@ namespace Multiplayer
//! NetworkHierarchyChildComponentBase overrides.
//! @{
void OnInit() override;
void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
void OnDeactivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
void OnActivate(EntityIsMigrating entityIsMigrating) override;
void OnDeactivate(EntityIsMigrating entityIsMigrating) override;
//! @}
//! NetworkHierarchyRequestBus overrides.
//! @{
bool IsHierarchyEnabled() const override;
bool IsHierarchicalChild() const override;
bool IsHierarchicalRoot() const override { return false; }
AZ::Entity* GetHierarchicalRoot() const override;
@@ -58,15 +60,26 @@ namespace Multiplayer
protected:
//! Used by @NetworkHierarchyRootComponent
void SetTopLevelHierarchyRootComponent(NetworkHierarchyRootComponent* hierarchyRoot);
void SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot);
private:
const NetworkHierarchyRootComponent* m_hierarchyRootComponent = nullptr;
AZ::ChildChangedEvent::Handler m_childChangedHandler;
AZ::ParentChangedEvent::Handler m_parentChangedHandler;
void OnChildChanged(AZ::ChildChangeType type, AZ::EntityId child);
void OnParentChanged(AZ::EntityId oldParent, AZ::EntityId parent);
//! Points to the top level root.
AZ::Entity* m_rootEntity = nullptr;
AZ::Event<NetEntityId>::Handler m_hierarchyRootNetIdChanged;
void OnHierarchyRootNetIdChanged(NetEntityId rootNetId);
NetworkHierarchyChangedEvent m_networkHierarchyChangedEvent;
NetworkHierarchyLeaveEvent m_networkHierarchyLeaveEvent;
bool m_isDeactivating = false;
void NotifyChildrenHierarchyDisbanded();
};
}
@@ -10,8 +10,8 @@
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TransformBus.h>
#include <Source/AutoGen/NetworkHierarchyRootComponent.AutoComponent.h>
#include <Multiplayer/Components/NetworkHierarchyBus.h>
#include <Source/AutoGen/NetworkHierarchyRootComponent.AutoComponent.h>
namespace Multiplayer
{
@@ -27,8 +27,8 @@ namespace Multiplayer
class NetworkHierarchyRootComponent final
: public NetworkHierarchyRootComponentBase
, public NetworkHierarchyRequestBus::Handler
, protected AZ::TransformNotificationBus::MultiHandler
{
friend class NetworkHierarchyChildComponent;
public:
AZ_MULTIPLAYER_COMPONENT(Multiplayer::NetworkHierarchyRootComponent, s_networkHierarchyRootComponentConcreteUuid, Multiplayer::NetworkHierarchyRootComponentBase);
@@ -37,6 +37,8 @@ namespace Multiplayer
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
NetworkHierarchyRootComponent();
//! NetworkHierarchyRootComponentBase overrides.
//! @{
void OnInit() override;
@@ -46,6 +48,7 @@ namespace Multiplayer
//! NetworkHierarchyRequestBus overrides.
//! @{
bool IsHierarchyEnabled() const override;
bool IsHierarchicalRoot() const override;
bool IsHierarchicalChild() const override;
AZStd::vector<AZ::Entity*> GetHierarchicalEntities() const override;
@@ -55,22 +58,24 @@ namespace Multiplayer
//! @}
protected:
//! AZ::TransformNotificationBus::Handler overrides.
//! @{
void OnParentChanged(AZ::EntityId oldParent, AZ::EntityId newParent) override;
void OnChildAdded(AZ::EntityId child) override;
void OnChildRemoved(AZ::EntityId childRemovedId) override;
//! @}
void SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot);
private:
AZ::ChildChangedEvent::Handler m_childChangedHandler;
AZ::ParentChangedEvent::Handler m_parentChangedHandler;
void OnChildChanged(AZ::ChildChangeType type, AZ::EntityId child);
void OnParentChanged(AZ::EntityId oldParent, AZ::EntityId parent);
NetworkHierarchyChangedEvent m_networkHierarchyChangedEvent;
NetworkHierarchyLeaveEvent m_networkHierarchyLeaveEvent;
AZ::Entity* m_higherRootEntity = nullptr;
//! Points to the top level root, if this root is an inner root in this hierarchy.
AZ::Entity* m_rootEntity = nullptr;
AZStd::vector<AZ::Entity*> m_hierarchicalEntities;
//! Rebuilds hierarchy starting from this root component's entity.
void RebuildHierarchy();
//! @param underEntity Walk the child entities that belong to @underEntity and consider adding them to the hierarchy
@@ -86,5 +91,9 @@ namespace Multiplayer
//! @currentEntityCount will be modified to reflect the total entity count upon completion of this method.
//! @returns false if an attempt was made to go beyond the maximum supported hierarchy size, true otherwise
bool RecursiveAttachHierarchicalChild(AZ::EntityId entity, uint32_t& currentEntityCount);
void SetRootForEntity(AZ::Entity* root, const AZ::Entity* childEntity);
bool m_isDeactivating = false;
};
}
@@ -7,6 +7,7 @@
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Multiplayer/Components/NetworkHierarchyBus.h>
@@ -53,7 +54,9 @@ namespace Multiplayer
}
NetworkHierarchyChildComponent::NetworkHierarchyChildComponent()
: m_hierarchyRootNetIdChanged([this](NetEntityId rootNetId) {OnHierarchyRootNetIdChanged(rootNetId); })
: m_childChangedHandler([this](AZ::ChildChangeType type, AZ::EntityId child) { OnChildChanged(type, child); })
, m_parentChangedHandler([this](AZ::EntityId oldParent, AZ::EntityId parent) { OnParentChanged(oldParent, parent); })
, m_hierarchyRootNetIdChanged([this](NetEntityId rootNetId) {OnHierarchyRootNetIdChanged(rootNetId); })
{
}
@@ -66,13 +69,36 @@ namespace Multiplayer
{
HierarchyRootAddEvent(m_hierarchyRootNetIdChanged);
NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
{
transformComponent->BindChildChangedEventHandler(m_childChangedHandler);
transformComponent->BindParentChangedEventHandler(m_parentChangedHandler);
}
}
void NetworkHierarchyChildComponent::OnDeactivate([[maybe_unused]] EntityIsMigrating entityIsMigrating)
{
m_isDeactivating = true;
if (m_rootEntity)
{
if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
NotifyChildrenHierarchyDisbanded();
NetworkHierarchyRequestBus::Handler::BusDisconnect();
}
bool NetworkHierarchyChildComponent::IsHierarchyEnabled() const
{
return !m_isDeactivating;
}
bool NetworkHierarchyChildComponent::IsHierarchicalChild() const
{
if (GetHierarchyRoot() != InvalidNetEntityId)
@@ -85,14 +111,14 @@ namespace Multiplayer
AZ::Entity* NetworkHierarchyChildComponent::GetHierarchicalRoot() const
{
return m_hierarchyRootComponent ? m_hierarchyRootComponent->GetEntity() : nullptr;
return m_rootEntity;
}
AZStd::vector<AZ::Entity*> NetworkHierarchyChildComponent::GetHierarchicalEntities() const
{
if (m_hierarchyRootComponent)
if (m_rootEntity)
{
return m_hierarchyRootComponent->GetHierarchicalEntities();
return m_rootEntity->FindComponent<NetworkHierarchyRootComponent>()->GetHierarchicalEntities();
}
return {};
@@ -108,18 +134,18 @@ namespace Multiplayer
handler.Connect(m_networkHierarchyLeaveEvent);
}
void NetworkHierarchyChildComponent::SetTopLevelHierarchyRootComponent(NetworkHierarchyRootComponent* hierarchyRoot)
void NetworkHierarchyChildComponent::SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot)
{
m_hierarchyRootComponent = hierarchyRoot;
m_rootEntity = hierarchyRoot;
if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
{
NetworkHierarchyChildComponentController* controller = static_cast<NetworkHierarchyChildComponentController*>(GetController());
if (hierarchyRoot)
if (m_rootEntity)
{
const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(hierarchyRoot->GetEntityId());
const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(m_rootEntity->GetId());
controller->SetHierarchyRoot(netRootId);
m_networkHierarchyChangedEvent.Signal(hierarchyRoot->GetEntityId());
m_networkHierarchyChangedEvent.Signal(m_rootEntity->GetId());
}
else
{
@@ -128,20 +154,74 @@ namespace Multiplayer
m_networkHierarchyLeaveEvent.Signal();
}
}
if (m_rootEntity == nullptr)
{
NotifyChildrenHierarchyDisbanded();
}
}
void NetworkHierarchyChildComponent::OnChildChanged([[maybe_unused]] AZ::ChildChangeType type, [[maybe_unused]] AZ::EntityId child)
{
if (m_rootEntity)
{
if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
}
void NetworkHierarchyChildComponent::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, [[maybe_unused]] AZ::EntityId parent)
{
if (m_rootEntity)
{
if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
}
void NetworkHierarchyChildComponent::OnHierarchyRootNetIdChanged(NetEntityId rootNetId)
{
const ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(rootNetId);
ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(rootNetId);
if (rootHandle.Exists())
{
m_hierarchyRootComponent = rootHandle.FindComponent<NetworkHierarchyRootComponent>();
m_networkHierarchyChangedEvent.Signal(m_hierarchyRootComponent->GetEntityId());
AZ::Entity* newRoot = rootHandle.GetEntity();
if (m_rootEntity != newRoot)
{
m_rootEntity = newRoot;
m_networkHierarchyChangedEvent.Signal(m_rootEntity->GetId());
}
}
else
{
m_hierarchyRootComponent = nullptr;
m_networkHierarchyLeaveEvent.Signal();
if (!m_rootEntity)
{
m_rootEntity = nullptr;
m_networkHierarchyLeaveEvent.Signal();
}
}
}
void NetworkHierarchyChildComponent::NotifyChildrenHierarchyDisbanded()
{
AZStd::vector<AZ::EntityId> allChildren;
AZ::TransformBus::EventResult(allChildren, GetEntityId(), &AZ::TransformBus::Events::GetChildren);
for (const AZ::EntityId& childEntityId : allChildren)
{
if (const AZ::Entity* childEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(childEntityId))
{
if (auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>())
{
hierarchyChildComponent->SetTopLevelHierarchyRootEntity(nullptr);
}
else if (auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>())
{
hierarchyRootComponent->SetTopLevelHierarchyRootEntity(nullptr);
}
}
}
}
}
@@ -11,6 +11,7 @@
#include <AzCore/Console/ILogger.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Components/TransformComponent.h>
#include <Multiplayer/IMultiplayer.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
@@ -58,6 +59,12 @@ namespace Multiplayer
incompatible.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
}
NetworkHierarchyRootComponent::NetworkHierarchyRootComponent()
: m_childChangedHandler([this](AZ::ChildChangeType type, AZ::EntityId child) { OnChildChanged(type, child); })
, m_parentChangedHandler([this](AZ::EntityId oldParent, AZ::EntityId parent) { OnParentChanged(oldParent, parent); })
{
}
void NetworkHierarchyRootComponent::OnInit()
{
}
@@ -67,31 +74,54 @@ namespace Multiplayer
m_hierarchicalEntities.push_back(GetEntity());
NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
{
transformComponent->BindChildChangedEventHandler(m_childChangedHandler);
transformComponent->BindParentChangedEventHandler(m_parentChangedHandler);
}
}
void NetworkHierarchyRootComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
NetworkHierarchyRequestBus::Handler::BusDisconnect();
m_isDeactivating = true;
for (const AZ::Entity* childEntity : m_hierarchicalEntities)
if (m_rootEntity)
{
auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>();
auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>();
if (hierarchyChildComponent)
// tell parent to re-build the hierarchy
if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
{
hierarchyChildComponent->SetTopLevelHierarchyRootComponent(nullptr);
root->RebuildHierarchy();
}
if (hierarchyRootComponent)
}
else
{
// notify children to that a hierarchy is disbanded
AZStd::vector<AZ::EntityId> allChildren;
AZ::TransformBus::EventResult(allChildren, GetEntityId(), &AZ::TransformBus::Events::GetChildren);
for (const AZ::EntityId& childEntityId : allChildren)
{
hierarchyRootComponent->SetTopLevelHierarchyRootEntity(nullptr);
if (const AZ::Entity* childEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(childEntityId))
{
SetRootForEntity(nullptr, childEntity);
}
}
}
m_childChangedHandler.Disconnect();
m_parentChangedHandler.Disconnect();
NetworkHierarchyRequestBus::Handler::BusDisconnect();
m_hierarchicalEntities.clear();
m_higherRootEntity = nullptr;
m_rootEntity = nullptr;
}
bool NetworkHierarchyRootComponent::IsHierarchyEnabled() const
{
return !m_isDeactivating;
}
bool NetworkHierarchyRootComponent::IsHierarchicalRoot() const
@@ -116,9 +146,9 @@ namespace Multiplayer
AZ::Entity* NetworkHierarchyRootComponent::GetHierarchicalRoot() const
{
if (m_higherRootEntity)
if (m_rootEntity)
{
return m_higherRootEntity;
return m_rootEntity;
}
return GetEntity();
@@ -134,24 +164,36 @@ namespace Multiplayer
handler.Connect(m_networkHierarchyLeaveEvent);
}
void NetworkHierarchyRootComponent::OnChildChanged([[maybe_unused]] AZ::ChildChangeType type, [[maybe_unused]] AZ::EntityId child)
{
if (IsHierarchicalRoot())
{
// Parent-child notifications are not reliable enough to avoid duplicate notifications,
// so we will rebuild from scratch to avoid duplicate entries in @m_hierarchicalEntities.
RebuildHierarchy();
}
else if (NetworkHierarchyRootComponent* root = GetHierarchicalRoot()->FindComponent<NetworkHierarchyRootComponent>())
{
root->RebuildHierarchy();
}
}
void NetworkHierarchyRootComponent::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, AZ::EntityId newParent)
{
const AZ::EntityId entityBusId = *AZ::TransformNotificationBus::GetCurrentBusId();
if (GetEntityId() != entityBusId)
{
return; // ignore parent changes of child entities
}
// If the parent is part of a hierarchy, it will detect this entity as a new child and rebuild hierarchy.
// Thus, we only need to take care of a case when the parent is not part of a hierarchy,
// in which case, this entity will be a new root of a new hierarchy.
if (AZ::Entity* parentEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(newParent))
{
if (parentEntity->FindComponent<NetworkHierarchyRootComponent>())
if (parentEntity->FindComponent<NetworkHierarchyRootComponent>() == nullptr &&
parentEntity->FindComponent<NetworkHierarchyChildComponent>() == nullptr)
{
RebuildHierarchy();
}
else
{
m_higherRootEntity = parentEntity;
m_hierarchicalEntities.clear();
AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
// Should still listen for its events, such as when this root detaches
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
}
}
else
@@ -161,25 +203,63 @@ namespace Multiplayer
}
}
void NetworkHierarchyRootComponent::OnChildAdded([[maybe_unused]] AZ::EntityId child)
{
// Parent-child notifications from TransformNotificationBus are not reliable enough to avoid duplicate notifications,
// so we will rebuild from scratch to avoid duplicate entries in @m_hierarchicalEntities.
RebuildHierarchy();
}
void NetworkHierarchyRootComponent::RebuildHierarchy()
{
m_hierarchicalEntities.clear();
m_hierarchicalEntities.push_back(GetEntity()); // add the root itself
AZStd::vector<AZ::Entity*> previousEntities;
m_hierarchicalEntities.swap(previousEntities);
AZ::TransformNotificationBus::MultiHandler::BusDisconnect();
AZ::TransformNotificationBus::MultiHandler::BusConnect(GetEntityId());
m_hierarchicalEntities.push_back(GetEntity()); // Add the root.
uint32_t currentEntityCount = aznumeric_cast<uint32_t>(m_hierarchicalEntities.size());
RecursiveAttachHierarchicalEntities(GetEntityId(), currentEntityCount);
m_networkHierarchyChangedEvent.Signal(GetEntityId());
bool hierarchyChanged = false;
// Send out join and leave events.
for (AZ::Entity* currentEntity : m_hierarchicalEntities)
{
const auto prevEntityIterator = AZStd::find(previousEntities.begin(), previousEntities.end(), currentEntity);
if (prevEntityIterator != previousEntities.end())
{
// This entity was here before the build of the hierarchy.
previousEntities.erase(prevEntityIterator);
}
else
{
// This is a newly added entity to the network hierarchy.
hierarchyChanged = true;
SetRootForEntity(GetEntity(), currentEntity);
}
}
// These entities were removed since last rebuild.
for (const AZ::Entity* previousEntity : previousEntities)
{
SetRootForEntity(nullptr, previousEntity);
}
if (!previousEntities.empty())
{
hierarchyChanged = true;
}
if (hierarchyChanged)
{
m_networkHierarchyChangedEvent.Signal(GetEntityId());
}
}
void NetworkHierarchyRootComponent::SetRootForEntity(AZ::Entity* root, const AZ::Entity* childEntity)
{
if (auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>())
{
hierarchyChildComponent->SetTopLevelHierarchyRootEntity(root);
}
else if (auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>())
{
hierarchyRootComponent->SetTopLevelHierarchyRootEntity(root);
}
}
bool NetworkHierarchyRootComponent::RecursiveAttachHierarchicalEntities(AZ::EntityId underEntity, uint32_t& currentEntityCount)
@@ -212,21 +292,12 @@ namespace Multiplayer
auto* hierarchyChildComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>();
auto* hierarchyRootComponent = childEntity->FindComponent<NetworkHierarchyRootComponent>();
if (hierarchyChildComponent || hierarchyRootComponent)
if ((hierarchyChildComponent && hierarchyChildComponent->IsHierarchyEnabled()) ||
(hierarchyRootComponent && hierarchyRootComponent->IsHierarchyEnabled()))
{
AZ::TransformNotificationBus::MultiHandler::BusConnect(entity);
m_hierarchicalEntities.push_back(childEntity);
++currentEntityCount;
if (hierarchyChildComponent)
{
hierarchyChildComponent->SetTopLevelHierarchyRootComponent(this);
}
else if (hierarchyRootComponent)
{
hierarchyRootComponent->SetTopLevelHierarchyRootEntity(GetEntity());
}
if (!RecursiveAttachHierarchicalEntities(entity, currentEntityCount))
{
return false;
@@ -237,43 +308,10 @@ namespace Multiplayer
return true;
}
void NetworkHierarchyRootComponent::OnChildRemoved(AZ::EntityId childRemovedId)
{
AZStd::vector<AZ::EntityId> allChildren;
AZ::TransformBus::EventResult(allChildren, childRemovedId, &AZ::TransformBus::Events::GetEntityAndAllDescendants);
for (AZ::EntityId childId : allChildren)
{
AZ::TransformNotificationBus::MultiHandler::BusDisconnect(childId);
const AZ::Entity* childEntity = nullptr;
AZStd::erase_if(m_hierarchicalEntities, [childId, &childEntity](const AZ::Entity* entity)
{
if (entity->GetId() == childId)
{
childEntity = entity;
return true;
}
return false;
});
if (childEntity)
{
if (NetworkHierarchyChildComponent* childComponent = childEntity->FindComponent<NetworkHierarchyChildComponent>())
{
childComponent->SetTopLevelHierarchyRootComponent(nullptr);
}
}
}
m_networkHierarchyChangedEvent.Signal(GetEntityId());
}
void NetworkHierarchyRootComponent::SetTopLevelHierarchyRootEntity(AZ::Entity* hierarchyRoot)
{
m_higherRootEntity = hierarchyRoot;
m_rootEntity = hierarchyRoot;
if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
{
NetworkHierarchyChildComponentController* controller = static_cast<NetworkHierarchyChildComponentController*>(GetController());
@@ -287,5 +325,11 @@ namespace Multiplayer
controller->SetHierarchyRoot(InvalidNetEntityId);
}
}
if (m_rootEntity == nullptr)
{
// We lost the parent hierarchical entity, so as a root we need to re-build our own hierarchy.
RebuildHierarchy();
}
}
}
@@ -847,6 +847,41 @@ namespace Multiplayer
);
}
TEST_F(ServerHierarchyOfHierarchyTests, Inner_Root_Has_Child_References_After_Top_Root_Deactivates)
{
m_rootEntity2->FindComponent<AzFramework::TransformComponent>()->SetParent(m_childOfChildEntity->GetId());
StopAndDeleteEntity(m_rootEntity);
EXPECT_EQ(
m_rootEntity2->FindComponent<NetworkHierarchyRootComponent>()->GetHierarchicalEntities().size(),
3
);
}
TEST_F(ServerHierarchyOfHierarchyTests, Inner_Root_Has_Child_References_After_Child_Of_Top_Root_Deactivates)
{
m_rootEntity2->FindComponent<AzFramework::TransformComponent>()->SetParent(m_childOfChildEntity->GetId());
StopAndDeleteEntity(m_childEntity);
EXPECT_EQ(
m_rootEntity2->FindComponent<NetworkHierarchyRootComponent>()->GetHierarchicalEntities().size(),
3
);
}
TEST_F(ServerHierarchyOfHierarchyTests, Inner_Root_Has_Child_References_After_Child_Of_Child_Deactivates)
{
m_rootEntity2->FindComponent<AzFramework::TransformComponent>()->SetParent(m_childOfChildEntity->GetId());
StopAndDeleteEntity(m_childOfChildEntity);
EXPECT_EQ(
m_rootEntity2->FindComponent<NetworkHierarchyRootComponent>()->GetHierarchicalEntities().size(),
3
);
}
TEST_F(ServerHierarchyOfHierarchyTests, Stress_Test_Inner_Root_Has_Child_References_After_Detachment_From_Child_Of_Child)
{
for (int i = 0; i < 100; ++i)