Add const to some funcs and fix a comment

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-08-25 10:21:29 -07:00
parent 2ef5e956ba
commit ebbe4b99a4
4 changed files with 4 additions and 4 deletions
@@ -306,7 +306,7 @@ namespace AzNetworking
}
else if (handledPacket == PacketDispatchResult::Pending)
{
// If we did not handle due to a handshake pending completion, defer it
// If we did not handle due to a handshake pending completion, skip it
continue;
}
else if (connection->GetConnectionState() != ConnectionState::Disconnecting)
@@ -33,7 +33,7 @@ namespace Multiplayer
MultiplayerEditorConnection();
~MultiplayerEditorConnection() = default;
bool IsHandshakeComplete(){ return true; };
bool IsHandshakeComplete() const { return true; };
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
@@ -441,7 +441,7 @@ namespace Multiplayer
MultiplayerPackets::SyncConsole m_syncPacket;
};
bool MultiplayerSystemComponent::IsHandshakeComplete()
bool MultiplayerSystemComponent::IsHandshakeComplete() const
{
return m_didHandshake;
}
@@ -76,7 +76,7 @@ namespace Multiplayer
int GetTickOrder() override;
//! @}
bool IsHandshakeComplete();
bool IsHandshakeComplete() const;
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Connect& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Accept& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);