Add const to some funcs and fix a comment
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -306,7 +306,7 @@ namespace AzNetworking
|
||||
}
|
||||
else if (handledPacket == PacketDispatchResult::Pending)
|
||||
{
|
||||
// If we did not handle due to a handshake pending completion, defer it
|
||||
// If we did not handle due to a handshake pending completion, skip it
|
||||
continue;
|
||||
}
|
||||
else if (connection->GetConnectionState() != ConnectionState::Disconnecting)
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Multiplayer
|
||||
MultiplayerEditorConnection();
|
||||
~MultiplayerEditorConnection() = default;
|
||||
|
||||
bool IsHandshakeComplete(){ return true; };
|
||||
bool IsHandshakeComplete() const { return true; };
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
|
||||
|
||||
|
||||
@@ -441,7 +441,7 @@ namespace Multiplayer
|
||||
MultiplayerPackets::SyncConsole m_syncPacket;
|
||||
};
|
||||
|
||||
bool MultiplayerSystemComponent::IsHandshakeComplete()
|
||||
bool MultiplayerSystemComponent::IsHandshakeComplete() const
|
||||
{
|
||||
return m_didHandshake;
|
||||
}
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace Multiplayer
|
||||
int GetTickOrder() override;
|
||||
//! @}
|
||||
|
||||
bool IsHandshakeComplete();
|
||||
bool IsHandshakeComplete() const;
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Connect& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::Accept& packet);
|
||||
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerPackets::ReadyForEntityUpdates& packet);
|
||||
|
||||
Reference in New Issue
Block a user