@@ -500,10 +500,11 @@ namespace Multiplayer
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_priority = AzFramework::SpawnablePriority_High;
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AZ::Name netSpawnableName = AZ::Interface<INetworkSpawnableLibrary>::Get()->GetSpawnableNameFromAssetId(netSpawnableAsset.GetId());
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const AZ::Name netSpawnableName =
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AZ::Interface<INetworkSpawnableLibrary>::Get()->GetSpawnableNameFromAssetId(netSpawnableAsset.GetId());
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// Pre-insertion callback allows us to do network-specific setup for the entities before they are added to the scene
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optionalArgs.m_preInsertionCallback = [netSpawnableName = netSpawnableName](AzFramework::EntitySpawnTicket::Id,
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optionalArgs.m_preInsertionCallback = [netSpawnableName](AzFramework::EntitySpawnTicket::Id,
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AzFramework::SpawnableEntityContainerView entities)
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{
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for (uint32_t netEntityIndex = 0, entitiesSize = aznumeric_cast<uint32_t>(entities.size());
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