diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp index 4e0818323e..793acc17ff 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp @@ -500,10 +500,11 @@ namespace Multiplayer AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs; optionalArgs.m_priority = AzFramework::SpawnablePriority_High; - AZ::Name netSpawnableName = AZ::Interface::Get()->GetSpawnableNameFromAssetId(netSpawnableAsset.GetId()); + const AZ::Name netSpawnableName = + AZ::Interface::Get()->GetSpawnableNameFromAssetId(netSpawnableAsset.GetId()); // Pre-insertion callback allows us to do network-specific setup for the entities before they are added to the scene - optionalArgs.m_preInsertionCallback = [netSpawnableName = netSpawnableName](AzFramework::EntitySpawnTicket::Id, + optionalArgs.m_preInsertionCallback = [netSpawnableName](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableEntityContainerView entities) { for (uint32_t netEntityIndex = 0, entitiesSize = aznumeric_cast(entities.size());