Fixing copyright headers. Also removing some #includes that HitVolumes didn't need
Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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@@ -1,6 +1,7 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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@@ -1,6 +1,7 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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@@ -1,6 +1,7 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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@@ -11,10 +12,8 @@
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#include <AzFramework/Physics/CharacterBus.h>
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#include <AzFramework/Physics/Character.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Material.h>
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#include <MCore/Source/AzCoreConversions.h>
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#include <Integration/ActorComponentBus.h>
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#include <Integration/AnimGraphNetworkingBus.h>
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namespace Multiplayer
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{
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