Update previous transform to prevent jitter from lerping

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-13 15:05:27 -07:00
parent 9b6d207163
commit 63cbb69797
@@ -91,6 +91,7 @@ namespace Multiplayer
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
GetTransformComponent()->SetWorldTM(blendTransform);
m_previousTransform = blendTransform;
}
}