Update previous transform to prevent jitter from lerping
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -91,6 +91,7 @@ namespace Multiplayer
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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GetTransformComponent()->SetWorldTM(blendTransform);
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m_previousTransform = blendTransform;
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}
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}
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