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@ -17,7 +17,7 @@ namespace Multiplayer
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template <typename TYPE, uint32_t SIZE>
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bool RewindableArray<TYPE, SIZE>::Serialize(AzNetworking::ISerializer& serializer)
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{
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for (uint32_t i = 0; i < size(); ++i)
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for (uint32_t i = 0; i < SIZE; ++i)
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{
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if(!this[i].Serialize(serializer))
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{
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@ -31,7 +31,7 @@ namespace Multiplayer
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template <typename TYPE, uint32_t SIZE>
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bool RewindableArray<TYPE, SIZE>::Serialize(AzNetworking::ISerializer& serializer, AzNetworking::IBitset& deltaRecord)
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{
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for (uint32_t i = 0; i < size(); ++i)
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for (uint32_t i = 0; i < SIZE; ++i)
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{
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if (deltaRecord.GetBit(i))
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{
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