Brought over LY legacy imgui code

Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
AMZN-Olex
2021-07-26 18:01:14 -04:00
parent 90e45a5bbd
commit 46777b537e
7 changed files with 812 additions and 0 deletions
@@ -0,0 +1,222 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "MultiplayerDebugByteReporter.h"
#include <iomanip>
#include <sstream>
#include <AzCore/std/sort.h>
namespace MultiplayerDiagnostics
{
void MultiplayerDebugByteReporter::ReportBytes(size_t byteSize)
{
m_count++;
m_totalBytes += byteSize;
m_totalBytesThisSecond += byteSize;
m_minBytes = AZStd::min(m_minBytes, byteSize);
m_maxBytes = AZStd::max(m_maxBytes, byteSize);
}
void MultiplayerDebugByteReporter::AggregateBytes(size_t byteSize)
{
m_aggregateBytes += byteSize;
}
void MultiplayerDebugByteReporter::ReportAggregateBytes()
{
ReportBytes(m_aggregateBytes);
m_aggregateBytes = 0;
}
float MultiplayerDebugByteReporter::GetAverageBytes() const
{
if (m_count == 0)
{
AZ_Warning("MultiplayerDebugByteReporter", m_totalBytes == 0, "Attempted to average bytes with a zero count.");
return 0.0f;
}
return (1.0f * m_totalBytes) / m_count;
}
size_t MultiplayerDebugByteReporter::GetMaxBytes() const
{
return m_maxBytes;
}
size_t MultiplayerDebugByteReporter::GetMinBytes() const
{
return m_minBytes;
}
size_t MultiplayerDebugByteReporter::GetTotalBytes() const
{
return m_totalBytes;
}
float MultiplayerDebugByteReporter::GetKbitsPerSecond()
{
auto now = AZStd::chrono::monotonic_clock::now();
// Check the amount of time elapsed and update totals if necessary.
// Time here is measured in whole seconds from the epoch, providing synchronization in
// reporting intervals across all byte reporters.
AZStd::chrono::seconds nowSeconds = AZStd::chrono::duration_cast<AZStd::chrono::seconds>(now.time_since_epoch());
AZStd::chrono::seconds secondsSinceLastUpdate = nowSeconds -
AZStd::chrono::duration_cast<AZStd::chrono::seconds>(m_lastUpdateTime.time_since_epoch());
if (secondsSinceLastUpdate.count())
{
// normalize over elapsed milliseconds
const int k_millisecondsPerSecond = 1000;
auto msSinceLastUpdate = AZStd::chrono::duration_cast<AZStd::chrono::milliseconds>(now - m_lastUpdateTime);
m_totalBytesLastSecond = k_millisecondsPerSecond * (1.f * m_totalBytesThisSecond / msSinceLastUpdate.count());
m_totalBytesThisSecond = 0;
m_lastUpdateTime = now;
}
const float k_bitsPerByte = 8.0f;
const int k_bitsPerKilobit = 1024;
return k_bitsPerByte * m_totalBytesLastSecond / k_bitsPerKilobit;
}
void MultiplayerDebugByteReporter::Combine(const MultiplayerDebugByteReporter& other)
{
m_count += other.m_count;
m_totalBytes += other.m_totalBytes;
m_totalBytesThisSecond += other.m_totalBytesThisSecond;
m_minBytes = AZStd::GetMin(m_minBytes, other.m_minBytes);
m_maxBytes = AZStd::GetMax(m_maxBytes, other.m_maxBytes);
}
void MultiplayerDebugByteReporter::Reset()
{
m_count = 0;
m_totalBytes = 0;
m_totalBytesThisSecond = 0;
m_totalBytesLastSecond = 0;
m_minBytes = std::numeric_limits<decltype(m_minBytes)>::max();
m_maxBytes = 0;
m_aggregateBytes = 0;
}
void ComponentReporter::ReportField(const char* fieldName, size_t byteSize)
{
MultiplayerDebugByteReporter::AggregateBytes(byteSize);
m_fieldReports[fieldName].ReportBytes(byteSize);
}
void ComponentReporter::ReportFragmentEnd()
{
MultiplayerDebugByteReporter::ReportAggregateBytes();
m_componentDirtyBytes.ReportAggregateBytes();
}
AZStd::vector<ComponentReporter::Report> ComponentReporter::GetFieldReports()
{
AZStd::vector<Report> copy;
for (auto field = m_fieldReports.begin(); field != m_fieldReports.end(); ++field)
{
copy.emplace_back(field->first, &field->second);
}
auto sortByFrequency = [](const Report& a, const Report& b)
{
return a.second->GetTotalCount() > b.second->GetTotalCount();
};
AZStd::sort(copy.begin(), copy.end(), sortByFrequency);
return copy;
}
void ComponentReporter::Combine(const ComponentReporter& other)
{
MultiplayerDebugByteReporter::Combine(other);
for (const auto& fieldIter : other.m_fieldReports)
{
m_fieldReports[fieldIter.first].Combine(fieldIter.second);
}
m_componentDirtyBytes.Combine(other.m_componentDirtyBytes);
}
void EntityReporter::ReportField(AZ::u32 index, const char* componentName,
const char* fieldName, size_t byteSize)
{
if (m_currentComponentReport == nullptr)
{
std::stringstream component;
component << "[" << std::setw(2) << std::setfill('0') << static_cast<int>(index) << "]" << " " << componentName;
m_currentComponentReport = &m_componentReports[component.str().c_str()];
}
m_currentComponentReport->ReportField(fieldName, byteSize);
MultiplayerDebugByteReporter::AggregateBytes(byteSize);
}
void EntityReporter::ReportDirtyBits(AZ::u32 index, const char* componentName, size_t byteSize)
{
const char* const prefix = "MB::";
if (strncmp(prefix, componentName, 4) == 0)
{
componentName += strlen(prefix);
}
if (m_currentComponentReport == nullptr)
{
std::stringstream component;
component << "[" << std::setw(2) << std::setfill('0') << static_cast<int>(index) << "]" << " " << componentName;
m_currentComponentReport = &m_componentReports[component.str().c_str()];
}
m_currentComponentReport->ReportDirtyBits(byteSize);
m_gdeDirtyBytes.AggregateBytes(byteSize);
}
void EntityReporter::ReportFragmentEnd()
{
if (m_currentComponentReport)
{
m_currentComponentReport->ReportFragmentEnd();
m_currentComponentReport = nullptr;
}
m_gdeDirtyBytes.ReportAggregateBytes();
MultiplayerDebugByteReporter::ReportAggregateBytes();
}
void EntityReporter::Combine(const EntityReporter& other)
{
MultiplayerDebugByteReporter::Combine(other);
for (const auto& componentIter : other.m_componentReports)
{
m_componentReports[componentIter.first].Combine(componentIter.second);
}
m_gdeDirtyBytes.Combine(other.m_gdeDirtyBytes);
}
void EntityReporter::Reset()
{
MultiplayerDebugByteReporter::Reset();
m_componentReports.clear();
m_gdeDirtyBytes.Reset();
}
AZStd::map<AZStd::string, ComponentReporter>& EntityReporter::GetComponentReports()
{
return m_componentReports;
}
}
@@ -0,0 +1,96 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/containers/map.h>
#include <AzCore/std/containers/vector.h>
namespace MultiplayerDiagnostics
{
class MultiplayerDebugByteReporter
{
public:
MultiplayerDebugByteReporter() { MultiplayerDebugByteReporter::Reset(); }
virtual ~MultiplayerDebugByteReporter() = default;
void ReportBytes(size_t byteSize);
void AggregateBytes(size_t byteSize);
void ReportAggregateBytes();
float GetAverageBytes() const;
size_t GetMaxBytes() const;
size_t GetMinBytes() const;
size_t GetTotalBytes() const;
float GetKbitsPerSecond();
void Combine(const MultiplayerDebugByteReporter& other);
virtual void Reset();
size_t GetTotalCount() const { return m_count; }
private:
size_t m_count;
size_t m_totalBytes;
size_t m_totalBytesThisSecond;
float m_totalBytesLastSecond;
size_t m_minBytes;
size_t m_maxBytes;
size_t m_aggregateBytes;
AZStd::chrono::monotonic_clock::time_point m_lastUpdateTime;
};
class ComponentReporter : public MultiplayerDebugByteReporter
{
public:
ComponentReporter() = default;
void ReportField(const char* fieldName, size_t byteSize);
void ReportDirtyBits(size_t byteSize) { m_componentDirtyBytes.AggregateBytes(byteSize); }
void ReportFragmentEnd();
using Report = AZStd::pair<AZStd::string, MultiplayerDebugByteReporter*>;
AZStd::vector<Report> GetFieldReports();
AZStd::size_t GetTotalDirtyBits() const { return m_componentDirtyBytes.GetTotalBytes(); }
float GetAvgDirtyBits() const { return m_componentDirtyBytes.GetAverageBytes(); }
void Combine(const ComponentReporter& other);
private:
AZStd::map<AZStd::string, MultiplayerDebugByteReporter> m_fieldReports;
MultiplayerDebugByteReporter m_componentDirtyBytes;
};
class EntityReporter : public MultiplayerDebugByteReporter
{
public:
EntityReporter() = default;
void ReportField(AZ::u32 index, const char* componentName, const char* fieldName, size_t byteSize);
void ReportDirtyBits(AZ::u32 index, const char* componentName, size_t byteSize);
void ReportFragmentEnd();
void Combine(const EntityReporter& other);
void Reset() override;
AZStd::map<AZStd::string, ComponentReporter>& GetComponentReports();
AZStd::size_t GetTotalDirtyBits() const { return m_gdeDirtyBytes.GetTotalBytes(); }
float GetAvgDirtyBits() const { return m_gdeDirtyBytes.GetAverageBytes(); }
private:
ComponentReporter* m_currentComponentReport = nullptr;
AZStd::map<AZStd::string, ComponentReporter> m_componentReports;
MultiplayerDebugByteReporter m_gdeDirtyBytes;
};
}
@@ -0,0 +1,385 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "MultiplayerDebugPerEntityReporter.h"
#include <GridMate/Replica/ReplicaChunk.h>
#include <GridMate/Replica/ReplicaChunkDescriptor.h>
#include <GridMate/Replica/RemoteProcedureCall.h>
#if defined(IMGUI_ENABLED)
#include <imgui/imgui.h>
#endif
namespace MultiplayerDiagnostics
{
#if defined(IMGUI_ENABLED)
static const ImVec4 k_ImGuiTomato = ImVec4(1.0f, 0.4f, 0.3f, 1.0f);
static const ImVec4 k_ImGuiKhaki = ImVec4(0.9f, 0.8f, 0.5f, 1.0f);
static const ImVec4 k_ImGuiCyan = ImVec4(0.5f, 1.0f, 1.0f, 1.0f);
static const ImVec4 k_ImGuiDusk = ImVec4(0.7f, 0.7f, 1.0f, 1.0f);
static const ImVec4 k_ImGuiWhite = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
// --------------------------------------------------------------------------------------------
template <typename Reporter>
bool ReplicatedStateTreeNode(const AZStd::string& name, Reporter& report, const ImVec4& color, int depth = 0)
{
const int defaultPadAmount = 55;
const int depthReduction = 3;
ImGui::PushStyleColor(ImGuiCol_Text, color);
const bool expanded = ImGui::TreeNode(name.c_str(),
"%-*s %7.2f kbps %7.2f B Avg. %4zu B Max %10zu B Payload",
defaultPadAmount - depthReduction * depth,
name.c_str(),
report.GetKbitsPerSecond(),
report.GetAverageBytes(),
report.GetMaxBytes(),
report.GetTotalBytes());
ImGui::PopStyleColor();
return expanded;
}
// --------------------------------------------------------------------------------------------
void DisplayReplicatedStateReport(AZStd::map<AZStd::string, ComponentReporter>& componentReports, float kbpsWarn, float maxWarn)
{
for (auto& componentPair : componentReports)
{
ImGui::Separator();
ComponentReporter& componentReport = componentPair.second;
if (ReplicatedStateTreeNode(componentPair.first, componentReport, k_ImGuiCyan, 1))
{
ImGui::Separator();
ImGui::Columns(6, "replicated_field_columns");
ImGui::NextColumn();
ImGui::Text("kbps");
ImGui::NextColumn();
ImGui::Text("Avg. Bytes");
ImGui::NextColumn();
ImGui::Text("Min Bytes");
ImGui::NextColumn();
ImGui::Text("Max Bytes");
ImGui::NextColumn();
ImGui::Text("Total Bytes");
ImGui::NextColumn();
auto fieldReports = componentReport.GetFieldReports();
for (auto& fieldPair : fieldReports)
{
MultiplayerDebugByteReporter& fieldReport = *fieldPair.second;
const float kbitsLastSecond = fieldReport.GetKbitsPerSecond();
const ImVec4* textColor = &k_ImGuiWhite;
if (fieldReport.GetMaxBytes() > maxWarn)
{
textColor = &k_ImGuiKhaki;
}
if (kbitsLastSecond > kbpsWarn)
{
textColor = &k_ImGuiTomato;
}
ImGui::PushStyleColor(ImGuiCol_Text, *textColor);
ImGui::Text("%s", fieldPair.first.c_str());
ImGui::NextColumn();
ImGui::Text("%.2f", kbitsLastSecond);
ImGui::NextColumn();
ImGui::Text("%.2f", fieldReport.GetAverageBytes());
ImGui::NextColumn();
ImGui::Text("%zu", fieldReport.GetMinBytes());
ImGui::NextColumn();
ImGui::Text("%zu", fieldReport.GetMaxBytes());
ImGui::NextColumn();
ImGui::Text("%zu", fieldReport.GetTotalBytes());
ImGui::NextColumn();
ImGui::PopStyleColor();
}
ImGui::Columns(1);
ImGui::TreePop();
}
}
}
#endif
MultiplayerDebugPerEntityReporter::MultiplayerDebugPerEntityReporter ()
{
GridMate::Debug::CarrierDrillerBus::Handler::BusConnect();
}
// --------------------------------------------------------------------------------------------
MultiplayerDebugPerEntityReporter::~MultiplayerDebugPerEntityReporter()
{
GridMate::Debug::ReplicaDrillerBus::Handler::BusDisconnect();
GridMate::Debug::CarrierDrillerBus::Handler::BusDisconnect();
}
void MultiplayerDebugPerEntityReporter::OnReceiveReplicaBegin(GridMate::Replica*, const void*, size_t)
{
m_currentReceivingEntityReport.Reset();
}
void MultiplayerDebugPerEntityReporter::OnReceiveReplicaEnd(GridMate::Replica* replica)
{
m_receivingEntityReports[replica->GetDebugName()].Combine(m_currentReceivingEntityReport);
}
void MultiplayerDebugPerEntityReporter::OnReceiveReplicaChunkEnd(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex)
{
AZ_UNUSED(chunk);
AZ_UNUSED(chunkIndex);
m_currentReceivingEntityReport.ReportFragmentEnd();
}
void MultiplayerDebugPerEntityReporter::OnReceiveDataSet(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex,
GridMate::DataSetBase* dataSet, GridMate::PeerId, GridMate::PeerId, const void*, size_t len)
{
m_currentReceivingEntityReport.ReportField(chunkIndex, chunk->GetDescriptor()->GetChunkName(), chunk->GetDescriptor()->GetDataSetName(chunk, dataSet), len);
}
void MultiplayerDebugPerEntityReporter::OnReceiveRpc (GridMate::ReplicaChunkBase* chunk,
AZ::u32 chunkIndex,
GridMate::Internal::RpcRequest* rpc,
GridMate::PeerId from,
GridMate::PeerId to,
const void* data,
size_t len)
{
AZ_UNUSED( from );
AZ_UNUSED( to );
AZ_UNUSED( data );
m_currentReceivingEntityReport.ReportField(chunkIndex, chunk->GetDescriptor()->GetChunkName(), chunk->GetDescriptor()->GetRpcName(chunk, rpc->m_rpc), len);
}
void MultiplayerDebugPerEntityReporter::OnSendReplicaBegin (GridMate::Replica*)
{
m_currentSendingEntityReport.Reset();
}
void MultiplayerDebugPerEntityReporter::OnSendReplicaEnd (GridMate::Replica* replica, const void*, size_t)
{
m_sendingEntityReports[replica->GetDebugName()].Combine(m_currentSendingEntityReport);
}
void MultiplayerDebugPerEntityReporter::OnSendReplicaChunkEnd (GridMate::ReplicaChunkBase* chunk,
AZ::u32 chunkIndex,
const void*,
size_t)
{
AZ_UNUSED(chunk);
AZ_UNUSED(chunkIndex);
m_currentSendingEntityReport.ReportFragmentEnd();
}
void MultiplayerDebugPerEntityReporter::OnSendDataSet (GridMate::ReplicaChunkBase* chunk,
AZ::u32 chunkIndex,
GridMate::DataSetBase* dataSet,
GridMate::PeerId,
GridMate::PeerId,
const void*,
size_t len)
{
m_currentSendingEntityReport.ReportField(chunkIndex, chunk->GetDescriptor()->GetChunkName(), chunk->GetDescriptor()->GetDataSetName(chunk, dataSet), len);
}
void MultiplayerDebugPerEntityReporter::OnSendRpc (GridMate::ReplicaChunkBase* chunk,
AZ::u32 chunkIndex,
GridMate::Internal::RpcRequest* rpc,
GridMate::PeerId,
GridMate::PeerId,
const void*,
size_t len)
{
m_currentSendingEntityReport.ReportField(chunkIndex, chunk->GetDescriptor()->GetChunkName(), chunk->GetDescriptor()->GetRpcName(chunk, rpc->m_rpc), len);
}
void MultiplayerDebugPerEntityReporter::OnIncomingConnection (GridMate::Carrier*, GridMate::ConnectionID)
{
}
void MultiplayerDebugPerEntityReporter::OnFailedToConnect (GridMate::Carrier*,
GridMate::ConnectionID,
GridMate::CarrierDisconnectReason)
{
m_lastSecondStats.clear();
}
void MultiplayerDebugPerEntityReporter::OnConnectionEstablished (GridMate::Carrier*, GridMate::ConnectionID)
{
}
void MultiplayerDebugPerEntityReporter::OnDisconnect (GridMate::Carrier*,
GridMate::ConnectionID,
GridMate::CarrierDisconnectReason)
{
/*
* CarrierDrillerBus doesn't provide enough information to correctly keep track of network traffic for all peers.
* This is a work around until that is fixed to at least not over report the bandwidth amount.
*/
m_lastSecondStats.clear();
}
void MultiplayerDebugPerEntityReporter::OnDriverError (GridMate::Carrier*,
GridMate::ConnectionID,
const GridMate::DriverError&)
{
m_lastSecondStats.clear();
}
void MultiplayerDebugPerEntityReporter::OnSecurityError (GridMate::Carrier*,
GridMate::ConnectionID,
const GridMate::SecurityError&)
{
m_lastSecondStats.clear();
}
void MultiplayerDebugPerEntityReporter::OnUpdateStatistics (const GridMate::string& address,
const GridMate::TrafficControl::Statistics&,
const GridMate::TrafficControl::Statistics&,
const GridMate::TrafficControl::Statistics& effectiveLastSecond,
const GridMate::TrafficControl::Statistics&)
{
m_lastSecondStats[address] = effectiveLastSecond;
}
void MultiplayerDebugPerEntityReporter::OnConnectionStateChanged (GridMate::Carrier*,
GridMate::ConnectionID,
GridMate::Carrier::ConnectionStates)
{
m_lastSecondStats.clear();
}
void MultiplayerDebugPerEntityReporter::UpdateTrafficStatistics()
{
#if defined(IMGUI_ENABLED)
AZ::u32 dataReceived = 0, dataSent = 0;
for (auto& perConnection : m_lastSecondStats)
{
dataReceived += perConnection.second.m_dataReceived;
dataSent += perConnection.second.m_dataSend;
}
if (dataReceived !=0 || dataSent != 0)
{
ImGui::Text("Total bandwidth: Sent %u kbps Received %u kbps.", dataSent * 8 / 1000, dataReceived * 8 / 1000);
}
else
{
ImGui::Text("Total bandwidth: Sent -- kbps Received -- kbps.");
}
#endif
}
// --------------------------------------------------------------------------------------------
void MultiplayerDebugPerEntityReporter::OnImGuiUpdate()
{
#if defined(IMGUI_ENABLED)
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("GridMate"))
{
if (m_showServerReportWindow)
{
if (ImGui::MenuItem("Hide Multiplayer Analytics Window"))
{
m_showServerReportWindow = false;
}
}
else if (ImGui::MenuItem("Show Multiplayer Analytics Window"))
{
m_showServerReportWindow = true;
}
ImGui::End();
}
ImGui::EndMainMenuBar();
}
if (m_showServerReportWindow)
{
if (ImGui::Begin("Multiplayer Analytics", &m_showServerReportWindow))
{
// General carrier stats
UpdateTrafficStatistics();
if (ImGui::Checkbox("Analyze network traffic", &m_isTrackingMessages))
{
if (m_isTrackingMessages)
{
GridMate::Debug::ReplicaDrillerBus::Handler::BusConnect();
}
else
{
GridMate::Debug::ReplicaDrillerBus::Handler::BusDisconnect();
m_currentReceivingEntityReport.Reset();
m_receivingEntityReports.clear();
m_currentSendingEntityReport.Reset();
m_sendingEntityReports.clear();
}
}
if (m_isTrackingMessages)
{
ImGui::Separator();
static ImGuiTextFilter filter;
filter.Draw();
if (ImGui::CollapsingHeader("Received replicas per type"))
{
for (auto& entityPair : m_receivingEntityReports)
{
if (!filter.PassFilter(entityPair.first.c_str()))
{
continue;
}
ImGui::Separator();
if (ReplicatedStateTreeNode(entityPair.first, entityPair.second, k_ImGuiDusk))
{
DisplayReplicatedStateReport(entityPair.second.GetComponentReports(), m_replicatedStateKbpsWarn, m_replicatedStateMaxSizeWarn);
ImGui::TreePop();
}
}
}
if (ImGui::CollapsingHeader("Sent replicas per type"))
{
for (auto& entityPair : m_sendingEntityReports)
{
if (!filter.PassFilter(entityPair.first.c_str()))
{
continue;
}
ImGui::Separator();
if (ReplicatedStateTreeNode(entityPair.first, entityPair.second, k_ImGuiDusk))
{
DisplayReplicatedStateReport(entityPair.second.GetComponentReports(), m_replicatedStateKbpsWarn, m_replicatedStateMaxSizeWarn);
ImGui::TreePop();
}
}
}
}
}
ImGui::End();
}
#endif
}
}
@@ -0,0 +1,90 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <GridMate/Drillers/ReplicaDriller.h>
#include "MultiplayerDebugByteReporter.h"
#include <GridMate/Drillers/CarrierDriller.h>
namespace MultiplayerDiagnostics
{
/**
* \brief GridMate network live analysis tool via ImGui.
*/
class MultiplayerDebugPerEntityReporter
: public GridMate::Debug::ReplicaDrillerBus::Handler
, public GridMate::Debug::CarrierDrillerBus::Handler
{
public:
MultiplayerDebugPerEntityReporter();
virtual ~MultiplayerDebugPerEntityReporter();
// main update loop
void OnImGuiUpdate();
// ReplicaDrillerBus - receive
void OnReceiveReplicaBegin(GridMate::Replica* replica, const void* data, size_t len) override;
void OnReceiveReplicaEnd(GridMate::Replica* replica) override;
void OnReceiveReplicaChunkEnd(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex) override;
void OnReceiveDataSet(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex, GridMate::DataSetBase* dataSet, GridMate::PeerId from, GridMate::PeerId to, const void* data, size_t len) override;
void OnReceiveRpc(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex, GridMate::Internal::RpcRequest* rpc, GridMate::PeerId from, GridMate::PeerId to, const void* data, size_t len) override;
// ReplicaDrillerBus - sending
void OnSendReplicaBegin(GridMate::Replica* replica) override;
void OnSendReplicaEnd(GridMate::Replica* replica, const void* data, size_t len) override;
void OnSendReplicaChunkEnd(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex, const void* data, size_t len) override;
void OnSendDataSet(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex, GridMate::DataSetBase* dataSet, GridMate::PeerId from, GridMate::PeerId to, const void* data, size_t len) override;
void OnSendRpc(GridMate::ReplicaChunkBase* chunk, AZ::u32 chunkIndex, GridMate::Internal::RpcRequest* rpc, GridMate::PeerId from, GridMate::PeerId to, const void* data, size_t len) override;
// CarrierDrillerBus
void OnIncomingConnection (GridMate::Carrier* carrier, GridMate::ConnectionID id) override;
void OnFailedToConnect (GridMate::Carrier* carrier,
GridMate::ConnectionID id,
GridMate::CarrierDisconnectReason reason) override;
void OnConnectionEstablished (GridMate::Carrier* carrier, GridMate::ConnectionID id) override;
void OnDisconnect (GridMate::Carrier* carrier,
GridMate::ConnectionID id,
GridMate::CarrierDisconnectReason reason) override;
void OnDriverError (GridMate::Carrier* carrier,
GridMate::ConnectionID id,
const GridMate::DriverError& error) override;
void OnSecurityError (GridMate::Carrier* carrier,
GridMate::ConnectionID id,
const GridMate::SecurityError& error) override;
void OnUpdateStatistics (const GridMate::string& address,
const GridMate::TrafficControl::Statistics& lastSecond,
const GridMate::TrafficControl::Statistics& lifeTime,
const GridMate::TrafficControl::Statistics& effectiveLastSecond,
const GridMate::TrafficControl::Statistics& effectiveLifeTime) override;
void OnConnectionStateChanged (GridMate::Carrier* carrier,
GridMate::ConnectionID id,
GridMate::Carrier::ConnectionStates newState) override;
private:
bool m_showServerReportWindow = false;
bool m_isTrackingMessages = false;
AZStd::map<AZStd::string, EntityReporter> m_sendingEntityReports{};
EntityReporter m_currentSendingEntityReport;
AZStd::map<AZStd::string, EntityReporter> m_receivingEntityReports{};
EntityReporter m_currentReceivingEntityReport;
float m_replicatedStateKbpsWarn = 10.f;
float m_replicatedStateMaxSizeWarn = 30.f;
void UpdateTrafficStatistics();
AZStd::map<GridMate::string, GridMate::TrafficControl::Statistics> m_lastSecondStats;
};
}
@@ -53,6 +53,11 @@ namespace Multiplayer
#endif
}
void MultiplayerDebugSystemComponent::OnImGuiInitialize()
{
m_reporter = AZStd::make_unique<MultiplayerDiagnostics::MultiplayerDebugPerEntityReporter>();
}
#ifdef IMGUI_ENABLED
void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
{
@@ -318,6 +323,12 @@ namespace Multiplayer
ImGui::End();
}
}
if (m_reporter)
{
m_reporter->OnImGuiUpdate();
}
}
#endif
}
@@ -9,6 +9,7 @@
#pragma once
#include <AzCore/Component/Component.h>
#include <Debug/MultiplayerDebugPerEntityReporter.h>
#ifdef IMGUI_ENABLED
# include <imgui/imgui.h>
@@ -42,6 +43,7 @@ namespace Multiplayer
#ifdef IMGUI_ENABLED
//! ImGui::ImGuiUpdateListenerBus overrides
//! @{
void OnImGuiInitialize() override;
void OnImGuiMainMenuUpdate() override;
void OnImGuiUpdate() override;
//! @}
@@ -49,5 +51,7 @@ namespace Multiplayer
private:
bool m_displayNetworkingStats = false;
bool m_displayMultiplayerStats = false;
AZStd::unique_ptr<MultiplayerDiagnostics::MultiplayerDebugPerEntityReporter> m_reporter;
};
}
@@ -7,6 +7,10 @@
#
set(FILES
Source/Debug/MultiplayerDebugByteReporter.cpp
Source/Debug/MultiplayerDebugByteReporter.h
Source/Debug/MultiplayerDebugPerEntityReporter.cpp
Source/Debug/MultiplayerDebugPerEntityReporter.h
Source/Debug/MultiplayerDebugModule.cpp
Source/Debug/MultiplayerDebugModule.h
Source/Debug/MultiplayerDebugSystemComponent.cpp