Add handling for session provider ticket

monroegm-disable-blank-issue-2
puvvadar 5 years ago
parent 2b227a17d1
commit fa55b495c4

@ -46,7 +46,7 @@ namespace AzFramework
};
//! ISessionHandlingClientRequests
//! Requests made to the client to manage their connection to a session
//! Requests made to the client to manage their membership in a session
class ISessionHandlingClientRequests
{
public:
@ -87,11 +87,11 @@ namespace AzFramework
// Retrieves the file location of a pem-encoded TLS certificate for Client to Server communication
// @return If successful, returns the file location of TLS certificate file; if not successful, returns
// empty string.
virtual AZStd::string GetExternalSessionCertificate() = 0;
virtual AZ::IO::Path GetExternalSessionCertificate() = 0;
// Retrieves the file location of a pem-encoded TLS certificate for Server to Server communication
// @return If successful, returns the file location of TLS certificate file; if not successful, returns
// empty string.
virtual AZStd::string GetInternalSessionCertificate() = 0;
virtual AZ::IO::Path GetInternalSessionCertificate() = 0;
};
} // namespace AzFramework

@ -9,6 +9,7 @@
<Packet Name="Connect" Desc="Client connection packet, on success the server will reply with an Accept">
<Member Type="uint16_t" Name="networkProtocolVersion" Init="0" />
<Member Type="Multiplayer::LongNetworkString" Name="ticket" />
</Packet>
<Packet Name="Accept" Desc="Server accept packet">

@ -21,10 +21,12 @@ namespace Multiplayer
ClientToServerConnectionData::ClientToServerConnectionData
(
AzNetworking::IConnection* connection,
AzNetworking::IConnectionListener& connectionListener
AzNetworking::IConnectionListener& connectionListener,
AZStd::string providerTicket
)
: m_connection(connection)
, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer)
, m_providerTicket(providerTicket)
{
m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(cl_ClientMaxRemoteEntitiesPendingCreationCount);
m_entityReplicationManager.SetEntityPendingRemovalMs(cl_ClientEntityReplicatorPendingRemovalTimeMs);

@ -24,7 +24,8 @@ namespace Multiplayer
ClientToServerConnectionData
(
AzNetworking::IConnection* connection,
AzNetworking::IConnectionListener& connectionListener
AzNetworking::IConnectionListener& connectionListener,
AZStd::string providerTicket = ""
);
~ClientToServerConnectionData() override;
@ -38,8 +39,11 @@ namespace Multiplayer
void SetCanSendUpdates(bool canSendUpdates) override;
//! @}
AZStd::string GetProviderTicket() const;
private:
EntityReplicationManager m_entityReplicationManager;
AZStd::string m_providerTicket;
AzNetworking::IConnection* m_connection = nullptr;
bool m_canSendUpdates = true;
};

@ -21,4 +21,9 @@ namespace Multiplayer
{
m_canSendUpdates = canSendUpdates;
}
inline AZStd::string ClientToServerConnectionData::GetProviderTicket() const
{
return m_providerTicket;
}
}

@ -41,6 +41,8 @@ namespace Multiplayer
NetworkEntityHandle GetPrimaryPlayerEntity();
const NetworkEntityHandle& GetPrimaryPlayerEntity() const;
AZStd::string GetProviderTicket() const;
void SetProviderTicket(AZStd::string);
private:
void OnControlledEntityRemove();
@ -51,6 +53,7 @@ namespace Multiplayer
NetworkEntityHandle m_controlledEntity;
EntityStopEvent::Handler m_controlledEntityRemovedHandler;
EntityServerMigrationEvent::Handler m_controlledEntityMigrationHandler;
AZStd::string m_ticket;
AzNetworking::IConnection* m_connection = nullptr;
bool m_canSendUpdates = false;
};

@ -32,4 +32,14 @@ namespace Multiplayer
{
return m_controlledEntity;
}
inline AZStd::string ServerToClientConnectionData::GetProviderTicket() const
{
return m_ticket;
}
inline void ServerToClientConnectionData::SetProviderTicket(AZStd::string ticket)
{
m_ticket = ticket;
}
}

@ -176,7 +176,13 @@ namespace Multiplayer
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
const IpAddress ipAddress(config.m_ipAddress.c_str(), config.m_port, networkInterface->GetType());
networkInterface->Connect(ipAddress);
ConnectionId connectionId = networkInterface->Connect(ipAddress);
AzNetworking::IConnection* connection = networkInterface->GetConnectionSet().GetConnection(connectionId);
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
{
connection->SetUserData(new ClientToServerConnectionData(connection, *this, config.m_playerSessionId));
}
return true;
}
@ -196,18 +202,23 @@ namespace Multiplayer
bool MultiplayerSystemComponent::OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig)
{
// Check if session manager has a certificate for us and pass it along if so
AZ::CVarFixedString externalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetExternalSessionCertificate());
if (!externalCertPath.empty())
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
{
AZ::CVarFixedString commandString = "net_SslExternalCertificateFile " + externalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
}
AZ::CVarFixedString externalCertPath = AZ::CVarFixedString(
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetExternalSessionCertificate().c_str());
if (!externalCertPath.empty())
{
AZ::CVarFixedString commandString = "net_SslExternalCertificateFile " + externalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
}
AZ::CVarFixedString internalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetInternalSessionCertificate());
if (!internalCertPath.empty())
{
AZ::CVarFixedString commandString = "net_SslInternalCertificateFile " + internalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
AZ::CVarFixedString internalCertPath = AZ::CVarFixedString(
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetInternalSessionCertificate().c_str());
if (!internalCertPath.empty())
{
AZ::CVarFixedString commandString = "net_SslInternalCertificateFile " + internalCertPath;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
}
}
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
@ -370,6 +381,17 @@ namespace Multiplayer
{
if (connection->SendReliablePacket(MultiplayerPackets::Accept(InvalidHostId, sv_map)))
{
// Validate our session with the provider if any
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
{
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
config.m_playerSessionId = packet.GetTicket();
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config);
reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetProviderTicket(packet.GetTicket().c_str());
}
// Sync our console
ConsoleReplicator consoleReplicator(connection);
AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([&consoleReplicator](AZ::ConsoleFunctorBase* functor) { consoleReplicator.Visit(functor); });
@ -525,16 +547,17 @@ namespace Multiplayer
if (connection->GetConnectionRole() == ConnectionRole::Connector)
{
AZLOG_INFO("New outgoing connection to remote address: %s", connection->GetRemoteAddress().GetString().c_str());
connection->SendReliablePacket(MultiplayerPackets::Connect(0));
AZ::CVarFixedString providerTicket;
if (connection->GetUserData() != nullptr)
{
providerTicket = reinterpret_cast<ClientToServerConnectionData*>(connection->GetUserData())->GetProviderTicket();
}
connection->SendReliablePacket(MultiplayerPackets::Connect(0, providerTicket));
}
else
{
AZLOG_INFO("New incoming connection from remote address: %s", connection->GetRemoteAddress().GetString().c_str());
m_connAcquiredEvent.Signal(datum);
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config);
}
// Hosts will spawn a new default player prefab for the user that just connected
@ -600,20 +623,22 @@ namespace Multiplayer
// Signal to session management that a user has left the server
if (m_agentType == MultiplayerAgentType::DedicatedServer || m_agentType == MultiplayerAgentType::ClientServer)
{
if (connection->GetConnectionRole() == ConnectionRole::Connector)
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr &&
connection->GetConnectionRole() == ConnectionRole::Connector)
{
AzFramework::PlayerConnectionConfig config;
config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
config.m_playerSessionId = reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->GetProviderTicket();
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandlePlayerLeaveSession(config);
}
}
// Signal to session management when there are no remaining players in a dedicated server for potential cleanup
// We avoid this for client server as the host itself is a user
if (m_agentType == MultiplayerAgentType::DedicatedServer)
if (m_agentType == MultiplayerAgentType::DedicatedServer && connection->GetConnectionRole() == ConnectionRole::Connector)
{
if (m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr
&& m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
{
AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandleDestroySession();
}

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