Rename interfaces for clarity
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@@ -45,14 +45,14 @@ namespace AzFramework
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AZStd::string m_playerSessionId;
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};
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//! ISessionLocalUserRequests
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//! Requests made to the local user to manage their connection to a session
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class ISessionLocalUserRequests
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//! ISessionHandlingClientRequests
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//! Requests made to the client to manage their connection to a session
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class ISessionHandlingClientRequests
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{
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public:
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AZ_RTTI(ISessionLocalUserRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}");
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ISessionLocalUserRequests() = default;
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virtual ~ISessionLocalUserRequests() = default;
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AZ_RTTI(ISessionHandlingClientRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}");
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ISessionHandlingClientRequests() = default;
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virtual ~ISessionHandlingClientRequests() = default;
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// Request the player join session
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// @param sessionConnectionConfig The required properties to handle the player join session process
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@@ -65,12 +65,12 @@ namespace AzFramework
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//! ISessionProviderRequests
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//! Requests made to the service providing server/fleet management by the server
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class ISessionProviderRequests
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class ISessionHandlingProviderRequests
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{
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public:
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AZ_RTTI(ISessionProviderRequests, "{4F0C17BA-F470-4242-A8CB-EC7EA805257C}");
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ISessionProviderRequests() = default;
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virtual ~ISessionProviderRequests() = default;
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AZ_RTTI(ISessionHandlingProviderRequests, "{4F0C17BA-F470-4242-A8CB-EC7EA805257C}");
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ISessionHandlingProviderRequests() = default;
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virtual ~ISessionHandlingProviderRequests() = default;
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// Handle the destroy session process
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virtual void HandleDestroySession() = 0;
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@@ -157,6 +157,7 @@ namespace Multiplayer
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m_networkInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(AZ::Name(MPNetworkInterfaceName), sv_protocol, TrustZone::ExternalClientToServer, *this);
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m_consoleCommandHandler.Connect(AZ::Interface<AZ::IConsole>::Get()->GetConsoleCommandInvokedEvent());
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AZ::Interface<IMultiplayer>::Register(this);
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AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Register(this);
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//! Register our gems multiplayer components to assign NetComponentIds
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RegisterMultiplayerComponents();
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@@ -164,6 +165,7 @@ namespace Multiplayer
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void MultiplayerSystemComponent::Deactivate()
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{
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AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Unregister(this);
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AZ::Interface<IMultiplayer>::Unregister(this);
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AzFramework::SessionNotificationBus::Handler::BusDisconnect();
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AZ::TickBus::Handler::BusDisconnect();
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@@ -195,14 +197,14 @@ namespace Multiplayer
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bool MultiplayerSystemComponent::OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig)
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{
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// Check if session manager has a certificate for us and pass it along if so
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AZ::CVarFixedString externalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->GetExternalSessionCertificate());
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AZ::CVarFixedString externalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetExternalSessionCertificate());
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if (!externalCertPath.empty())
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{
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AZ::CVarFixedString commandString = "net_SslExternalCertificateFile " + externalCertPath;
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AZ::Interface<AZ::IConsole>::Get()->PerformCommand(commandString.c_str());
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}
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AZ::CVarFixedString internalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->GetInternalSessionCertificate());
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AZ::CVarFixedString internalCertPath = AZ::CVarFixedString(AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->GetInternalSessionCertificate());
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if (!internalCertPath.empty())
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{
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AZ::CVarFixedString commandString = "net_SslInternalCertificateFile " + internalCertPath;
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@@ -533,7 +535,7 @@ namespace Multiplayer
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AzFramework::PlayerConnectionConfig config;
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config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
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config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
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AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->ValidatePlayerJoinSession(config);
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AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config);
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}
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// Hosts will spawn a new default player prefab for the user that just connected
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@@ -610,7 +612,7 @@ namespace Multiplayer
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AzFramework::PlayerConnectionConfig config;
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config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
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config.m_playerSessionId = AZStd::to_string(config.m_playerConnectionId);
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AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->HandlePlayerLeaveSession(config);
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AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandlePlayerLeaveSession(config);
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}
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}
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@@ -620,7 +622,7 @@ namespace Multiplayer
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{
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if (m_networkInterface->GetConnectionSet().GetConnectionCount() == 0)
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{
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AZ::Interface<AzFramework::ISessionProviderRequests>::Get()->HandleDestroySession();
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AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->HandleDestroySession();
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}
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}
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}
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@@ -46,7 +46,7 @@ namespace Multiplayer
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: public AZ::Component
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, public AZ::TickBus::Handler
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, public AzFramework::SessionNotificationBus::Handler
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, public AzFramework::ISessionLocalUserRequests
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, public AzFramework::ISessionHandlingClientRequests
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, public AzNetworking::IConnectionListener
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, public IMultiplayer
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{
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@@ -98,7 +98,7 @@ namespace Multiplayer
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void OnDisconnect(AzNetworking::IConnection* connection, AzNetworking::DisconnectReason reason, AzNetworking::TerminationEndpoint endpoint) override;
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//! @}
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//! ISessionLocalUserRequests interface
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//! ISessionHandlingClientRequests interface
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//! @{
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bool RequestPlayerJoinSession(const AzFramework::SessionConnectionConfig& sessionConnectionConfig) override;
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void RequestPlayerLeaveSession() override;
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