Fixes for clang builds
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -175,7 +175,7 @@ namespace Multiplayer
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AZStd::vector<AZ::EntityId> allChildren;
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AZ::TransformBus::EventResult(allChildren, underEntity, &AZ::TransformBus::Events::GetChildren);
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for (const AZ::EntityId newChildId : allChildren)
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for (const AZ::EntityId& newChildId : allChildren)
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{
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if (!RecursiveAttachHierarchicalChild(newChildId, currentEntityCount))
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{
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