Fixed the emplace function implementations for stack and queue (#2657)
* Fixed the emplace function implementations for stack and queue Cleaned up several functions in the stack, queue and priority_queue classes that were non-standard or weren't needed. Updated the "style" of the code to use more modern concepts: "typedef" -> "using", empty constructor body -> default keyword. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Replaced the custom implementations of AZStd stack, (proirity)queue Theses classes now have a template alias to the standard library version of the classes Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -268,7 +268,7 @@ namespace AZ
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m_messages.pop();
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if (numMessages == 1)
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{
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m_messages.get_container().clear(); // If it was the last message, free all memory.
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m_messages = {};
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}
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -280,7 +280,7 @@ namespace AZ
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void Clear()
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{
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AZStd::lock_guard<MutexType> lock(m_messagesMutex);
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m_messages.get_container().clear();
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m_messages = {};
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}
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void SetActive(bool isActive)
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@@ -289,7 +289,7 @@ namespace AZ
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m_isActive = isActive;
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if (!m_isActive)
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{
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m_messages.get_container().clear();
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m_messages = {};
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}
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};
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@@ -42,8 +42,6 @@ namespace AZStd
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class unordered_multiset;
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template<AZStd::size_t NumBits>
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class bitset;
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template<class T, class Container/* = AZStd::deque<T>*/ >
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class stack;
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template<class T>
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class intrusive_ptr;
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@@ -5,206 +5,17 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef AZSTD_QUEUE_H
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#define AZSTD_QUEUE_H 1
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#pragma once
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#include <AzCore/std/containers/deque.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/functional_basic.h>
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#include <queue>
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namespace AZStd
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{
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/**
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* FIFO queue complaint with \ref CStd (23.2.3.1)
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* The only extension we have is that we allow access
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* to the underlying container via: get_container function.
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* Check the queue \ref AZStdExamples.
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*/
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template<class T, class Container = AZStd::deque<T> >
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class queue
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{
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enum
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{
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CONTAINER_VERSION = 1
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};
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public:
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typedef queue<T, Container> this_type;
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typedef Container container_type;
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef typename Container::reference reference;
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typedef typename Container::const_reference const_reference;
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AZ_FORCE_INLINE queue() {}
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AZ_FORCE_INLINE explicit queue(const container_type& container)
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: m_container(container) {}
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AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
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AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
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AZ_FORCE_INLINE reference front() { return m_container.front(); }
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AZ_FORCE_INLINE const_reference front() const { return m_container.front(); }
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AZ_FORCE_INLINE reference back() { return m_container.back(); }
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AZ_FORCE_INLINE const_reference back() const { return m_container.back(); }
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AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); }
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AZ_FORCE_INLINE void pop() { m_container.pop_front(); }
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AZ_FORCE_INLINE void push() { m_container.push_back(); }
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AZ_FORCE_INLINE queue(this_type&& rhs)
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: m_container(AZStd::move(rhs.m_container)) {}
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AZ_FORCE_INLINE explicit queue(Container&& container)
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: m_container(AZStd::move(container)) {}
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this_type& operator=(this_type&& rhs)
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{
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m_container = AZStd::move(rhs.m_container);
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return (*this);
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}
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void push(value_type&& value) { m_container.push_back(AZStd::move(value)); }
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template<class... Args>
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void emplace(Args&&... args) { m_container.emplace_back(AZStd::forward<Args>(args)...); }
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void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); }
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AZ_FORCE_INLINE Container& get_container() { return m_container; }
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AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
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protected:
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Container m_container;
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};
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// queue TEMPLATE FUNCTIONS
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator==(const AZStd::queue<T, Container>& left, const AZStd::queue<T, Container>& right)
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{
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return left.get_container() == right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator!=(const AZStd::queue<T, Container>& left, const AZStd::queue<T, Container>& right)
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{
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return left.get_container() != right.get_container();
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}
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/* template<class T, class Container>
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AZ_FORCE_INLINE bool operator<(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() < right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator>(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() > right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE operator<=(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() <= right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator>=(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() >= right.get_container();
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}*/
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/**
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* Priority queue is complaint with \ref CStd (23.2.3.2)
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* The only extension we have is that we allow access
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* to the underlying container via: get_container function.
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* Check the priority_queue \ref AZStdExamples.
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*/
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template<class T, class Container = AZStd::vector<T>, class Predicate = AZStd::less<typename Container::value_type> >
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class priority_queue
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{
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enum
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{
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CONTAINER_VERSION = 1
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};
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public:
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typedef priority_queue<T, Container, Predicate> this_type;
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typedef Container container_type;
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef typename Container::reference reference;
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typedef typename Container::const_reference const_reference;
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AZ_FORCE_INLINE priority_queue() {}
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AZ_FORCE_INLINE explicit priority_queue(const Predicate& comp)
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: m_comp(comp) {}
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AZ_FORCE_INLINE priority_queue(const Predicate& comp, const container_type& container)
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: m_container(container)
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, m_comp(comp)
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{
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// construct by copying specified container, comparator
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AZStd::make_heap(m_container.begin(), m_container.end(), comp);
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}
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template<class InputIterator>
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AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last)
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: m_container(first, last)
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, m_comp()
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{
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AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
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}
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template<class InputIterator>
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AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp)
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: m_container(first, last)
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, m_comp(comp)
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{ // construct by copying [_First, _Last), specified comparator
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AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
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}
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template<class InputIterator>
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AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp, const container_type& container)
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: m_container(container)
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, m_comp(comp)
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{ // construct by copying [_First, _Last), container, and comparator
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m_container.insert(m_container.end(), first, last);
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AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
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}
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AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
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AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
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AZ_FORCE_INLINE const_reference top() const { return m_container.front(); }
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AZ_FORCE_INLINE reference top() { return m_container.front(); }
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AZ_FORCE_INLINE void push(const value_type& value)
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{
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m_container.push_back(value);
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AZStd::push_heap(m_container.begin(), m_container.end(), m_comp);
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}
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AZ_FORCE_INLINE void pop()
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{
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AZStd::pop_heap(m_container.begin(), m_container.end(), m_comp);
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m_container.pop_back();
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}
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AZ_FORCE_INLINE priority_queue(this_type&& rhs)
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: m_container(AZStd::move(rhs.m_container))
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, m_comp(AZStd::move(rhs.m_comp)) {}
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AZ_FORCE_INLINE explicit priority_queue(const Predicate& pred, Container&& container)
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: m_container(AZStd::move(container))
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, m_comp(pred) {}
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this_type& operator=(this_type&& rhs)
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{
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m_container = AZStd::move(rhs.m_container);
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m_comp = AZStd::move(rhs.m_comp);
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return (*this);
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}
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void push(value_type&& value) { m_container.push_back(AZStd::move(value)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); }
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template<class Args>
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void emplace(Args&& args) { m_container.emplace_back(AZStd::forward<Args>(args)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); }
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void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); AZStd::swap(m_comp, rhs.m_comp); }
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AZ_FORCE_INLINE Container& get_container() { return m_container; }
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AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
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protected:
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Container m_container;
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Predicate m_comp;
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};
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template<class T, class Container = AZStd::deque<T>>
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using queue = std::queue<T, Container>;
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template<class T, class Container = AZStd::vector<T>, class Compare = AZStd::less<typename Container::value_type>>
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using priority_queue = std::priority_queue<T, Container, Compare>;
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}
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#endif // AZSTD_QUEUE_H
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#pragma once
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@@ -5,103 +5,13 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef AZSTD_STACK_H
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#define AZSTD_STACK_H 1
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#pragma once
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#include <AzCore/std/containers/deque.h>
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#include <stack>
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namespace AZStd
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{
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/**
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* Stack container is complaint with \ref CStd (23.2.3.3)
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* The only extension we have is that we allow access
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* to the underlying container via: get_container function.
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* Check the stack \ref AZStdExamples.
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*/
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template<class T, class Container = AZStd::deque<T> >
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class stack
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{
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enum
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{
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CONTAINER_VERSION = 1
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};
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public:
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typedef stack<T, Container> this_type;
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typedef Container container_type;
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef typename Container::reference reference;
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typedef typename Container::const_reference const_reference;
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AZ_FORCE_INLINE stack() {}
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AZ_FORCE_INLINE explicit stack(const container_type& container)
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: m_container(container) {}
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AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
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AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
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AZ_FORCE_INLINE reference top() { return m_container.back(); }
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AZ_FORCE_INLINE const_reference top() const { return m_container.back(); }
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AZ_FORCE_INLINE reference back() { return m_container.back(); }
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AZ_FORCE_INLINE const_reference back() const { return m_container.back(); }
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AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); }
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AZ_FORCE_INLINE void pop() { m_container.pop_back(); }
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AZ_FORCE_INLINE void push() { m_container.push_back(); }
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AZ_FORCE_INLINE stack(this_type&& rhs)
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: m_container(AZStd::move(rhs.m_container)) {}
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AZ_FORCE_INLINE explicit stack(Container&& container)
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: m_container(AZStd::move(container)) {}
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this_type& operator=(this_type&& rhs) { m_container = AZStd::move(rhs.m_container); return *this; }
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void push(value_type&& value) { m_container.push_back(AZStd::move(value)); }
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template<class Args>
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void emplace(Args&& args) { m_container.emplace_back(AZStd::forward<Args>(args)); }
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void swap(this_type&& rhs) { m_container.swap(AZStd::move(rhs.m_container)); }
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void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); }
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AZ_FORCE_INLINE Container& get_container() { return m_container; }
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AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
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protected:
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Container m_container;
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};
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// queue TEMPLATE FUNCTIONS
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator==(const AZStd::stack<T, Container>& left, const AZStd::stack<T, Container>& right)
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{
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return left.get_container() == right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator!=(const AZStd::stack<T, Container>& left, const AZStd::stack<T, Container>& right)
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{
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return left.get_container() != right.get_container();
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}
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/* template<class T, class Container>
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AZ_FORCE_INLINE bool operator<(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() < right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator>(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() > right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE operator<=(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() <= right.get_container();
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}
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template<class T, class Container>
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AZ_FORCE_INLINE bool operator>=(const queue<T,Container>& left, const queue<T,Container>& right)
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{
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return left.get_container() >= right.get_container();
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}*/
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template<class T, class Container = AZStd::deque<T>>
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using stack = std::stack<T, Container>;
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}
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#endif // AZSTD_STACK_H
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#pragma once
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@@ -298,7 +298,7 @@ namespace UnitTest
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AZ_TEST_ASSERT(int_queue.empty());
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AZ_TEST_ASSERT(int_queue.size() == 0);
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// Queue uses deque as default container, so try to contruct to queue from a deque.
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// Queue uses deque as default container, so try to construct to queue from a deque.
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deque<int> container(40, 10);
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int_queue_type int_queue2(container);
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AZ_TEST_ASSERT(!int_queue2.empty());
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@@ -324,7 +324,7 @@ namespace UnitTest
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AZ_TEST_ASSERT(int_queue2.size() == 40);
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AZ_TEST_ASSERT(int_queue2.back() == 20);
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int_queue.push();
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int_queue.emplace();
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AZ_TEST_ASSERT(!int_queue.empty());
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AZ_TEST_ASSERT(int_queue.size() == 1);
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@@ -423,7 +423,7 @@ namespace UnitTest
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AZ_TEST_ASSERT(int_stack2.size() == 40);
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AZ_TEST_ASSERT(int_stack2.top() == 10);
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int_stack.push();
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int_stack.emplace();
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AZ_TEST_ASSERT(!int_stack.empty());
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AZ_TEST_ASSERT(int_stack.size() == 1);
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// StackContainerTest-End
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@@ -669,4 +669,19 @@ namespace UnitTest
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++iteration;
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}
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}
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using StackContainerTestFixture = ScopedAllocatorSetupFixture;
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TEST_F(StackContainerTestFixture, StackEmplaceOperator_SupportsZeroOrMoreArguments)
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{
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using TestPairType = AZStd::pair<int, int>;
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AZStd::stack<TestPairType> testStack;
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testStack.emplace();
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testStack.emplace(1);
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testStack.emplace(2, 3);
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using ContainerType = typename AZStd::stack<TestPairType>::container_type;
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AZStd::stack<TestPairType> expectedStack(ContainerType{ TestPairType{ 0, 0 }, TestPairType{ 1, 0 }, TestPairType{ 2, 3 } });
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EXPECT_EQ(expectedStack, testStack);
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}
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}
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@@ -32,7 +32,7 @@ namespace UnitTest
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void TestDebugDisplayRequests::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max)
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{
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const AZ::Transform& tm = m_transforms.back();
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const AZ::Transform& tm = m_transforms.top();
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m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), min.GetY(), min.GetZ())));
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m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), min.GetY(), max.GetZ())));
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m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), max.GetY(), min.GetZ())));
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@@ -50,7 +50,7 @@ namespace UnitTest
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void TestDebugDisplayRequests::DrawWireQuad(float width, float height)
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{
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const AZ::Transform& tm = m_transforms.back();
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const AZ::Transform& tm = m_transforms.top();
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m_points.push_back(tm.TransformPoint(AZ::Vector3(-0.5f * width, 0.0f, -0.5f * height)));
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m_points.push_back(tm.TransformPoint(AZ::Vector3(-0.5f * width, 0.0f, 0.5f * height)));
|
||||
m_points.push_back(tm.TransformPoint(AZ::Vector3(0.5f * width, 0.0f, -0.5f * height)));
|
||||
@@ -64,7 +64,7 @@ namespace UnitTest
|
||||
|
||||
void TestDebugDisplayRequests::DrawPoints(const AZStd::vector<AZ::Vector3>& points)
|
||||
{
|
||||
const AZ::Transform& tm = m_transforms.back();
|
||||
const AZ::Transform& tm = m_transforms.top();
|
||||
for (const auto& point : points)
|
||||
{
|
||||
m_points.push_back(tm.TransformPoint(point));
|
||||
@@ -100,7 +100,7 @@ namespace UnitTest
|
||||
|
||||
void TestDebugDisplayRequests::PushMatrix(const AZ::Transform& tm)
|
||||
{
|
||||
m_transforms.push(m_transforms.back() * tm);
|
||||
m_transforms.push(m_transforms.top() * tm);
|
||||
}
|
||||
|
||||
void TestDebugDisplayRequests::PopMatrix()
|
||||
|
||||
@@ -481,7 +481,7 @@ namespace AzFramework
|
||||
if (!m_freeOctreeNodes.empty())
|
||||
{
|
||||
// Take a free block of child nodes from our free list
|
||||
ExtractPageAndOffsetFromIndex(m_freeOctreeNodes.back(), nextChildPage, nextChildOffset);
|
||||
ExtractPageAndOffsetFromIndex(m_freeOctreeNodes.top(), nextChildPage, nextChildOffset);
|
||||
m_freeOctreeNodes.pop();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1688,12 +1688,12 @@ namespace GridMate
|
||||
return; //No connections to update
|
||||
}
|
||||
bool updateRate = false;
|
||||
AZ::u32 minRateBytesPerSecond = m_connByCongestionState.top().m_rate;
|
||||
AZ::u32 minRateBytesPerSecond = m_connByCongestionState.front().m_rate;
|
||||
//const AZ::u32 old = minRateBytesPerSecond; //For debugging
|
||||
|
||||
auto connIt = AZStd::find(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end(), id);
|
||||
auto connIt = AZStd::find(m_connByCongestionState.begin(), m_connByCongestionState.end(), id);
|
||||
|
||||
if ( connIt == m_connByCongestionState.get_container().end())
|
||||
if ( connIt == m_connByCongestionState.end())
|
||||
{
|
||||
return; //Already disconnected
|
||||
}
|
||||
@@ -1708,11 +1708,11 @@ namespace GridMate
|
||||
|
||||
//If new min or old min increased, rebuild the heap and send an update
|
||||
if (bytesPerSecond < minRateBytesPerSecond
|
||||
|| (id == m_connByCongestionState.top().m_connection && bytesPerSecond > minRateBytesPerSecond))
|
||||
|| (id == m_connByCongestionState.front().m_connection && bytesPerSecond > minRateBytesPerSecond))
|
||||
{
|
||||
updateRate = true;
|
||||
minRateBytesPerSecond = bytesPerSecond;
|
||||
AZStd::make_heap(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end());
|
||||
AZStd::make_heap(m_connByCongestionState.begin(), m_connByCongestionState.end());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -459,7 +459,7 @@ namespace GridMate
|
||||
}
|
||||
};
|
||||
static bool k_enableBackPressure;
|
||||
AZStd::priority_queue<RateConnectionPair> m_connByCongestionState; ///< Connections priority queue sorted by congestion window
|
||||
AZStd::vector<RateConnectionPair> m_connByCongestionState; ///< Connections priority queue sorted by congestion window
|
||||
/***
|
||||
* Updates connection's rate in priority and updates send limit
|
||||
*
|
||||
@@ -479,7 +479,9 @@ namespace GridMate
|
||||
}
|
||||
AZ_Assert(carrier, "NULL carrier!");
|
||||
|
||||
m_connByCongestionState.emplace(RateConnectionPair(AZ::u32(1500), id)); //default to 1500Bps (ex 1 Ethernet frame/second minimum)
|
||||
m_connByCongestionState.emplace_back(AZ::u32(1500), id); //default to 1500Bps (ex 1 Ethernet frame/second minimum)
|
||||
// Restore the heap property after pushing back another element
|
||||
AZStd::push_heap(m_connByCongestionState.begin(), m_connByCongestionState.end());
|
||||
}
|
||||
void OnDisconnect(Carrier* carrier, ConnectionID id, CarrierDisconnectReason reason) override
|
||||
{
|
||||
@@ -490,17 +492,17 @@ namespace GridMate
|
||||
}
|
||||
AZ_Assert(carrier, "NULL carrier!");
|
||||
|
||||
auto connIt = AZStd::find(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end(), id);
|
||||
if (connIt != m_connByCongestionState.get_container().end())
|
||||
auto connIt = AZStd::find(m_connByCongestionState.begin(), m_connByCongestionState.end(), id);
|
||||
if (connIt != m_connByCongestionState.end())
|
||||
{
|
||||
//Since we are using a weakly sorted heap, we need to re-generate when the top is removed
|
||||
bool remake = (connIt == m_connByCongestionState.get_container().begin());
|
||||
bool remake = (connIt == m_connByCongestionState.begin());
|
||||
|
||||
m_connByCongestionState.get_container().erase(connIt);
|
||||
m_connByCongestionState.erase(connIt);
|
||||
|
||||
if (remake)
|
||||
{
|
||||
AZStd::make_heap(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end());
|
||||
AZStd::make_heap(m_connByCongestionState.begin(), m_connByCongestionState.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -395,7 +395,7 @@ namespace EMotionFX
|
||||
}
|
||||
|
||||
// If new parameter matches the last deleted parameter, we add it back to the parameter mask.
|
||||
if (!m_deletedParameterNames.empty() && newParameterName == m_deletedParameterNames.back())
|
||||
if (!m_deletedParameterNames.empty() && newParameterName == m_deletedParameterNames.top())
|
||||
{
|
||||
m_parameterNames.push_back(newParameterName);
|
||||
SortAndRemoveDuplicates(GetAnimGraph(), m_parameterNames); // make sure the mask is sorted correctly.
|
||||
|
||||
@@ -107,8 +107,10 @@ namespace Multiplayer
|
||||
void ServerToClientReplicationWindow::UpdateWindow()
|
||||
{
|
||||
// clear the candidate queue, we're going to rebuild it
|
||||
ReplicationCandidateQueue clearQueue;
|
||||
clearQueue.get_container().reserve(sv_MaxEntitiesToTrackReplication);
|
||||
ReplicationCandidateQueue::container_type clearQueueContainer;
|
||||
clearQueueContainer.reserve(sv_MaxEntitiesToTrackReplication);
|
||||
// Move the clearQueueContainer into the ReplicationCandidateQueue to maintain the reserved memory
|
||||
ReplicationCandidateQueue clearQueue(ReplicationCandidateQueue::value_compare{}, AZStd::move(clearQueueContainer));
|
||||
m_candidateQueue.swap(clearQueue);
|
||||
m_replicationSet.clear();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user