Update storage of Prefab Dom info to be best effort (#2862)

* Update storage of Prefab Dom info to be best effort

Signed-off-by: sconel <sconel@amazon.com>

* Update IssueReporter to Skipped instead of PartialSkip

Signed-off-by: sconel <sconel@amazon.com>

* Address PR feedback

Signed-off-by: sconel <sconel@amazon.com>

* Fix failing Prefab Unit Test that expected default values to be stripped

Signed-off-by: sconel <sconel@amazon.com>
This commit is contained in:
sconel
2021-08-11 10:45:31 -07:00
committed by GitHub
parent 193fa3c918
commit fbcb6510e6
14 changed files with 241 additions and 47 deletions
@@ -46,7 +46,6 @@ namespace AzToolsFramework
bool InstanceToTemplatePropagator::GenerateDomForEntity(PrefabDom& generatedEntityDom, const AZ::Entity& entity)
{
//grab the owning instance so we can use the entityIdMapper in settings
InstanceOptionalReference owningInstance = m_instanceEntityMapperInterface->FindOwningInstance(entity.GetId());
if (!owningInstance)
@@ -54,19 +53,8 @@ namespace AzToolsFramework
AZ_Error("Prefab", false, "Entity does not belong to an instance");
return false;
}
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetStoringInstance(owningInstance->get());
//create settings so that the serialized entity dom undergoes mapping from entity id to entity alias
AZ::JsonSerializerSettings settings;
settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
//generate PrefabDom using Json serialization system
AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Store(
generatedEntityDom, generatedEntityDom.GetAllocator(), entity, settings);
return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success;
return PrefabDomUtils::StoreEntityInPrefabDomFormat(entity, owningInstance->get(), generatedEntityDom);
}
bool InstanceToTemplatePropagator::GenerateDomForInstance(PrefabDom& generatedInstanceDom, const Prefab::Instance& instance)
@@ -185,8 +173,10 @@ namespace AzToolsFramework
else
{
AZ_Error(
"Prefab", result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip,
"Some of the patches are not successfully applied.");
"Prefab",
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::Skipped) &&
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip),
"Some of the patches were not successfully applied.");
m_prefabSystemComponentInterface->SetTemplateDirtyFlag(templateId, true);
m_prefabSystemComponentInterface->PropagateTemplateChanges(templateId, instanceToExclude);
return true;
@@ -196,7 +196,8 @@ namespace AzToolsFramework
m_sourceTemplateId, m_targetTemplateId);
return false;
}
if (applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip)
if (applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip ||
applyPatchResult.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Skipped)
{
AZ_Error(
"Prefab", false,
@@ -26,6 +26,30 @@ namespace AzToolsFramework
{
namespace PrefabDomUtils
{
namespace Internal
{
AZ::JsonSerializationResult::ResultCode JsonIssueReporter(AZStd::string& scratchBuffer,
AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result, AZStd::string_view path)
{
namespace JSR = AZ::JsonSerializationResult;
if (result.GetProcessing() == JSR::Processing::Halted)
{
scratchBuffer.append(message.begin(), message.end());
scratchBuffer.append("\n Reason: ");
result.AppendToString(scratchBuffer, path);
scratchBuffer.append(".");
AZ_Warning("Prefab Serialization", false, "%s", scratchBuffer.c_str());
scratchBuffer.clear();
return JSR::ResultCode(result.GetTask(), JSR::Outcomes::Skipped);
}
return result;
}
}
PrefabDomValueReference FindPrefabDomValue(PrefabDomValue& parentValue, const char* valueName)
{
PrefabDomValue::MemberIterator valueIterator = parentValue.FindMember(valueName);
@@ -48,7 +72,7 @@ namespace AzToolsFramework
return valueIterator->value;
}
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreInstanceFlags flags)
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreFlags flags)
{
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetStoringInstance(instance);
@@ -59,11 +83,21 @@ namespace AzToolsFramework
settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
settings.m_metadata.Add(&entityIdMapper);
if ((flags & StoreInstanceFlags::StripDefaultValues) != StoreInstanceFlags::StripDefaultValues)
if ((flags & StoreFlags::StripDefaultValues) != StoreFlags::StripDefaultValues)
{
settings.m_keepDefaults = true;
}
AZStd::string scratchBuffer;
auto issueReportingCallback = [&scratchBuffer]
(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
{
return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
};
settings.m_reporting = AZStd::move(issueReportingCallback);
AZ::JsonSerializationResult::ResultCode result =
AZ::JsonSerialization::Store(prefabDom, prefabDom.GetAllocator(), instance, settings);
@@ -80,7 +114,38 @@ namespace AzToolsFramework
return true;
}
bool LoadInstanceFromPrefabDom(Instance& instance, const PrefabDom& prefabDom, LoadInstanceFlags flags)
bool StoreEntityInPrefabDomFormat(const AZ::Entity& entity, Instance& owningInstance, PrefabDom& prefabDom, StoreFlags flags)
{
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetStoringInstance(owningInstance);
//create settings so that the serialized entity dom undergoes mapping from entity id to entity alias
AZ::JsonSerializerSettings settings;
settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
if ((flags & StoreFlags::StripDefaultValues) != StoreFlags::StripDefaultValues)
{
settings.m_keepDefaults = true;
}
AZStd::string scratchBuffer;
auto issueReportingCallback = [&scratchBuffer]
(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
{
return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
};
settings.m_reporting = AZStd::move(issueReportingCallback);
//generate PrefabDom using Json serialization system
AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Store(
prefabDom, prefabDom.GetAllocator(), entity, settings);
return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success;
}
bool LoadInstanceFromPrefabDom(Instance& instance, const PrefabDom& prefabDom, LoadFlags flags)
{
// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
@@ -89,7 +154,7 @@ namespace AzToolsFramework
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetLoadingInstance(instance);
if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
{
entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
}
@@ -119,7 +184,7 @@ namespace AzToolsFramework
}
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets, LoadInstanceFlags flags)
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets, LoadFlags flags)
{
// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
@@ -128,7 +193,7 @@ namespace AzToolsFramework
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetLoadingInstance(instance);
if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
{
entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
}
@@ -161,7 +226,7 @@ namespace AzToolsFramework
}
bool LoadInstanceFromPrefabDom(
Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom, LoadInstanceFlags flags)
Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom, LoadFlags flags)
{
// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
@@ -170,7 +235,7 @@ namespace AzToolsFramework
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetLoadingInstance(instance);
if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
if ((flags & LoadFlags::AssignRandomEntityId) == LoadFlags::AssignRandomEntityId)
{
entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
}
@@ -240,15 +305,12 @@ namespace AzToolsFramework
AZ::JsonSerializationResult::ResultCode ApplyPatches(
PrefabDomValue& prefabDomToApplyPatchesOn, PrefabDom::AllocatorType& allocator, const PrefabDomValue& patches)
{
auto issueReportingCallback = [](AZStd::string_view, AZ::JsonSerializationResult::ResultCode result,
AZStd::string_view) -> AZ::JsonSerializationResult::ResultCode
AZStd::string scratchBuffer;
auto issueReportingCallback = [&scratchBuffer]
(AZStd::string_view message, AZ::JsonSerializationResult::ResultCode result,
AZStd::string_view path) -> AZ::JsonSerializationResult::ResultCode
{
using namespace AZ::JsonSerializationResult;
if (result.GetProcessing() == Processing::Halted)
{
return ResultCode(result.GetTask(), Outcomes::PartialSkip);
}
return result;
return Internal::JsonIssueReporter(scratchBuffer, message, result, path);
};
AZ::JsonApplyPatchSettings applyPatchSettings;
@@ -38,7 +38,7 @@ namespace AzToolsFramework
PrefabDomValueReference FindPrefabDomValue(PrefabDomValue& parentValue, const char* valueName);
PrefabDomValueConstReference FindPrefabDomValue(const PrefabDomValue& parentValue, const char* valueName);
enum class StoreInstanceFlags : uint8_t
enum class StoreFlags : uint8_t
{
//! No flags used during the call to LoadInstanceFromPrefabDom.
None = 0,
@@ -47,7 +47,7 @@ namespace AzToolsFramework
//! such as saving to disk, this flag will control that behavior.
StripDefaultValues = 1 << 0
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(StoreInstanceFlags);
AZ_DEFINE_ENUM_BITWISE_OPERATORS(StoreFlags);
/**
* Stores a valid Prefab Instance within a Prefab Dom. Useful for generating Templates
@@ -56,9 +56,21 @@ namespace AzToolsFramework
* @param flags Controls behavior such as whether to store default values
* @return bool on whether the operation succeeded
*/
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreInstanceFlags flags = StoreInstanceFlags::None);
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom, StoreFlags flags = StoreFlags::None);
enum class LoadInstanceFlags : uint8_t
/**
* Stores a valid entity in Prefab Dom format.
* @param entity The entity to store
* @param owningInstance The instance owning the passed in entity.
* Used for contextualizing the entity's place in a Prefab hierarchy.
* @param prefabDom The prefabDom that will be used to store the entity data
* @param flags controls behavior such as whether to store default values
* @return bool on whether the operation succeeded
*/
bool StoreEntityInPrefabDomFormat(const AZ::Entity& entity, Instance& owningInstance, PrefabDom& prefabDom,
StoreFlags flags = StoreFlags::None);
enum class LoadFlags : uint8_t
{
//! No flags used during the call to LoadInstanceFromPrefabDom.
None = 0,
@@ -66,7 +78,7 @@ namespace AzToolsFramework
//! unique, e.g. when they are duplicates of live entities, this flag will assign them a random new id.
AssignRandomEntityId = 1 << 0
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(LoadInstanceFlags);
AZ_DEFINE_ENUM_BITWISE_OPERATORS(LoadFlags);
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
@@ -76,7 +88,7 @@ namespace AzToolsFramework
* @return bool on whether the operation succeeded.
*/
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, LoadInstanceFlags flags = LoadInstanceFlags::None);
Instance& instance, const PrefabDom& prefabDom, LoadFlags flags = LoadFlags::None);
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
@@ -88,7 +100,7 @@ namespace AzToolsFramework
*/
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets,
LoadInstanceFlags flags = LoadInstanceFlags::None);
LoadFlags flags = LoadFlags::None);
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
@@ -101,7 +113,7 @@ namespace AzToolsFramework
*/
bool LoadInstanceFromPrefabDom(
Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom,
LoadInstanceFlags flags = LoadInstanceFlags::None);
LoadFlags flags = LoadFlags::None);
inline PrefabDomPath GetPrefabDomInstancePath(const char* instanceName)
{
@@ -328,7 +328,7 @@ namespace AzToolsFramework
PrefabDom storedPrefabDom(&savingTemplateDom->get().GetAllocator());
if (!PrefabDomUtils::StoreInstanceInPrefabDom(savingPrefabInstance, storedPrefabDom,
PrefabDomUtils::StoreInstanceFlags::StripDefaultValues))
PrefabDomUtils::StoreFlags::StripDefaultValues))
{
return false;
}
@@ -266,8 +266,8 @@ namespace AzToolsFramework
AZ_Error(
"Prefab",
result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::PartialSkip ||
result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success,
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::Skipped) &&
(result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::PartialSkip),
"Some of the patches are not successfully applied.");
//remove the link id placed into the instance
@@ -513,7 +513,7 @@ exportComponent, prefabProcessorContext);
// convert Prefab DOM into Prefab Instance.
AZStd::unique_ptr<Instance> instance(aznew Instance());
if (!Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(*instance, prefab,
Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
Prefab::PrefabDomUtils::LoadFlags::AssignRandomEntityId))
{
PrefabDomValueReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);
@@ -30,7 +30,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
{
Instance instance;
if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom, referencedAssets,
Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
Prefab::PrefabDomUtils::LoadFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
// going to be used to create clones of the entities.
{
AzFramework::Spawnable::EntityList& entities = spawnable.GetEntities();
@@ -8,6 +8,7 @@
#include <Prefab/PrefabTestDomUtils.h>
#include <Prefab/PrefabTestFixture.h>
#include <Prefab/PrefabTestComponent.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/ComponentApplicationBus.h>
@@ -18,6 +19,98 @@ namespace UnitTest
{
using PrefabInstanceToTemplateTests = PrefabTestFixture;
TEST_F(PrefabInstanceToTemplateTests, GenerateEntityDom_InvalidType_InvalidTypeSkipped)
{
const char* newEntityName = "New Entity";
AZ::Entity* newEntity = CreateEntity(newEntityName, false);
ASSERT_TRUE(newEntity);
// Add a component with a member that is missing reflection info
// and a member that is properly reflected
PrefabTestComponentWithUnReflectedTypeMember* newComponent =
newEntity->CreateComponent<PrefabTestComponentWithUnReflectedTypeMember>();
ASSERT_TRUE(newComponent);
AZStd::unique_ptr<Instance> prefabInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
ASSERT_TRUE(prefabInstance);
PrefabDom entityDom;
m_instanceToTemplateInterface->GenerateDomForEntity(entityDom, *newEntity);
auto componentListDom = entityDom.FindMember("Components");
// Confirm that there is only one component in the entityDom
ASSERT_NE(componentListDom, entityDom.MemberEnd());
ASSERT_TRUE(componentListDom->value.IsObject());
ASSERT_EQ(componentListDom->value.MemberCount(), 1);
auto testComponentDom = componentListDom->value.MemberBegin();
ASSERT_TRUE(testComponentDom->value.IsObject());
// Confirm that the componentDom does not contained the invalid UnReflectedType
// We want to skip over it and produce a best effort entityDom
auto unReflectedTypeDom = testComponentDom->value.FindMember("UnReflectedType");
ASSERT_EQ(unReflectedTypeDom, testComponentDom->value.MemberEnd());
// Confirm the presence of the valid ReflectedType
auto reflectedTypeDom = testComponentDom->value.FindMember("ReflectedType");
ASSERT_NE(reflectedTypeDom, testComponentDom->value.MemberEnd());
// Confirm the reflected type has the correct type and value
ASSERT_TRUE(reflectedTypeDom->value.IsInt());
EXPECT_EQ(reflectedTypeDom->value.GetInt(), newComponent->m_reflectedType);
}
TEST_F(PrefabInstanceToTemplateTests, GenerateInstanceDom_InvalidType_InvalidTypeSkipped)
{
const char* newEntityName = "New Entity";
AZ::Entity* newEntity = CreateEntity(newEntityName, false);
ASSERT_TRUE(newEntity);
// Add a component with a member that is missing reflection info
// and a member that is properly reflected
PrefabTestComponentWithUnReflectedTypeMember* newComponent =
newEntity->CreateComponent<PrefabTestComponentWithUnReflectedTypeMember>();
ASSERT_TRUE(newComponent);
AZStd::unique_ptr<Instance> prefabInstance = m_prefabSystemComponent->CreatePrefab({ newEntity }, {}, "test/path");
ASSERT_TRUE(prefabInstance);
PrefabDom instanceDom;
m_instanceToTemplateInterface->GenerateDomForInstance(instanceDom, *prefabInstance);
// Acquire the entity out of the instanceDom
auto entitiesDom = instanceDom.FindMember(PrefabDomUtils::EntitiesName);
ASSERT_NE(entitiesDom, instanceDom.MemberEnd());
ASSERT_EQ(entitiesDom->value.MemberCount(), 1);
auto entityDom = entitiesDom->value.MemberBegin();
auto componentListDom = entityDom->value.FindMember("Components");
// Confirm that there is only one component in the entityDom
ASSERT_NE(componentListDom, entityDom->value.MemberEnd());
ASSERT_TRUE(componentListDom->value.IsObject());
ASSERT_EQ(componentListDom->value.MemberCount(), 1);
auto testComponentDom = componentListDom->value.MemberBegin();
ASSERT_TRUE(testComponentDom->value.IsObject());
// Confirm that the componentDom does not contained the invalid UnReflectedType
// We want to skip over it and produce a best effort entityDom
auto unReflectedTypeDom = testComponentDom->value.FindMember("UnReflectedType");
ASSERT_EQ(unReflectedTypeDom, testComponentDom->value.MemberEnd());
// Confirm the presence of the valid ReflectedType
auto reflectedTypeDom = testComponentDom->value.FindMember("ReflectedType");
ASSERT_NE(reflectedTypeDom, testComponentDom->value.MemberEnd());
// Confirm the reflected type has the correct type and value
ASSERT_TRUE(reflectedTypeDom->value.IsInt());
EXPECT_EQ(reflectedTypeDom->value.GetInt(), newComponent->m_reflectedType);
}
TEST_F(PrefabInstanceToTemplateTests, PrefabUpdateTemplate_UpdateEntityOnInstance)
{
//create template with single entity
@@ -28,4 +28,18 @@ namespace UnitTest
: m_boolProperty(boolProperty)
{
}
void PrefabTestComponentWithUnReflectedTypeMember::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = AZ::RttiCast<AZ::SerializeContext*>(reflection);
// We reflect our member but not its type this will result in missing reflection data
// when we try to store or load this field
if (serializeContext)
{
serializeContext->Class<PrefabTestComponentWithUnReflectedTypeMember, AzToolsFramework::Components::EditorComponentBase>()
->Field("UnReflectedType", &PrefabTestComponentWithUnReflectedTypeMember::m_unReflectedType)
->Field("ReflectedType", &PrefabTestComponentWithUnReflectedTypeMember::m_reflectedType);
}
}
}
@@ -27,4 +27,22 @@ namespace UnitTest
int m_intProperty = 0;
AZ::EntityId m_entityIdProperty;
};
class UnReflectedType
{
public:
AZ_TYPE_INFO(UnReflectedType, "{FB65262C-CE9A-45CA-99EB-4DDCB19B32DB}");
int m_unReflectedInt = 42;
};
class PrefabTestComponentWithUnReflectedTypeMember
: public AzToolsFramework::Components::EditorComponentBase
{
public:
AZ_EDITOR_COMPONENT(PrefabTestComponentWithUnReflectedTypeMember, "{726281E1-8E47-46AB-8018-D3F4BA823D74}");
static void Reflect(AZ::ReflectContext* reflection);
UnReflectedType m_unReflectedType;
int m_reflectedType = 52;
};
}
@@ -49,6 +49,7 @@ namespace UnitTest
EXPECT_TRUE(m_instanceToTemplateInterface);
GetApplication()->RegisterComponentDescriptor(PrefabTestComponent::CreateDescriptor());
GetApplication()->RegisterComponentDescriptor(PrefabTestComponentWithUnReflectedTypeMember::CreateDescriptor());
}
AZStd::unique_ptr<ToolsTestApplication> PrefabTestFixture::CreateTestApplication()
@@ -136,7 +136,10 @@ namespace UnitTest
PrefabDomValueReference wheelEntityComponentBoolPropertyValue =
PrefabDomUtils::FindPrefabDomValue(wheelEntityComponentValue->get(), PrefabTestDomUtils::BoolPropertyName);
ASSERT_FALSE(wheelEntityComponentBoolPropertyValue.has_value());
ASSERT_TRUE(wheelEntityComponentBoolPropertyValue.has_value());
ASSERT_TRUE(wheelEntityComponentBoolPropertyValue->get().IsBool());
ASSERT_FALSE(wheelEntityComponentBoolPropertyValue->get().GetBool());
// Validate that the axles under the car have the same DOM as the axle template.
PrefabTestDomUtils::ValidatePrefabDomInstances(axleInstanceAliasesUnderCar, carTemplateDom, axleTemplateDom);
@@ -56,7 +56,7 @@ namespace Multiplayer
// convert Prefab DOM into Prefab Instance.
AZStd::unique_ptr<Instance> sourceInstance(aznew Instance());
if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId))
if (!PrefabDomUtils::LoadInstanceFromPrefabDom(*sourceInstance, prefab, PrefabDomUtils::LoadFlags::AssignRandomEntityId))
{
PrefabDomValueConstReference sourceReference = PrefabDomUtils::FindPrefabDomValue(prefab, PrefabDomUtils::SourceName);