Switch size check to empty

main
puvvadar 5 years ago
parent 4d2e453b73
commit 17f85be9b5

@ -133,7 +133,7 @@ bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{
bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PopBack(const Multiplayer::NetworkInput&)
{
if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.size() > 0)
if (!GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.empty())
{
GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.pop_back();
GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(aznumeric_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);
@ -234,7 +234,7 @@ bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PushBack(const {{
bool {{ ClassName }}::{{ UpperFirst(Property.attrib['Name']) }}PopBack()
{
if (GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.size() > 0)
if (!GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.empty())
{
GetParent().m_{{ LowerFirst(Property.attrib['Name']) }}.pop_back();
GetParent().m_currentRecord->m_{{ LowerFirst(AutoComponentMacros.GetNetPropertiesSetName(ReplicateFrom, ReplicateTo)) }}.SetBit(aznumeric_cast<uint32_t>({{ AutoComponentMacros.GetNetPropertiesQualifiedPropertyDirtyEnum(Component.attrib['Name'], ReplicateFrom, ReplicateTo, Property, 'Size') }}), true);

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