sig/network - Fixes EntityReplicationManager::UpdateWindow logic

Corrects ReplicationSet to be an ordered map
This commit is contained in:
Olex Lozitskiy
2021-06-22 06:09:16 -05:00
committed by GitHub
@@ -14,7 +14,7 @@
#include <Multiplayer/MultiplayerTypes.h>
#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/map.h>
namespace Multiplayer
{
@@ -24,7 +24,7 @@ namespace Multiplayer
NetEntityRole m_netEntityRole = NetEntityRole::InvalidRole;
float m_priority = 0.0f;
};
using ReplicationSet = AZStd::unordered_map<ConstNetworkEntityHandle, EntityReplicationData>;
using ReplicationSet = AZStd::map<ConstNetworkEntityHandle, EntityReplicationData>;
class IReplicationWindow
{