Update to const auto&
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@@ -169,7 +169,7 @@ namespace Multiplayer
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AZ::IO::ByteContainerStream byteStream(&buffer);
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// Serialize Asset information and AssetData into a potentially large buffer
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for (auto& asset : assetData)
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for (const auto& asset : assetData)
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{
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AZ::Data::AssetId assetId = asset.GetId();
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AZStd::string assetHint = asset.GetHint();
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