A couple more fixes
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@@ -47,7 +47,7 @@ namespace Multiplayer
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE> &RewindableObject<BASE_TYPE, REWIND_SIZE>::operator =(const RewindableObject<BASE_TYPE, REWIND_SIZE>& rhs)
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{
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INetworkTime* networkTime = GetNetworkTime();
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INetworkTime* networkTime = Multiplayer::GetNetworkTime();
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SetValueForTime(rhs.GetValueForTime(networkTime->GetHostFrameId()), GetCurrentTimeForProperty());
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return *this;
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}
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@@ -115,7 +115,7 @@ namespace Multiplayer
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline HostFrameId RewindableObject<BASE_TYPE, REWIND_SIZE>::GetCurrentTimeForProperty() const
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{
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INetworkTime* networkTime = GetNetworkTime();
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INetworkTime* networkTime = Multiplayer::GetNetworkTime();
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return networkTime->GetHostFrameIdForRewindingConnection(m_owningConnectionId);
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}
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@@ -1143,7 +1143,7 @@ namespace {{ Component.attrib['Namespace'] }}
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{
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editContext->Class<{{ ComponentBaseName }}>("{{ ComponentBaseName }}", "{{ Component.attrib['Description'] }}")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::Category, "{{ Component.attrib['Namespace'] }}")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Authority', ComponentBaseName)|indent(20) -}}
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{{ DefineNetworkPropertyEditReflection(Component, 'Authority', 'Server', ComponentBaseName)|indent(20) -}}
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@@ -1155,7 +1155,7 @@ namespace {{ Component.attrib['Namespace'] }}
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editContext->Class<{{ ComponentName }}>("{{ ComponentName }}", "{{ Component.attrib['Description'] }}")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::Category, "{{ Component.attrib['Namespace'] }}")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"));
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{% endif %}
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}
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@@ -24,12 +24,12 @@ set(FILES
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Include/Multiplayer/MultiplayerStats.h
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Include/Multiplayer/MultiplayerTypes.h
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Include/Multiplayer/NetBindComponent.h
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Include/Multiplayer/NetworkEntityRpcMessage.h
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Include/Multiplayer/NetworkEntityRpcMessage.h
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Include/Multiplayer/NetworkEntityUpdateMessage.h
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Include/Multiplayer/NetworkEntityHandle.h
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Include/Multiplayer/NetworkEntityHandle.inl
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Include/Multiplayer/NetworkInput.h
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Include/Multiplayer/ReplicationRecord.h
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Include/Multiplayer/ReplicationRecord.h
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Include/Multiplayer/RewindableObject.h
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Include/Multiplayer/RewindableObject.inl
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Source/Multiplayer_precompiled.cpp
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@@ -48,7 +48,7 @@ set(FILES
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Source/Components/LocalPredictionPlayerInputComponent.h
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Source/Components/MultiplayerComponent.cpp
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Source/Components/MultiplayerController.cpp
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Source/Components/MultiplayerComponentRegistry.cpp
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Source/Components/MultiplayerComponentRegistry.cpp
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Source/Components/NetBindComponent.cpp
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Source/Components/NetworkTransformComponent.cpp
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Source/Components/NetworkTransformComponent.h
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