More comment cleanup

This commit is contained in:
puvvadar
2021-05-13 15:43:07 -07:00
parent 467caa6175
commit 74ea093f71
@@ -63,8 +63,6 @@ namespace Multiplayer
static const AZStd::string_view s_networkEditorInterfaceName("MultiplayerEditorNetworkInterface");
static constexpr uint16_t DefaultServerPort = 30090;
static constexpr uint16_t DefaultServerEditorPort = 30091;
//static AZStd::vector<uint8_t> buffer;
//static AZ::IO::ByteContainerStream<AZStd::vector<uint8_t>> s_byteStream(&buffer);
AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port");
AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, "127.0.0.1", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");