diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 867a9d3c2e..f920e7ed74 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -63,8 +63,6 @@ namespace Multiplayer static const AZStd::string_view s_networkEditorInterfaceName("MultiplayerEditorNetworkInterface"); static constexpr uint16_t DefaultServerPort = 30090; static constexpr uint16_t DefaultServerEditorPort = 30091; - //static AZStd::vector buffer; - //static AZ::IO::ByteContainerStream> s_byteStream(&buffer); AZ_CVAR(uint16_t, cl_clientport, 0, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port to bind to for game traffic when connecting to a remote host, a value of 0 will select any available port"); AZ_CVAR(AZ::CVarFixedString, cl_serveraddr, "127.0.0.1", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the remote server or host to connect to");