* Extend the level entity behavior to open prefab containers in focus mode. Disable manipulators for these entities too.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix enum casing in Entity Inspector.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Split views between for Level and FocusedContainer entities.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Slightly different fix to support components on focused containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixesto RefreshSelectedEntityIds.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This change adds a `DomBackend` interface and a `DomBackendRegistry` for backend discovery (currently not hooked up to anything) alongside a JSON backend implementation.
The JSON backend comes with a small suite of unit and performance tests. The unit tests validate generic DOM conversion to and from serialized JSON and rapidjson::Document objects (the support for which lives in `JsonSerializationUtils.h`).
The performance tests show a throughput decrease compared to directly using the rapidjson serializer when mirroring our current pattern of copying strings from the serialized JSON representation, but with the coming in-memory store we have the opportunity to keep the buffer in memory and deserialize in-situ using rapidjson's API, which is consistently at least 100MiB/s faster on my machine (Ryzen Threadripper 3970X). The first parameter is the nested object complexity (N*N, objects with N keys comprised of arrays with N values) and the second parameter is the base size of the strings within each entry of this object.
```
----------------------------------------------------------------------------------------------------------------------
Benchmark Time CPU Iterations UserCounters...
----------------------------------------------------------------------------------------------------------------------
DomJsonBenchmark/DomDeserializeToDocumentInPlace/10/5 0.050 ms 0.050 ms 10000 bytes_per_second=355.816M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/10/50 0.057 ms 0.057 ms 11200 bytes_per_second=386.064M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/100/5 4.77 ms 4.88 ms 112 bytes_per_second=364.046M/s
DomJsonBenchmark/DomDeserializeToDocumentInPlace/100/500 11.6 ms 11.7 ms 64 bytes_per_second=554.518M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/10/5 0.084 ms 0.084 ms 7467 bytes_per_second=212.55M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/10/50 0.099 ms 0.100 ms 6400 bytes_per_second=220.608M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/100/5 8.22 ms 8.16 ms 90 bytes_per_second=217.847M/s
DomJsonBenchmark/DomDeserializeToDocumentWithCopies/100/500 23.2 ms 22.9 ms 30 bytes_per_second=283.56M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/10/5 0.070 ms 0.070 ms 11200 bytes_per_second=255.049M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/10/50 0.086 ms 0.087 ms 8960 bytes_per_second=253.258M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/100/5 6.86 ms 6.84 ms 112 bytes_per_second=260.033M/s
DomJsonBenchmark/JsonUtilsDeserializeToDocument/100/500 22.8 ms 22.9 ms 32 bytes_per_second=283.158M/s
```
For `AZ::DOM::Document`, the current plan is to offer helper methods that can load from a file path or string using a given backend that can take advantage of in-place parsing by internally storing the serialized buffer.
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
Leaving in the print for absorbed asserts to avoid running into future situations where important asserts are accidentally absorbed
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
This change was made years ago in CrySystem (see CSystem::HandleMessage in System.cpp), but looks like it never made it into the NativeWindow_Windows version.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Merged the Edtiror.Camera.Tests witht eh Editor.Tests
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Adds dependency to Camera.Editor gem which is used by the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Inheirts from TraceBusHook instead of adding the default env to the test
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* makes order consistent between Setup/Teardown
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* adds missing header for non-unity builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Removes dependency to Camera gem
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* [redcode_crylibrary] replaced CrySystem loading in launcher and editor with new custom wrapper that uses AZ::DynamicModuleHandle
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* [redcode_crylibrary] removed all remaining references to CryLibrary
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* [redcode_crylibrary] migrate CrySystem loading to use AZ::DynamicModuleHandle directly instead
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* [redcode_crylibrary] clean up of CrySystemModuleHandle and old CrySystem module [un]init functions
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* [redcode_crylibrary] added trailing newline to DllMain.cpp in CrySystem
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
* Make InputDeviceId's constructor constexpr.
See also https://github.com/o3de/o3de/pull/4220
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
- Added support for NDK r23
- Added support for the versioned Android 'cmdline-tools' package which replace the deprecated 'tools' package
- Updated max Gradle version to latest point release of 7.0 to fix volume query bug during sync in some configurations
- Updated min Android Gradle plugin version to latest point release of 4.2
- Fixed issue with Gradle task chaining for some custom copy tasks
- Replaced use of deprecated 'jcenter' repo with 'mavenCentral' in Android project generator template
- Increased debug logging around adb calls in Android deployment script
- Fixed a couple try/except cases that were looking for the wrong exception when invoking adb_* functions
- Fixed issue where asset cache would get deleted when regenerating an existing Android Gradle project with --overwrite-existing
- Fixed issues with running Android project generation scripts on Unix systems
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* Enable relocation of the Project Game Release Layout
Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected
Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.
Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called
Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Protect against an empty list of artifacts to remove when generating the
engine.pak
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Safety commit before merging
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Moved from Physics to Terrain
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR + AR fix
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fixed another AR bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fixed another AR compilation bug
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* More PR changes
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Added virtual destructor
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Added TestSuite_main_Optimized.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Changes from PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Further fixes for PR
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Fix to editor_test.py
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing slice level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Testing prefab level
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* Disabled orefab loading for the time being.
Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
* improvements to camera orbit feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* minor tidy-up before publishing PR
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* updates following review feedback
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add new default orbit point behavior
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add default orbit distance to settings registry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add new default orbit point behavior
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add default orbit distance to settings registry
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* expose default orbit distance to editor settings menu and update how we display default camera position
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* add improve orbit changes for focus
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* Fix issue with debug console ignoring some keys
This problem was reported for Server only, the Enter/Backspace keys were
being ignored in the ImGui Debug Console.
This wasn't an issue if the Server had loaded a map.
The problem was with XConsole explicitly setting a bool in dedicated
server mode. This caused text input to be processed by XConsole code
and not passed further along to DebugConsole where it should have been
handling it via ImGui.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix missing runtime dependency of ServerLauncher
ServerLauncher in non-monolithic config was missing a runtime dependency
on Legacy::CrySystem.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
-prevent export of ModuleInitISystem and ModuleShutdownISystem
Signed-off-by: Michael Pollind <mpollind@gmail.com>
Co-authored-by: Michael Pollind <mpollind@gmail.com>
Signed-off-by: Michael Pollind mpollind@gmail.com
Co-authored-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Fix test thread being created multiple times
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update test to not use a callback
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add some more comments
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add back the callback, remove the use of a thread/sleep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit 73202c2091)
* Removes VTUNE profiler hooks from Cry
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* some more vtune cleanup
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Add RefreshAllContainerEntities function to ContainerEntityInterface. It refreshes all registered containers so that listeners can refresh their state.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move Prefab border painting to foreground, and invert foreground painting order. This ensures the Prefab capsules are drawn according to UX.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixed the return value of the ConvertToAbsolutePath function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Update how the project related file paths are determined when not
supplied.
The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory
The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.
The project-path defaults to executable folder if it cannot be detected.
The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.
The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added constant for the storing the name of Cache directory
Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.
This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest
Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing the scan up logic for the "Cache" directory.
This is no longer needed to locate the project cache path in a Project Game Release Layout.
Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix test thread being created multiple times
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update test to not use a callback
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add some more comments
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add back the callback, remove the use of a thread/sleep
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)
* Fixed references to 521x521 to reference the correct 512x512 FBX file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed asset hints
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Addded missing template parameter to AssetCatalogRequests
The fixes the compile error.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding AssetBus::MultiHandler::BusDisconnect call
The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added support for DataDrive lifecycle events to the ComponentApplication
The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected invalid JSON creation in ModuleManager::DeactivateEntities
Resolved clang warning about used type alias
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event
This was causing the EditorPythonBinding tests to crash due to the
following circumstances.
First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.
This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixes for release builds with DCO fix (#5164)
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* add optimize off code temporarily
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
* ensure the imgui menu displays when the viewport border is active
Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
The EditorEntitySortComponent was relying on serialization callbacks not exposed to the JSON serializer to marshal data between its serialized state and its runtime state, which led to the outliner sort order becoming disrupted every time a prefab propagation occurs (and the component is subsequently serialized and deserialized). This change:
- Forces `PrepareSave` and `PostLoad` for `EditorEntitySortComponent` to be called at update (direct descendant added or removed) and activation time respectively while prefabs are enabled. While this could be optimized, and this logic stands to be refactored once slices are fully removed, I was unable to gather any samples in which `PrepareSave` are called in a sampling profiler in a scene with 1000 top-level entities, so I don't anticipate this introducing a meaningful performance regression in the short term.
- Disables updates in `EditorEntitySortComponent` during prefab propagation, as any detected changes do not signal authored intent at this time
- Made `GetEntityChildOrder` in `EditorEntityHelpers` work with prefabs enabled, which restores the existing "Sort: A -> Z" and "Sort: Z -> A" behaviors (which have some preexisting issues this does not fix)
- Adds a Python regression test to the Editor suite to validate this behavior - the test is currently in TestSuite_Main and not TestSuite_Main_Optimized because it requires an Editor launch with prefabs enabled, this can be fixed once AutomatedTesting is further migrated away from slices
@AMZN-daimini has a larger change that improves the JSON serialization format (https://github.com/o3de/o3de/pull/1292) which we should absolutely bring in in the future to improve the legibility of the Prefab format, but this change fixes the functionality (including saving & reloading a level and keeping a consistent order) without altering the Prefab format - this lower impact radius fix is my preference for our stabilization period.
Signed-off-by: nvsickle <nvsickle@amazon.com>
The cursor constraint window is only set by the Editor. In the game
launcher, this function was returning a null window, which makes
`GetSystemCursorPositionNormalized()` unable to determine the cursor
position. This in turn causes mouse input in ImGui to not work.
Fixes#4722, LYN-7491
Signed-off-by: Chris Burel <burelc@amazon.com>
* bugfix: cycle mouse to the other side of the screen when using scrollbox
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* chore: added comments to SpinBox
Signed-off-by: Michael Pollind <mpollind@gmail.com>
- system allocator not configured in environment for AZQtComponents
- WA_DeleteOnClose will destroy the toast dialog causing a crashing when ToastNotificationsView tries to access the pointer
issue: https://github.com/o3de/o3de/issues/5129
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Enable closing prefab by double-clicking it when it's in focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Enable double clicking on level prefab to close focus mode and return to editing the level.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce API function to go up one level in the Prefab Focus Mode hierarchy.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Enable keyboard shortcuts to more easily navigate the prefab hierarchy.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Tie the "Open/Edit Prefab" action to the = key on top of +. This allows users with compact US keyboards to use either key, preventing them from having to press Shift and =.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Replace the behavior of the "Up one level" button in the breadcrumbs with the new function that serves the same purpose. Also show the - shortcut in the tooltip.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix FocusOnParentOfFocusedPrefab to require the entity context id (to conform with the other functions in the API that don't pass entityIds). Expand its usage to other functions that did the same operation manually.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Include fix for non-unity builds
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Allow input devices to be constructed with a custom implementation.
This augments the existing functionality that allows for an input device implementation to be swapped out at runtime,
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updates based on review feedback, and fix for clang builds.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update based on review feedback, and change the InputDeviceImplementationRequest bus to use the same ImplementationFactory type alias.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Disable drag&drop of entities on closed containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Do not show the Create Entity context menu when right clicking a closed prefab container.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor changes to modernize old code.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable drag&drop of entities on closed containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Do not show the Create Entity context menu when right clicking a closed prefab container.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor changes to modernize old code.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
Enable Atom CullingScene to use TaskGraph
Enable Atom PNG save to use TaskGraph for red/blue color channel swap on save out.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Added newline to debug prints. Added additional debug prints based on previous segfault log
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add more debug messaging
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add db path to output
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix handling of absolute path dependencies when a newly added file satisfies a previously added dependency
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fixed relative path wildcard dependencies matching absolute paths
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update extra unit test to only run on windows since this problem doesn't apply to other OSes
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator, in which case we do not want to consume it when replacing it with the alias.
eg. If the @products@ alias resolves to "C:\" and we call ConvertToAliasBuffer with "C:\some_folder\some_file.txt", the current behaviour results in "@products@some_folder\some_file.txt", but it needs to be "@products@\some_folder\some_file.txt"
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Add benchmarks for SpawnAllEntities call in SpawnableEntitiesManager
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Minor changes to SpawnAllEntities benchmarks setup
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Used aznumeric_cast and improved a function name
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Fixed an invalid converstion from uint64_t to unsigned int
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.
Updated engine seed list + fixed automated test
ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.
Recovering from a branch that had incorrect DCO
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed an incorrect ebus disconnect and removed an include that's no longer needed
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed a copy and paste typo from trying to recover the previous pull request
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Merged overlapping profiler EBuses/Interfaces into AzCore
Fixed ambiguous LogLevel type in some unity file scenarios
Added cvar/console access for profiler capture
Added utilities for reflecting AZ::Interfaces through the BehaviorContext
Included profiler system sample python script
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
- system allocator not configured in environment for AZQtComponents
- WA_DeleteOnClose will destroy the toast dialog causing a crashing when ToastNotificationsView tries to access the pointer
issue: https://github.com/o3de/o3de/issues/5129
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* remove HandleFocusChange from FocusIn/Out events in QtEventToAzInputManager
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* ensure we clear input channels when application state changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* wip changes for focus switching tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to test to verify focus change not affecting input
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test to ensure input is not cleared when focus changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* ensure key press goes to correct widget
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test to verify input is cleared when application state changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* clear input for all types of application state change
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update input key for focus test
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* use the Settings Registry to tell the InputSystemComponent to disable various devices
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update how we simulate the application state change event
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* revert Settings Registry changes
Signed-off-by: hultonha <hultonha@amazon.co.uk>
This adds support for the `ap_tether_lifetime` cvar in Linux. It extends
the solution implemented in #2799 to add the same support on Linux.
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix asset type retrieval in AssetCatalogModel::GetAssetType
Previous logic would visit the next entry in m_extensionToAssetType map, if the previous entry had multiple types
was only exiting the inner loop.
The main change is that now the first found matching asset type is returned.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply reviewer's suggestions + reduce allocations.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. The change simply ensures that the underlying font data the OnRenderTick() function relies on has not yet been released from memory.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Fixes a crash caused when attempting to ‘quit’ the launcher from the debug console. An object created on the heap was never deleted, causing a chain reaction.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Some quick clean-up for safety.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Changes !defined(DEDICATED_SERVER) to a runtime check since macro is no longer defined.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
This also fixes several issues discovered through the unit tests and renames a few functions to be clearer.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* Modify the AssetBundler to correctly identify the Gems that are enabled in the current active project
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Removed unnecessary if() statement and updated the comment.
Signed-off-by: Tommy Walton <waltont@amazon.com>
* Disabling gem loading in the asset bundler tests, just like the asset bundler itself.
Signed-off-by: Tommy Walton <waltont@amazon.com>
• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the platform name from the bootstrap.game.*.setreg
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Entity aliases can now be updated as a reaction to the spawnable being loaded or at any other time afterwards through the Spawnable Entities Interface. Currently these changes are applied to the spawnable that owns the entity aliases, but once the Spawnable Entities Interface makes use of AzFramework::Scene a copy of the entity aliases should be stored in the scene and be updated instead of the spawnable.
This change also adds support for a load barrier, which acts the same as a regular barrier but also accounts for the spawnable being loaded and won't trigger the callback until has completed.
The return values in from the processing functions in the Spawnable Entities Manager now have a clearer return value to indicate whether a request has completed or is being re-queued.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
Entity aliases can be used to have a request to spawn an entity:
- spawn the original entity as normal
- be disabled
- redirected to another entity in another spawnable
- also spawn an entity from another spawnable
- add the components from an entity in another spawnable
An entity alias can indicate whether or not to load the spawnable dependency. If the spawnable dependency is loaded it will be loaded asynchronously because starting blocking loads in an asset handler can lead to deadlocks once there are no more jobs available to deserialize assets.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
The following has been changed:
- AssetDataStream can now return the stored streaming deadline and priority.
- RootSpawnable now has an event that's called just before root spawnable spawns entities. This is an immediate event unlike the other events that are queued.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
* Add Generic DOM visitor interface
Just the visitor interface from the [Generic DOM RFC](https://github.com/o3de/sig-content/blob/main/rfcs/rfc-10-generic-dom.md) with a few hardening changes so that we can align on it early:
- Clarified Lifetimes with an enum, extended it to cover the by-ref opaque values as well
- Added an explicit error type so that serializers can provide logging friendly rejections
- Did a first pass on documentation
- Added Visitor capabilities introspection and support for raw strings
* bugfix: improve viewport overlay
- disable animation for window
- fix problem where vieport is offset from main window
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* update geometry of m_uiOverlay
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Pass relative path IsFileExcluded so that only paths relative to the root scan folder are matched against the exclude filters.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Revert previous change. Remove the exclude filter for the Install directory.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Pass in relative path to the exclude filter as before. Fix the AssetScanner tests.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Prepend a ./ to the relative path in order to match the exclude patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove hack to prepend ./. Update the exclude patterns so that the hack is no longer required.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing ? and remove whitespace
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. IsFileExcluded() now converts the input path to a path that's relative to its corresponding scan folder.
2. Update regex patterns in gems and AutomatedTesting as well.
3. Remove unnecessary escaping for '/'.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Use ConvertToRelativePath() function to compute path relative to a scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* More fixes to regex patterns
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove test case which tests a hypothetical scenario that cannot occur. Fix another test case by adding scan folder.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove assert that's not needed since it's a valid scenario
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add unit tests for ResolveSourceFileDependencyPath
Fix crash when file is not in scan folder
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to using vector of AZ strings for better error output
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to using UnorderedElementsAre
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add some comments and fix typo
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application
Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard
The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME
The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed CrySystem dependencies from the BundlingSystemComponent
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Addded missing template parameter to AssetCatalogRequests
The fixes the compile error.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding AssetBus::MultiHandler::BusDisconnect call
The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added support for DataDrive lifecycle events to the ComponentApplication
The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Corrected invalid JSON creation in ModuleManager::DeactivateEntities
Resolved clang warning about used type alias
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event
This was causing the EditorPythonBinding tests to crash due to the
following circumstances.
First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.
This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Commit 8e03d6f306 missed updating the
platform-specific mac QApplication implementation file to include the
class declaration from the new header.
Signed-off-by: Chris Burel <burelc@amazon.com>
* Added Hydra API to extract all the classes, globals and EBuses exposed
to lua:
azlmbr.script.LuaSymbolsReporterBus:
GetListOfClasses
GetListOfGlobalProperties
GetListOfGlobalFunctions
GetListOfEBuses
Also exposed to Hydra the classes that can be used to dump
the symbols
azlmbr.script.LuaPropertySymbol
azlmbr.script.LuaMethodSymbol
azlmbr.script.LuaClassSymbol
azlmbr.script.LuaEBusSender
azlmbr.script.LuaEBusSymbol
The python file Assets/Editor/Scripts/lua_symbols.py
can be used with "pyRunFile <script_name> [output.txt]"
to create Game/output.txt will all the symbols
OR
passing up to three additional arguments "c" or "g" or "e" to dump only
classes, globals or ebuses or a combination of those. Example:
To create an output file with only classes and Ebuses:
"pyRunFile <script_name> [output.txt] c e"
Signed-off-by: garrieta <garrieta@amazon.com>
After this change, the AssetProcessor process will be torn down by
default after its parent process shuts down (if it was spawned by a
parent process).
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Add new image for splashscreen. Layout changes incoming.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Adapt layouts to new splashscreen style with transparent background.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Ensure cropping logic works correctly when screen scaling is used.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove old image. Replace new image with new version with more readable credits.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change Prefab Focus breadcrumb widget to display template filename instead of instance container entity name. Also display dirty state for the template (*) and refresh it in real time.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Streamline path creation code; fix stem retrieval to ensure extension is cut correctly; delay refresh one frame when path is clicked to correctly refresh it.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove test code.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Simplify code to use Native directly.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor variable renaming and comment adjustments to make them clearer.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Addressed feedback from PR 4874.
* Removed second copy of HeightfieldProviderBus.h from cmake file
* Changed CookedMeshShapeConfiguration and HeightfieldShapeConfiguration to have less messy implementations, instead opting for the slightly less messy const_cast inside of Utils.cpp and DebugDraw.cpp.
* Changed InitHeightfieldShapeConfiguraiton to CreateHeightfieldShapeConfiguration with a better API signature.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed indentation
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Terrain API fixups
Moved SurfaceData definitions in AzFramework out of terrain into separate files.
Added some missing API calls: Get*FromVector2, GetSurfacePoint*
Changed OrderedSurfaceTagWeightSet to SurfaceTagWeightList
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* PR feedback - remove IsClose check.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed PhysX test compile failures by redcoding a bunch of "dummy terrain" implementation that's unused.
It was originally added for the PhysX Terrain component, but that component is long gone and has been superceded by the more generic PhysX Heightfield Collider.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed up failing terrain unit tests.
Added API changes, and changed the assumption on where the surface weight sort is taking place. The component is no longer expected to provide the sorted list, it only needs to be sorted at the end coming out of the terrain system, so the unit tests have been modified to reflect that.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* New Heightfield Components
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Misc PR fixes
* Fixed linux build failure from bad #include
* Renamed "Terrain Physics Collider" to "Terrain Physics Heightfield Collider" per physics team feedback
* Fixed 1/5 -> 1/4 typo in a comment
* Added missing member copies in HeightfieldShapeConfiguration
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Addressed PR feedback
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Changes from review
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Remove tabs accidently added
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed overly complicated scaling math.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added comments to make it more obvious what's happening on CreateEnd / DestroyBegin.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Moved Heightfield CreatePxGeometryFromConfig into its own function
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
Co-authored-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Added menu to Gem Catalog that with option to navigate to Gem Repo screen
Signed-off-by: nggieber <nggieber@amazon.com>
* Changed Goto to GoTo and added a tr
Signed-off-by: nggieber <nggieber@amazon.com>
* Gem repo button works from new project creation workflow as well and users are warned if they have pending changes in the gem catalog before changing screens.
Signed-off-by: nggieber <nggieber@amazon.com>
Merge pull request #4338 from aws-lumberyard-dev/Atom/rbarrand/MaterialVersionUpdate
## Overview
Added support for automatically updating .material files when the property layout of the .materialtype changes. At this stage, we only support a "rename" operation for renaming or moving material properties. We can add more operations in the future if needed (this will require some improvement to how we represent the data internally, but we can deal with that as the need arises).
It's important to note that we currently have a hybrid dependency model for the material system, where materials can depend on materialtypes as job dependencies (property names are processed at asset build time), or material property names can be stored in the cooked assets (property names are processed and resolved at runtime when loading material assets). This means there are two places where we need to apply material property rename auto-updates: in the tools and in the runtime. So you will find that we have ApplyVersionUpdates() functions in both MaterialSourceData and MaterialAsset. (I hope we can move away from this hybrid approach at some point so this can all be simplified, but that depends on new Asset Processor features we don't have yet).
## Main changes
- Added version and versionUpdates structures for .materialtype files, MaterialTypeSourceData, MaterialTypeAssetCreator, etc.
- The .materialtype version number is now at the top level instead of inside the propertyLayout section, because in the future there are other ways the material type could change besides the property layout which might require version auto-updates. (The AP will fail if the version is found in the old location, and tell the user where it should be moved).
- Added ApplyVersionUpdates() and ApplyPropertyRenames() utility functions to facilitate the auto-updates.
- Updated MaterialTypeSourceData::FindProperty(name) to support renames because it must find the property data while loading .material files in order to resolve property data types.
- These new functions will report warnings when they detect that source files are out of date, and recommend the user update them. The easiest way to do this is open it in the Material Editor and save. (which can be scripted in python if necessary)
- Renamed the .material file format "propertyLayoutVersion" to "materialTypeVersion" which is more accurate. This shouldn't hurt existing data as this field wasn't actually used for anything before.
## Unit test improvements
- The new code is well unit tested.
- MaterialSourceDataTests
- Updated to include both a .materialtype file and a MaterialTypeAsset for the test material type. Both are used by the MaterialTypeSourceData class.
- The default test material type now includes some version update steps; these are only used for version update tests and won't impact the other test functions.
- Updated the path for storing temp files to disk, to just be in a "temp" folder in the exe path. (Originally they were saved to the gem folder near MaterialSourceDataTests.cpp, but at some point someone changed it to be under the exe folder, so there's no reason to use the full gem path anymore).
## Other changes
- Fixed AzCore Utils WriteFile() to create the file if it doesn't exist already.
- Updated all .materialtype files to have the version number in the new position.
- Fixed AssetSystemStub to normalize asset paths for more reliable lookup in unit tests.
* Introduce Outliner button to simplify Prefab editing
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix Focus Mode and disabled entities colors
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix - propagate the event if the OnOutlinerItemClick function returns false.
This does not change current behavior but makes more sense in the context of future handlers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Adjust disabled colors to match UX recommendations.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Display the edit button even if the prefab is disabled. Remove prefabWip check (it will be removed for focus mode by the time this goes in). Default to disabled capsule color for borders to save on checks.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable edit button on disabled prefabs as it caused conflicts in nested prefabs. May explore that possibility later.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change disabled text color to be darker, as asked by UX.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
- Add a new automated test PrefabBasicWorkflow_CreateReparentAndDetachPrefab for verifying prefab detachment basic workflow.
- Add a new automated test PrefabBasicWorkflow_CreateAndDuplicatePrefab for verifying prefab detachment basic workflow.
- Fix a bug related to sets of entity ids in Reparent helper function .
* Initial support for importing Json files within other Json files
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add some test cases for testing/iterating on the Json import work. Fix MacOS AzTestRunner module loading bug.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* The import resolver can take the allocator as a parameter to Load/StoreImports() instead of storing a copy.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix assert
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Some rework of the JsonImport feature. Base test cases pass. More complex test cases need to be added.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add test case for testing nested imports.
2. Initialize rapidjson value to fix assert.
3. Fix bug found in merge patch creation.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Update the Resolver class member functions to return proper result codes.
2. Add the wrapper functions for resolving/restoring imports to the JsonSerialization class.
3. Add new test case.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add test cases for import + patches. Fix bug found when patching import. Rename test cases.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add ApplyPatch() function to BaseJsonImporter.
2. Move patch logic out of ResolveImport() and into ApplyPatch()
3. Get rid of the custom RestoreImport implementation in the tests since it was the same as the base version.
4. Add test case for patching nested imports.
5. Update merge patch outcome reporting logic to work for nested object patches.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add a CreatePatch() function to BaseJsonImporter to match the ApplyPatch() function.
2. Reorganize some responsibilities between RestoreImports(), RestoreImport() and CreatePatch() to make ResolveImports() and RestoreImports() more symmetrical.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Combine result code in code path where we add empty object to path
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add test case for inserting a new import into an existing object.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Use == instead of Compare() for comparing file paths.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some PR feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address additional PR feedback
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing includes to fix non-unity build
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix build error. Address additional feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
`LaunchProcess()` on Linux works by calling `fork` then `execvpe`. `fork`
is used to copy a running process, generating a new child process. The new
child starts running from the location where the parent was running, from
whatever thread from the parent called `fork`. The child process only gets
one thread, however. If a different thread in the parent process had locked
a mutex, that mutex is also locked in the child process. Since that
separate thread is not present in the child, the mutex remains locked in
the child, with no way to unlock it. So it is important that as little work
as possible happens between the call to `fork` and to `execvpe`.
Previously, this code was trying to report an error that may have occurred
from calling `execvpe`. It was doing that by calling `AZ_TracePrintf`. That
function does lots of things, including trying to make an EBus call, which
looks up a variable in the `AZ::Environment` instance, which has a global
mutex. If there was some other thread that had that mutex locked when the
`fork` call was made, the subprocess would deadlock, and the parent process
would also deadlock waiting for the child to finish.
This solves that issue by removing the call to `AZ_TracePrintf` from the
subprocess code path. Instead, the parent process sets up a pipe for the
child process to write to in case the call to `execvpe` fails (the
self-pipe trick). The parent then reads from that pipe. If it reads no
data, `execvpe` worked and there's no error. If it does read data, the data
to be read is the errno from the failed `execvpe` call made by the child.
The parent can then use `strerror()` to report the error.
Fixes#4702.
Signed-off-by: Chris Burel <burelc@amazon.com>
- Added MaterialSourceData::ApplyVersionUpdates() for updating the properties. This should be called by tools after loading the MaterialSourceData. (But can be omitted if a tool wants to read the data exactly as it appears in the .material file).
- Updated MaterialTypeSourceData::FindProperty to support applying version update renames, including a ApplyPropertyRenames utility function, which are necessary for MaterialSourceData to be able to find the necessary property definitons while loading.
- Added a new context struct to JsonMaterialPropertyValueSerializer for passing down the material type version number, to help with applying property renames.
- Renamed the .material file format "propertyLayoutVersion" to "materialTypeVersion" which is more accurate. This shouldn't hurt existing data as this field wasn't actually used for anything before.
- Updated Material Editor to again store the material type version number in .material files.
MaterialSourceDataTests updates...
- Updated to include both a .materialtype file and a MaterialTypeAsset for the test material type. Both are used by the MaterialTypeSourceData class.
- The default test material type now includes some version update steps; these are only used for version update tests and won't impact the other test functions.
- Updated the path for storing temp files to disk, to just be in a "temp" folder in the exe path. (Originally they were saved to the gem folder near MaterialSourceDataTests.cpp, but at some point someone changed it to be under the exe folder, so there's no reason to use the full gem path anymore).
MaterialTypeSourceDataTests updates...
- Moved some code that was accidentally added to LoadAllFieldsUsingOldFormat but should have been in LoadAndStoreJson_AllFields.
- Added test cases for unsupported version update operations
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
- Prevent P4 thread to run if we cannot detect the P4 command to begin with
- Add a trait to disable calling the parent ComponentApplication::Destroy(), instead calling _exit() to skip the module unloading on exit
Signed-off-by: Steve Pham <spham@amazon.com>
* Initialize the PrefabFocusHandler on context reset, to also cover the case of a new level being created on the welcome screen.
Relax checks/restrictions on refreshes to cover cases where an instance is reused by the Prefab EOS.
Refresh the breadcrumbs when a container is renamed and when a change is propagated to the instances to ensure the correct names are displayed.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Rename m_isInitialized to m_initialized in PrefabFocusHandler
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use find_if to detect when a container entity in the focus path has been renamed.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Renaming and commenting variables in PrefabFocusHandler.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Undo minor naming change
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Replace lazy initialization and have the UI side initialize the Editor calls in PrefabFocusHandler.
This should prevent issues with focus mode trying to access these interfaces in non-editor applications.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add an error message to AP when bad project path
Produce a log error or a dialog box error when the project path for AP
does not have a project.json and is invalid.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix a failing unit test - AssetProcessorMessages
Adding a check for 'project.json' caused BeforeRun() in a test fixture
to fail. Teardown of the fixture was also broken if the test failed to
fully startup the application manager, so added null checks there.
Added an assert to the fixture's Setup to check the status of BeforeRun().
Added additional settings registry setup to the fixture to make sure the
project path and branch token are configured before BeforeRun() is
called.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Move the existing Qt Toast Notification QWidgets, EBuses and logic from the GraphCanvas gem into AzQtComponents and AzToolsFramework so they can be re-used.
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
* {lyn7065} adding ProcPrefab Prefab::Tempate flag method
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* updated based on comments
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* moved validation logic to IsValid()
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* added more guards around the source string
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Added option to reopen if the current level is the same. This contributes to stability for batched tests
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
* Addressed PR comments
* Addressed PR and cleaned Base level that had an entity by accident
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
* Cleaned up params
Signed-off-by: AMZN-AlexOteiza <aljanru@amazon.co.uk>
* Addressed PR comments
* Convert resolved wildcard paths to relative path before saving in database.
Warn if file could not be converted to a relative path.
Fix FindWildcardMatches path handling that could result in pathMatch missing the first character
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Handle abs path wildcard dependencies
Remove dependencies outside of scan folder
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Switch to AZ::IO::PathView for abs path check
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Made code a little more clear
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
The test was relying on immediate updates from the prefab system which are now scheduled for a later tick - this reworks the tests to wait for deferred updates before validating state
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Added anchor key parameter to the SettingsRegistry MergeSettings
This allows the MergeSettings function to write JSON data anchored
underneath the supplied anchor path.
Upgraded the SignalNotifiers calls in SetObject, MergeSettings and
MergeSettingsFileInternal to query the type of the merge value at the anchor path
and supply that as the type to the notification event.
Also the the above functions now supply the anchor key root as the
path that was modified instead of assuming root ""
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed whitespace inconsistencies in SettingsRegistryImpl
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a queue for storing SignalNotifier calls when a thread is
currently signaling.
The queued calls are invoked by that thread after it has signaled it's
current queue of events
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* {lyn7251} Add material component example in Python
adds a AZ::Render::EditorMaterialComponent as an example of how to
override the default material from the scene building pipeline
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Only set the cube to a gray material
Skip loading the asset, instead just set the outPrefabAssetPath for the Prefab system to load
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* stablizing the sub-id of procedural prefab groups
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
The AZ_ENABLE_TRACING check was preventing the Archive System from using the sys_PakPriority value set from the CVar system
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The EntityOutlinerListModel was violating the QAbstractItemModel contract in a few cases, as reported by `QAbstractItemModelTester`. The important ones causing issues were:
- Entry order was not guaranteed, leading to model indices pointing at invalid data
- Parent/child relationships could be temporarily invalid due to a change I made in EditorEntityModel::RemoveEntity to try to avoid an unnecessary reparent operation - as it turned out, the parent/child data was being cached even for recreated entities and not clearing child data could cause issues
- `EntityOutlinerListModel::ProcessEntityUpdates` was emitting data changed between two indices that didn't necessarily share a parent, which is [undefined behavior](https://doc.qt.io/qt-5/qabstractitemmodel.html#dataChanged)
The other reported issues (that weren't really causing issues with `QTreeView`) were:
- The root index had flags other than `Qt::ItemIsDropEnabled`
- `rowCount` showed all columns as having children
- `parent` showed indices as being parented to a non-0 column
This change introduces fixes for the above issues, namely:
- Reverts my change to `EditorEntityModel::RemoveEntity` to ensure we don't have invalid parent/child references sitting in the cache
- Ensures `EditorEntityModelEntry` child ordering is guaranteed sorted by EntityId, to prevent the `EntityOutlinerListModel` from having indices pointed at invalid data*.
- Fixes various model sanity issues, such as `rowCount` being 0 for indices with a non-0 column
Two unit tests were added to reproduce the invalid behavior and validate the fix: TestCreateFlatHierarchyUndoAndRedoWorks and TestCreateNestedHierarchyUndoAndRedoWorks
This change focuses on correctness over performance. My subjective in-Editor outliner experience is about the same, but it may be worthwhile to expand the test coverage with a benchmarking suite to look into areas for optimization.
*As a rough illustration of the previous child ordering behavior, consider the following entity hierarchy:
```
Root (EID 9999)
|_ Child1 (EID 2)
|_ Child2 (EID 3)
|_ Child3 (EID 4)
```
With an representations like the following pseudocode:
```
// EditorEntityModel representation
EditorEntityModelEntry root;
root.children[0] = 2;
root.children[1] = 3;
root.children[2] = 4;
// EditorOutlinerListModel representation
// row, column, user data (64 bit uint)
child1 = QModelIndex(0, 0, 2)
child2 = QModelIndex(1, 0, 3)
child3 = QModelIndex(2, 0, 4)
```
When removing a child, the `EditorEntityModel` used to do roughly the following:
```
// Swap and pop the last child
int indexToRemove = 0;
swap(root.children[indexToRemove], root.children[root.children.size() - 1]);
root.children.resize(root.children.size() - 1);
model.notifyRemoved(root, indexToRemove); // model removes the row indicated
// Leading to this EditorEntityModel state
root.children[0] = 4;
root.children[1] = 3;
// And this EntityOutlinerListModel state, note that the row indices are swapped from the indices in the backing storage
child2 = QModelIndex(0, 0, 3)
child3 = QModelIndex(1, 0, 4)
```
A QModelIndex having a row that doesn't match its underlying data is undefined behavior, and was the source of an intermittent crash in our `QSortFilterProxyModel` as subsequent updates to the wrong row led to an invalid proxy state.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* fixes some warnings for newer versions of VS2022
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more warning fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* remove integ test filters from AzTest
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* remove integ test handling from AzTestRunner
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changes integ tests of gridmate to regular tests and disables failing ones
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removes the Integ from the EMotionFX tests, but leaves them disabled since they are failing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* removes the Integ from the HttpRequestor tests and disables it since is not passing
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing integ tests for DISABLED, these ones are using files that are not there
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes linux build
gridmate tests that were Integ are now disabled
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixes linux warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Delay propagation for all template updates in detach prefab workflow
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Some minor changes to the PrefabUndo constructor
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Parent top level entities to container entity when creating prefab
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add to_json method to PythonProxyObject to allow serializing any AZ serialializable type
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Update scene_mesh_to_prefab.py to parent entities in a chain
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Remove redundant eval
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Improve error handling in ToJson
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add maybe_unused for commonRoot since it's not used
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* restore component mode border
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add viewport border for focus mode, remove dead code in ObjectManager
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* ensure the focus mode border is restored when leaving component mode
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update FocusModeNotification call order after merge from development
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Fixed a crash caused by large autocomplete results in the debug console. A fixed vector was growing beyond its allocated size.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Fixes printing duplicate autocomplete results, caused by looping over multiple CVARs registered with the same name. Also adds an erase to prevent undefined behavior.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Adds a test case for autocomplete duplication in the event of multiple cvars existing under the same name. Two matching cvars are created and checked against the number of matches produced by autocomplete.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
* Added two safety checks and made a pointer const as per reviewer feedback.
Signed-off-by: ffarahmand-DPS <ffarahmand@digitalpilgrims.com>
Using triangle mesh with a kinematic rigid body is allowed, but the options "Compute COM", "Compute Mass" and "Compute Inertia" are not supported by PhysX and an error in logged that default values for COM, Mass and Inertia will be used. Now this situation is captured and an explanatory warning is used instead.
- Improved RigidBody::UpdateMassProperties function to apply the same logic in the treatment of shapes for all three parameters: COM, Mass and Inertia.
- Improved UpdateMassProperties function by using references for the override parameters instead of pointers.
- Improved function that computes the Center of Mass UpdateCenterOfMass (renamed from UpdateComputedCenterOfMass), to include the same shapes that the compute mass and inertia functions in physx updateMassAndInertia, which is to include all shapes if includeAllShapesInMassCalculation is true, else include only the shapes with eSIMULATION_SHAPE flag.
- Removed unused private function RigidBody::ComputeInertia.
- Added unit test to check when the warnings are fired correctly when COM, Mass or Inertia are asked to be computed on a rigid body with triangle mesh shapes.
- Improved MassComputeFixture tests by not only using Box shape, but also sphere and capture, plus improved the PossibleMassComputeFlags parameters to include all possible variations of the MassComputeFlags flags.
Fixes#3322Fixes#3979
Signed-off-by: moraaar <moraaar@amazon.com>
* Disable ability to delete container entity of focused prefab. Default entity creation to parent to container entity of focused prefab.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Disable detach and duplicate operations for the container of the focused prefab. Update the context menu accordingly.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix spacing
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Address minor issues from PR (error message, optimization in RetrieveAndSortPrefabEntitiesAndInstances).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This prevents other input devices from interfering with the expected calls
that the Keyboard tests should make.
Signed-off-by: Chris Burel <burelc@amazon.com>
* Add "Registry" folders as scan folders
For projects, Gems, and Engine, add the "Registry" folder as scan
folders.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change params for adding scan folder
Also add trailing newlines to setreg files.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adjust the priority order for project templates
Scan folder orders were way too high, they should be very low to become
highest priority order.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes change of default assets folder to Assets
Need to revert this change so it can be done separately.
Renamed the scan folder to 'Project/Assets' to prep for Assets folder
change later on.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Update platform configuration test to pass
Adjusted expectation of scan folder count from 1 to 2 per Gem for
'Assets' and 'Registry' now.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change FocusModeNotificationBus's OnEditorFocusChanged arguments to also pass the previous focus root entity id.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add focus mode and container entity states to the visibility cache for the viewport. Use that data to correctly select entities when a rect is dragged on the viewport.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor code adjustments
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes and optimizations
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
The new tiff package works for all platforms, including android and IOS, which had issues before.
Android - was missing tiff.h
ios - wrong minimum ios revision
* Don't allow right clicking on a non selectable entity in the Outliner
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Also check that the index is valid to still allow the right click context menu to appear on empty areas of the widget.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Change if check to a more readable bool.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Various updates to get pak builds working
-Fix basing config file merges off engine root.
-Merge command-line in relelase to make sure they override defaults.
-Fix nullptrs.
-Exclude more paths from being sent to bootstrap setreg.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Reverting a change that caused some test failures.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change tabs to spaces
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Added a stateless allocator which uses AZ_OS_MALLOC/AZ_OS_FREE to
allocate memory for objects in static memory.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the Maestro and LyShine Anim Nodes to use the
stateless_allocator for its static containers.
This prevents crashes in static de-init due to the SystemAllocator being
destroyed at that poitn
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the EBus AllocatorType to use the EBusEnvironmentAllocator
Because the EBus Context resides in static memory, the SystemAllocator
lifetime is shorter than the EBus Context.
This results in shutdown crashes in monolithic builds due to all of the
gem modules being linked in as static libraries and the EBus context now
destructing at the point of the executable static de-init, instead of
the module de-init, where the SystemAllocator would still be around.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed an assortment of shutdown issues due to deleting objects after
AZ allocators are no longer available
Fixed the NameDictionary IsReady() function to not assert when the
dictionary when invoked after the environment variable it was stored in
was destroyed.
Updated the NameData destructor to check that the NameDictionary
IsReady() before attempting to remove itself from the dictionary
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed NameDictionary destory workflow, to reset the EnvironmentVariable
instance
Updated the EnvironmentVariable instance to store the NameDictionary as a
value.
Added a rvalue reference `Set` function overload to the
EnvironmentVariable class to support move only types.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang 6.0.0 build fixes
The C++17 std::launder feature isn't available in that compiler version
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- change return for IntersectSegmentTriangleCCW to bool
- change return for IntersectSegmentTriangle to bool
Signed-off-by: Michael Pollind <mpollind@gmail.com>
* Light refactoring of selection logic. Only draw helpers for selectable entities according to Editor Focus Mode and Container Entity systems.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* When Escape is pressed, clear the Prefab Focus.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Alter Ctrl+A and Ctrl+Shift+I to take editor focus mode and container entity behaviors into account.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove redundant comments and reduce footprint of tests.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce loop protection, as GetParentId is known to loop in some situations possibly causing timeouts.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Remove many unused variables and unused setting files
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove a few more dead config vars
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix android test_ConfigureSettings_DefaultValues_SetsValues
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
• PropertyAssetCtrl was previously extended with ThumbnailPropertyCtrl to optionally display a thumbnail and floating zoomed in preview of the selected asset.
• This change allows overriding the image that comes from the thumbnail system with a custom image provided as an attribute. The custom image can be specified as either a file path or a buffer containing a serialized QPixmap.
• This will be used by the material system in the editor to provide a dynamically rendered image of the material with property overrides applied so that the image will update as the user customizes their material.
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
* Change SetContainerOpenState to SetContainerOpen.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor FocusMode fixture refactors to support ContainerEntity tests
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce tests for the ContainerEntity API
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add include to fix issue with EntityContextId not being defined.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor comment fixes. Moved environment clear functions to TearDown function of test fixture.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Use default editor context id in ContainerEntitySystemComponent
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
- always show controls on top of main ui
- Tool window does not show visually in toolbar
issue: https://github.com/o3de/o3de/issues/4380
Signed-off-by: Michael Pollind <mpollind@gmail.com>
- change return of IntersectRayDisk to bool
- change return of IntersectRayBox to bool
- move [out] after @param
Signed-off-by: Michael Pollind <mpollind@gmail.com>
This change is a preparation for moving the CPU profiler/visualization system from Atom into its own Gem by removing the dependency on local time tracking object AZ::RHI::CpuTimingStatistics
Full changes include:
- Removed all usage of AZ::RHI::CpuTimingStatistics
-- Replaced with pushing to AZ::Statistics::StatisticalProfilerProxy global instance
- Promoted VariableTimer from AZ::RHI to AZ::Debug
- Removed now unused CpuTimingStatistics.h
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* remove some unused code in RenderViewportWidget and make viewing devicePixelRatioF easier
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates to how cursor positions are calculate to handle the viewport widget moving
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* remove optional for previous position
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add test to capture error with moving the widget
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor comment updates before publishing PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* {lyn7283} adding unit test for the assetHint Json Serialzier callback logic
AssetTracker_Callback_Works will regress the functionality
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* clean up of the jsonRegistrationContext
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Add AZStd::lerp math function, based on c++20
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Add unit test for AZStd::lerp, based on libc++ ones
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* written a reduced set of lerp tests, but now the license is correct
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Update Code/Framework/AzCore/AzCore/std/math.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Update Code/Framework/AzCore/Tests/AZStd/Math.cpp
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix the github suggestion merge
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Copy some AZ::Lerp tests to std::lerp test suite + clang-format
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Cleanup lerp test cases
Remove comments that suggested very heavy tests that required things like `for every t1..`
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix unit test compilation issues
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* fix whitespace issue
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Use `TypeParam` in TYPED_TEST
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove unneeded new-lines
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* remove unused infinity
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the SettingsRegistryTests.cpp and
SettingsRegistryMergeUtilsTests.cpp to the Settings folder
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Implemented a deferred level load queue, that allows the
SpawnableLevelSystem to re-run the last LoadLevel command that occured
before it was constructed.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added SettingsRegistryVisitorUtils to reduce Array and Object visitor
boilerplate.
The VisitArray and VisitObject functions allows iteration over each
element of array and object respectively via a callback.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed the queuing logic for levels that attempt to load before the SpawnableLevelSystem is available
Only the last level name that could not load is stored off and deferred until the SpawnableLevelsystem is created.
Made the FieldVisitor AggregateTypes constructor protected and added a comment specifying the expected values.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Bring in the SettingsRegistry::Visitor::Visit functions into scope to fix MSVC compilation errors.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the list of supported SettingsRegistry types to visit to an enum to constrain the values to Array and/or Object.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
console commands.
The new key is "/O3DE/Autoexec/ConsoleCommands" and the only difference
with the "/Amazon/AzCore/Runtime/ConosleCommands" key is that it isn't
excluded by the SettingsRegistryBuilder.
Due to not being excluded by the SettingsRegistryBuilder this key can be
used to forward console commands to the aggregate
`bootstrap.game.<config>.<platform>.setreg` files.
For GameLauncher specific console commands it is recommend to be put them in
.setreg file that uses the "game" specialization, such as
"autoexec.game.setreg".
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a ThreadDispatch Policy to the EBus code
The ThreadDispatch Policy can be configured by authors of an EBusTraits to
invoke a callback function after an EBus has finished it's dispatching
mechanism on a specific thread.
It takes into account recursive calls as well and will only invoke the
PostDispatch callback after all callstack entries for the current thread
are cleared.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang build fix
The Traits type is dependent on the template parameter, therefore the compiler needs to be told that the ThreadDispatchPolicy is a type and not a value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed DispatchLockGuard cxall in the TerrainWorldRendererComponent.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added EBusTrait for configuring the DispatchLockGuard
Removed the ThreadPolicy trait, now that the DispatchLockGuard for the
EBus Context can be configured.
Used the DispatchLockGuard template along with the
IsInDispatchThisThread function to determine when an EBus has finished
dispatching on thread and released it's Context Mutex.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Tweaked comment format for the IsInDispatch function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed explicit GetContext call from ThreadDispatchTestBus.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang EBus Test fix for DispatchLockGuard trait
Due to the clang compiler evalating constants within templates at the time of declaration, the LocklessDispatch value supplied to the template was always false resulting in the LocklessDispatch feature always locking.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add helper function to apply a selected file filter from a file dialog to the result filename if needed
* Add platform traits to restrict the use of the helper function on platforms that need to apply it
* Fix building of file filters of multiple extensions for a file type
Signed-off-by: Steve Pham <spham@amazon.com>
* capture assets using SerializedAssetTracker in LoadInstanceFromPrefabDom()
assign assets using asset hints where the asset ID is not valid
switch up SerializedAssetTracker to store pointers instead of copies of Asset<>
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* PoC for the AssetFixUp strategy
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* clean up of PoC
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* rename public facing Pivot cameras to Orbit - previous rename was a mistake
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* some more comment and naming updates to improve camera documentation
Signed-off-by: hultonha <hultonha@amazon.co.uk>
Many keys will generate key press events but return an empty string from
`xkb_state_key_get_utf8`, like modifier keys, arrow keys, function keys,
etc. This checks if the string retrieved from such a key press is empty
before emitting an associated text event for it, to avoid notifying a
potentially large number of listeners about an empty string.
Signed-off-by: Chris Burel <burelc@amazon.com>
* add focus camera and custom camera input
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* very minor tidy before publishing PR
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* small updates after PR feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
This also updates the name of the zlib library to uppercase ZLIB which conforms to normal CMake standards .
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
Add cvars to control the number of worker threads created by the TaskGraph and Job systems. The cvars are scales on the hw concurrency of the cpu.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear
The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`
The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`
The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated use of devassets and devroot properties in python
Those properties now use projectroot and engroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed hardcoded size of 9 for the product asset alias.
The ResolvePath function now just appends the @projectproductassets@
alias with the input path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for typos in Hydra python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a deprecated alias map to the FileIO System
When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated python test scripts to use the projectroot binding
Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to devroot and devgame within the codebase
The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated <engroot>/AutomatedTesting references to projectroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct casing in emfxworkspace file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance
The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed unused parameter warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Undid change to the LexicallyProximate function to set the path result to the base path.
It needs to return the *this path if the pathResult is empty
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils
Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the AWSMetricsGemMock to use a temporary for writing test assets
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"
IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed whitespacing issues in Application.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to the Project Asset Cache in the PythonTests.
Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the FileIO Deprecated Alias test on Windows
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing @projectsourceassets@ alias, as it is only used once.
Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced @projectproductassets@ alias with @products@
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Rollback changes to the PhysX EditorSystemComponent.cpp
The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Setup work for the ContainerEntity SystemComponent and Interface.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce Container Entity Notification Bus
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Introduce a proxy model to control open/closed state of entity containers. Register prefab containers as entity containers. Profit.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add open state to OnContainerEntityStatusChanged notification + improvements to comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix to notification trigger to include new arguments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix issue where the Level container would not be expanded correctly. The Level container is now no longer a container entity (since we don't need to be able to close it).
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Revert the addition of an extra proxy layer (which was causing issues) and just move the container logic to the existing filter.
Fix bug in the dataChanged signal.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fix column count in dataChanged signal to correctly update all column and fix visual glitches.
Limit container registration to the prefab WIP flag so that the changes can be submitted with an opt-in mechanism.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Add doubleclick behavior on Outliner items - enters focus mode when double clicking on prefab containers.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* override sourceModel() to store pointer to avoid dynamic casting at every filterAcceptsRow call.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor comment fixes and nits
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move container selection logic to a helper function in the ContainerEntityInterface to simplify reusing it in the near future.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Support lazy initialization for tests (since we do not load a level, the lazy initialization in OnEntityStreamLoadSuccess does not trigger)
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Swapped the order in which the engine.pak is searched
First the Project Cache Root folder is searched before falling back to
the Executable Directory
Removed the need for the engine.json and project.json in a project
release layout when a "Cache" directory exist at the root.
The project root uses the the first "Cache" directory it finds by scanning upwards as if fails to find a
project.json,
The engine root use the project root, if it fails to reconcile the
engine path using project.json "engine" key and the o3de_manifest.json
"engines_path" object.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed Generation of the engine.json and project.json in Release
Install builds.
The project and engine path can be determined based on the Cache
directory location.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added missing space for enginePakOpened
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing endif() and bracket argument terminator.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix "index out of range" error
When the parent is the tree root element, beginInsertRows must be
called with an invalid (but legal) index. A QModelIndex with a row
index of zero when the parent has no children is an illegal index
and will result in "undefined behavior", like the "index out of
range" one.
Therefore, if our parent is the tree root element, we use QModelIndex()
instead.
Fixes#2343
Signed-off-by: Dennis Brakhane <brakhane@gmail.com>
* Use QModelIndex() instead of createIndex(-1, -1)
Both do the same, but the former is Qt best practise.
Signed-off-by: Dennis Brakhane <brakhane@gmail.com>
* add some sanity checks in debug mode
Using illegal ModelIndices can result in hard to debug problems later
on, so add a few checks to help spotting them sooner.
Signed-off-by: Dennis Brakhane <brakhane@gmail.com>
* Added IsDirectory function to SystemFile
This takes the implementation in LocalFileIO and uses it for SystemFile
and then just has LocalFileIO call the SystemFile implementation
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed logic to detect the WinApi FILE_ATTRIBUTE_DIRECTORY attribute
Updated the FileIO.cpp test to use AZ::IO::Path and removed direct uses
of AZStd::string
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding googletest printers for string and Path classes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the SystemFile_WinAPI functions to use AZStd::to_wstring
This makes the the SystemFile function convert from UTF-8 to UTF-16
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
This provides a fast way for engineers who want to configure -> generate -> open project in IDE -> build & run to do so without waiting for a potentially lengthy Project Manager build.
Signed-off-by: AMZN-alexpete <26804013+AMZN-alexpete@users.noreply.github.com>
* Updated the AsetProcessorManagerTest LockFileTest to check the SourceFileNotificationMessage
If the SourceFileNotificationMessage indicates that the source file was
removed, it triggers the callback to spin off a thread to remove the
product file.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed SourceFileNotificationMessage cast to use azrtti_cast
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* - Fix unused release warnings
- Fixed compile errors from missing includes
- Commented out missing AZ_ATOM_PROFILE_FUNCTION macro
Signed-off-by: Steve Pham <spham@amazon.com>
* Deleted AZ_ATOM_PROFILE_FUNCTION
Signed-off-by: Steve Pham <spham@amazon.com>
* Adding more unused errors from windows release build, and updates based on PR suggestions
Signed-off-by: Steve Pham <spham@amazon.com>
Fixed the memory leaking with ID3D12CommandAllocator in DX12 AsyncUploadQueue. Add reset for the ID3D12CommandAllocator when the commandlist was executed.
Fixed another small memory leak in NativeWindow.
Signed-off-by: Qing Tao <qingtao@amazon.com>
* adding Windows/release to PR-validation builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing trace back to expand to nothing for release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing some more unused variable cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* renaming file in ScriptCanvas that causes a msbuild warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* reverting a previous change
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
AssetBus of queued functions until empty.
This replicates the old behavior of the EBusQueuePolicy::Execute
function that would continue to execute functions if new ones were added
during the execution of the current queue.
Split the TestFixture class from the AssetHandler and EBus handler for the DynamicSliceInstanceSpawnerTests and
PrefabInstanceSpawnerTest.
This avoids the AssetMananager destructor from deleting the test fixture
if the call to UnregisterHandler is ever removed. This also allows the
memory allocators to get online earlier.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* When copying the runtime dependency setreg files to the cache, the name of the registry directory should be all lower case
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Lower case the registry folder name when looking in the asset cache.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* fixes some install paths issues in monolithic release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* PR comments
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix issues with seedlist for AutomatedTesting
Fixes error reporting so it will show the file hint in the tool.
Removes any missing assets from the .seed file.
Remove an unnecessary dependency from AutomatedTesting dependencies
file.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make ArchiveComponent use AZ::IO::IArchive
Initial changes that will get the sychronous calls in ArchiveComponent
to use IArchive interface rather than external zip/7z tools.
Some of the asynchronous api are still in place, anything that wasn't
being used has been removed for now. This may change later if we move
towards all the api being asynchronous. Until then, we can't remove the
reliance upon the external archive tools completely.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates AZStd::thread constructors
Adds a variadic constructor which forwards args to the functor.
Because of our thread_desc extension, there was confusion on the
arugments, so the args were reordered to take the thread_desc first,
before the functor and args.
Also the thread_desc is taken as reference rather than by pointer.
Update callsites to account for this change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Async operation of ArchiveComponent api
This sets up the ArchiveComponent to operate asynchronously. It uses
promise/future to transfer results to caller.
This is still broken, there's a few things that need to get fixed up,
but this is a good checkpoint for the work as it solidifies the api,
cleans up a bunch of unused code, and compiles.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific ArchiveComponen
These are no longer needed, as they control the direct interaction with
host OS tools like 7za.exe or /bin/zip.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific files from cmake
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the 7za.exe (and legal notice)
This tool is no longer needed in the repo.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes usage of IArchive::GetFullPath()
This changed to return a PathView, updated to reflect that.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix promises and threads
Make sure promises are only set exactly once. This meant reworking some
of the initial error checking.
Detach threads when created. Adds [[nodiscard]] to the functions that
return a future. Since threads are detached, the future is the main way
to get communication from the thread.
Clean up interface, add comments.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* More edits to thread creation
Changes to thread construction to account for parameter change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some remaining issues with ArchiveComponent
Put created threads inside a container, then join them at Deactivate.
Fix asset bundler case when injecting a file with no working directory.
Fix thread constructor that applies args to a function.
Fix lambdas to take string args by value rather than reference.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes some remaining bugs in ArchiveComponent
Open archive as read-only during extract & list operations.
Fixes paths issues.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix initialize of opaque thread handle in thread_UnixLike.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unused variable in AssetBundleComponent.cpp to fix compiler warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix some issues with archives
File paths in the CDR and the local headers need to match, but there
were issues with path separators and case that made it possible to get
invalid headers errors in some archives.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adds some new ArchiveComponent unit tests
Adds new tests for extraction of archive and adding files from a file
list to an archive.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix file data offset issues when opening archives
When opening an INestedArchive it would run through the CDR headers to
create file entries in the zip cache. The offsets to the compressed
data were being calculated incorrectly because they were using the CDR
headers rather than jumping to the local file headers and getting
offsets from those sizes.
Removed and refactored some archive validation flow and zip cache
factory init methods to either init default or init w/ additional
validation checks.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addresses PR feedback
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address more points of feedback in PR
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address additional PR feedback
Fixes up some error checks and uses of strings vs paths.
Enable archive component tests on Linux so we can see if they will
pass.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address PR feedback
Change the INestedArchive interface to list files as AZ::IO::Path.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Disabling the ArchiveComponent tests on Linux
They failed so we will revisit them to attempt a fix.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Rename a member variable to be more accurate
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address feedback on PR
Bump version of Archive Components for serialize context.
Improve error messages during archive open and validation.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Revert recent changes
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Intial attempt to convert the Atom/RHI/FrameScheduler to use the new TaskGraph api
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Avoid enqueuing work on the active task thread if the submitted task
graph is waitable
When submitting a task graph, supplying a wait event implies that
dependent jobs must occur on threads that do not wait on the event (in
the absence of work stealing). This change prevents this by adding a
notion of a task thread enable/disable state, and prohibiting dependent
jobs from being enqueued on waiting threads.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Convert RPI/Scene to use TaskGraph pass 1, Culling jobs remain on the old system
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* RemoveTask Graph changes from the FrameScheduler::ExecuteGroups, use old job system instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Per review, removing commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Cleanup debug code, & build fix
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Add a cvar & interface to query whether to use jobs or task graph
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Make TaskGraph assert if you try to wait inside a job
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix TaskTest SpawnSubgraph to account for the new TaskGraphEvent assert on wait in a running task
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* 3 minor cleanups. 1) Events always store a ptr to their executor 2) Fix clang compile error 3) remove an early out.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix double group end that was causing assert/crash plus misc minor diff's with development
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix deallocation failure on deactivation of the TaskGraphSystemComponent. Also make the system component account for multiple creation in Unit Tests.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update with PR feedback
1) Rename UseTaskGraph to IsTaskGraphActive & update related code
2) prefer TaskExecutor::SetInstance
3) add comments and remove commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix incorrect RTTI name for TaskGraphActiveInterface
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Move TaskGraphSystemComponent CRC calculation to a shared variable
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Co-authored-by: Jeremy Ong <jcong@amazon.com>
* Use XcbUniquePtr to manage xcb resources
Signed-off-by: Chris Burel <burelc@amazon.com>
* Add a unit test for XcbInputDeviceKeyboard
Signed-off-by: Chris Burel <burelc@amazon.com>
* Refactor existing tests and fixtures, split them up in more granular tests, and add more comments.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Refactor test fixture for FocusMode to make it more reusable
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Fixture rename, draft of selection test
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Split SetFocus and ClearFocus tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move BoundsTestComponent to its own file so that it can be reused in Focus Mode Selection tests
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Making progress on selection test. Test compiles now, but selection doesn't seem to be working.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Removed commented out code from previous iteration.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Move BoundsTestComponent under the UnitTest namespace
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Viewport selection tests + minor fixes.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Minor fixes
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
* Updated references to Engine.pak to be lowercase engine.pak
This makes the engine.pak file consistent with naming scheme of other pak files such as assets.pak.
It will also help avoid issues with mounting the file on Linux.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine.pak now loads correctly in release builds. The check for the file existing was failing in release builds because it was only checking inside packs. OpenPack first checks if the file exists, anyways, so it was safe to remove.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
Co-authored-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fix a bug in recursion of prefab links when checking for dirty prefabs
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Added a missing EntityId header
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
* Provisional impl and testing of central state tracker.
Signed-off-by: John <jonawals@amazon.com>
* Add missing namespace comment.
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModeState -> ViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* ViewportEditorModesTracker -> ViewportEditorModeTracker
Signed-off-by: John <jonawals@amazon.com>
* GetEditorModeState ->GetViewportEditorModes
Signed-off-by: John <jonawals@amazon.com>
* GetNumTrackedViewports -> GetTrackedViewportCount
Signed-off-by: John <jonawals@amazon.com>
* IsViewportStateBeingTracked -> IsViewportModeTracked
Signed-off-by: John <jonawals@amazon.com>
* Fix API comments.
Signed-off-by: John <jonawals@amazon.com>
* Delete hangover file.
Signed-off-by: John <jonawals@amazon.com>
* Delete more hangover files.
Signed-off-by: John <jonawals@amazon.com>
* Minor member name refactor.
Signed-off-by: John <jonawals@amazon.com>
* Refactor nonclemanture.
Signed-off-by: John <jonawals@amazon.com>
* Rename Enter/ExitMode to Register/UnregisterMode.
Signed-off-by: John <jonawals@amazon.com>
* Error and warning msgs now return AZ::Outcomes.
Signed-off-by: John <jonawals@amazon.com>
* Change all nomenclature to Activate/Deactivate for consistency.
Signed-off-by: John <jonawals@amazon.com>
* Change tense of notification bus methods.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format.
Signed-off-by: John <jonawals@amazon.com>
* Fix malformed string format (again).
Signed-off-by: John <jonawals@amazon.com>
* Fix Linux warning.
Signed-off-by: John <jonawals@amazon.com>
* Call sites for editor mode activate/deactivate.
Signed-off-by: John <jonawals@amazon.com>
* Move Component editor mode logic to ComponentModeCollection.
Signed-off-by: John <jonawals@amazon.com>
* Delete non-source data.
Signed-off-by: John <jonawals@amazon.com>
* Remove line breaks and forward declare class.
Signed-off-by: John <jonawals@amazon.com>
* Remove constructors without ViewportEditorModeTrackerInterface ptr.
Signed-off-by: John <jonawals@amazon.com>
* Add integration tests for viewport editor modes.
Signed-off-by: John <jonawals@amazon.com>
* Address PR comments.
Signed-off-by: John <jonawals@amazon.com>