[Linux] Unify Editor and Game raw mouse event handling
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -10,6 +10,8 @@
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#ifdef PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
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#include <AzFramework/XcbEventHandler.h>
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#include <AzFramework/XcbConnectionManager.h>
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#include <qpa/qplatformnativeinterface.h>
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#endif
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namespace Editor
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@@ -23,16 +25,34 @@ namespace Editor
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return nullptr;
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}
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xcb_connection_t* EditorQtApplicationXcb::GetXcbConnectionFromQt()
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{
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QPlatformNativeInterface* native = platformNativeInterface();
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AZ_Warning("EditorQtApplicationXcb", native, "Unable to retrieve the native platform interface");
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if (!native)
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{
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return nullptr;
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}
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return reinterpret_cast<xcb_connection_t*>(native->nativeResourceForIntegration(QByteArray("connection")));
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}
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void EditorQtApplicationXcb::OnStartPlayInEditor()
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{
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auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
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interface->SetEnableXInput(GetXcbConnectionFromQt(), true);
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}
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void EditorQtApplicationXcb::OnStopPlayInEditor()
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{
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auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
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interface->SetEnableXInput(GetXcbConnectionFromQt(), false);
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}
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bool EditorQtApplicationXcb::nativeEventFilter([[maybe_unused]] const QByteArray& eventType, void* message, long*)
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{
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if (GetIEditor()->IsInGameMode())
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{
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#ifdef PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
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// We need to handle RAW Input events in a separate loop. This is a workaround to enable XInput2 RAW Inputs using Editor mode.
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// TODO To have this call here might be not be perfect.
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AzFramework::XcbEventHandlerBus::Broadcast(&AzFramework::XcbEventHandler::PollSpecialEvents);
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// Now handle the rest of the events.
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AzFramework::XcbEventHandlerBus::Broadcast(
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&AzFramework::XcbEventHandler::HandleXcbEvent, static_cast<xcb_generic_event_t*>(message));
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#endif
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@@ -6,19 +6,35 @@
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*
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*/
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#if !defined(Q_MOC_RUN)
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#include <Editor/Core/QtEditorApplication.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#endif
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using xcb_connection_t = struct xcb_connection_t;
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namespace Editor
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{
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class EditorQtApplicationXcb : public EditorQtApplication
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class EditorQtApplicationXcb
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: public EditorQtApplication
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, public AzToolsFramework::EditorEntityContextNotificationBus::Handler
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{
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Q_OBJECT
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public:
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EditorQtApplicationXcb(int& argc, char** argv)
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: EditorQtApplication(argc, argv)
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{
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// Connect bus to listen for OnStart/StopPlayInEditor events
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
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}
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xcb_connection_t* GetXcbConnectionFromQt();
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///////////////////////////////////////////////////////////////////////
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// AzToolsFramework::EditorEntityContextNotificationBus overrides
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void OnStartPlayInEditor() override;
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void OnStopPlayInEditor() override;
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// QAbstractNativeEventFilter:
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bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) override;
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};
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@@ -10,6 +10,8 @@
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#include <AzFramework/XcbEventHandler.h>
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#include <AzFramework/XcbInterface.h>
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#include <xcb/xinput.h>
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namespace AzFramework
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{
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////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -34,6 +36,31 @@ namespace AzFramework
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return m_xcbConnection.get();
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}
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void SetEnableXInput(xcb_connection_t* connection, bool enable) override
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{
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struct Mask
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{
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xcb_input_event_mask_t head;
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xcb_input_xi_event_mask_t mask;
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};
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const Mask mask {
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/*.head=*/{
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/*.device_id=*/XCB_INPUT_DEVICE_ALL_MASTER,
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/*.mask_len=*/1
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},
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/*.mask=*/ enable ?
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(xcb_input_xi_event_mask_t)(XCB_INPUT_XI_EVENT_MASK_RAW_MOTION | XCB_INPUT_XI_EVENT_MASK_RAW_BUTTON_PRESS | XCB_INPUT_XI_EVENT_MASK_RAW_BUTTON_RELEASE) :
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(xcb_input_xi_event_mask_t)XCB_NONE
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};
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const xcb_setup_t* xcbSetup = xcb_get_setup(connection);
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const xcb_screen_t* xcbScreen = xcb_setup_roots_iterator(xcbSetup).data;
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xcb_input_xi_select_events(connection, xcbScreen->root, 1, &mask.head);
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xcb_flush(connection);
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}
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private:
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XcbUniquePtr<xcb_connection_t, xcb_disconnect> m_xcbConnection = nullptr;
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};
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@@ -24,6 +24,9 @@ namespace AzFramework
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virtual ~XcbConnectionManager() = default;
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virtual xcb_connection_t* GetXcbConnection() const = 0;
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//! Enables/Disables XInput Raw Input events.
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virtual void SetEnableXInput(xcb_connection_t* connection, bool enable) = 0;
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};
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class XcbConnectionManagerBusTraits
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@@ -23,9 +23,6 @@ namespace AzFramework
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virtual ~XcbEventHandler() = default;
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virtual void HandleXcbEvent(xcb_generic_event_t* event) = 0;
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// ATTN This is used as a workaround for RAW Input events when using the Editor.
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virtual void PollSpecialEvents(){};
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};
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class XcbEventHandlerBusTraits : public AZ::EBusTraits
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+14
-103
@@ -64,7 +64,7 @@ namespace AzFramework
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return nullptr;
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}
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s_xcbConnection = AzFramework::XcbConnectionManagerInterface::Get()->GetXcbConnection();
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s_xcbConnection = interface->GetXcbConnection();
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if (!s_xcbConnection)
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{
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AZ_Warning("XcbInput", false, "XCB connection not available");
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@@ -268,33 +268,6 @@ namespace AzFramework
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return m_xInputInitialized;
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}
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void XcbInputDeviceMouse::SetEnableXInput(bool enable)
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{
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struct
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{
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xcb_input_event_mask_t head;
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int mask;
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} mask;
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mask.head.deviceid = XCB_INPUT_DEVICE_ALL;
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mask.head.mask_len = 1;
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if (enable)
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{
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mask.mask = XCB_INPUT_XI_EVENT_MASK_RAW_MOTION | XCB_INPUT_XI_EVENT_MASK_RAW_BUTTON_PRESS |
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XCB_INPUT_XI_EVENT_MASK_RAW_BUTTON_RELEASE | XCB_INPUT_XI_EVENT_MASK_MOTION | XCB_INPUT_XI_EVENT_MASK_BUTTON_PRESS |
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XCB_INPUT_XI_EVENT_MASK_BUTTON_RELEASE;
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}
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else
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{
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mask.mask = XCB_NONE;
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}
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xcb_input_xi_select_events(s_xcbConnection, s_xcbScreen->root, 1, &mask.head);
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xcb_flush(s_xcbConnection);
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}
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void XcbInputDeviceMouse::SetSystemCursorState(SystemCursorState systemCursorState)
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{
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if (systemCursorState != m_systemCursorState)
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@@ -354,8 +327,6 @@ namespace AzFramework
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m_prevConstraintWindow = window;
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}
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SetEnableXInput(!cursorShown);
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CreateBarriers(window, confined);
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ShowCursor(window, cursorShown);
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}
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@@ -500,14 +471,6 @@ namespace AzFramework
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}
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}
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void XcbInputDeviceMouse::HandlePointerMotionEvents(const xcb_generic_event_t* event)
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{
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const xcb_input_motion_event_t* mouseMotionEvent = reinterpret_cast<const xcb_input_motion_event_t*>(event);
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m_systemCursorPosition[0] = mouseMotionEvent->event_x;
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m_systemCursorPosition[1] = mouseMotionEvent->event_y;
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}
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void XcbInputDeviceMouse::HandleRawInputEvents(const xcb_ge_generic_event_t* event)
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{
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const xcb_ge_generic_event_t* genericEvent = reinterpret_cast<const xcb_ge_generic_event_t*>(event);
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@@ -552,78 +515,20 @@ namespace AzFramework
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}
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}
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void XcbInputDeviceMouse::PollSpecialEvents()
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{
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while (xcb_generic_event_t* genericEvent = xcb_poll_for_queued_event(s_xcbConnection))
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{
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// TODO Is the following correct? If we are showing the cursor, don't poll RAW Input events.
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switch (genericEvent->response_type & ~0x80)
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{
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case XCB_GE_GENERIC:
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{
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const xcb_ge_generic_event_t* geGenericEvent = reinterpret_cast<const xcb_ge_generic_event_t*>(genericEvent);
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// Only handle raw inputs if we have focus.
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// Handle Raw Input events first.
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if ((geGenericEvent->event_type == XCB_INPUT_RAW_BUTTON_PRESS) ||
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(geGenericEvent->event_type == XCB_INPUT_RAW_BUTTON_RELEASE) ||
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(geGenericEvent->event_type == XCB_INPUT_RAW_MOTION))
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{
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HandleRawInputEvents(geGenericEvent);
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free(genericEvent);
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}
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}
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break;
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}
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}
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}
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void XcbInputDeviceMouse::HandleXcbEvent(xcb_generic_event_t* event)
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{
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switch (event->response_type & ~0x80)
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{
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// QT5 is using by default XInput which means we do need to check for XCB_GE_GENERIC event to parse all mouse related events.
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// XInput raw events are sent from the server as a XCB_GE_GENERIC
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// event. A XCB_GE_GENERIC event is typecast to a
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// xcb_ge_generic_event_t, which is distinct from a
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// xcb_generic_event_t, and exists so that X11 extensions can extend
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// the event emission beyond the size that a normal X11 event could
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// contain.
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case XCB_GE_GENERIC:
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{
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const xcb_ge_generic_event_t* genericEvent = reinterpret_cast<const xcb_ge_generic_event_t*>(event);
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// Handling RAW Inputs here works in GameMode but not in Editor mode because QT is
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// not handling RAW input events and passing to.
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if (!m_cursorShown)
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{
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// Handle Raw Input events first.
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if ((genericEvent->event_type == XCB_INPUT_RAW_BUTTON_PRESS) ||
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(genericEvent->event_type == XCB_INPUT_RAW_BUTTON_RELEASE) || (genericEvent->event_type == XCB_INPUT_RAW_MOTION))
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{
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HandleRawInputEvents(genericEvent);
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}
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}
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else
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{
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switch (genericEvent->event_type)
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{
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case XCB_INPUT_BUTTON_PRESS:
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{
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const xcb_input_button_press_event_t* mouseButtonEvent =
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reinterpret_cast<const xcb_input_button_press_event_t*>(genericEvent);
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HandleButtonPressEvents(mouseButtonEvent->detail, true);
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}
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break;
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case XCB_INPUT_BUTTON_RELEASE:
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{
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const xcb_input_button_release_event_t* mouseButtonEvent =
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reinterpret_cast<const xcb_input_button_release_event_t*>(genericEvent);
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HandleButtonPressEvents(mouseButtonEvent->detail, false);
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}
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break;
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case XCB_INPUT_MOTION:
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{
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HandlePointerMotionEvents(event);
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}
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break;
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}
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}
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HandleRawInputEvents(genericEvent);
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}
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break;
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case XCB_FOCUS_IN:
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@@ -634,6 +539,9 @@ namespace AzFramework
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m_focusWindow = focusInEvent->event;
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HandleCursorState(m_focusWindow, m_systemCursorState);
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}
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auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
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interface->SetEnableXInput(interface->GetXcbConnection(), true);
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}
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break;
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case XCB_FOCUS_OUT:
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@@ -645,6 +553,9 @@ namespace AzFramework
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ResetInputChannelStates();
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m_focusWindow = XCB_NONE;
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auto* interface = AzFramework::XcbConnectionManagerInterface::Get();
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interface->SetEnableXInput(interface->GetXcbConnection(), false);
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}
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break;
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}
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@@ -65,9 +65,6 @@ namespace AzFramework
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//! \ref AzFramework::InputDeviceMouse::Implementation::TickInputDevice
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void TickInputDevice() override;
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//! This method is called by the Editor to accommodate some events with the Editor. Never called in Game mode.
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void PollSpecialEvents() override;
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//! Handle X11 events.
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void HandleXcbEvent(xcb_generic_event_t* event) override;
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@@ -77,9 +74,6 @@ namespace AzFramework
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//! Initialize XInput extension. Used for raw input during confinement and showing/hiding the cursor.
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static bool InitializeXInput();
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//! Enables/Disables XInput Raw Input events.
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void SetEnableXInput(bool enable);
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//! Create barriers.
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void CreateBarriers(xcb_window_t window, bool create);
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@@ -98,9 +92,6 @@ namespace AzFramework
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//! Handle button press/release events.
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void HandleButtonPressEvents(uint32_t detail, bool pressed);
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//! Handle motion notify events.
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void HandlePointerMotionEvents(const xcb_generic_event_t* event);
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//! Will set cursor states and confinement modes.
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void HandleCursorState(xcb_window_t window, SystemCursorState systemCursorState);
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@@ -160,7 +151,6 @@ namespace AzFramework
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AZ::Vector2 m_cursorHiddenPosition;
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AZ::Vector2 m_systemCursorPositionNormalized;
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uint32_t m_systemCursorPosition[MAX_XI_RAW_AXIS];
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static xcb_connection_t* s_xcbConnection;
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static xcb_screen_t* s_xcbScreen;
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